package com.simibubi.create; import static com.simibubi.create.AllMovementBehaviours.addMovementBehaviour; import static com.simibubi.create.AllTags.tagBlockAndItem; import static com.simibubi.create.content.AllSections.SCHEMATICS; import static com.simibubi.create.foundation.data.BlockStateGen.axisBlock; import static com.simibubi.create.foundation.data.BlockStateGen.oxidizedBlockstate; import static com.simibubi.create.foundation.data.CreateRegistrate.connectedTextures; import static com.simibubi.create.foundation.data.ModelGen.customItemModel; import static com.simibubi.create.foundation.data.ModelGen.oxidizedItemModel; import com.simibubi.create.AllTags.AllBlockTags; import com.simibubi.create.AllTags.AllItemTags; import com.simibubi.create.content.AllSections; import com.simibubi.create.content.contraptions.base.CasingBlock; import com.simibubi.create.content.contraptions.components.actors.DrillBlock; import com.simibubi.create.content.contraptions.components.actors.DrillMovementBehaviour; import com.simibubi.create.content.contraptions.components.actors.HarvesterBlock; import com.simibubi.create.content.contraptions.components.actors.HarvesterMovementBehaviour; import com.simibubi.create.content.contraptions.components.actors.PloughBlock; import com.simibubi.create.content.contraptions.components.actors.PloughMovementBehaviour; import com.simibubi.create.content.contraptions.components.actors.PortableStorageInterfaceBlock; import com.simibubi.create.content.contraptions.components.actors.PortableStorageInterfaceMovement; import com.simibubi.create.content.contraptions.components.actors.SawMovementBehaviour; import com.simibubi.create.content.contraptions.components.actors.SeatBlock; import com.simibubi.create.content.contraptions.components.actors.SeatMovementBehaviour; import com.simibubi.create.content.contraptions.components.clock.CuckooClockBlock; import com.simibubi.create.content.contraptions.components.crafter.CrafterCTBehaviour; import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterBlock; import com.simibubi.create.content.contraptions.components.crank.HandCrankBlock; import com.simibubi.create.content.contraptions.components.crank.ValveHandleBlock; import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelBlock; import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock; import com.simibubi.create.content.contraptions.components.deployer.DeployerBlock; import com.simibubi.create.content.contraptions.components.deployer.DeployerMovementBehaviour; import com.simibubi.create.content.contraptions.components.fan.EncasedFanBlock; import com.simibubi.create.content.contraptions.components.fan.NozzleBlock; import com.simibubi.create.content.contraptions.components.flywheel.FlywheelBlock; import com.simibubi.create.content.contraptions.components.flywheel.FlywheelGenerator; import com.simibubi.create.content.contraptions.components.flywheel.engine.FurnaceEngineBlock; import com.simibubi.create.content.contraptions.components.millstone.MillstoneBlock; import com.simibubi.create.content.contraptions.components.mixer.BasinOperatorBlockItem; import com.simibubi.create.content.contraptions.components.mixer.MechanicalMixerBlock; import com.simibubi.create.content.contraptions.components.motor.CreativeMotorBlock; import com.simibubi.create.content.contraptions.components.motor.CreativeMotorGenerator; import com.simibubi.create.content.contraptions.components.press.MechanicalPressBlock; import com.simibubi.create.content.contraptions.components.saw.SawBlock; import com.simibubi.create.content.contraptions.components.saw.SawGenerator; import com.simibubi.create.content.contraptions.components.structureMovement.bearing.ClockworkBearingBlock; import com.simibubi.create.content.contraptions.components.structureMovement.bearing.MechanicalBearingBlock; import com.simibubi.create.content.contraptions.components.structureMovement.bearing.SailBlock; import com.simibubi.create.content.contraptions.components.structureMovement.bearing.StabilizedBearingMovementBehaviour; import com.simibubi.create.content.contraptions.components.structureMovement.bearing.WindmillBearingBlock; import com.simibubi.create.content.contraptions.components.structureMovement.chassis.LinearChassisBlock; import com.simibubi.create.content.contraptions.components.structureMovement.chassis.LinearChassisBlock.ChassisCTBehaviour; import com.simibubi.create.content.contraptions.components.structureMovement.chassis.RadialChassisBlock; import com.simibubi.create.content.contraptions.components.structureMovement.chassis.StickerBlock; import com.simibubi.create.content.contraptions.components.structureMovement.gantry.GantryPinionBlock; import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerBlock; import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerBlock.MinecartAnchorBlock; import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerBlockItem; import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock; import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonHeadBlock; import com.simibubi.create.content.contraptions.components.structureMovement.piston.PistonExtensionPoleBlock; import com.simibubi.create.content.contraptions.components.structureMovement.pulley.PulleyBlock; import com.simibubi.create.content.contraptions.components.tracks.ControllerRailBlock; import com.simibubi.create.content.contraptions.components.tracks.ControllerRailGenerator; import com.simibubi.create.content.contraptions.components.tracks.ReinforcedRailBlock; import com.simibubi.create.content.contraptions.components.turntable.TurntableBlock; import com.simibubi.create.content.contraptions.components.waterwheel.WaterWheelBlock; import com.simibubi.create.content.contraptions.fluids.PipeAttachmentModel; import com.simibubi.create.content.contraptions.fluids.PumpBlock; import com.simibubi.create.content.contraptions.fluids.actors.HosePulleyBlock; import com.simibubi.create.content.contraptions.fluids.actors.ItemDrainBlock; import com.simibubi.create.content.contraptions.fluids.actors.SpoutBlock; import com.simibubi.create.content.contraptions.fluids.pipes.BracketBlock; import com.simibubi.create.content.contraptions.fluids.pipes.BracketBlockItem; import com.simibubi.create.content.contraptions.fluids.pipes.BracketGenerator; import com.simibubi.create.content.contraptions.fluids.pipes.EncasedPipeBlock; import com.simibubi.create.content.contraptions.fluids.pipes.FluidPipeBlock; import com.simibubi.create.content.contraptions.fluids.pipes.FluidValveBlock; import com.simibubi.create.content.contraptions.fluids.pipes.GlassFluidPipeBlock; import com.simibubi.create.content.contraptions.fluids.pipes.SmartFluidPipeBlock; import com.simibubi.create.content.contraptions.fluids.pipes.SmartFluidPipeGenerator; import com.simibubi.create.content.contraptions.fluids.tank.FluidTankBlock; import com.simibubi.create.content.contraptions.fluids.tank.FluidTankGenerator; import com.simibubi.create.content.contraptions.fluids.tank.FluidTankItem; import