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- Belts are now being avoided by pathfinding - Fixed Belt observers not detecting items - Lowered spacing between moved entities - Tweaked initial collision shape for diagonal belts, fixes entities not being picked up at certain spots - Fixed Glass Panes being usable on Belts and Crushing wheels (wall tag) - Fixed Pulley sections not moving entities properly - Fixed belt UVs not updating when textureAtlas changes, addresses #24 |
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