Create/src/main/java/com/simibubi/create/content/logistics/trains/BogeyRenderer.java
2023-05-07 10:13:40 +01:00

288 lines
10 KiB
Java

package com.simibubi.create.content.logistics.trains;
import com.jozufozu.flywheel.api.MaterialManager;
import com.jozufozu.flywheel.core.Materials;
import com.jozufozu.flywheel.core.PartialModel;
import com.jozufozu.flywheel.core.materials.model.ModelData;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.simibubi.create.foundation.render.CachedBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.jetbrains.annotations.Nullable;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
public abstract class BogeyRenderer {
Map<String, ModelData[]> contraptionModelData = new HashMap<>();
/**
* A common interface for getting transform data for both in-world and in-contraption model data safely from a
* partial model
*
* @param model The key for the model data to instantiate or retrieve
* @param ms The posestack used for contraption model data
* @param inInstancedContraption The type of model needed
* @param size The amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
public Transform<?>[] getTransformsFromPartial(PartialModel model, PoseStack ms, boolean inInstancedContraption, int size) {
return (inInstancedContraption) ? transformContraptionModelData(keyFromModel(model), ms) : createModelData(model, size);
}
/**
* A common interface for getting transform data for both in-world and in-contraption model data safely from a
* blockstate
*
* @param state The key for the model data to instantiate or retrieve
* @param ms The posestack used for contraption model data
* @param inContraption The type of model needed
* @param size The amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
public Transform<?>[] getTransformsFromBlockState(BlockState state, PoseStack ms, boolean inContraption, int size) {
return (inContraption) ? transformContraptionModelData(keyFromModel(state), ms) : createModelData(state, size);
}
/**
* Used for calling both in-world and in-contraption rendering
*
* @param bogeyData Custom data stored on the bogey able to be used for rendering
* @param wheelAngle The angle of the wheel
* @param ms The posestack to render to
* @param light (Optional) Light used for in-world rendering
* @param vb (Optional) Vertex Consumer used for in-world rendering
*/
@OnlyIn(Dist.CLIENT)
public abstract void render(boolean upsideDown, CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption);
/**
* Used for calling in-contraption rendering ensuring that falsey data is handled correctly
*
* @param bogeyData Custom data stored on the bogey able to be used for rendering
* @param wheelAngle The angle of the wheel
* @param ms The posestack to render to
*/
@OnlyIn(Dist.CLIENT)
public void render(boolean upsideDown, CompoundTag bogeyData, float wheelAngle, PoseStack ms) {
this.render(upsideDown, bogeyData, wheelAngle, ms, 0, null, true);
}
public abstract BogeySizes.BogeySize getSize();
/**
* Used to collect Contraption Model Data for in-contraption rendering, should not be utilised directly when
* rendering to prevent render type mismatch
*
* @param key The key used to access the model
* @param ms Posestack of the contraption to bind the model data to
* @return A generic transform which can be used for both in-world and in-contraption models
*/
private Transform<?>[] transformContraptionModelData(String key, PoseStack ms) {
ModelData[] modelData = contraptionModelData.get(key);
Arrays.stream(modelData).forEach(modelDataElement -> modelDataElement.setTransform(ms));
return modelData;
}
/**
* Used for in world rendering, creates a set count of model data to be rendered, allowing for a generic response
* when rendering multiple models both in-world and in-contraption for example, with wheels
*
* @param model The partial model of the model data ot be made
* @param size The Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
private Transform<?>[] createModelData(PartialModel model, int size) {
BlockState air = Blocks.AIR.defaultBlockState();
SuperByteBuffer[] data = { CachedBufferer.partial(model, air) };
return expandArrayToLength(data, size);
}
/**
* Used for in world rendering, creates a set count of model data to be rendered, allowing for a generic response
* when rendering multiple models both in-world and in-contraption for example, with wheels
*
* @param state The state of the model data to be made
* @param size Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
private Transform<?>[] createModelData(BlockState state, int size) {
SuperByteBuffer[] data = { CachedBufferer.block(state) };
return expandArrayToLength(data, size);
}
/**
* Utility function to clone in-world models to a set size to allow for common handling of rendering with multiple
* instances of the same model for example with wheels
