{ "_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------", "item.create.symmetry_wand": "Staff of Symmetry", "item.create.placement_handgun": "Handheld Blockzapper", "item.create.tree_fertilizer": "Tree Fertilizer", "item.create.empty_blueprint": "Empty Schematic", "item.create.andesite_alloy_cube": "Andesite Alloy", "item.create.blaze_brass_cube": "Blaze Brass", "item.create.chorus_chrome_cube": "Chorus Chrome", "item.create.chromatic_compound_cube": "Chromatic Compound", "item.create.shadow_steel_cube": "Shadow Steel", "item.create.blueprint_and_quill": "Schematic and Quill", "item.create.blueprint": "Schematic", "item.create.belt_connector": "Mechanical Belt", "item.create.filter": "Filter", "item.create.rose_quartz": "Rose Quartz", "item.create.refined_rose_quartz": "Refined Rose Quartz", "item.create.refined_radiance_cube": "Refined Radiance", "item.create.iron_sheet": "Iron Sheets", "item.create.gold_sheet": "Gold Sheets", "item.create.propeller": "Propeller", "item.create.flour": "Wheat Flour", "item.create.dough": "Dough", "item.create.logistical_controller_supply": "Item Supply", "item.create.logistical_controller_request": "Item Request", "item.create.logistical_controller_storage": "Item Storage", "item.create.logistical_controller_calculation": "Ingredient Calculator", "item.create.logistical_controller_transactions": "Task Manager", "item.create.logistical_dial": "Logistical Dial", "item.create.blazing_pickaxe": "Blazing Pickaxe", "item.create.blazing_shovel": "Blazing Shovel", "item.create.blazing_axe": "Blazing Axe", "item.create.blazing_sword": "Blazing Longsword", "item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe", "item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock", "item.create.shadow_steel_sword": "Shadow Steel Sword", "item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe", "item.create.rose_quartz_shovel": "Gilded Quartz Shovel", "item.create.rose_quartz_axe": "Gilded Quartz Axe", "item.create.rose_quartz_sword": "Gilded Quartz Blade", "block.create.cogwheel": "Cogwheel", "block.create.large_cogwheel": "Large Cogwheel", "block.create.turntable": "Turntable", "block.create.gearbox": "Gearbox", "block.create.gearshift": "Gearshift", "block.create.clutch": "Clutch", "block.create.shaft": "Shaft", "block.create.encased_belt": "Encased Belt", "block.create.encased_shaft": "Encased Shaft", "block.create.encased_fan": "Encased Fan", "block.create.motor": "Motor", "block.create.belt": "Mechanical Belt", "block.create.crushing_wheel": "Crushing Wheel", "block.create.drill": "Mechanical Drill", "block.create.harvester": "Mechanical Harvester", "block.create.water_wheel": "Water Wheel", "block.create.belt_support": "Belt Support", "block.create.mechanical_press": "Mechanical Press", "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", "block.create.mechanical_piston": "Mechanical Piston", "block.create.mechanical_piston_head": "Mechanical Piston Head", "block.create.piston_pole": "Piston Extension Pole", "block.create.mechanical_bearing": "Mechanical Bearing", "block.create.translation_chassis": "Translation Chassis", "block.create.rotation_chassis": "Rotation Chassis", "block.create.contact": "Redstone Contact", "block.create.redstone_bridge": "Redstone Link", "block.create.stockswitch": "Stockpile Switch", "block.create.flexcrate": "FlexCrate", "block.create.extractor": "Extractor", "block.create.belt_funnel": "Belt Funnel", "block.create.linked_extractor": "Linked Extractor", "block.create.pulse_repeater": "Pulse Repeater", "block.create.flexpeater": "FlexPeater", "block.create.entity_detector": "Belt Observer", "block.create.logistical_casing": "Logistical Casing", "block.create.logistical_controller": "Logistical Controller", "block.create.logistical_index": "Logistical Index", "block.create.logisticians_table": "Logisticians Table", "block.create.package_funnel": "Package Funnel", "block.create.tiled_glass": "Tiled Glass", "block.create.tiled_glass_pane": "Tiled Glass Pane", "block.create.window_in_a_block": "Block with Glass Pane", "block.create.andesite_bricks": "Andesite Bricks", "block.create.diorite_bricks": "Diorite Bricks", "block.create.granite_bricks": "Granite Bricks", "block.create.gabbro": "Gabbro", "block.create.gabbro_stairs": "Gabbro Stairs", "block.create.gabbro_slab": "Gabbro Slab", "block.create.gabbro_wall": "Gabbro Wall", "block.create.polished_gabbro": "Polished Gabbro", "block.create.gabbro_bricks": "Gabbro Bricks", "block.create.gabbro_bricks_stairs": "Gabbro Brick Stairs", "block.create.gabbro_bricks_wall": "Gabbro Brick Wall", "block.create.paved_gabbro_bricks": "Paved Gabbro Bricks", "block.create.paved_gabbro_bricks_slab": "Paved Gabbro Bricks Slab", "block.create.indented_gabbro": "Indented Gabbro Tile", "block.create.indented_gabbro_slab": "Indented Gabbro Slab", "block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks", "block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks", "block.create.weathered_limestone": "Weathered