Commit graph

3396 commits

Author SHA1 Message Date
simibubi
d6e8ac73df Bad Acting
- Fixed crash when loading contraptions with missing blocks which had provided movement behaviours
2022-12-11 21:31:11 +01:00
simibubi
c420048a88 Destroy, Remove, Invalidate
- Dangerous restructuring of common behaviour during tile removal
- Fixed unloading Redstone Links querying their own chunk for tile entities
- Remove unused imports
2022-12-11 20:59:31 +01:00
Maurycy J
eae7d70694 Add survivalContraptionPickup option to config 2022-12-10 17:15:44 +01:00
KJP12
d9354263a7
Use a WeakHashMap in WorldAttached to prevent memory leaks 2022-12-08 13:49:03 -06:00
simibubi
450359b212 Pulley a Stunt
- Fluid manipulation of Hose Pulleys can no longer cause chunks to be loaded
- Hose Pulleys no longer lose infinite status upon un- and reloading
- Hose Pulleys now retain infinite status if surrounding lake is not fully loaded
- Fixed Hose Pulley not loading in extended on the client side
2022-12-08 20:05:06 +01:00
simibubi
fecb410909
Merge pull request #4106 from luffypirat/patch-10
Update ru_ru.json
2022-12-08 14:07:21 +01:00
simibubi
579bddc5af Target practice
- Improved position of rendered blocks launched by Schematicannon
- Fixed Schematicannon play button having to be pressed twice to start printing
- Schematicannon no longer moves while searching for the next location to shoot at
- Schematicannon now skips through empty sections more quickly
- Fixed Creative players losing items used on block application recipes
- Fixed blocks used in item application recipes briefly being placed on the client
- Blaze burners now create less light updates
- Goggle overlay fade-in no longer repeats when looking at adjacent blocks with information
- Reduced particle amount produced by active steam engine setups
2022-12-08 14:07:03 +01:00
luffypirat
ed7308ef56
Update ru_ru.json
bruh
2022-12-08 13:28:41 +03:00
simibubi
ef6c6beb27 Update Localisation Templates 2022-12-08 11:18:29 +01:00
simibubi
406d480d5e
Merge pull request #4103 from luffypirat/patch-9
Update ru_ru.json
2022-12-08 11:13:46 +01:00
Loupau38
2669c6afcb
Updates to fr_fr.json by Loupau38 (#4035) 2022-12-08 11:08:50 +01:00
luffypirat
a58962c47a
Update ru_ru.json
hotfix
2022-12-07 23:05:53 +03:00
simibubi
8e64f387bc
Merge pull request #4036 from jacquerol/mc1.18/dev
Add 3rd person crossbow holding animation to potato cannon and zapper
2022-12-07 18:18:24 +01:00
CKenJa
3e1bd3dd62
Updates to ja_jp.json by CKenJa (#4033) 2022-12-07 17:36:06 +01:00
simibubi
3d8a147d79
Merge pull request #4018 from starlottemusic/patch-2
Scroll Tick sound in GUIs
2022-12-07 17:35:12 +01:00
simibubi
94cb3a43f7
Merge pull request #4017 from starlottemusic/patch-1
Sails use vanilla dye/shear sounds
2022-12-07 17:33:50 +01:00
simibubi
d0c76494d7
Merge pull request #4005 from falxie/mc1.18/dev
Fix StationUnloadedCondition not working in other dimensions
2022-12-07 17:32:11 +01:00
qkrehf2
9a85590e8d
Updates to ko_kr.json by qkrehf2 & zlfn (#3995) 2022-12-07 17:06:10 +01:00
simibubi
1c22fd8165
Merge pull request #3988 from FortressNebula/addon-support-for-lang-merger
Add support for other mod ids in LangMerger
2022-12-07 17:04:35 +01:00
simibubi
89856bbe67
Merge pull request #3958 from NotSoEpic/mc1.18/dev
Fix: blaze burner overfill and automation issue
2022-12-07 16:50:43 +01:00
435THz
112af6ae3a
Updates to it_it.json by 435THz (#3882) 2022-12-07 16:43:20 +01:00
Xavier Stouder
5685606613
Fixed spectators interacting with hand cranks (Xstoudi) 2022-12-07 16:42:37 +01:00
Andre_601
f4b58cdd00
Updates to de_de.json by Andre601 (#3866) 2022-12-07 16:40:48 +01:00
Pat
da2d3c1a58
Added es_mx.json by IDPatl (#3864) 2022-12-07 16:39:02 +01:00
luffypirat
305716b295
Updates to ru_ru.json by luffypirat (#3848) 2022-12-07 16:25:28 +01:00
Berkay Kaplan
ac16da6c3d
Updates to nl_nl.json by BerryHeyy (#3845) 2022-12-07 16:23:36 +01:00
StarskyXIII
521f395820
Updates to zh_tw.json by StarskyXIII (#3841) 2022-12-07 16:22:35 +01:00
Xavier Stouder
109de51400
Query complete player list for Scoreboard displays (Xstoudi) 2022-12-07 16:21:16 +01:00
Christian L.W
b23736c72c
Added da_dk.json by ChristianLW (#3763) 2022-12-07 16:16:34 +01:00
