package com.simibubi.create.foundation.utility; import static net.minecraft.block.Block.makeCuboidShape; import static net.minecraft.util.Direction.EAST; import static net.minecraft.util.Direction.SOUTH; import static net.minecraft.util.Direction.UP; import java.util.function.BiFunction; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.block.DirectionalBlock; import net.minecraft.block.PistonHeadBlock; import net.minecraft.util.Direction; import net.minecraft.util.Direction.Axis; import net.minecraft.util.math.shapes.IBooleanFunction; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.util.math.shapes.VoxelShapes; public class AllShapes { // Independent Shapers public static final VoxelShaper SHORT_CASING_14_VOXEL = shape(0, 0, 0, 16, 14, 16).forDirectional(), SHORT_CASING_12_VOXEL = shape(0, 0, 0, 16, 12, 16).forDirectional(), SHORT_CASING_11_VOXEL = shape(0, 0, 0, 16, 11, 16).forDirectional(), MOTOR_BLOCK = shape(0, 3, 3, 16, 13, 13).forHorizontal(EAST), FOUR_VOXEL_POLE = shape(6, 0, 6, 10, 16, 10).forAxis(), SIX_VOXEL_POLE = shape(5, 0, 5, 11, 16, 11).forAxis(), BELT_FUNNEL = shape(3, -4, 11, 13, 8, 17).forHorizontal(SOUTH), FUNNEL = shape(1, 1, 13, 15, 15, 17).forDirectional(SOUTH), EXTRACTOR = shape(4, 2, 11, 12, 10, 17).forDirectional(SOUTH) .withVerticalShapes(cuboid(4, 11, 4, 12, 17, 12)), TRANSPOSER = shape(4, 4, -1, 12, 12, 1).add(5, 5, 0, 11, 11, 16).add(4, 4, 11, 12, 12, 17) .forDirectional(SOUTH), FURNACE_ENGINE = shape(1, 1, 0, 15, 15, 16).add(0, 0, 9, 16, 16, 14).forHorizontal(Direction.SOUTH), PORTABLE_STORAGE_INTERFACE = shape(0, 0, 0, 16, 12, 16).add(3, 12, 3, 13, 16, 13).forDirectional(), PULLEY = shape(0, 0, 0, 16, 16, 2).add(1, 1, 2, 15, 15, 14).add(0, 0, 14, 16, 16, 16).forHorizontalAxis(), SPEED_CONTROLLER = shape(0, 0, 0, 16, 2, 16).add(1, 1, 1, 15, 15, 15).erase(0, 8, 5, 16, 16, 11) .add(2, 9, 2, 14, 14, 14).erase(6, 11, 0, 10, 16, 16).forHorizontalAxis(), HARVESTER_BASE = shape(0, 2, 0, 16, 14, 3).forDirectional(SOUTH) ; // Internally Shared Shapes (TODO: Use builder pattern) private static final VoxelShape CART_ASSEMBLER_SHAPE = VoxelShapes.or(VoxelShapes.fullCube(), makeCuboidShape(-2, 0, 1, 18, 13, 15)), MECHANICAL_PISTON_HEAD_SHAPE_UP = Blocks.PISTON_HEAD.getStateContainer().getBaseState() .with(DirectionalBlock.FACING, UP).with(PistonHeadBlock.SHORT, true).getShape(null, null), MECHANICAL_PISTON_EXTENDED_SHAPE_UP = VoxelShapes.or(SHORT_CASING_12_VOXEL.get(UP), FOUR_VOXEL_POLE.get(Direction.Axis.Y)), SMALL_GEAR_SHAPE = makeCuboidShape(2, 6, 2, 14, 10, 14), LARGE_GEAR_SHAPE = makeCuboidShape(0, 6, 0, 16, 10, 16), VERTICAL_TABLET_SHAPE_SOUTH = makeCuboidShape(3, 1, -1, 13, 15, 3), SQUARE_TABLET_SHAPE_SOUTH = makeCuboidShape(2, 2, -1, 14, 14, 3), LOGISTICS_TABLE_SLOPE_SOUTH = VoxelShapes.or(makeCuboidShape(0, 10D, 15, 16, 14, 10.667), makeCuboidShape(0, 12, 10.667, 16, 16, 6.333), makeCuboidShape(0, 14, 6.333, 16, 18, 2)), SCHEMATICS_TABLE_SLOPE_SOUTH = VoxelShapes.or(makeCuboidShape(0, 10, 16, 16, 14, 11), makeCuboidShape(0, 12, 11, 16, 16, 6), makeCuboidShape(0, 14, 6, 16, 18, 1)), NOZZLE_SHAPE_UP = VoxelShapes.or(makeCuboidShape(2, 0, 2, 14, 14, 14), VoxelShapes.combine(makeCuboidShape(1, 13, 1, 15, 15, 15), makeCuboidShape(3, 13, 3, 13, 15, 13), IBooleanFunction.ONLY_FIRST)), CRANK_SHAPE_UP = VoxelShapes.or(makeCuboidShape(5, 0, 5, 11, 6, 11), makeCuboidShape(1, 3, 1, 15, 8, 15)) ; // Static Block Shapes public static final VoxelShape BASIN_BLOCK_SHAPE = shape(0, 2, 0, 16, 13, 