Commit graph

1450 commits

Author SHA1 Message Date
JozsefA
2e5d7a734f Fix ConcurrentModificationException preparing frame for rendering. 2021-03-25 15:10:40 -07:00
JozsefA
affb8abfbd Potentially fix weird crash. 2021-03-25 14:48:42 -07:00
JozsefA
a56514c308 Some housekeeping and documentation. 2021-03-25 14:29:52 -07:00
zelophed
8c79174904 fix pressing recipe inconsistency (closes #1296) 2021-03-25 03:58:24 +01:00
JozsefA
b18993ed26 Little things.
- Quark magnets don't crash (already fixed).
 - Fix quark magnet leaving behind ghost instances.
 - Fix crash with belt lighting after being placed by contraptions.
 - Simplify tile add/remove mixins and avoid conflict with Performant.
 - Avoid FloatBuffer detour when uploading matrix uniforms.
 - InstancedTileRenderer no longer has to clean up.
 - Properly let go of tickable instances.
2021-03-24 15:48:15 -07:00
grimmauld
7eafbe5757 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-24 15:07:04 +01:00
grimmauld
16586747a6 Increase priority, less crashing with performant 2021-03-24 15:06:54 +01:00
JozsefA
1233ecfe80 Fix belt lighting issues, again. 2021-03-23 14:13:32 -07:00
JozsefA
5eae3a53fc Keeps getting hotter.
- Belts now use the new system.
 - Remove ILightListener.java.
 - Listeners can choose to remove themselves.
 - Rename some static GridAlignedBB methods.
2021-03-23 02:12:09 -07:00
JozsefA
20189a86fc Spicy light update listening api.
- Round 1, no profiling done yet, not everything uses it.
 - WeakHashSet could be useful elsewhere, too.
2021-03-23 00:08:31 -07:00
JozsefA
1310b88828 Lieutenant Scatterbrain II.
- Swich to tabs. (not everything is tabs yet)
 - Refactor light and color attributes to their own Enum.
 - Quaternion/pivot/position attribute shader.
 - Always update an instance when the WorldRenderer checks if it should rerender a block.
 - Simplify some names.
 - Remove generics in InstanceData classes.
 - Deployer Tiles now use the oriented material.
 - Press heads now correctly orient themselves.
 - ModelData buffers things faster and is simpler.
2021-03-22 20:20:52 -07:00
simibubi
f7f7b67a7d Thinking Arms
- Ponder Scenes for the Mechanical Arm
- Fixed empty basins showing a fluid container tooltip
2021-03-22 02:05:47 +01:00
simibubi
140cd9a85a Sailing craft
- Front face of crafters now supports hoppers and co
- Scenes for Sails and Mechanical Crafters
- Fixed a couple strange quirks of Ponder text windows
2021-03-21 17:38:33 +01:00
grimmauld
c75a0f8aa7 Particular immersion 2021-03-21 17:16:17 +01:00
JozsefA
9a493b7977 Sticker fixer. 2021-03-20 23:35:13 -07:00
JozsefA
6a0ad77fe7 Refactor away TileEntityInstance#init
- Move it to the constructor.
 - An instance is now discarded and recreated if TileEntityInstance#shouldReset return true.
 - Mark a bunch of stuff final.
2021-03-20 22:33:24 -07:00
simibubi
a356f8a91a Ponder and Polish
- Ponder scenes for depot, chute and smart chute
- Fixed saws and drains ejecting items when mounted funnel is backstuffed
- Fixed extracting funnels allowing items to be inserted by arms and belt input
- Vanilla items in ponder tags are marked purple instead of red
- Vertical funnels now block chutes
- Large cogs can no longer be placed right next to crafters or millstones
- Mechanical Arms now stall targeted belt items
2021-03-21 03:51:22 +01:00
JozsefA
f6cfd377a7 Ticking things.
- Differentiate tickable and dynamic instances.
 - Instanced repeaters.
2021-03-20 16:30:09 -07:00
grimmauld
9df9a99185 We have SPONGE!
(and not only for mixins...)
2021-03-20 22:49:42 +01:00
JozsefA
3d0898c59b Smooth harvesters, step sounds v1. 2021-03-20 13:16:20 -07:00
simibubi
c0de8c4eb6 The grind continues
- Scenes for Millstone, Crushing wheels, blaze burners, basin, mixer, press, speedometer and stressometer
2021-03-19 20:05:55 +01:00
JozsefA
cef93ab0a8 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-18 14:37:03 -07:00
JozsefA
b7ec884b9c Includes, quaternions, and frames.