com.simibubi.create.content.contraptions.fluids.tank.FluidTankModel; import com.simibubi.create.content.contraptions.processing.BasinBlock; import com.simibubi.create.content.contraptions.processing.BasinGenerator; import com.simibubi.create.content.contraptions.processing.BasinMovementBehaviour; import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock; import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlockItem; import com.simibubi.create.content.contraptions.processing.burner.LitBlazeBurnerBlock; import com.simibubi.create.content.contraptions.relays.advanced.GantryShaftBlock; import com.simibubi.create.content.contraptions.relays.advanced.SpeedControllerBlock; import com.simibubi.create.content.contraptions.relays.advanced.sequencer.SequencedGearshiftBlock; import com.simibubi.create.content.contraptions.relays.advanced.sequencer.SequencedGearshiftGenerator; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltGenerator; import com.simibubi.create.content.contraptions.relays.belt.BeltModel; import com.simibubi.create.content.contraptions.relays.elementary.BracketedKineticBlockModel; import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock; import com.simibubi.create.content.contraptions.relays.elementary.CogwheelBlockItem; import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock; import com.simibubi.create.content.contraptions.relays.encased.AdjustablePulleyBlock; import com.simibubi.create.content.contraptions.relays.encased.ClutchBlock; import com.simibubi.create.content.contraptions.relays.encased.EncasedBeltBlock; import com.simibubi.create.content.contraptions.relays.encased.EncasedBeltGenerator; import com.simibubi.create.content.contraptions.relays.encased.EncasedCTBehaviour; import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftBlock; import com.simibubi.create.content.contraptions.relays.encased.GearshiftBlock; import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock; import com.simibubi.create.content.contraptions.relays.gauge.GaugeGenerator; import com.simibubi.create.content.contraptions.relays.gearbox.GearboxBlock; import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock; import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock; import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelCTBehaviour; import com.simibubi.create.content.logistics.block.chute.ChuteBlock; import com.simibubi.create.content.logistics.block.chute.ChuteGenerator; import com.simibubi.create.content.logistics.block.chute.ChuteItem; import com.simibubi.create.content.logistics.block.chute.SmartChuteBlock; import com.simibubi.create.content.logistics.block.depot.DepotBlock; import com.simibubi.create.content.logistics.block.diodes.AbstractDiodeGenerator; import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterBlock; import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterGenerator; import com.simibubi.create.content.logistics.block.diodes.PoweredLatchBlock; import com.simibubi.create.content.logistics.block.diodes.PoweredLatchGenerator; import com.simibubi.create.content.logistics.block.diodes.PulseRepeaterBlock; import com.simibubi.create.content.logistics.block.diodes.PulseRepeaterGenerator; import com.simibubi.create.content.logistics.block.diodes.ToggleLatchBlock; import com.simibubi.create.content.logistics.block.diodes.ToggleLatchGenerator; import com.simibubi.create.content.logistics.block.funnel.AndesiteFunnelBlock; import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock; import com.simibubi.create.content.logistics.block.funnel.BeltFunnelGenerator; import com.simibubi.create.content.logistics.block.funnel.BrassFunnelBlock; import com.simibubi.create.content.logistics.block.funnel.FunnelGenerator; import com.simibubi.create.content.logistics.block.funnel.FunnelItem; import com.simibubi.create.content.logistics.block.funnel.FunnelMovementBehaviour; import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateBlock; import com.simibubi.create.content.logistics.block.inventories.CreativeCrateBlock; import com.simibubi.create.content.logistics.block.mechanicalArm.ArmBlock; import com.simibubi.create.content.logistics.block.mechanicalArm.ArmItem; import com.simibubi.create.content.logistics.block.redstone.AnalogLeverBlock; import com.simibubi.create.content.logistics.block.redstone.ContactMovementBehaviour; import com.simibubi.create.content.logistics.block.redstone.ContentObserverBlock; import com.simibubi.create.content.logistics.block.redstone.NixieTubeBlock; import com.simibubi.create.content.logistics.block.redstone.NixieTubeGenerator; import com.simibubi.create.content.logistics.block.redstone.RedstoneContactBlock; import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock; import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkGenerator; import com.simibubi.create.content.logistics.block.redstone.StockpileSwitchBlock; import com.simibubi.create.content.palettes.MetalBlock; import com.simibubi.create.content.schematics.block.SchematicTableBlock; import com.simibubi.create.content.schematics.block.SchematicannonBlock; import com.simibubi.create.foundation.config.StressConfigDefaults; import com.simibubi.create.foundation.data.AssetLookup; import com.simibubi.create.foundation.data.BlockStateGen; import com.simibubi.create.foundation.data.BuilderTransformers; import com.simibubi.create.foundation.data.CreateRegistrate; import com.simibubi.create.foundation.data.ModelGen; import com.simibubi.create.foundation.data.SharedProperties; import com.simibubi.create.foundation.item.TooltipHelper; import com.simibubi.create.foundation.utility.DyeHelper; import com.simibubi.create.foundation.worldgen.OxidizingBlock; import com.tterrag.registrate.util.entry.BlockEntry; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.block.SoundType; import net.minecraft.block.material.MaterialColor; import net.minecraft.client.renderer.RenderType; import net.minecraft.data.ShapedRecipeBuilder; import net.minecraft.item.DyeColor; import net.minecraft.item.Item; import net.minecraft.state.properties.PistonType; import net.minecraft.tags.BlockTags; import net.minecraft.tags.ItemTags; import net.minecraft.util.Direction.AxisDirection; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.generators.ConfiguredModel; import net.minecraftforge.client.model.generators.ModelFile; import net.minecraftforge.common.Tags; import net.minecraftforge.common.ToolType; public class AllBlocks { private static final CreateRegistrate REGISTRATE = Create.registrate() .itemGroup(() -> Create.baseCreativeTab); // Schematics static { REGISTRATE.startSection(SCHEMATICS); } public static final BlockEntry SCHEMATICANNON = REGISTRATE.block("schematicannon", SchematicannonBlock::new) .initialProperties(() -> Blocks.DISPENSER) .blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.partialBaseModel(ctx, prov))) .item() .transform(customItemModel()) .register(); public static final BlockEntry SCHEMATIC_TABLE = REGISTRATE.block("schematic_table", SchematicTableBlock::new) .initialProperties(() -> Blocks.LECTERN) .blockstate((ctx, prov) -> prov.horizontalBlock(ctx.getEntry(), prov.models() .getExistingFile(ctx.getId()), 