16).erase(2, 5, 2, 14, 14, 14).add(2, 0, 2, 14, 2, 14).build(), CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 22, 16), MECHANICAL_PROCESSOR_SHAPE = shape(VoxelShapes.fullCube()).erase(4, 0, 4, 12, 16, 12).build(), TURNTABLE_SHAPE = shape(1, 4, 1, 15, 8, 15).add(5, 0, 5, 11, 4, 11).build(), CRATE_BLOCK_SHAPE = cuboid(1, 0, 1, 15, 14, 15), TABLE_POLE_SHAPE = shape(4, 0, 4, 12, 2, 12).add(5, 2, 5, 11, 14, 11).build(), BELT_COLLISION_MASK = cuboid(0, 0, 0, 16, 19, 16), SCHEMATICANNON_SHAPE = shape(1, 0, 1, 15, 8, 15).add(0.5, 8, 0.5, 15.5, 11, 15.5).build(), PULLEY_MAGNET = shape(3, 0, 3, 13, 2, 13).add(FOUR_VOXEL_POLE.get(UP)).build(), GAUGE_SHAPE_UP = shape(1, 0, 0, 15, 2, 16).add(2, 2, 1, 14, 14, 15).build() ; // Advanced Shapers (TODO: Use builder pattern) public static final VoxelShaper NOZZLE = VoxelShaper.forDirectional(NOZZLE_SHAPE_UP, UP), CRANK = VoxelShaper.forDirectional(CRANK_SHAPE_UP, UP), CART_ASSEMBLER = VoxelShaper.forHorizontalAxis(CART_ASSEMBLER_SHAPE, Axis.Z), MECHANICAL_PISTON_HEAD = VoxelShaper.forDirectional(MECHANICAL_PISTON_HEAD_SHAPE_UP, UP), MECHANICAL_PISTON = SHORT_CASING_12_VOXEL, MECHANICAL_PISTON_EXTENDED = VoxelShaper.forDirectional(MECHANICAL_PISTON_EXTENDED_SHAPE_UP, UP), SMALL_GEAR = VoxelShaper.forAxis(VoxelShapes.or(SMALL_GEAR_SHAPE, SIX_VOXEL_POLE.get(Direction.Axis.Y)), Direction.Axis.Y), LARGE_GEAR = VoxelShaper.forAxis(VoxelShapes.or(LARGE_GEAR_SHAPE, SIX_VOXEL_POLE.get(Direction.Axis.Y)), Direction.Axis.Y), LOGISTICAL_CONTROLLER = VoxelShaper.forDirectional(SQUARE_TABLET_SHAPE_SOUTH, SOUTH), REDSTONE_BRIDGE = VoxelShaper.forHorizontal(VERTICAL_TABLET_SHAPE_SOUTH, SOUTH) .withVerticalShapes(LOGISTICAL_CONTROLLER.get(UP)), LOGISTICS_TABLE = VoxelShaper.forHorizontal(VoxelShapes.or(TABLE_POLE_SHAPE, LOGISTICS_TABLE_SLOPE_SOUTH), SOUTH), SCHEMATICS_TABLE = VoxelShaper .forDirectional(VoxelShapes.or(TABLE_POLE_SHAPE, SCHEMATICS_TABLE_SLOPE_SOUTH), SOUTH) ; private static Builder shape(VoxelShape shape) { return new Builder(shape); } private static Builder shape(double x1, double y1, double z1, double x2, double y2, double z2) { return shape(cuboid(x1, y1, z1, x2, y2, z2)); } private static VoxelShape cuboid(double x1, double y1, double z1, double x2, double y2, double z2) { return Block.makeCuboidShape(x1, y1, z1, x2, y2, z2); } private static class Builder { VoxelShape shape; public Builder(VoxelShape shape) { this.shape = shape; } Builder add(VoxelShape shape) { this.shape = VoxelShapes.or(this.shape, shape); return this; } Builder add(double x1, double y1, double z1, double x2, double y2, double z2) { return add(cuboid(x1, y1, z1, x2, y2, z2)); } Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) { this.shape = VoxelShapes.combineAndSimplify(shape, cuboid(x1, y1, z1, x2, y2, z2), IBooleanFunction.ONLY_FIRST); return this; } VoxelShape build() { return shape; } VoxelShaper build(BiFunction factory, Direction direction) { return factory.apply(shape, direction); } VoxelShaper build(BiFunction factory, Axis axis) { return factory.apply(shape, axis); } VoxelShaper forDirectional(Direction direction) { return build(VoxelShaper::forDirectional, direction); } VoxelShaper forAxis() { return build(VoxelShaper::forAxis, Axis.Y); } VoxelShaper forHorizontalAxis() { return build(VoxelShaper::forHorizontalAxis, Axis.Z); } VoxelShaper forHorizontal(Direction direction) { return build(VoxelShaper::forHorizontal, direction); } VoxelShaper forDirectional() { return forDirectional(UP); } } }