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simibubi 1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
.github/workflows add a ci 2020-11-14 19:29:58 -08:00
gradle/wrapper Add registrate as dependency, experimental refactor of AllBlocks 2020-04-19 16:16:00 -04:00
src Why are we still here, Part IV 2021-01-03 22:29:55 +01:00
.gitattributes Force generated jsons to check out with LF line endings on Windows 2020-05-14 21:12:58 -04:00
.gitignore BlockState gen progress 2020-05-12 14:06:50 +02:00
build.gradle Why are we still here, Part IV 2021-01-03 22:29:55 +01:00
changelog.txt Readying up 0.2.4d 2020-06-14 00:14:06 +02:00
gradle.properties Why are we still here 2020-12-27 23:09:19 +01:00
gradlew Make gradlew executable on *nix 2020-03-17 11:30:35 -07:00
gradlew.bat Setup Infrastructure 2019-07-11 09:03:08 +02:00
LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00
README.md Update README.md 2020-12-19 22:40:55 +01:00

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Create
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Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.

  • Support for Minecraft 1.12: Not planned
  • Support for Fabric: Not planned

Find out more about Create on our Project Page