Limestone", "block.create.weathered_limestone_stairs": "Weathered Limestone Stairs", "block.create.weathered_limestone_wall": "Weathered Limestone Wall", "block.create.weathered_limestone_slab": "Weathered Limestone Slab", "block.create.polished_weathered_limestone": "Polished Weathered Limestone", "block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab", "block.create.weathered_limestone_bricks": "Weathered Limestone Bricks", "block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Brick Stairs", "block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall", "block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab", "block.create.weathered_limestone_pillar": "Weathered Limestone Pillar", "block.create.dolomite_pillar": "Dolomite Pillar", "block.create.dolomite": "Dolomite", "block.create.dolomite_stairs": "Dolomite Stairs", "block.create.dolomite_wall": "Dolomite Wall", "block.create.dolomite_slab": "Dolomite Slab", "block.create.dolomite_bricks": "Dolomite Bricks", "block.create.dolomite_bricks_wall": "Dolomite Brick Wall", "block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs", "block.create.dolomite_bricks_slab": "Dolomite Brick Slab", "block.create.polished_dolomite": "Polished Dolomite", "block.create.limesand": "Limesand", "block.create.limestone": "Limestone", "block.create.limestone_stairs": "Limestone Stairs", "block.create.limestone_slab": "Limestone Slab", "block.create.limestone_wall": "Limestone Wall", "block.create.limestone_bricks": "Limestone Bricks", "block.create.limestone_bricks_stairs": "Limestone Brick Stairs", "block.create.limestone_bricks_slab": "Limestone Brick Slab", "block.create.limestone_bricks_wall": "Limestone Brick Wall", "block.create.polished_limestone": "Polished Limestone", "block.create.polished_limestone_slab": "Polished Limestone Slab", "block.create.limestone_pillar": "Limestone Pillar", "block.create.schematicannon": "Schematicannon", "block.create.schematic_table": "Schematic Table", "block.create.creative_crate": "Schematicannon Creatifier", "block.create.cocoa_log": "Cocoa Jungle Log", "block.create.shop_shelf": "Shelf", "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", "death.attack.create.crush": "%1$s was processed by Crushing Wheels", "death.attack.create.fan_fire": "%1$s was burned to death by hot air", "death.attack.create.fan_lava": "%1$s was burned to death by lava fan", "death.attack.create.drill": "%1$s was impaled by Mechanical Drill", "create.recipe.crushing": "Crushing", "create.recipe.splashing": "Bulk Washing", "create.recipe.splashing.fan": "Fan behind Flowing Water", "create.recipe.smokingViaFan": "Bulk Smoking", "create.recipe.smokingViaFan.fan": "Fan behind Fire", "create.recipe.blastingViaFan": "Bulk Smelting", "create.recipe.blastingViaFan.fan": "Fan behind Lava", "create.recipe.pressing": "Mechanical Press", "create.recipe.blockzapperUpgrade": "Handheld Blockzapper", "create.recipe.processing.chance": "%1$s%% Chance", "create.generic.range": "Range", "create.generic.radius": "Radius", "create.generic.speed": "Speed", "create.generic.delay": "Delay", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "Seconds", "create.generic.unit.minutes": "Minutes", "create.action.scroll": "Scroll", "create.action.confirm": "Confirm", "create.action.abort": "Abort", "create.action.saveToFile": "Save", "create.action.discard": "Discard", "create.keyinfo.toolmenu": "Focus Tool Menu", "create.gui.scrollInput.defaultTitle": "Choose an Option:", "create.gui.scrollInput.scrollToModify": "Scroll to Modify", "create.gui.scrollInput.scrollToSelect": "Scroll to Select", "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster", "create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", "create.gui.toolmenu.cycle": "[SCROLL] to Cycle", "create.gui.symmetryWand.mirrorType": "Mirror", "create.gui.symmetryWand.orientation": "Orientation", "create.symmetry.mirror.plane": "Mirror once", "create.symmetry.mirror.doublePlane": "Rectangular", "create.symmetry.mirror.triplePlane": "Octagonal", "create.orientation.orthogonal": "Orthogonal", "create.orientation.diagonal": "Diagonal", "create.orientation.horizontal": "Horizontal", "create.orientation.alongZ": "Along Z", "create.orientation.alongX": "Along X", "create.gui.blockzapper.title": "Handheld Blockzapper", "create.gui.blockzapper.replaceMode": "Replace Mode", "create.gui.blockzapper.searchDiagonal": "Follow Diagonals", "create.gui.blockzapper.searchFuzzy": "Ignore Material Borders", "create.gui.blockzapper.range": "Spread Range", "create.gui.blockzapper.patternSection": "Patterns", "create.gui.blockzapper.pattern.solid": "Solid", "create.gui.blockzapper.pattern.checkered": "Checkerboard", "create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard", "create.gui.blockzapper.pattern.chance25": "25% Roll", "create.gui.blockzapper.pattern.chance50": "50% Roll", "create.gui.blockzapper.pattern.chance75": "75% Roll", "create.blockzapper.usingBlock": "Using: %1$s", "create.blockzapper.componentUpgrades": "Component Upgrades:", "create.blockzapper.component.body": "Body", "create.blockzapper.component.amplifier": "Amplifier", "create.blockzapper.component.accelerator": "Accelerator", "create.blockzapper.component.retriever": "Retriever", "create.blockzapper.component.scope": "Scope", "create.blockzapper.componentTier.none": "None", "create.blockzapper.componentTier.blazebrass": "Blaze Brass", "create.blockzapper.componentTier.choruschrome": "Chorus Chrome", "create.blockzapper.leftClickToSet": "Left-Click a Block to set Material", "create.blockzapper.empty": "Out of Blocks!", "create.logistics.filter": "Filter", "create.logistics.firstFrequency": "Freq. #1", "create.logistics.secondFrequency": "Freq. #2", "create.gui.flexcrate.title": "FlexCrate", "create.gui.flexcrate.storageSpace": "Storage Space", "create.gui.stockswitch.title": "Stockpile Switch", "create.gui.stockswitch.lowerLimit": "Lower Threshold", "create.gui.stockswitch.upperLimit": "Upper Threshold", "create.gui.stockswitch.startAt": "Start Signal at", "create.gui.stockswitch.startAbove": "Start Signal above", "create.gui.stockswitch.stopAt": "Stop Signal at", "create.gui.stockswitch.stopBelow": "Stop Signal below", "create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "First position set.", "create.schematicAndQuill.secondPos": "Second position set.", "create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.", "create.schematicAndQuill.abort": "Removed selection.", "create.schematicAndQuill.prompt": "Enter a name for the Schematic:", "create.schematicAndQuill.fallbackName": "My Schematic", "create.schematicAndQuill.saved": "Saved as %1$s", "create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead", "create.schematic.position": "Position", "create.schematic.rotation": "Rotation", "create.schematic.rotation.none": "None", "create.schematic.rotation.cw90": "Clockwise 90", "create.schematic.rotation.cw180": "Clockwise 180", "create.schematic.rotation.cw270": "Clockwise 270", "create.schematic.mirror": "Mirror", "create.schematic.mirror.none": "None", "create.schematic.mirror.frontBack": "Front-Back", "create.schematic.mirror.leftRight": "Left-Right", "create.schematic.tool.deploy": "Deploy", "create.schematic.tool.move": "Move XZ", "create.schematic.tool.movey": "Move Y", "create.schematic.tool.rotate": "Rotate", "create.schematic.tool.print": "Print", "create.schematic.tool.flip": "Flip", "create.schematic.tool.deploy.description.0": "Moves the structure to a location.", "create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.", "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.", "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.", "create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally", "create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically", "create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.", "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Instantly places the structure in the world", "create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.", "create.schematic.tool.print.description.2": "This tool is for Creative Mode only.", "create.schematic.tool.print.description.3": "", "create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.", "create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Syncing...", "create.schematics.uploadTooLarge": "Your schematic is too large", "create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:", "create.gui.schematicTable.title": "Schematic Table", "create.gui.schematicTable.availableSchematics": "Available Schematics", "create.gui.schematicTable.noSchematics": "No Schematics Saved", "create.gui.schematicTable.uploading": "Uploading...", "create.gui.schematicTable.finished": "Upload Finished!", "create.gui.schematicannon.title": "Schematicannon", "create.gui.schematicannon.settingsTitle": "Placement Settings", "create.gui.schematicannon.listPrinter": "Material List Printer", "create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%", "create.gui.schematicannon.shotsRemaining": "Shots left: %1$s", "create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s", "create.gui.schematicannon.optionEnabled": "Currently Enabled", "create.gui.schematicannon.optionDisabled": "Currently Disabled", "create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks", "create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid", "create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any", "create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty", "create.gui.schematicannon.option.skipMissing": "Skip missing Blocks", "create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities", "create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.", "create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.", "create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.", "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.", "create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.", "create.schematicannon.status.idle": "Idle", "create.schematicannon.status.ready": "Ready", "create.schematicannon.status.running": "Running", "create.schematicannon.status.finished": "Finished", "create.schematicannon.status.paused": "Paused", "create.schematicannon.status.stopped": "Stopped", "create.schematicannon.status.noGunpowder": "Out