0)) .simpleItem() .register(); // Kinetics static { REGISTRATE.startSection(AllSections.KINETICS); } public static final BlockEntry SHAFT = REGISTRATE.block("shaft", ShaftBlock::new) .initialProperties(SharedProperties::stone) .transform(StressConfigDefaults.setNoImpact()) .blockstate(BlockStateGen.axisBlockProvider(false)) .onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new)) .simpleItem() .register(); public static final BlockEntry COGWHEEL = REGISTRATE.block("cogwheel", CogWheelBlock::small) .initialProperties(SharedProperties::stone) .transform(StressConfigDefaults.setNoImpact()) .properties(p -> p.sound(SoundType.WOOD)) .blockstate(BlockStateGen.axisBlockProvider(false)) .onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new)) .item(CogwheelBlockItem::new) .build() .register(); public static final BlockEntry LARGE_COGWHEEL = REGISTRATE.block("large_cogwheel", CogWheelBlock::large) .initialProperties(SharedProperties::stone) .properties(p -> p.sound(SoundType.WOOD)) .transform(StressConfigDefaults.setNoImpact()) .blockstate(BlockStateGen.axisBlockProvider(false)) .onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new)) .item(CogwheelBlockItem::new) .build() .register(); public static final BlockEntry ANDESITE_ENCASED_SHAFT = REGISTRATE.block("andesite_encased_shaft", EncasedShaftBlock::andesite) .transform(BuilderTransformers.encasedShaft("andesite", AllSpriteShifts.ANDESITE_CASING)) .register(); public static final BlockEntry BRASS_ENCASED_SHAFT = REGISTRATE.block("brass_encased_shaft", EncasedShaftBlock::brass) .transform(BuilderTransformers.encasedShaft("brass", AllSpriteShifts.BRASS_CASING)) .register(); public static final BlockEntry GEARBOX = REGISTRATE.block("gearbox", GearboxBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .transform(StressConfigDefaults.setNoImpact()) .onRegister(CreateRegistrate.connectedTextures(new EncasedCTBehaviour(AllSpriteShifts.ANDESITE_CASING))) .onRegister(CreateRegistrate.casingConnectivity((block, cc) -> cc.make(block, AllSpriteShifts.ANDESITE_CASING, (s, f) -> f.getAxis() == s.get(GearboxBlock.AXIS)))) .blockstate((c, p) -> axisBlock(c, p, $ -> AssetLookup.partialBaseModel(c, p), true)) .item() .transform(customItemModel()) .register(); public static final BlockEntry CLUTCH = REGISTRATE.block("clutch", ClutchBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .transform(StressConfigDefaults.setNoImpact()) .blockstate((c, p) -> BlockStateGen.axisBlock(c, p, AssetLookup.forPowered(c, p))) .item() .transform(customItemModel()) .register(); public static final BlockEntry GEARSHIFT = REGISTRATE.block("gearshift", GearshiftBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .transform(StressConfigDefaults.setNoImpact()) .blockstate((c, p) -> BlockStateGen.axisBlock(c, p, AssetLookup.forPowered(c, p))) .item() .transform(customItemModel()) .register(); public static final BlockEntry ENCASED_CHAIN_DRIVE = REGISTRATE.block("encased_chain_drive", EncasedBeltBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .transform(StressConfigDefaults.setNoImpact()) .blockstate((c, p) -> new EncasedBeltGenerator((state, suffix) -> p.models() .getExistingFile(p.modLoc("block/" + c.getName() + "/" + suffix))).generate(c, p)) .item() .transform(customItemModel()) .register(); public static final BlockEntry ADJUSTABLE_CHAIN_GEARSHIFT = REGISTRATE.block("adjustable_chain_gearshift", AdjustablePulleyBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .transform(StressConfigDefaults.setNoImpact()) .blockstate((c, p) -> new EncasedBeltGenerator((state, suffix) -> { String powered = state.get(AdjustablePulleyBlock.POWERED) ? "_powered" : ""; return p.models() .withExistingParent(c.getName() + "_" + suffix + powered, p.modLoc("block/encased_chain_drive/" + suffix)) .texture("side", p.modLoc("block/" + c.getName() + powered)); }).generate(c, p)) .item() .model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/encased_chain_drive/item")) .texture("side", p.modLoc("block/" + c.getName()))) .build() .register(); public static final BlockEntry BELT = REGISTRATE.block("belt", BeltBlock::new) .initialProperties(SharedProperties.beltMaterial, MaterialColor.GRAY) .properties(p -> p.sound(SoundType.CLOTH)) .properties(p -> p.hardnessAndResistance(0.8F)) .blockstate(new BeltGenerator()::generate) .transform(StressConfigDefaults.setImpact(1.0)) .onRegister(CreateRegistrate.blockModel(() -> BeltModel::new)) .register(); public static final BlockEntry CREATIVE_MOTOR = REGISTRATE.block("creative_motor", CreativeMotorBlock::new) .initialProperties(SharedProperties::stone) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(new CreativeMotorGenerator()::generate) .transform(StressConfigDefaults.setCapacity(16384.0)) .item() .transform(customItemModel()) .register(); public static final BlockEntry WATER_WHEEL = REGISTRATE.block("water_wheel", WaterWheelBlock::new) .initialProperties(SharedProperties::wooden) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.horizontalWheelProvider(false)) .addLayer(() -> RenderType::getCutoutMipped) .transform(StressConfigDefaults.setCapacity(16.0)) .simpleItem() .register(); public static final BlockEntry ENCASED_FAN = REGISTRATE.block("encased_fan", EncasedFanBlock::new) .initialProperties(SharedProperties::stone) .blockstate(BlockStateGen.directionalBlockProvider(true)) .addLayer(() -> RenderType::getCutoutMipped) .transform(StressConfigDefaults.setCapacity(16.0)) .transform(StressConfigDefaults.setImpact(2.0)) .item() .transform(customItemModel()) .register(); public static final BlockEntry NOZZLE = REGISTRATE.block("nozzle", NozzleBlock::new) .initialProperties(SharedProperties::stone) .tag(AllBlockTags.BRITTLE.tag) .blockstate(BlockStateGen.directionalBlockProvider(true)) .addLayer(() -> RenderType::getCutoutMipped) .item() .transform(customItemModel()) .register(); public static final BlockEntry TURNTABLE = REGISTRATE.block("turntable", TurntableBlock::new) .initialProperties(SharedProperties::wooden) .blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.standardModel(c, p))) .transform(StressConfigDefaults.setImpact(4.0)) .simpleItem() .register(); public static final BlockEntry HAND_CRANK = REGISTRATE.block("hand_crank", HandCrankBlock::new) .initialProperties(SharedProperties::wooden) .blockstate(BlockStateGen.directionalBlockProvider(true)) .transform(StressConfigDefaults.setCapacity(8.0)) .tag(AllBlockTags.BRITTLE.tag) .item() .transform(customItemModel()) .register(); public static final BlockEntry CUCKOO_CLOCK = REGISTRATE.block("cuckoo_clock", CuckooClockBlock::regular) .transform(BuilderTransformers.cuckooClock()) .register(); public static final BlockEntry MYSTERIOUS_CUCKOO_CLOCK = REGISTRATE.block("mysterious_cuckoo_clock", CuckooClockBlock::mysterious) .transform(BuilderTransformers.cuckooClock()) .lang("Cuckoo Clock") .onRegisterAfter(Item.class, c -> TooltipHelper.referTo(c, CUCKOO_CLOCK)) .register(); public static final BlockEntry MILLSTONE = REGISTRATE.block("millstone", MillstoneBlock::new) .initialProperties(SharedProperties::stone) .blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p))) .transform(StressConfigDefaults.setImpact(4.0)) .item() .transform(customItemModel()) .register(); public static final BlockEntry CRUSHING_WHEEL = REGISTRATE.block("crushing_wheel", CrushingWheelBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.axisBlockProvider(false)) .addLayer(() -> RenderType::getCutoutMipped) .transform(StressConfigDefaults.setImpact(8.0)) .simpleItem() .register(); public static final BlockEntry CRUSHING_WHEEL_CONTROLLER = REGISTRATE.block("crushing_wheel_controller", CrushingWheelControllerBlock::new) .initialProperties(() -> Blocks.AIR) .blockstate((c, p) -> p.getVariantBuilder(c.get()) .forAllStatesExcept(state -> ConfiguredModel.builder() .modelFile(p.models() .getExistingFile(p.mcLoc("block/air"))) .build(), CrushingWheelControllerBlock.FACING)) .register(); public static final BlockEntry MECHANICAL_PRESS = REGISTRATE.block("mechanical_press", MechanicalPressBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.horizontalBlockProvider(true)) .transform(StressConfigDefaults.setImpact(8.0)) .item(BasinOperatorBlockItem::new) .transform(customItemModel()) .register(); public static final BlockEntry MECHANICAL_MIXER = REGISTRATE.block("mechanical_mixer", MechanicalMixerBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p))) .addLayer(() -> RenderType::getCutoutMipped) .transform(StressConfigDefaults.setImpact(4.0)) .item(BasinOperatorBlockItem::new) .transform(customItemModel()) .register(); public static final BlockEntry BASIN = REGISTRATE.block("basin", BasinBlock::new) .initialProperties(SharedProperties::stone) .blockstate(new BasinGenerator()::generate) .onRegister(addMovementBehaviour(new BasinMovementBehaviour())) .item() .transform(customItemModel("_", "block")) .register(); public static final BlockEntry BLAZE_BURNER = REGISTRATE.block("blaze_burner", BlazeBurnerBlock::new) .initialProperties(SharedProperties::softMetal) .properties(p -> p.lightValue(12)) .addLayer(() -> RenderType::getCutoutMipped) .tag(AllBlockTags.FAN_TRANSPARENT.tag, AllBlockTags.FAN_HEATERS.tag) .loot((lt, block) -> lt.registerLootTable(block, BlazeBurnerBlock.buildLootTable())) .blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p))) .item(BlazeBurnerBlockItem::withBlaze) .model(AssetLookup.customItemModel("blaze_burner", "block_with_blaze")) .build() .register(); public static final BlockEntry LIT_BLAZE_BURNER = REGISTRATE.block("lit_blaze_burner", LitBlazeBurnerBlock::new) .initialProperties(SharedProperties::softMetal) .properties(p -> p.lightValue(15)) .addLayer(() -> RenderType::getCutoutMipped) .tag(AllBlockTags.FAN_TRANSPARENT.tag, AllBlockTags.FAN_HEATERS.tag) .loot((lt, block) -> lt.registerDropping(block, AllItems.EMPTY_BLAZE_BURNER.get())) .blockstate((c, p) -> p.simpleBlock(c.getEntry(), p.models() .getExistingFile(p.modLoc("block/blaze_burner/block_with_fire")))) .register(); public static final BlockEntry DEPOT = REGISTRATE.block("depot", DepotBlock::new) .initialProperties(SharedProperties::stone) .blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p))) .item() .transform(customItemModel("_", "block")) .register(); public static final BlockEntry CHUTE = REGISTRATE.block("chute", ChuteBlock::new) .initialProperties(SharedProperties::softMetal) .addLayer(() -> RenderType::getCutoutMipped) .blockstate(new ChuteGenerator()::generate) .item(ChuteItem::new) .transform(customItemModel("_", "block")) .register(); public static final BlockEntry SMART_CHUTE = REGISTRATE.block("smart_chute", SmartChuteBlock::new) .initialProperties(SharedProperties::softMetal) .blockstate((c, p) -> BlockStateGen.simpleBlock(c, p, AssetLookup.forPowered(c, p))) .item() .transform(customItemModel("_", "block")) .register(); public static final BlockEntry SPEEDOMETER = REGISTRATE.block("speedometer", GaugeBlock::speed) .initialProperties(SharedProperties::wooden) .transform(StressConfigDefaults.setNoImpact()) .blockstate(new GaugeGenerator()::generate) .item() .transform(ModelGen.customItemModel("gauge", "_", "item")) .register(); public static final BlockEntry STRESSOMETER = REGISTRATE.block("stressometer", GaugeBlock::stress) .initialProperties(SharedProperties::wooden) .transform(StressConfigDefaults.setNoImpact()) .blockstate(new GaugeGenerator()::generate) .item() .transform(ModelGen.customItemModel("gauge", "_", "item")) .register(); public static final BlockEntry WOODEN_BRACKET = REGISTRATE.block("wooden_bracket", BracketBlock::new) .blockstate(new BracketGenerator("wooden")::generate) .item(BracketBlockItem::new) .transform(BracketGenerator.itemModel("wooden")) .register(); public static final BlockEntry METAL_BRACKET = REGISTRATE.block("metal_bracket", BracketBlock::new) .blockstate(new BracketGenerator("metal")::generate) .item(BracketBlockItem::new) .transform(BracketGenerator.itemModel("metal")) .register(); // Fluids public static final BlockEntry FLUID_PIPE = REGISTRATE.block("fluid_pipe", FluidPipeBlock::new) .initialProperties(SharedProperties::softMetal) .blockstate(BlockStateGen.pipe()) .onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new)) .item() .transform(customItemModel()) .register(); public static final BlockEntry ENCASED_FLUID_PIPE = REGISTRATE.block("encased_fluid_pipe", EncasedPipeBlock::new) .initialProperties(SharedProperties::softMetal) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.encasedPipe()) .onRegister(CreateRegistrate.connectedTextures(new EncasedCTBehaviour(AllSpriteShifts.COPPER_CASING))) .onRegister(CreateRegistrate.casingConnectivity((block, cc) -> cc.make(block, AllSpriteShifts.COPPER_CASING, (s, f) -> !s.get(EncasedPipeBlock.FACING_TO_PROPERTY_MAP.get(f))))) .onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new)) .loot((p, b) -> p.registerDropping(b, FLUID_PIPE.get())) .register(); public static final BlockEntry GLASS_FLUID_PIPE = REGISTRATE.block("glass_fluid_pipe", GlassFluidPipeBlock::new) .initialProperties(SharedProperties::softMetal) .addLayer(() -> RenderType::getCutoutMipped) .blockstate((c, p) -> BlockStateGen.axisBlock(c, p, s -> p.models() .getExistingFile(p.modLoc("block/fluid_pipe/window" + (s.get(GlassFluidPipeBlock.ALT) ? "_alt" : ""))))) .onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new)) .loot((p, b) -> p.registerDropping(b, FLUID_PIPE.get())) .register(); public static final BlockEntry MECHANICAL_PUMP = REGISTRATE.block("mechanical_pump", PumpBlock::new) .initialProperties(SharedProperties::softMetal) .blockstate(BlockStateGen.directionalBlockProviderIgnoresWaterlogged(true)) .onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new)) .transform(StressConfigDefaults.setImpact(4.0)) .item() .transform(customItemModel()) .register(); public static final BlockEntry SMART_FLUID_PIPE = REGISTRATE.block("smart_fluid_pipe", SmartFluidPipeBlock::new) .initialProperties(SharedProperties::softMetal) .blockstate(new