- Shaders can now reference other files with #flwinclude <"...">.
 - Shaders are now located in assets/flywheel/shaders.
 - Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder.
 - Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction.
 - Vectorize diffuse lighting calculations.
 - Micro optimization in SmartTileEntity.java
2021-03-18 14:36:37 -07:00
Snownee
7954aed0fd Disassemble contraption when bearing block being rotated by wrench 2021-03-18 23:26:15 +08:00
Snownee
3b36526443 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-18 18:49:43 +08:00
Snownee
d75793d036 Add extra item capability checks
Many mods does not invalidate their capabilities, so fix it on our end
2021-03-18 18:43:25 +08:00
simibubi
f7f51d1988 Ponder on Tracks
- Ponder scenes for the Cart Assembler
2021-03-17 23:31:30 +01:00
simibubi
cddc4a40f5 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-17 01:23:18 +01:00
simibubi
1d3e057dda Last kinetic relays and generators
- Fixed transparency depth sorting inside ponder UI
- Scenes for Seq. Gearshift, Furnace Engine/Flywheel and Rotation Speed Controllers
2021-03-17 01:23:16 +01:00
JozsefA
20da7c7761 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-16 15:52:45 -07:00
JozsefA
018c177f1e Better contraption actor instancing.
- Promoted actor instance creation to the ActorInstance class.
 - Drills and Harvesters' rotational speed is based on their movement speed with Flywheel on.
 - Deployers now use Flywheel.
2021-03-16 15:52:37 -07:00
simibubi
a897b5e78b Scene machine
- Fix funnels not rendering filter slot items
- Ponder scenes for the Deployer, Harvester and Plough
- Fixed uvs on Deployer model
- Ploughs can now harvest snow layers
2021-03-16 21:04:42 +01:00
zelophed
13a4d0ca62 funnel extraction
- allow funnels to extract items when part of a contraption
- also include a little animation for the new backtrack button
2021-03-16 17:21:32 +01:00
Snownee
e3394a8907 Allow attribute filter screen to have space to show JEI bookmarks 2021-03-16 21:56:04 +08:00
Snownee
ddb5aa9a3d Human friendly schematic selection 2021-03-16 15:38:20 +08:00
Snownee
8b5d5abc06 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-16 12:32:31 +08:00
simibubi
27eaf55b45 Another UI reshuffle
- 'Backstepping' is now a button
- Added little labels for hovered buttons at the bottom
- Moved ponder/transition-specific logic out of the generic screen class
2021-03-16 03:24:34 +01:00
JozsefA
9a545a09a4 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-15 15:58:51 -07:00
JozsefA
e1c16d869d Some semblance of immersive portals compat.
- Each world gets its own KineticRenderer now.
2021-03-15 15:58:41 -07:00
simibubi
e38d85a633 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-15 23:20:26 +01:00
simibubi
d9027c1d99 Logic Thinking
- Ponder scenes for various redstone components
2021-03-15 23:20:24 +01:00
JozsefA
52eed2bab3 Instanced Gauges and Valves, DRY lighting. 2021-03-15 14:20:13 -07:00
Snownee
a534d2230c Implement extra area for schematic table 2021-03-16 00:28:45 +08:00
Snownee
8281c5746a Fix ponder particles weirdness 2021-03-15 17:00:42 +08:00
Snownee
411925033e Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-15 13:02:05 +08:00
Snownee
0ca388141c Better line breaking 2021-03-15 13:00:55 +08:00
simibubi
f1b940ea18 Cutting imaginary trees
- Fixed TEs not ticking properly when wrap-around-skipping to a keyframe
- Added a block restoration instruction
- Scenes for the Saw
- runData catching up
2021-03-15 05:49:29 +01:00
simibubi
2bf9672d92 hotfix
- Oops. That didn't compile
2021-03-14 23:26:05 +01:00
simibubi
dac1cf0303 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-14 21:12:04 +01:00
simibubi
a8dc4f3622 Broken Breaking
- Painful implementation of virtual block breaking overlay
- Scenes for the Mechanical Drill
2021-03-14 21:12:02 +01:00