package com.simibubi.create.foundation.utility; import java.nio.ByteBuffer; import javax.vecmath.Matrix4f; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.Direction.Axis; public class SuperByteBuffer { public interface IVertexLighter { public int getPackedLight(float x, float y, float z); } public static final int FORMAT_LENGTH = DefaultVertexFormats.BLOCK.getSize(); protected ByteBuffer original; protected ByteBuffer mutable; // Vertex Position private Matrix4f transforms; private Matrix4f t; // Vertex Texture Coords private boolean shouldShiftUV; private float uShift, vShift; // Vertex Lighting private boolean shouldLight; private IVertexLighter vertexLighter; private int packedLightCoords; // Vertex Coloring private boolean shouldColor; private int r, g, b, a; public SuperByteBuffer(ByteBuffer original) { original.rewind(); this.original = original; this.mutable = GLAllocation.createDirectByteBuffer(original.capacity()); this.mutable.order(original.order()); this.mutable.limit(original.limit()); mutable.put(this.original); mutable.rewind(); t = new Matrix4f(); transforms = new Matrix4f(); transforms.setIdentity(); } public ByteBuffer build() { original.rewind(); mutable.rewind(); float x, y, z = 0; float x2, y2, z2 = 0; Matrix4f t = transforms; for (int vertex = 0; vertex < vertexCount(original); vertex++) { x = getX(original, vertex); y = getY(original, vertex); z = getZ(original, vertex); x2 = t.m00 * x + t.m01 * y + t.m02 * z + t.m03; y2 = t.m10 * x + t.m11 * y + t.m12 * z + t.m13; z2 = t.m20 * x + t.m21 * y + t.m22 * z + t.m23; putPos(mutable, vertex, x2, y2, z2); if (shouldColor) { byte lumByte = getR(original, vertex); float lum = (lumByte < 0 ? 255 + lumByte : lumByte) / 256f; int r2 = (int) (r * lum); int g2 = (int) (g * lum); int b2 = (int) (b * lum); putColor(mutable, vertex, (byte) r2, (byte) g2, (byte) b2, (byte) a); } if (shouldShiftUV) putUV(mutable, vertex, getU(original, vertex) + uShift, getV(original, vertex) + vShift); if (shouldLight) { if (vertexLighter != null) putLight(mutable, vertex, vertexLighter.getPackedLight(x2, y2, z2)); else putLight(mutable, vertex, packedLightCoords); } } t.setIdentity(); shouldShiftUV = false; shouldColor = false; shouldLight = false; return mutable; } public void renderInto(BufferBuilder buffer) { buffer.putBulkData(build()); } public SuperByteBuffer translate(double x, double y, double z) { return translate((float) x, (float) y, (float) z); } public SuperByteBuffer translate(float x, float y, float z) { transforms.m03 += x; transforms.m13 += y; transforms.m23 += z; return this; } public SuperByteBuffer rotate(Axis axis, float angle) { if (angle == 0) return this; t.setIdentity(); if (axis == Axis.X) t.rotX(angle); else if (axis == Axis.Y) t.rotY(angle); else t.rotZ(angle); transforms.mul(t, transforms); return this; } public SuperByteBuffer rotateCentered(Axis axis, float angle) { return translate(-.5f, -.5f, -.5f).rotate(axis, angle).translate(.5f, .5f, .5f); } public SuperByteBuffer shiftUV(TextureAtlasSprite from, TextureAtlasSprite to) { shouldShiftUV = true; uShift = to.getMinU() - from.getMinU(); vShift = to.getMinV() - from.getMinV(); return this; } public SuperByteBuffer shiftUVtoSheet(TextureAtlasSprite from, TextureAtlasSprite to, int sheetX, int sheetY) { shouldShiftUV = true; uShift = to.getInterpolatedU(sheetX * 16f / to.getWidth()) - from.getMinU(); vShift = to.getInterpolatedV(sheetY * 16f / to.getHeight()) - from.getMinV(); return this; } public SuperByteBuffer dontShiftUV() { shouldShiftUV = false; uShift = 0; vShift = 0; return this; } public SuperByteBuffer light(int packedLightCoords) { shouldLight = true; this.packedLightCoords = packedLightCoords; return this; } public SuperByteBuffer light(IVertexLighter lighter) { shouldLight = true; vertexLighter = lighter; return this; } public SuperByteBuffer color(int color) { shouldColor = true; r = ((color >> 16) & 0xFF); g = ((color >> 8) & 0xFF); b = (color & 0xFF); a = 255; return this; } protected int vertexCount(ByteBuffer buffer) { return buffer.limit() / FORMAT_LENGTH; } protected int getBufferPosition(int vertexIndex) { return vertexIndex * FORMAT_LENGTH; } protected float getX(ByteBuffer buffer, int index) { return buffer.getFloat(getBufferPosition(index)); } protected float getY(ByteBuffer buffer, int index) { return buffer.getFloat(getBufferPosition(index) + 4); } protected float getZ(ByteBuffer buffer, int index) { return buffer.getFloat(getBufferPosition(index) + 8); } protected byte getR(ByteBuffer buffer, int index) { return buffer.get(getBufferPosition(index) + 12); } protected byte getG(ByteBuffer buffer, int index) { return buffer.get(getBufferPosition(index) + 13); } protected byte getB(ByteBuffer buffer, int index) { return buffer.get(getBufferPosition(index) + 14); } protected byte getA(ByteBuffer buffer, int index) { return buffer.get(getBufferPosition(index) + 15); } protected float getU(ByteBuffer buffer, int index) { return buffer.getFloat(getBufferPosition(index) + 16); } protected float getV(ByteBuffer buffer, int index) { return buffer.getFloat(getBufferPosition(index) + 20); } protected void putPos(ByteBuffer buffer, int index, float x, float y, float z) { int pos = getBufferPosition(index); buffer.putFloat(pos, x); buffer.putFloat(pos + 4, y); buffer.putFloat(pos + 8, z); } protected void putUV(ByteBuffer buffer, int index, float u, float v) { int pos = getBufferPosition(index); buffer.putFloat(pos + 16, u); buffer.putFloat(pos + 20, v); } protected void putLight(ByteBuffer buffer, int index, int packedLight) { buffer.putInt(getBufferPosition(index) + 24, packedLight); } protected void putColor(ByteBuffer buffer, int index, byte r, byte g, byte b, byte a) { int bufferPosition = getBufferPosition(index); buffer.put(bufferPosition + 12, r); buffer.put(bufferPosition + 13, g); buffer.put(bufferPosition + 14, b); buffer.put(bufferPosition + 15, a); } }