SmartFluidPipeGenerator()::generate) .onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new)) .item() .transform(customItemModel()) .register(); public static final BlockEntry FLUID_VALVE = REGISTRATE.block("fluid_valve", FluidValveBlock::new) .initialProperties(SharedProperties::softMetal) .blockstate((c, p) -> BlockStateGen.directionalAxisBlock(c, p, (state, vertical) -> AssetLookup.partialBaseModel(c, p, vertical ? "vertical" : "horizontal", state.get(FluidValveBlock.ENABLED) ? "open" : "closed"))) .onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new)) .item() .transform(customItemModel()) .register(); public static final BlockEntry COPPER_VALVE_HANDLE = REGISTRATE.block("copper_valve_handle", ValveHandleBlock::copper) .transform(BuilderTransformers.valveHandle(null)) .register(); public static final BlockEntry[] DYED_VALVE_HANDLES = new BlockEntry[DyeColor.values().length]; static { for (DyeColor colour : DyeColor.values()) { String colourName = colour.getName(); DYED_VALVE_HANDLES[colour.ordinal()] = REGISTRATE.block(colourName + "_valve_handle", ValveHandleBlock::dyed) .transform(BuilderTransformers.valveHandle(colour)) .recipe((c, p) -> ShapedRecipeBuilder.shapedRecipe(c.get()) .patternLine("#") .patternLine("-") .key('#', DyeHelper.getTagOfDye(colour)) .key('-', AllItemTags.VALVE_HANDLES.tag) .addCriterion("has_valve", p.hasItem(AllItemTags.VALVE_HANDLES.tag)) .build(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_valve_handle"))) .register(); } } public static final BlockEntry FLUID_TANK = REGISTRATE.block("fluid_tank", FluidTankBlock::regular) .initialProperties(SharedProperties::softMetal) .properties(Block.Properties::nonOpaque) .blockstate(new FluidTankGenerator()::generate) .onRegister(CreateRegistrate.blockModel(() -> FluidTankModel::standard)) .addLayer(() -> RenderType::getCutoutMipped) .item(FluidTankItem::new) .model(AssetLookup.customItemModel("_", "block_single_window")) .build() .register(); public static final BlockEntry CREATIVE_FLUID_TANK = REGISTRATE.block("creative_fluid_tank", FluidTankBlock::creative) .initialProperties(SharedProperties::softMetal) .tag(AllBlockTags.SAFE_NBT.tag) .properties(Block.Properties::nonOpaque) .blockstate(new FluidTankGenerator("creative_")::generate) .onRegister(CreateRegistrate.blockModel(() -> FluidTankModel::creative)) .addLayer(() -> RenderType::getCutoutMipped) .item(FluidTankItem::new) .model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/fluid_tank/block_single_window")) .texture("5", p.modLoc("block/creative_fluid_tank_window_single")) .texture("1", p.modLoc("block/creative_fluid_tank")) .texture("0", p.modLoc("block/creative_casing"))) .build() .register(); public static final BlockEntry HOSE_PULLEY = REGISTRATE.block("hose_pulley", HosePulleyBlock::new) .initialProperties(SharedProperties::softMetal) .blockstate(BlockStateGen.horizontalBlockProvider(true)) .transform(StressConfigDefaults.setImpact(4.0)) .item() .transform(customItemModel()) .register(); public static final BlockEntry ITEM_DRAIN = REGISTRATE.block("item_drain", ItemDrainBlock::new) .initialProperties(SharedProperties::softMetal) .addLayer(() -> RenderType::getCutoutMipped) .blockstate((c, p) -> p.simpleBlock(c.get(), AssetLookup.standardModel(c, p))) .simpleItem() .register(); public static final BlockEntry SPOUT = REGISTRATE.block("spout", SpoutBlock::new) .initialProperties(SharedProperties::softMetal) .blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.partialBaseModel(ctx, prov))) .addLayer(() -> RenderType::getCutoutMipped) .item(BasinOperatorBlockItem::new) .transform(customItemModel()) .register(); public static final BlockEntry PORTABLE_FLUID_INTERFACE = REGISTRATE.block("portable_fluid_interface", PortableStorageInterfaceBlock::forFluids) .initialProperties(SharedProperties::softMetal) .blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.partialBaseModel(c, p))) .onRegister(addMovementBehaviour(new PortableStorageInterfaceMovement())) .item() .transform(customItemModel()) .register(); // Contraptions public static final BlockEntry MECHANICAL_PISTON = REGISTRATE.block("mechanical_piston", MechanicalPistonBlock::normal) .transform(BuilderTransformers.mechanicalPiston(PistonType.DEFAULT)) .tag(AllBlockTags.SAFE_NBT.tag) .register(); public static final BlockEntry STICKY_MECHANICAL_PISTON = REGISTRATE.block("sticky_mechanical_piston", MechanicalPistonBlock::sticky) .transform(BuilderTransformers.mechanicalPiston(PistonType.STICKY)) .tag(AllBlockTags.SAFE_NBT.tag) .register(); public static final BlockEntry PISTON_EXTENSION_POLE = REGISTRATE.block("piston_extension_pole", PistonExtensionPoleBlock::new) .initialProperties(() -> Blocks.PISTON_HEAD) .blockstate(BlockStateGen.directionalBlockProviderIgnoresWaterlogged(false)) .simpleItem() .register(); public static final BlockEntry MECHANICAL_PISTON_HEAD = REGISTRATE.block("mechanical_piston_head", MechanicalPistonHeadBlock::new) .initialProperties(() -> Blocks.PISTON_HEAD) .loot((p, b) -> p.registerDropping(b, PISTON_EXTENSION_POLE.get())) .blockstate((c, p) -> BlockStateGen.directionalBlockIgnoresWaterlogged(c, p, state -> p.models() .getExistingFile(p.modLoc("block/mechanical_piston/" + state.get(MechanicalPistonHeadBlock.TYPE) .getName() + "/head")))) .register(); public static final BlockEntry GANTRY_PINION = REGISTRATE.block("gantry_pinion", GantryPinionBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.directionalAxisBlockProvider()) .item() .transform(customItemModel()) .register(); public static final BlockEntry GANTRY_SHAFT = REGISTRATE.block("gantry_shaft", GantryShaftBlock::new) .initialProperties(SharedProperties::stone) .blockstate((c, p) -> p.directionalBlock(c.get(), s -> { boolean isPowered = s.get(GantryShaftBlock.POWERED); boolean isFlipped = s.get(GantryShaftBlock.FACING) .getAxisDirection() == AxisDirection.NEGATIVE; String partName = s.get(GantryShaftBlock.PART) .getName(); String flipped = isFlipped ? "_flipped" : ""; String powered = isPowered ? "_powered" : ""; ModelFile existing = AssetLookup.partialBaseModel(c, p, partName); if (!isPowered && !isFlipped) return existing; return p.models() .withExistingParent("block/" + c.getName() + "_" + partName + powered + flipped, existing.getLocation()) .texture("2", p.modLoc("block/" + c.getName() + powered + flipped)); })) .item() .transform(customItemModel("_", "block_single")) .register(); public static final BlockEntry WINDMILL_BEARING = REGISTRATE.block("windmill_bearing", WindmillBearingBlock::new) .transform(BuilderTransformers.bearing("windmill", "gearbox", true)) .transform(StressConfigDefaults.setCapacity(512.0)) .tag(AllBlockTags.SAFE_NBT.tag) .register(); public static final BlockEntry MECHANICAL_BEARING = REGISTRATE.block("mechanical_bearing", MechanicalBearingBlock::new) .transform(BuilderTransformers.bearing("mechanical", "gearbox", false)) .transform(StressConfigDefaults.setImpact(4.0)) .tag(AllBlockTags.SAFE_NBT.tag) .onRegister(addMovementBehaviour(new StabilizedBearingMovementBehaviour())) .register(); public static final BlockEntry CLOCKWORK_BEARING = REGISTRATE.block("clockwork_bearing", ClockworkBearingBlock::new) .transform(BuilderTransformers.bearing("clockwork", "brass_gearbox", false)) .transform(StressConfigDefaults.setImpact(4.0)) .tag(AllBlockTags.SAFE_NBT.tag) .register(); public static final BlockEntry ROPE_PULLEY = REGISTRATE.block("rope_pulley", PulleyBlock::new) .initialProperties(SharedProperties::stone) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(BlockStateGen.horizontalAxisBlockProvider(true)) .transform(StressConfigDefaults.setImpact(4.0)) .item() .transform(customItemModel()) .register(); public static final BlockEntry ROPE = REGISTRATE.block("rope", PulleyBlock.RopeBlock::new) .initialProperties(SharedProperties.beltMaterial, MaterialColor.BROWN) .tag(AllBlockTags.BRITTLE.tag) .properties(p -> p.sound(SoundType.CLOTH)) .blockstate((c, p) -> p.simpleBlock(c.get(), p.models() .getExistingFile(p.modLoc("block/rope_pulley/" + c.getName())))) .register(); public static final BlockEntry PULLEY_MAGNET = REGISTRATE.block("pulley_magnet", PulleyBlock.MagnetBlock::new) .initialProperties(SharedProperties::stone) .tag(AllBlockTags.BRITTLE.tag) .blockstate((c, p) -> p.simpleBlock(c.get(), p.models() .getExistingFile(p.modLoc("block/rope_pulley/" + c.getName())))) .register(); public static final BlockEntry CART_ASSEMBLER = REGISTRATE.block("cart_assembler", CartAssemblerBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.cartAssembler()) .addLayer(() -> RenderType::getCutoutMipped) .tag(BlockTags.RAILS, AllBlockTags.SAFE_NBT.tag) .item(CartAssemblerBlockItem::new) .transform(customItemModel()) .register(); public static final BlockEntry REINFORCED_RAIL = REGISTRATE.block("reinforced_rail", ReinforcedRailBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.reinforcedRail()) .addLayer(() -> RenderType::getCutoutMipped) .tag(BlockTags.RAILS) .item() .model((c, p) -> p.blockItem(() -> c.getEntry() .getBlock(), "/block")) .build() .register(); public static final BlockEntry CONTROLLER_RAIL = REGISTRATE.block("controller_rail", ControllerRailBlock::new) .initialProperties(() -> Blocks.POWERED_RAIL) .blockstate(new ControllerRailGenerator()::generate) .addLayer(() -> RenderType::getCutoutMipped) .onRegister(CreateRegistrate.blockColors(() -> AllColorHandlers::getRedstonePower)) .tag(BlockTags.RAILS) .item() .model((c, p) -> p.generated(c, Create.asResource("block/" + c.getName()))) .build() .register(); public static final BlockEntry MINECART_ANCHOR = REGISTRATE.block("minecart_anchor", MinecartAnchorBlock::new) .initialProperties(SharedProperties::stone) .blockstate((c, p) -> p.simpleBlock(c.get(), p.models() .getExistingFile(p.modLoc("block/cart_assembler/" + c.getName())))) .register(); public static final BlockEntry LINEAR_CHASSIS = REGISTRATE.block("linear_chassis", LinearChassisBlock::new) .initialProperties(SharedProperties::wooden) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(BlockStateGen.linearChassis()) .onRegister(connectedTextures(new ChassisCTBehaviour())) .lang("Linear Chassis") .simpleItem() .register(); public static final BlockEntry SECONDARY_LINEAR_CHASSIS = REGISTRATE.block("secondary_linear_chassis", LinearChassisBlock::new) .initialProperties(SharedProperties::wooden) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(BlockStateGen.linearChassis()) .onRegister(connectedTextures(new ChassisCTBehaviour())) .simpleItem() .register(); public static final BlockEntry RADIAL_CHASSIS = REGISTRATE.block("radial_chassis", RadialChassisBlock::new) .initialProperties(SharedProperties::wooden) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(BlockStateGen.radialChassis()) .item() .model((c, p) -> { String path = "block/" + c.getName(); p.cubeColumn(c.getName(), p.modLoc(path + "_side"), p.modLoc(path + "_end")); }) .build() .register(); public static final BlockEntry STICKER = REGISTRATE.block("sticker", StickerBlock::new) .initialProperties(SharedProperties::stone) .properties(Block.Properties::nonOpaque) .addLayer(() -> RenderType::getCutoutMipped) .blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.forPowered(c, p))) .item() .transform(customItemModel()) .register(); public static final BlockEntry MECHANICAL_DRILL = REGISTRATE.block("mechanical_drill", DrillBlock::new) .initialProperties(SharedProperties::stone) .blockstate(BlockStateGen.directionalBlockProvider(true)) .transform(StressConfigDefaults.setImpact(4.0)) .onRegister(addMovementBehaviour(new DrillMovementBehaviour())) .item() .transform(customItemModel()) .register(); public static final BlockEntry MECHANICAL_SAW = REGISTRATE.block("mechanical_saw", SawBlock::new) .initialProperties(SharedProperties::stone) .blockstate(new SawGenerator()::generate) .transform(StressConfigDefaults.setImpact(4.0)) .onRegister(addMovementBehaviour(new SawMovementBehaviour())) .addLayer(() -> RenderType::getCutoutMipped) .item() .transform(customItemModel()) .register(); public static final BlockEntry DEPLOYER = REGISTRATE.block("deployer", DeployerBlock::new) .initialProperties(SharedProperties::stone) .blockstate(BlockStateGen.directionalAxisBlockProvider()) .transform(StressConfigDefaults.setImpact(4.0)) .onRegister(addMovementBehaviour(new DeployerMovementBehaviour())) .item() .transform(customItemModel()) .register(); public static final BlockEntry PORTABLE_STORAGE_INTERFACE = REGISTRATE.block("portable_storage_interface", PortableStorageInterfaceBlock::forItems) .initialProperties(SharedProperties::stone) .blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.partialBaseModel(c, p))) .onRegister(addMovementBehaviour(new PortableStorageInterfaceMovement())) .item() .transform(customItemModel()) .register(); public static final BlockEntry MECHANICAL_HARVESTER = REGISTRATE.block("mechanical_harvester", HarvesterBlock::new) .initialProperties(SharedProperties::stone) .onRegister(addMovementBehaviour(new HarvesterMovementBehaviour())) .blockstate(BlockStateGen.horizontalBlockProvider(true)) .addLayer(() -> RenderType::getCutoutMipped) .item() .transform(customItemModel()) .register(); public static final BlockEntry MECHANICAL_PLOUGH = REGISTRATE.block("mechanical_plough", PloughBlock::new) .initialProperties(SharedProperties::stone) .onRegister(addMovementBehaviour(new PloughMovementBehaviour())) .blockstate(BlockStateGen.horizontalBlockProvider(false)) .simpleItem() .register(); public static final BlockEntry[] SEATS = new BlockEntry[DyeColor.values().length]; static { // SEATS for (DyeColor colour : DyeColor.values()) { String colourName = colour.getName(); SeatMovementBehaviour movementBehaviour = new SeatMovementBehaviour(); SEATS[colour.ordinal()] = REGISTRATE.block(colourName + "_seat", p -> new SeatBlock(p, colour == DyeColor.RED)) .initialProperties(SharedProperties::wooden) .onRegister(addMovementBehaviour(movementBehaviour)) .blockstate((c, p) -> { p.simpleBlock(c.get(), p.models() .withExistingParent(colourName + "_seat", p.modLoc("block/seat")) .texture("1", p.modLoc("block/seat/top_" + colourName)) .texture("2", p.modLoc("block/seat/side_" + colourName))); }) .recipe((c, p) -> { ShapedRecipeBuilder.shapedRecipe(c.get()) .patternLine("#") .patternLine("-") .key('#', DyeHelper.getWoolOfDye(colour)) .key('-', ItemTags.WOODEN_SLABS) .addCriterion("has_wool", p.hasItem(ItemTags.WOOL)) .build(p, Create.asResource("crafting/kinetics/" + c.getName())); ShapedRecipeBuilder.shapedRecipe(c.get()) .patternLine("#") .patternLine("-") .key('#', DyeHelper.getTagOfDye(colour)) .key('-', AllItemTags.SEATS.tag) .addCriterion("has_seat", p.hasItem(AllItemTags.SEATS.tag)) .build(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_seat")); }) .onRegisterAfter(Item.class, v -> TooltipHelper.referTo(v, "block.create.seat")) .tag(AllBlockTags.SEATS.tag) .item() .tag(AllItemTags.SEATS.tag) .build() .register(); } } public static final BlockEntry SAIL_FRAME = REGISTRATE.block("sail_frame", p -> SailBlock.frame(p)) .initialProperties(SharedProperties::wooden) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.directionalBlockProvider(false)) .tag(AllBlockTags.WINDMILL_SAILS.tag) .tag(AllBlockTags.FAN_TRANSPARENT.tag) .simpleItem() .register(); public static final BlockEntry[] DYED_SAILS = new BlockEntry[DyeColor.values().length]; public static final BlockEntry SAIL = REGISTRATE.block("white_sail", p -> SailBlock.withCanvas(p)) .initialProperties(SharedProperties::wooden) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.directionalBlockProvider(false)) .tag(AllBlockTags.WINDMILL_SAILS.tag) .simpleItem() .register(); static { // DYED SAILS for (DyeColor colour : DyeColor.values()) { if (colour == DyeColor.WHITE) { DYED_SAILS[colour.ordinal()] = SAIL; continue; } String colourName = colour.getName(); DYED_SAILS[colour.ordinal()] = REGISTRATE.block(colourName + "_sail", p -> SailBlock.withCanvas(p)) .properties(Block.Properties::nonOpaque) .initialProperties(SharedProperties::wooden) .blockstate((c, p) -> p.directionalBlock(c.get(), p.models() .withExistingParent(colourName + "_sail", p.modLoc("block/white_sail")) .texture("0", p.modLoc("block/sail/canvas_" + colourName)))) .tag(AllBlockTags.WINDMILL_SAILS.tag) .tag(AllBlockTags.SAILS.tag) .loot((p, b) -> p.registerDropping(b, SAIL.get())) .register(); } } public static final BlockEntry ANDESITE_CASING = REGISTRATE.block("andesite_casing", CasingBlock::new) .transform(BuilderTransformers.casing(AllSpriteShifts.ANDESITE_CASING)) .register(); public static final BlockEntry BRASS_CASING = REGISTRATE.block("brass_casing", CasingBlock::new) .transform(BuilderTransformers.casing(AllSpriteShifts.BRASS_CASING)) .register(); public static final BlockEntry COPPER_CASING = REGISTRATE.block("copper_casing", CasingBlock::new) .transform(BuilderTransformers.casing(AllSpriteShifts.COPPER_CASING)) .register(); public static final BlockEntry SHADOW_STEEL_CASING = REGISTRATE.block("shadow_steel_casing", CasingBlock::new) .transform(BuilderTransformers.casing(AllSpriteShifts.SHADOW_STEEL_CASING)) .lang("Shadow Casing") .register(); public static final BlockEntry REFINED_RADIANCE_CASING = REGISTRATE.block("refined_radiance_casing", CasingBlock::new) .transform(BuilderTransformers.casing(AllSpriteShifts.REFINED_RADIANCE_CASING)) .properties(p -> p.lightValue(12)) .lang("Radiant Casing") .register(); public static final BlockEntry MECHANICAL_CRAFTER = REGISTRATE.block("mechanical_crafter", MechanicalCrafterBlock::new) .initialProperties(SharedProperties::softMetal) .properties(Block.Properties::nonOpaque) .blockstate(BlockStateGen.horizontalBlockProvider(true)) .transform(StressConfigDefaults.setImpact(2.0)) .onRegister(CreateRegistrate.connectedTextures(new CrafterCTBehaviour())) .addLayer(() -> RenderType::getCutoutMipped) .item() .transform(customItemModel()) .register(); public static final BlockEntry SEQUENCED_GEARSHIFT = REGISTRATE.block("sequenced_gearshift", SequencedGearshiftBlock::new) .initialProperties(SharedProperties::stone) .tag(AllBlockTags.SAFE_NBT.tag) .properties(Block.Properties::nonOpaque) .transform(StressConfigDefaults.setNoImpact()) .blockstate(new SequencedGearshiftGenerator()::generate) .item() .transform(customItemModel()) .register(); public static final BlockEntry FLYWHEEL = REGISTRATE.block("flywheel", FlywheelBlock::new) .initialProperties(SharedProperties::softMetal) .properties(Block.Properties::nonOpaque) .transform(StressConfigDefaults.setNoImpact()) .blockstate(new FlywheelGenerator()::generate) .item() .transform(customItemModel()) .register(); public static final BlockEntry FURNACE_ENGINE = REGISTRATE.block("furnace_engine", FurnaceEngineBlock::new) .initialProperties(SharedProperties::softMetal) .tag(AllBlockTags.BRITTLE.tag) .blockstate(BlockStateGen.horizontalBlockProvider(true)) .transform(StressConfigDefaults.setCapacity(1024.0)) .item() .transform(customItemModel()) .register(); public static final BlockEntry ROTATION_SPEED_CONTROLLER = REGISTRATE.block("rotation_speed_controller", SpeedControllerBlock::new) .initialProperties(SharedProperties::softMetal) .tag(AllBlockTags.SAFE_NBT.tag) .transform(StressConfigDefaults.setNoImpact()) .blockstate(BlockStateGen.horizontalAxisBlockProvider(true)) .item() .transform(customItemModel()) .register(); // Logistics static { REGISTRATE.startSection(AllSections.LOGISTICS); } public static final BlockEntry MECHANICAL_ARM = REGISTRATE.block("mechanical_arm", ArmBlock::new) .initialProperties(SharedProperties::softMetal) .blockstate((c, p) -> p.getVariantBuilder(c.get()) .forAllStates(s -> ConfiguredModel.builder() .modelFile(AssetLookup.partialBaseModel(c, p)) .rotationX(s.get(ArmBlock.CEILING) ? 180 : 0) .build())) .transform(StressConfigDefaults.setImpact(8.0)) .item(ArmItem::new) .transform(customItemModel()) .register(); public static final BlockEntry ANDESITE_FUNNEL = REGISTRATE.block("andesite_funnel", AndesiteFunnelBlock::new) .initialProperties(SharedProperties::stone) .tag(AllBlockTags.SAFE_NBT.tag) .onRegister(addMovementBehaviour(FunnelMovementBehaviour.andesite())) .blockstate(new FunnelGenerator("andesite")::generate) .item(FunnelItem::new) .model(FunnelGenerator.itemModel("andesite")) .build() .register(); public static final BlockEntry ANDESITE_BELT_FUNNEL = REGISTRATE.block("andesite_belt_funnel", p -> new BeltFunnelBlock(AllBlocks.ANDESITE_FUNNEL, p)) .initialProperties(SharedProperties::stone) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(new BeltFunnelGenerator("andesite", new ResourceLocation("block/polished_andesite"))::generate) .loot((p, b) -> p.registerDropping(b, ANDESITE_FUNNEL.get())) .register(); public static final BlockEntry BRASS_FUNNEL = REGISTRATE.block("brass_funnel", BrassFunnelBlock::new) .initialProperties(SharedProperties::softMetal) .tag(AllBlockTags.SAFE_NBT.tag) .onRegister(addMovementBehaviour(FunnelMovementBehaviour.brass())) .blockstate(new FunnelGenerator("brass")::generate) .item(FunnelItem::new) .model(FunnelGenerator.itemModel("brass")) .build() .register(); public static final BlockEntry BRASS_BELT_FUNNEL = REGISTRATE.block("brass_belt_funnel", p -> new BeltFunnelBlock(AllBlocks.BRASS_FUNNEL, p)) .initialProperties(SharedProperties::softMetal) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(new