of Gunpowder", "create.schematicannon.status.targetNotLoaded": "Block is not loaded", "create.schematicannon.status.targetOutsideRange": "Target too Far Away", "create.schematicannon.status.searching": "Searching", "create.schematicannon.status.skipping": "Skipping", "create.schematicannon.status.missingBlock": "Missing Block:", "create.schematicannon.status.placing": "Placing", "create.schematicannon.status.clearing": "Clearing Blocks", "create.schematicannon.status.schematicInvalid": "Schematic Invalid", "create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed", "create.schematicannon.status.schematicExpired": "Schematic File Expired", "create.gui.index.title": "Logistical Index", "create.gui.index.targetAddressSelect": "Destination Address", "create.gui.index.confirmOrder": "Confirm Order", "create.logistics.priority": "Priority", "create.logistics.priority.lowest": "Lowest", "create.logistics.priority.low": "Low", "create.logistics.priority.high": "High", "create.logistics.priority.highest": "Highest", "create.gui.logistical_controller.active_mode": "Active Mode", "create.gui.logistical_controller.passive_mode": "Passive Mode", "create.gui.requester.requestedItemCount": "Requested Amount", "create.gui.storage.passiveModeOnly": "Item Storage is Passive only", "create.tooltip.holdKey": "Hold [%1$s]", "create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", "item.create.example_item.tooltip.condition1": "When this", "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", "item.create.example_item.tooltip.condition2": "And When this", "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", "item.create.symmetry_wand.tooltip": "SYMMETRY WAND", "item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.", "item.create.symmetry_wand.tooltip.condition1": "When in Hotbar", "item.create.symmetry_wand.tooltip.behaviour1": "Stays Active", "item.create.symmetry_wand.tooltip.control1": "R-Click on Ground", "item.create.symmetry_wand.tooltip.action1": "_Creates_ or _Moves_ the Mirror", "item.create.symmetry_wand.tooltip.control2": "R-Click in the Air", "item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror", "item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking", "item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_", "item.create.placement_handgun.tooltip": "BLOCKZAPPER", "item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", "item.create.placement_handgun.tooltip.control1": "L-Click at Block", "item.create.placement_handgun.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", "item.create.placement_handgun.tooltip.control2": "R-Click at Block", "item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", "item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking", "item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for common tree types", "item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling", "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions", "block.create.cocoa_log.tooltip": "COCOA LOG", "block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_", "block.create.cocoa_log.tooltip.condition1": "When Mature", "block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides", "item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC", "item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_", "item.create.blueprint.tooltip": "SCHEMATIC", "item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", "item.create.blueprint.tooltip.condition1": "When Held", "item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen", "item.create.blueprint.tooltip.control1": "R-Click while Sneaking", "item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._", "item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL", "item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.", "item.create.blueprint_and_quill.tooltip.condition1": "Step 1", "item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click", "item.create.blueprint_and_quill.tooltip.condition2": "Step 2", "item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", "item.create.blueprint_and_quill.tooltip.control1": "R-Click", "item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save", "item.create.blueprint_and_quill.tooltip.control2": "Ctrl Held", "item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.", "item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking", "item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.", "block.create.creative_crate.tooltip": "CREATIVE CRATE", "block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_", "block.create.schematicannon.tooltip": "SCHEMATICANNON", "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", "block.create.schematicannon.tooltip.control1": "When