- Ore features no longer spawn in the "void" or "hell" biome
- Fixed Minecart contraptions killing their own mount using saws/drills
- Pistons, Bearings and Pulleys can now be moved unless they are moving something themselves
- Fixed cart assemblers blocking in the powered rail kickstart logic
- Piston poles can now be moved
- Crushing wheels no longer spawn missing texture particles when sprinting on the central block
- Deployers' hand items can now be directly inserted/extracted using hoppers, extractors, funnels, etc
- Fixed Deployers not dropping held items when destroyed
- Millstones now empty their input inventory when clicked on while their output buffer is empty
- Millstones no longer accept items they cannot process
- Fixed hoppers not being able to pull items from belts in certain cases
- Fixed adjustable crates corrupting chunks
- Reverted the misplaced nerf on worldgen, applied due to a previous bug in feature placement
- Critical worldgen changes now override everyones' configs
- Fixed UV shifts not working consistently with high-res resource packs
- Fixed window panes not connecting their textures with windowlogged blocks
- Fixed buttons and pressure plates not resetting after being moved
- Fixed missing tooltips on custom swords
- Redstone links now move when the block they are attached to is moved
- Revisited every unchecked TileEntity cast
- Redstone Links can now be toggled with a wrench
- Redstong Links are now portable on contraptions
- Schematicannon no longer inserts held schematics automatically
- Saws no longer accept items when their speed is zero
- Gunpowder can now be multiplied in the mixer
- Metal blocks can now be crushed back into the crushed ores. (Inefficient enough to avoid any loops)
- Crushing wool in the millstone is less effective
- Made chassis range visualization a little less obnoxious
- Fixed windmill bearings stopping on chunk reload
- Fixed copper and zinc spawning in increased amounts anywhere outside of the biomes they are supposed to do so
- Introduced a brass ingot mixing recipe
- Fixed redstone links getting power from unloaded links
- Fixed custom sword not having a sweeping effect
- Fixed invalid kinetic tileentity state when dimension is being unloaded
- Mechanical harvesters now interact with kelp blocks
- Extractors and Funnels are now portable and have special movement traits #117
- Fixed false positives on having reached the block movement limit for contraptions
- Fixed self-modification within a belt's update cycle, addresses #116
- Fixed belt processing not re-activating segement attachments, addresses #132
- Fixed reversing components (gearbox, gearshift) breaking when a new source overpowers the network
- Reduced attack damage of the Deforester
- Fixed redstone links not being powered by wires consistently #106
- New entries for attribute filters: Washable, Smeltable, Smokable and Smeltable in Blast furnace
- Fixed redstone links behaving inconsistently when unloaded and reloaded
- Bumped oldest supported forge version
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles
- Features now get registered on init, addresses #102
- Fixed motors starting with a scrollvalue of 0
- Fixed deployers not initializing properly
- Saws can now break leaves when moved
- Kinetic networks now actually incorporate pre-config-update capacity/impact of a component
- added limestone, weathered limestone, gabbro, dolomite and scoria (as well as their polished variants) to #forge:stone
- added #forge:storage_blocks/copper to #forge:storage_blocks
- added copper block to #forge:storage_blocks/copper
- added config value for the furnace generators speed
- added the generation speed of water wheel, encased fan and furnace generator to their tooltips
- goggles now show the power of a analog lever when worn
- Fixed compat crash when tooltips are loaded early
- Buffed all sources
- Render buffers are now cleared when loading a world. Might help with shader issues
- Fixed eager loading of biomes in ore features
- Kinetic blocks now always clear their source when placed (needs testing)
- Kinetic blocks now remember their applied stress to a network before a config change
- Chassis range is now displayed with an overlay instead of outlines
- Crushing wheels are now more lenient about having different speeds
- Crushing wheels no longer pull players in peaceful mode
- Mixers no longer ignore items inserted during processing
- Powered Latch now reacts to weak power on the sides
- Fixed flexcrates not updating their inventory properly when extended
- Changed a few stress balancing params
- Fixed crash when resource reloading outside of a world
- Fixed crash when moving a tile-entity only contraption with shaders preset
- Fixed drill not breaking blocks after being moved
- Lowered max speed of Mechanical Bearing in generator mode
- Redstone wire and diodes aswell as flower pots can now be moved
- Fixed in-world neighbour checking of moved blocks that are not doors
- Bumped version in mods.toml
- Made /KillTPS unavailable for release dist
- Shafts now place correctly again
- Doors and Pressure Plates are now portable
- Fixed crash when using the Mechanical Saw for item processing
- Belts and other item insertion can now insert into crushing wheels directly
- Yet another attempt at preventing elevator fall damage
- Flexcrate now has comparator output
- Basin now has comparator output
- Kinetic Gauges now have comparator output
- Stress Gauge -> Stressometer
- Fixed some harvesting problems with custom tools, adresses #91
- Made Shaft placement less retarded
- Fixed blockstate rotation for directional blocks with two orientations per direction
- Harvesters now break sugar cane at the position they are at
- Made contact condition for storage interfaces more lenient
- Sideways actors in the center of a bearing contraption no longer get special treatment if their effective position points outward
- Tried to fix fall damage when riding on downward moving contraptions
- Minecart contraptions turn sharper
- Cart assemblers can now assemble even when the minecart has not passed the center yet
- Fixed deployers forgetting about their held item on the client
- Deployers no longer dump their inventory when a contraption disassembles
- Deployers no longer visually spazz out when getting centered bearing treatment
- Transposers and Extractors now always stall the belt when not able to extract from it
- Extractors no longer drop items on belts that aren't moving
- Transposers no longer require a block to sit on
- Transposers can now be flipped using a wrench
- Connected texture contexts are no longer queried for invisible faces
- Shafts and cogs now place inpendent of the preffered orientation when sneaking
- Moving block breakers no longer apply damage to itementities
- Fixed inconsistent block collision prediction for pistons when assembling
- Sequenced Gearshift no longer resets when UI closed without changes
- Minor Improvements to Seq. Gearshift UI usablilty
- Fixed encoding issues with degree symbol
- Fertilized Trees no longer replace semi-solid/collideable blocks with their leaves
- Fixed server crash on startup
- Fixed crash when entities get killed by anything other than players
- Pulleys no longer force push blocks below them
- Drill and Saw now applies damage to entities while moved in a contraption
- Made tooltip formatting a tad more lenient
- Added contraption collision to Pistons and Pulleys - applied by stationary blocks, other contraptions and entities. (needs polish)
- Added Sequenced Gearshifts
- Fixed custom swords breaking blocks when held in creative mode
- Fixed belts cancelling flight when touched
- Fixed Entities being blocked by contraption boundaries when moved on belts
- Fixed Flexpeater going funky when edited while active
- Fixed Links not firing when placed into a powered location
- Belts can now be moved and rotated by a contraption, holding on to its items if possible.