BeltFunnelGenerator("brass", Create.asResource("block/brass_block"))::generate) .loot((p, b) -> p.registerDropping(b, BRASS_FUNNEL.get())) .register(); public static final BlockEntry ANDESITE_TUNNEL = REGISTRATE.block("andesite_tunnel", BeltTunnelBlock::new) .transform(BuilderTransformers.beltTunnel("andesite", new ResourceLocation("block/polished_andesite"))) .register(); public static final BlockEntry BRASS_TUNNEL = REGISTRATE.block("brass_tunnel", BrassTunnelBlock::new) .transform(BuilderTransformers.beltTunnel("brass", Create.asResource("block/brass_block"))) .onRegister(connectedTextures(new BrassTunnelCTBehaviour())) .register(); public static final BlockEntry REDSTONE_CONTACT = REGISTRATE.block("redstone_contact", RedstoneContactBlock::new) .initialProperties(SharedProperties::stone) .onRegister(addMovementBehaviour(new ContactMovementBehaviour())) .blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.forPowered(c, p))) .item() .transform(customItemModel("_", "block")) .register(); public static final BlockEntry CONTENT_OBSERVER = REGISTRATE.block("content_observer", ContentObserverBlock::new) .initialProperties(SharedProperties::stone) .blockstate((c, p) -> p.horizontalBlock(c.get(), AssetLookup.forPowered(c, p))) .item() .transform(customItemModel("_", "block")) .register(); public static final BlockEntry STOCKPILE_SWITCH = REGISTRATE.block("stockpile_switch", StockpileSwitchBlock::new) .initialProperties(SharedProperties::stone) .blockstate((c, p) -> p.horizontalBlock(c.get(), AssetLookup.withIndicator(c, p, $ -> AssetLookup.standardModel(c, p), StockpileSwitchBlock.INDICATOR))) .simpleItem() .register(); public static final BlockEntry ADJUSTABLE_CRATE = REGISTRATE.block("adjustable_crate", AdjustableCrateBlock::new) .transform(BuilderTransformers.crate("brass")) .register(); public static final BlockEntry CREATIVE_CRATE = REGISTRATE.block("creative_crate", CreativeCrateBlock::new) .transform(BuilderTransformers.crate("creative")) .tag(AllBlockTags.SAFE_NBT.tag) .register(); public static final BlockEntry NIXIE_TUBE = REGISTRATE.block("nixie_tube", NixieTubeBlock::new) .initialProperties(SharedProperties::softMetal) .properties(p -> p.lightValue(5)) .blockstate(new NixieTubeGenerator()::generate) .addLayer(() -> RenderType::getTranslucent) .item() .transform(customItemModel()) .register(); public static final BlockEntry REDSTONE_LINK = REGISTRATE.block("redstone_link", RedstoneLinkBlock::new) .initialProperties(SharedProperties::wooden) .tag(AllBlockTags.BRITTLE.tag, AllBlockTags.SAFE_NBT.tag) .blockstate(new RedstoneLinkGenerator()::generate) .addLayer(() -> RenderType::getCutoutMipped) .item() .transform(customItemModel("_", "transmitter")) .register(); public static final BlockEntry ANALOG_LEVER = REGISTRATE.block("analog_lever", AnalogLeverBlock::new) .initialProperties(() -> Blocks.LEVER) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate((c, p) -> p.horizontalFaceBlock(c.get(), AssetLookup.partialBaseModel(c, p))) .item() .transform(customItemModel()) .register(); public static final BlockEntry PULSE_REPEATER = REGISTRATE.block("pulse_repeater", PulseRepeaterBlock::new) .initialProperties(() -> Blocks.REPEATER) .blockstate(new PulseRepeaterGenerator()::generate) .addLayer(() -> RenderType::getCutoutMipped) .item() .transform(customItemModel("diodes", "pulse_repeater")) .register(); public static final BlockEntry ADJUSTABLE_REPEATER = REGISTRATE.block("adjustable_repeater", AdjustableRepeaterBlock::new) .initialProperties(() -> Blocks.REPEATER) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(new AdjustableRepeaterGenerator()::generate) .item() .model(AbstractDiodeGenerator.diodeItemModel(true)) .build() .register(); public static final BlockEntry ADJUSTABLE_PULSE_REPEATER = REGISTRATE.block("adjustable_pulse_repeater", AdjustableRepeaterBlock::new) .initialProperties(() -> Blocks.REPEATER) .tag(AllBlockTags.SAFE_NBT.tag) .blockstate(new AdjustableRepeaterGenerator()::generate) .addLayer(() -> RenderType::getCutoutMipped) .item() .model(AbstractDiodeGenerator.diodeItemModel(true)) .build() .register(); public static final BlockEntry POWERED_LATCH = REGISTRATE.block("powered_latch", PoweredLatchBlock::new) .initialProperties(() -> Blocks.REPEATER) .blockstate(new PoweredLatchGenerator()::generate) .addLayer(() -> RenderType::getCutoutMipped) .simpleItem() .register(); public static final BlockEntry POWERED_TOGGLE_LATCH = REGISTRATE.block("powered_toggle_latch", ToggleLatchBlock::new) .initialProperties(() -> Blocks.REPEATER) .blockstate(new ToggleLatchGenerator()::generate) .addLayer(() -> RenderType::getCutoutMipped) .item() .transform(customItemModel("diodes", "latch_off")) .register(); // Materials static { REGISTRATE.startSection(AllSections.MATERIALS); } public static final BlockEntry COPPER_ORE = REGISTRATE.block("copper_ore", p -> new OxidizingBlock(p, 1)) .initialProperties(() -> Blocks.IRON_ORE) .transform(oxidizedBlockstate()) .tag(Tags.Blocks.ORES) .transform(tagBlockAndItem("ores/copper")) .tag(Tags.Items.ORES) .transform(oxidizedItemModel()) .register(); public static final BlockEntry ZINC_ORE = REGISTRATE.block("zinc_ore", Block::new) .initialProperties(() -> Blocks.GOLD_BLOCK) .properties(p -> p.harvestLevel(2) .harvestTool(ToolType.PICKAXE) .sound(SoundType.STONE)) .tag(Tags.Blocks.ORES) .transform(tagBlockAndItem("ores/zinc")) .tag(Tags.Items.ORES) .build() .register(); public static final BlockEntry COPPER_BLOCK = REGISTRATE.block("copper_block", p -> new OxidizingBlock(p, 1 / 32f, true)) .initialProperties(() -> Blocks.IRON_BLOCK) .tag(Tags.Blocks.STORAGE_BLOCKS) .transform(tagBlockAndItem("storage_blocks/copper")) .tag(Tags.Items.STORAGE_BLOCKS) .transform(oxidizedItemModel()) .transform(oxidizedBlockstate()) .register(); public static final BlockEntry COPPER_SHINGLES = REGISTRATE.block("copper_shingles", p -> new OxidizingBlock(p, 1 / 32f)) .initialProperties(() -> Blocks.IRON_BLOCK) .item() .transform(oxidizedItemModel()) .transform(oxidizedBlockstate()) .register(); public static final BlockEntry COPPER_TILES = REGISTRATE.block("copper_tiles", p -> new OxidizingBlock(p, 1 / 32f)) .initialProperties(() -> Blocks.IRON_BLOCK) .item() .transform(oxidizedItemModel()) .transform(oxidizedBlockstate()) .register(); public static final BlockEntry ZINC_BLOCK = REGISTRATE.block("zinc_block", p -> new MetalBlock(p, true)) .initialProperties(() -> Blocks.IRON_BLOCK) .tag(Tags.Blocks.STORAGE_BLOCKS) .transform(tagBlockAndItem("storage_blocks/zinc")) .tag(Tags.Items.STORAGE_BLOCKS) .build() .register(); public static final BlockEntry BRASS_BLOCK = REGISTRATE.block("brass_block", p -> new MetalBlock(p, true)) .initialProperties(() -> Blocks.IRON_BLOCK) .blockstate((c, p) -> p.simpleBlock(c.get(), p.models() .cubeAll(c.getName(), p.modLoc("block/brass_storage_block")))) .tag(Tags.Blocks.STORAGE_BLOCKS) .transform(tagBlockAndItem("storage_blocks/brass")) .tag(Tags.Items.STORAGE_BLOCKS) .build() .register(); // Load this class public static void register() {} }