R-Clicked", "block.create.schematicannon.tooltip.action1": "Opens the _Interface_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_", "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder", "block.create.shaft.tooltip": "SHAFT", "block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.", "block.create.cogwheel.tooltip": "COGWHEEL", "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", "block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ to _Four_ _directions._ Reverses straight connections.", "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", "block.create.gearshift.tooltip.condition1": "When Powered", "block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.", "block.create.clutch.tooltip": "CLUTCH", "block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", "block.create.clutch.tooltip.condition1": "When Powered", "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", "block.create.encased_belt.tooltip": "ENCASED_BELT", "block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to an attached _Encased_ _Belt._", "block.create.encased_belt.tooltip.condition1": "When Attached to other Encased Belt", "block.create.encased_belt.tooltip.behaviour1": "Attached Block will have the exact same rotation speed and direction. Attached Belts do not have to face the same way.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", "item.create.belt_connector.tooltip.summary": "Connects two _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Entities._", "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.", "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt", "block.create.belt_support.tooltip": "BELT SUPPORT", "block.create.belt_support.tooltip.summary": "A _purely_ _decorational_ block suitable for mounting _Mechanical_ _Belts_ to the Ground.", "block.create.belt_support.tooltip.condition1": "When placed below a Belt", "block.create.belt_support.tooltip.behaviour1": "Supports the top of the Belt, hiding the bottom layer.", "block.create.motor.tooltip": "MOTOR", "block.create.motor.tooltip.summary": "A configurable source of _Rotational_ _Force_", "block.create.water_wheel.tooltip": "WATER WHEEL", "block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents._", "block.create.encased_fan.tooltip": "ENCASED FAN", "block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.", "block.create.encased_fan.tooltip.condition1": "When above Fire", "block.create.encased_fan.tooltip.behaviour1": "Provides _Rotational_ _Force_ (has to be vertical)", "block.create.encased_fan.tooltip.condition2": "When Rotated", "block.create.encased_fan.tooltip.behaviour2": "_Pushes_ Entities on one side, _Pulls_ on the other. Force and Speed depend on incoming Rotations.", "block.create.encased_fan.tooltip.condition3": "When air flows through special blocks", "block.create.encased_fan.tooltip.behaviour3": "Processes items in front of the Block: _Water_ washes, _Fire_ smokes and _Lava_ smelts the ingredient.", "block.create.turntable.tooltip": "TURNTABLE", "block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything stopping their motion.", "block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel", "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing setup for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions._", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force._", "block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone", "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.", "block.create.mechanical_piston.tooltip.condition1": "When Rotated", "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", "block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.", "block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated", "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", "block.create.piston_pole.tooltip": "PISTON POLE", "block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_", "block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston", "block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.", "block.create.mechanical_bearing.tooltip.condition1": "When Rotated", "block.create.mechanical_bearing.tooltip.behaviour1": "Starts physically rotating attached _Rotation_ _Chassis_ and their attached blocks respectively.", "block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone", "block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).", "block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS", "block.create.translation_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanical_ _Piston._ These Blocks have to form the first Layer of blocks in front of the Piston.", "block.create.translation_chassis.tooltip.condition1": "When Moved by Mechanical Piston", "block.create.translation_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and attached Blocks in front of it. When the Piston retracts, blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", "block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the