- Fixed belts not transporting entities when moving at less than 32 rpm
- Fixed belt initialization to allow migration old belts and re-initialization of moved belts
- Added a little in-world tooltip for kinetic blocks rotating below their required speed level
- Fixed kinetic tileentities keeping their previous speed when animated in a contraption
- Fixed motors not trying to overpower a network when directly attached on placement
- Belts now spawn a reasonable amount of particles when broken
- Coloured belts now spawn coloured particles when broken
- Fixed belts segments dropping too many connectors when not broken by a player
- Fixed falldamage being applied after an entity has left the belt it fell upon
- Fixed belt voxelshapes not being cached properly, leading to some bad performance hit when broken or looked at
- Fixed blazing tools not always smelting mob drops
- Fixed containers dropping items when moved while also holding on to them
- Fixed filters dropping when a filterable tile entity gets moved
- Fixed actors rotating in the central axis of a bearing contraption not activating as no new positions are visited
- Shulker boxes can now be moved in a contraption
- Fixed general tile entities not rendering on moving contraptions
- Chests and Flexcrates can now be used as portable storage in a moving contraption
- Fixed mechanical pistons not moving on the first activation
- Fixed occasional crash when moving deployers
- Made some more blocks piston-safe
- Double flexcrates now split when at least one half gets picked up by a contraption
- Kinetic components can no longer overpower components of their own network, fixes speed-up cycles in certain arrangements
- Kinetic networks are now identified by the packed block position of the source
- Networks now get assigned to tileentities within the tick of them changing, fixes late overstress callbacks messing with some components
- Wrench now keeps the instance of kinetic TEs intact when rotating their blocks, it only updates their kinetic connections
- Kinetic blocks no longer carry over their rotation and source information when moved by pistons or rotated by bearings
- Fixed crash when pulley retracts without an attached structure
- Deployers now hold onto their stack of items if they match the filter
- Fixed Deployers duplicating activated blocks when not facing an axis-aligned direction
- Fixed belts not properly re-attaching the shafts left behind when destroyed
- Clockwork Bearing no longer rotates counter-clockwise when facing certain directions
- Nether Quartz can no longer be obtained from crushing Granite, Diorite or Andesite
- Reorganized and Tweaked the current advancement chain
- Removed unused values in recipe files
- Caught up on Item Descriptions
- Added the Rotation Speed Controller for achieving precise speed values in survival mode (like the motor in 0.1)
- Introduced a builder pattern for voxelshape(r) creation
- Chassis blocks now visualize their range blocks when selected with a wrench
- Fixed Bearings and other actors selecting moved blocks as if they were being pushed in a direction
- Fixed Radial chassis not connecting to each other consistently
- Added Powered Latch and Powered Toggle Latch (Redstone circuits)
- Window-logging now works with modded glass panes, that do not have the tag on their item, but the block only
- Chassis can now be edited in bulk by holding down Ctrl
- Chained block movement no longer marks blocks for movement if they are in front of a block breaker
- Making a chassis sticky no longer uses up slime balls
- Chassis can now be made sticky on all sides if a sticky side is clicked once again
- Fixed linear chassis picking up blocks attached to other chassis' lines, even if not sticky
- Fixed horizontal rotation and mirroring of chassis blocks and their sticky sides
- Structures rotated in a Contraption now try to rotate themselves and their blocks toward the nearest axis-alinged direction when disassembled
- Fans no longer shoot testing rays if the target block shape is completely filled or empty (trivial case)
- Fans can now blow through iron bars again
- Fixed crash when adjusting motors
- Fixed missing icons in blockzapper & schematicannon interface
- Reworked the drill model
- Added more tags to #windowable
- Leather horse armor no longer crushes into iron nuggets
- Pistons, Bearings and Pulleys now have a ScrollInput for selecting when to place moved structures back into the world
- Added copper blocks with oxidation effect
- Pistons and Pulleys no longer move inconsistently when disassembled and assembled at intermediate offsets