mirror of
https://github.com/Creators-of-Create/Create.git
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2e3c906ce0
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
48 lines
1.3 KiB
Java
48 lines
1.3 KiB
Java
package com.simibubi.create.foundation.utility.outliner;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Vector4f;
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import com.simibubi.create.foundation.render.SuperRenderTypeBuffer;
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import net.minecraft.util.Mth;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.Vec3;
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public class ChasingAABBOutline extends AABBOutline {
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AABB targetBB;
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AABB prevBB;
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public ChasingAABBOutline(AABB bb) {
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super(bb);
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prevBB = bb.inflate(0);
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targetBB = bb.inflate(0);
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}
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public void target(AABB target) {
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targetBB = target;
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}
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@Override
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public void tick() {
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prevBB = bb;
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setBounds(interpolateBBs(bb, targetBB, .5f));
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}
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@Override
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public void render(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt) {
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params.loadColor(colorTemp);
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Vector4f color = colorTemp;
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int lightmap = params.lightmap;
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boolean disableLineNormals = params.disableLineNormals;
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renderBox(ms, buffer, camera, interpolateBBs(prevBB, bb, pt), color, lightmap, disableLineNormals);
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}
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private static AABB interpolateBBs(AABB current, AABB target, float pt) {
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return new AABB(Mth.lerp(pt, current.minX, target.minX), Mth.lerp(pt, current.minY, target.minY),
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Mth.lerp(pt, current.minZ, target.minZ), Mth.lerp(pt, current.maxX, target.maxX),
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Mth.lerp(pt, current.maxY, target.maxY), Mth.lerp(pt, current.maxZ, target.maxZ));
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}
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}
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