Create/src/main/resources/assets/create/models/item/placement_handgun.json
simibubi eff0c170b6 The registry super purge
- Removed old Advancement managers
- Removed all unfinished logistical features from the registry
- Added new Crafting ingredients
- Added Sand Paper, for a polishing recipe type and repairing tools
- Changed Blockzapper materials
- Added the ability to include catalyst-ingredients in processing recipes
- Added some ingredient/output count validation for processing recipes
- Deployers now spawn particles when using certain items
- Players can now interact with the deployer to swap held items
- Belts now accept brass casing instead of logistical casing
- Introduced a new material chain
- Added a whole bunch of recipes
2020-01-26 23:58:55 +01:00

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{
"credit": "Made with Blockbench",
"textures": {
"0": "block/obsidian",
"1": "block/smooth_stone_slab_side",
"particle": "block/obsidian"
},
"elements": [
{
"name": "Grip",
"from": [7.1, 1, 12],
"to": [8.9, 5, 15],
"rotation": {"angle": -22.5, "axis": "x", "origin": [8, 2, 14]},
"faces": {
"north": {"uv": [5, 7, 6.8, 11], "texture": "#1"},
"east": {"uv": [13, 7, 16, 11], "texture": "#1"},
"south": {"uv": [7, 7, 8.8, 11], "texture": "#1"},
"west": {"uv": [16, 7, 13, 11], "texture": "#1"},
"up": {"uv": [5, 2, 6.8, 5], "texture": "#1"},
"down": {"uv": [7, 11, 8.8, 14], "texture": "#1"}
}
},
{
"name": "Trigger",
"from": [7.5, 3, 11],
"to": [8.5, 6, 13],
"rotation": {"angle": -22.5, "axis": "x", "origin": [8, 2, 14]},
"faces": {
"north": {"uv": [6, 4, 7, 7], "texture": "#0"},
"east": {"uv": [6, 4, 8, 7], "texture": "#0"},
"south": {"uv": [6, 4, 7, 7], "texture": "#0"},
"west": {"uv": [5, 4, 7, 7], "texture": "#0"},
"up": {"uv": [6, 6, 7, 8], "texture": "#0"},
"down": {"uv": [5, 6, 6, 8], "texture": "#0"}
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [1, 0, 0],
"translation": [0, 4, -2.5],
"scale": [0.8, 0.8, 0.8]
},
"thirdperson_lefthand": {
"rotation": [1, 0, 0],
"translation": [0, 4, -2.5],
"scale": [0.8, 0.8, 0.8]
},
"firstperson_righthand": {
"rotation": [10, 0, 10],
"translation": [1, 4, 1]
},
"firstperson_lefthand": {
"rotation": [10, 0, 10],
"translation": [1, 4, 1]
},
"ground": {
"rotation": [0, 0, 90],
"translation": [-2.25, -1, -0.75],
"scale": [0.75, 0.75, 0.75]
},
"gui": {
"rotation": [30, 45, 0],
"translation": [-0.5, 3.5, 0]
},
"fixed": {
"rotation": [0, 90, 0],
"translation": [-1.25, 4.25, -1]
}
}
}