Commit graph

3165 commits

Author SHA1 Message Date
Cyvack
c907454be9
Overhaul to how encasing blocks works (#4458)
* Make Encasing utilize Interfaces

* Add Javadoc to IEncasable and IEncased interfaces

* Fix Weird block.block issues (No clue where those came from)

* Final Touch ups for now and made requirement for casing normal Block instead of CasingBlock

* Make requested changes

* Add more parameters for tryEncasing, for use in handleEncasing
Move handleEncasing to Encased Interface for more flexability

* Simplify and organize

- Rename:
  - Encasable -> EncasableBlock
  - Encased -> EncasedBlock
  - EncasableRegistry -> EncasingRegistry
- Remove EncasedBlock#setCasing
- Remove encasedBlock argument from EncasedBlock#handleEncasing
- Add Registrate builder transformer to EncasingRegistry for easy use

---------

Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
2023-02-22 13:09:11 -08:00
simibubi
40f96b0038 You wrenched this? I wrenched this.
- Fix NPE in CarriageSyncData (Unknown cause)
- Fixed crash when applying text to display boards before they initialise
- Fixed incorrect itemstack remainders on Weighted Ejectors
- Other mods' wrenches now always behave like the Create wrench on IWrenchables
2023-02-02 12:14:25 +01:00
simibubi
1188071b9a
Update bug_report.yml 2023-01-30 21:34:56 +01:00
simibubi
5836ad4b82 Compatulations
- Fixed AE2 ore crushing compat recipes not using up-to-date modid/blocks
- Added Enchantment Descriptions
2023-01-29 23:42:08 +01:00
simibubi
8cf282372c Tangled handlers
- Fixed server-side ticking code called from the render thread with forge 40.2.1 and up
2023-01-29 16:49:01 +01:00
grimmauld
52593a2ae9 fix nullability crash in Carriage.java 2023-01-29 16:07:19 +01:00
simibubi
157077b0ef Payload Overload
- Potential fix for players getting kicked while merging very large track networks
2023-01-28 21:04:25 +01:00
simibubi
9ab3b77294 Repeat offender
- Crashes that occur during schematic loading no longer terminate the server
- Fixed crash when creating new belts at existing chutes/funnels
- Fixed ghost items appearing on non-powered belts when extracted from
2023-01-24 15:29:59 +01:00
simibubi
6606a07d44 Remove Localisation templates 2023-01-24 14:12:04 +01:00
Zelophed
94be8b33b0
Merge pull request #4337 from triphora/patch-1
Fix Modrinth README badge
2023-01-20 16:00:31 +01:00
triphora
31e2edc9bf
Fix Modrinth README badge
API v1 has been deprecated for over a year now and should no longer be used. There are two options for implementation of this fix:
- Use the dedicated shields.io route
- Update it to still manually construct the request with API v2