*
* @param data An in-world model to be replicated
* @param size Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
private Transform<?>[] expandArrayToLength(SuperByteBuffer[] data, int size) {
return Arrays.stream(Collections.nCopies(size, data).toArray())
.flatMap(inner -> Arrays.stream((SuperByteBuffer[]) inner))
.toArray(SuperByteBuffer[]::new);
}
/**
* Helper function to collect or create a single model from a partial model used for both in-world and
* in-contraption rendering
*
* @param model The key of the model to be collected or instantiated
* @param ms Posestack to bind the model to if it is within a contraption
* @param inInstancedContraption Type of rendering required
* @return A generic transform which can be used for both in-world and in-contraption models
*/
public Transform<?> getTransformFromPartial(PartialModel model, PoseStack ms, boolean inInstancedContraption) {
BlockState air = Blocks.AIR.defaultBlockState();
return inInstancedContraption ? contraptionModelData.get(keyFromModel(model))[0].setTransform(ms)
: CachedBufferer.partial(model, air);
}
/**
* Provides render implementations a point in setup to instantiate all model data to be needed
*
* @param materialManager The material manager
*/
@OnlyIn(Dist.CLIENT)
public abstract void initialiseContraptionModelData(MaterialManager materialManager);
/**
* Creates instances of models for in-world rendering to a set length from a provided partial model
*
* @param materialManager The material manager
* @param model Partial model to be instanced
* @param count Amount of models neeeded
*/
public void createModelInstances(MaterialManager materialManager, PartialModel model, int count) {
ModelData[] modelData = new ModelData[count];
materialManager.defaultSolid().material(Materials.TRANSFORMED)
.getModel(model).createInstances(modelData);
contraptionModelData.put(keyFromModel(model), modelData);
}
/**
* Creates instances of models for in-world rendering to a set length from a provided blockstate
*
* @param materialManager The material manager
* @param state Blockstate of the model to be created
* @param count Amount of models needed
*/
public void createModelInstances(MaterialManager materialManager, BlockState state, int count) {
ModelData[] modelData = new ModelData[count];
materialManager.defaultSolid().material(Materials.TRANSFORMED)
.getModel(state).createInstances(modelData);
contraptionModelData.put(keyFromModel(state), modelData);
}
/**
* Helper function to create a single model instance for in-contraption rendering
*
* @param materialManager The material manager
* @param models The type of model to create instances of
*/
public void createModelInstances(MaterialManager materialManager, PartialModel... models) {
for (PartialModel model : models)
createModelInstances(materialManager, model, 1);
}
/**
* Handles scale for all model data and renders non contraption model data
*
* @param b The model data itself
* @param ms Pose stack to render to
* @param light light level of the scene
* @param vb Vertex Consumber to render to
* @param <B> Generic alias for both contraption and in-world model data
*/
public static <B extends Transform<?>> void finalize(B b, PoseStack ms, int light, @Nullable VertexConsumer vb) {
b.scale(1 - 1/512f);
if (b instanceof SuperByteBuffer byteBuf && vb != null)
byteBuf.light(light).renderInto(ms, vb);
}
/**
* Automatic handling for setting empty transforms for all model data
*
*/
public void emptyTransforms() {
for (ModelData[] data : contraptionModelData.values())
for (ModelData model : data)
model.setEmptyTransform();
}
/**
* Automatic handling for updating all model data's light
*
* @param blockLight the blocklight to be applied
* @param skyLight the skylight to be applied
*/
public void updateLight(int blockLight, int skyLight) {
for (ModelData[] data : contraptionModelData.values())
for (ModelData model : data)
model.setBlockLight(blockLight).setSkyLight(skyLight);
}
/**
* Automatic handling for clearing all model data of a contraption
*
*/
public void remove() {
for (ModelData[] data : contraptionModelData.values())
for (ModelData model : data)
model.delete();
contraptionModelData.clear();
}
/**
* Create a model key from a partial model, so it can be easily accessed
*
* @param partialModel the model we want a unique key for
* @return Key of the model
*/
private String keyFromModel(PartialModel partialModel) {
return partialModel.getLocation().toString();
}
/**
* Create a model key from a blockstate, so it can be easily accessed
*
* @param state Blockstate of the model
* @return Key of the model
*/
private String keyFromModel(BlockState state) {
return state.toString();
}
public static abstract class CommonRenderer extends BogeyRenderer {
@Override
public BogeySizes.BogeySize getSize() {
return null;
}
}
}