piston retracts, the chassis will _pull_ _back_ all attached Blocks in its column and within the configured Range.", "block.create.rotation_chassis.tooltip": "ROTATION CHASSIS", "block.create.rotation_chassis.tooltip.summary": "Required for rotating structures with the _Mechanical_ _Bearing._ ", "block.create.rotation_chassis.tooltip.condition1": "When Rotated by Bearing", "block.create.rotation_chassis.tooltip.behaviour1": "_Rotates_ all blocks attached to _Sticky_ sides (See [Ctrl]) within the configured range around itself. _Transmits_ the rotation to further attached Rotation Chassis.", "block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis rotates, all blocks attached to this side will be rotated with it.", "block.create.drill.tooltip": "MECHANICAL DRILL", "block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._", "block.create.drill.tooltip.condition1": "When Rotated", "block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.", "block.create.drill.tooltip.condition2": "When Pushed by Mechanical Piston", "block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.", "block.create.harvester.tooltip": "MECHANICAL HARVESTER", "block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation", "block.create.harvester.tooltip.condition1": "When Pushed by Mechanical Piston", "block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.", "block.create.stockswitch.tooltip": "STOCKSWITCH", "block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.", "block.create.stockswitch.tooltip.condition1": "When below Lower Limit", "block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_", "block.create.stockswitch.tooltip.condition2": "When above Upper Limit", "block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.", "block.create.stockswitch.tooltip.control1": "When R-Clicked", "block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_", "block.create.redstone_bridge.tooltip": "REDSTONE LINK", "block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.", "block.create.redstone_bridge.tooltip.condition1": "When Powered", "block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will provide a Redstone signal.", "block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item", "block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", "block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking", "block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", "block.create.contact.tooltip": "REDSTONE CONTACT", "block.create.contact.tooltip.summary": "A simple device for advanced Redstone Contraptions.", "block.create.contact.tooltip.condition1": "When facing other Contact", "block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_", "block.create.contact.tooltip.condition2": "When moved by Mechanical Piston", "block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by", "block.create.flexcrate.tooltip": "FLEXCRATE", "block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item", "block.create.flexcrate.tooltip.control1": "When R-Clicked", "block.create.flexcrate.tooltip.action1": "Opens the _Interface_", "block.create.extractor.tooltip": "EXTRACTOR", "block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._", "block.create.extractor.tooltip.condition1": "When Powered by Redstone", "block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor", "block.create.extractor.tooltip.control1": "R-Click on Filter Space", "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", "block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._", "block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active", "block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor", "block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space", "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space", "block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.", "block.create.belt_funnel.tooltip": "BELT FUNNEL", "block.create.belt_funnel.tooltip.summary": "Collects incoming items on a _Mechanical_ _Belt_ and inserts them into the attached _Inventory_ if possible. Has to be directly _on_ _top_ of a Belt, with the opening facing against the Belts' movement direction. The inventory has to be on the same height as the funnel.", "block.create.entity_detector.tooltip": "BELT OBSERVER", "block.create.entity_detector.tooltip.summary": "Detects items passing by on a _Mechanical_ _Belt_ in front of it. Works well with a _Piston_ on top, pushing certain items off.", "block.create.entity_detector.tooltip.condition1": "When item matches Filter", "block.create.entity_detector.tooltip.behaviour1": "Provides a short _Redstone_ _pulse_ to all sides. An Empty Filter matches all passing items.", "block.create.entity_detector.tooltip.control1": "R-Click on Filter Space", "block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._", "block.create.flexpeater.tooltip": "FLEX REPEATER", "block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", "itemGroup.create": "Create" }