Each has advantages and disadvantages. Namely, the former no longer has the precise count, and the latter will need manual reconstruction every time that the API updates. Considering that this is down to the clock with how many deprecation warnings have gone out at this point, I believe the former is the best option, and thus the one I have implemented in this PR. If you believe the latter is better, feel free to request that change.
2023-01-19 14:59:25 -05:00
simibubi
85200fe48f Stop flying your vehicle 2023-01-15 15:07:45 +01:00
simibubi
405b7cbc36 Sunday's bugs
- Fixed Girder Encased Shafts getting ignored by the Schematicannon
- Fixed Belts not offering a valid item handler until their first tick
- NPE Guard in Funnel-Arm interaction
2023-01-15 13:18:43 +01:00
simibubi
f07574bff1 Oops, Empty Vault
- Fixed crash when curios inventory is configured to have no slots #4174
- Clean up frontier list when hitting unloaded chunks with hose pulley, potentially helps #4225
- Fixed vaults not marking chunks dirty when its inventory changes #4279
- Fixed players kicked for flying when standing on contraptions with a mount
2023-01-14 22:05:43 +01:00
Zelophed
a60036433b
Merge pull request #4312 from Creators-of-Create/l10n_crowdin_translations
New Crowdin translations
2023-01-14 16:13:39 +01:00
Crowdin Bot
b7e2970d3d New Crowdin translations by Github Action 2023-01-14 15:11:46 +00:00
Zelophed
7c426a7593
Update crowdin.yml 2023-01-14 15:49:09 +01:00
simibubi
e97b75ff72 Consider testing your PR
- Fixed compiler errors
- Maximum placement length of tracks and turns are now configurable (#4241)
- Adjusted validation guards and network visualisation to function with longer bends
- Track graph no longer shows nodes and edges on f3 unless configured to
- Kinetic blocks no longer show debug information on f3 unless configured to
2023-01-14 15:15:49 +01:00
simibubi
b502cd1c16 Burning through cake
- Superheated burn time of blaze cakes changed from 1000 to 3200 ticks
- Blaze cake insertion threshold matched to standard threshold
2023-01-14 14:08:08 +01:00
simibubi
f62815547e
Merge pull request #4307 from ewoudje/mc1.18/dev
Fix accuracy over network
2023-01-14 14:06:07 +01:00
simibubi
632152d28f
Merge pull request #4216 from Flemmli97/mc1.18/dev
Fix Heavy Damage Attribute not working
2023-01-14 13:54:50 +01:00
simibubi
318bac3704
Merge pull request #4213 from TropheusJ/mc1.18/contraption-data
Fix and improve handling of large contraption data
2023-01-14 13:53:59 +01:00
simibubi
a54c81861b
Merge pull request #4188 from OutCraft-Mods/patch-1
Update StationScreen to use InputConstants
2023-01-14 13:37:40 +01:00
PepperCode1
6e6b8550b8 Balanced Blaze Burners
- Adjust how and when blaze burners accept fuel
- Fix crash with Optifine when rendering a map
- Fix RenderType being used in common code
- Increment version
2023-01-13 16:47:33 -08:00
ewoudje
ecab13d0c4 Fix accuracy over network 2023-01-12 21:59:36 +01:00
simibubi
324729a68e Here, drink this
- Fixed signals not updating track graph when destroyed
- Added #deployable_drink tag for consumables that are not considered food
- Deployers can no longer consume potions or milk, and will instead feed players in their target area
- Fixed buttons in ponder not registering clicks near the edges #4130
- Fixed config UI tooltips including the empty "." comments used for toml 'formatting'
2023-01-05 14:09:38 +01:00
Flemmli97
dd0c49f8da
Fix Heavy Damage Attribute not working
Fix heavy damage attribute not correctly detecting damage since integer division
2022-12-24 16:46:52 +01:00
TropheusJ
5bf088c436 use Mods enum 2022-12-24 00:10:13 -05:00
TropheusJ
41697aca7f Improve handling of contraption data for syncing and minecart pickup
- filter out null contraptions in ContraptionRenderingWorld
- fix and unify contraption data size estimates
- add config for max contraption size for syncing
- Minecart pickup max is increased if XL Packets is loaded
2022-12-23 22:50:31 -05:00
OutCraft
66b495906b
Update StationScreen to use InputConstants
Updates the StationScreen class to use the Mojang InputConstants instead of numbers for the ENTER keypress detection
2022-12-20 20:27:57 +01:00
Zelophed
8d89080bc0
add czech language to crowdin.yml 2022-12-17 20:54:51 +01:00
Zelophed
eb769d5261
add thai language to crowdin.yml 2022-12-17 15:28:57 +01:00
Zelophed
64e2b2c280
Merge pull request #4148 from Creators-of-Create/l10n_crowdin_translations
New Crowdin translations
2022-12-17 15:21:39 +01:00
Crowdin Bot
d84f194a37 New Crowdin translations by Github Action 2022-12-17 14:15:38 +00:00
Zelophed
0c11dcd76c
Update and rename Localization Readme.txt to Localization Readme.md 2022-12-16 15:59:49 +01:00
Zelophed
a0ac432195
Update crowdin.yml 2022-12-15 16:17:40 +01:00
Zelophed
0072265f65
add missing languages to crowdin.yml 2022-12-15 16:14:08 +01:00
Zelophed
d235edec7e
update localization workflow 2022-12-15 15:48:59 +01:00
Zelophed
2297421cc1
Merge pull request #3136 from andrii-bodnar/mc1.18/dev
Setup Crowdin
2022-12-15 15:31:52 +01:00
simibubi
cd79de0691 Extraordinary item handlers
- Cobwebs and Powdered Snow can now be attached to contraptions
- Fixed Storage Drawers not providing correct fill levels to Stockpile Switches
- Leaves are now considered transparent by encased fans
- Blocks can now be tagged `#create:movable_empty_collider` to support contraption movement even if their collision shape is empty
2022-12-12 15:54:28 +01:00
simibubi
12065c6b09 Stronk in Description, guard isCreative from NPE 2022-12-12 13:12:39 +01:00
simibubi
76aeb83254
Merge pull request #4118 from Jobieskii/mc1.18/dev
Add survivalContraptionPickup option to config
2022-12-12 13:07:42 +01:00
simibubi
8e79317ae4 #3980 with deployer integration
- Deploying and Item Application recipes now display up to 3 additional rollable output stacks in JEI. Original PR by Christofmeg
2022-12-12 13:07:07 +01:00
Loupau38
7dec49768f
Updates to fr_fr.json by Loupau38 (#4110) 2022-12-12 12:39:59 +01:00
simibubi
0b8e6760be
Merge pull request #4108 from KJP12/mc1.18/forge/pr/memleak
Use a WeakHashMap in WorldAttached to prevent memory leaks
2022-12-12 12:39:08 +01:00
PepperCode1
d8ec424fa0 Post-PR changes
- Rename ILangParial to LangPartial
- Simplify LangPartial and remove default LangMerger constructor
- Create CustomArmPoseItem and de-hardcode PotatoCannonItem and
ZapperItem
- Fix mixin order
- Update Flywheel
2022-12-11 15:23:15 -08:00
simibubi
d6e8ac73df Bad Acting
- Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
2022-12-11 21:31:11 +01:00
simibubi
c420048a88 Destroy, Remove, Invalidate
- Dangerous restructuring of common behaviour during tile removal
- Fixed unloading Redstone Links querying their own chunk for tile entities
- Remove unused imports
2022-12-11 20:59:31 +01:00
Maurycy J
eae7d70694 Add survivalContraptionPickup option to config 2022-12-10 17:15:44 +01:00
KJP12
d9354263a7
Use a WeakHashMap in WorldAttached to prevent memory leaks 2022-12-08 13:49:03 -06:00