simibubi
4022baa53f Make it server proof 2022-12-06 11:16:23 +01:00
PepperCode1
5b038d419c Instanced steam engines
- Add SteamEngineInstance
- Delete contraption models on contraption invalidate
- Do not use enum subclasses in BottomlessFluidMode
- Fix ContraptionDriverInteractMixin being added twice
- Update Flywheel
2022-11-22 14:35:37 -08:00
jacquerol
24c13dab89 Added PlayerEntityRendererMixin
- Added crossbow animation to potato cannon and zapper
- Updated potato cannon model to fit animation
2022-11-21 00:37:36 -03:00
PepperCode1
131c9a5479 Hard-working Registrate
- Deprecate CreateRegistrate#lazy, add CreateRegistrate#create, and call
registerEventListeners manually
- Remove Create#registrate and use Create.REGISTRATE instead
- Move tag datagen code and methods to TagGen
- Pass event busses directly to Curios#init
- Update logging to use SLF4J
- Update Flywheel to 0.6.8-95
- Increment version to 0.5.0.g
2022-11-17 13:50:15 -08:00
starlottemusic
8fbaaa60f2
Scroll Tick sound in GUIs
Added the Scroll Tick sound to ScrollInput boxes within GUIs for consistency with in-world scroll boxes.
2022-11-14 17:37:47 -05:00
starlottemusic
bbe0c2a5cb
Sails use vanilla dye/shear sounds
Adds the "Dye stains" and "Shears click" sounds to the sail block when the respective action occurs.
2022-11-14 17:29:47 -05:00
Falxie_
c06d9bf81c Remove unnecessary variable 2022-11-12 02:02:58 +00:00
Falxie_
c5e178de80 Fix StationUnloadedCondition not working in other dimensions 2022-11-10 23:08:38 -08:00
PepperCode1
cf87508276 Refactor multi-pos block destruction
- Replace DestroyProgressMixin with BlockDestructionProgressMixin and
LevelRendererMixin
- Replace DestroyProgressRenderingHandler with
MultiPosDestructionHandler
2022-11-09 16:52:22 -08:00
PepperCode1
b77388a8e4 Refactor map station marker mixins
- Map update packet now sends station indices instead of guessing that
certain decorations are stations
- Do not use MapDecoration.Type.MANSION for stations to allow map
extending
- Create CustomRenderedMapDecoration
- Change how custom MapDecorations are rendered
- Fix some code in MapItemSavedDataMixin
2022-11-09 15:01:10 -08:00
FortressNebula
e053c9240f AllLangPartials also now supports more mod ids 2022-11-06 12:24:37 +00:00
PepperCode1
ce03a91983 Refactor map station marker mixins
- Map update packet now sends station indices instead of guessing that
certain decorations are stations
- Do not use MapDecoration.Type.MANSION for stations to allow map
extending
- Create CustomRenderedMapDecoration
- Change how custom MapDecorations are rendered
- Fix some code in MapItemSavedDataMixin
2022-11-05 21:13:35 -07:00
PepperCode1
8d68dff7a5 Render only the boots
- Do not render the leggings texture when rendering netherite diving
boots
2022-11-05 18:07:17 -07:00
FortressNebula
f0311f3245 Add support for other mod ids in LangMerger 2022-11-05 22:31:59 +00:00
PepperCode1
d3a33896e2 Proper armor rendering
- Add CustomRenderedArmorItem
- Remove old code in HumanoidArmorLayerMixin
- Move HumanoidArmorLayerMixin from common to client
2022-11-05 15:04:51 -07:00
PepperCode1
8e936a0096 Aqua Infinity and Under-lava Visibility
- Diving helmets now always grant aqua affinity
- Diving helmets can no longer be enchanted with aqua affinity
- Netherite diving helmets now improve under-lava visiblity by 6.25x
2022-11-04 23:17:42 -07:00
Kryppers
dc7bd7de4c missing texture fixes
tidied up textures missing from the asset rework
2022-11-01 16:03:08 +00:00
simibubi
dceab37d5a Metal Scaffolds, Part I 2022-11-01 16:02:54 +01:00
simibubi
9498dacfc9 Counter balance
- Elevator contacts no longer cause observer updates whenever an elevator is leaving
2022-11-01 14:25:04 +01:00
Kryppers
b458b02c94 spit and shine part 4: tech support
added scaffolding models and textures

continued texture tweaks
2022-11-01 13:11:28 +00:00
NotSoEpic
172c8da43e Fix: blaze burner overfill and automation issue
Currently when inserting an item that smelts > 50 items such as lava buckets into an unfueled blaze burner, its burn time will go over maximum.
This fixes that by limiting added burn time from a single item to 98% of max burn time.
Also fixes #3518
2022-10-29 09:43:20 +08:00