Create/src/main/java/com/simibubi/create/content/logistics/trains/AbstractBogeyBlock.java
techno-sam 662da6bab1 Merge remote-tracking branch 'origin/1.18/api' into 1.18/api
# Conflicts:
#	src/main/java/com/simibubi/create/content/logistics/trains/StandardBogeyRenderer.java
2023-05-08 20:16:32 -07:00

362 lines
13 KiB
Java

package com.simibubi.create.content.logistics.trains;
import java.util.ArrayList;
import java.util.Collection;
import java.util.EnumSet;
import java.util.List;
import java.util.Optional;
import java.util.Set;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableSet;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Vector3f;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllBogeyStyles;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.content.logistics.trains.entity.BogeyStyle;
import com.simibubi.create.content.logistics.trains.entity.Carriage;
import com.simibubi.create.content.logistics.trains.entity.CarriageBogey;
import com.simibubi.create.content.logistics.trains.entity.TravellingPoint;
import com.simibubi.create.content.logistics.trains.track.AbstractBogeyTileEntity;
import com.simibubi.create.content.schematics.ISpecialBlockItemRequirement;
import com.simibubi.create.content.schematics.ItemRequirement;
import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.block.ProperWaterloggedBlock;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.RegisteredObjects;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.registries.ForgeRegistries;
import org.jetbrains.annotations.NotNull;
public abstract class AbstractBogeyBlock<T extends AbstractBogeyTileEntity> extends Block implements ITE<T>, ProperWaterloggedBlock, ISpecialBlockItemRequirement, IWrenchable {
public static final EnumProperty<Direction.Axis> AXIS = BlockStateProperties.HORIZONTAL_AXIS;
static final List<ResourceLocation> BOGEYS = new ArrayList<>();
public BogeySizes.BogeySize size;
public AbstractBogeyBlock(Properties pProperties, BogeySizes.BogeySize size) {
super(pProperties);
registerDefaultState(defaultBlockState().setValue(WATERLOGGED, false));
this.size = size;
}
public boolean isOnIncompatibleTrack(Carriage carriage, boolean leading) {
TravellingPoint point = leading ? carriage.getLeadingPoint() : carriage.getTrailingPoint();
CarriageBogey bogey = leading ? carriage.leadingBogey() : carriage.trailingBogey();
return point.edge.getTrackMaterial().trackType != getTrackType(bogey.getStyle());
}
public Set<TrackMaterial.TrackType> getValidPathfindingTypes(BogeyStyle style) {
return ImmutableSet.of(getTrackType(style));
}
public abstract TrackMaterial.TrackType getTrackType(BogeyStyle style);
/**
* Only for internal Create use. If you have your own style set, do not call this method
*/
@Deprecated
public static void registerStandardBogey(ResourceLocation block) {
BOGEYS.add(block);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(AXIS, WATERLOGGED);
super.createBlockStateDefinition(builder);
}
@Override
public BlockState updateShape(BlockState pState, Direction pDirection, BlockState pNeighborState,
LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pNeighborPos) {
updateWater(pLevel, pState, pCurrentPos);
return pState;
}
@Override
public FluidState getFluidState(BlockState pState) {
return fluidState(pState);
}
static final EnumSet<Direction> STICKY_X = EnumSet.of(Direction.EAST, Direction.WEST);
static final EnumSet<Direction> STICKY_Z = EnumSet.of(Direction.SOUTH, Direction.NORTH);
public EnumSet<Direction> getStickySurfaces(BlockGetter world, BlockPos pos, BlockState state) {
return state.getValue(BlockStateProperties.HORIZONTAL_AXIS) == Direction.Axis.X ? STICKY_X : STICKY_Z;
}
public abstract double getWheelPointSpacing();
public abstract double getWheelRadius();
public Vec3 getConnectorAnchorOffset(boolean upsideDown) {
return getConnectorAnchorOffset();
}
/**
* This should be implemented, but not called directly
*/
protected abstract Vec3 getConnectorAnchorOffset();
public boolean allowsSingleBogeyCarriage() {
return true;
}
public abstract BogeyStyle getDefaultStyle();
/**
* Legacy system doesn't capture bogey tile entities when constructing a train
*/
public boolean captureTileEntityForTrain() {
return false;
}
@OnlyIn(Dist.CLIENT)
public void render(@Nullable BlockState state, boolean upsideDown, float wheelAngle, PoseStack ms, float partialTicks,
MultiBufferSource buffers, int light, int overlay, BogeyStyle style, CompoundTag bogeyData) {
if (style == null)
style = getDefaultStyle();
final Optional<BogeyRenderer.CommonRenderer> commonRenderer
= style.getInWorldCommonRenderInstance();
final BogeyRenderer renderer = style.getInWorldRenderInstance(this.getSize());
if (state != null) {
ms.translate(.5f, .5f, .5f);
if (state.getValue(AXIS) == Direction.Axis.X)
ms.mulPose(Vector3f.YP.rotationDegrees(90));
}
ms.translate(0, -1.5 - 1 / 128f, 0);
VertexConsumer vb = buffers.getBuffer(RenderType.cutoutMipped());
if (bogeyData == null)
bogeyData = new CompoundTag();
renderer.render(bogeyData, wheelAngle, ms, light, vb, state == null);
CompoundTag finalBogeyData = bogeyData;
commonRenderer.ifPresent(common ->
common.render(finalBogeyData, wheelAngle, ms, light, vb, state == null));
}
public BogeySizes.BogeySize getSize() {
return this.size;
}
public Direction getBogeyUpDirection() {
return Direction.UP;
}
public boolean isTrackAxisAlongFirstCoordinate(BlockState state) {
return state.getValue(AXIS) == Direction.Axis.X;
}
@Nullable
public BlockState getMatchingBogey(Direction upDirection, boolean axisAlongFirst) {
if (upDirection != Direction.UP)
return null;
return defaultBlockState().setValue(AXIS, axisAlongFirst ? Direction.Axis.X : Direction.Axis.Z);
}
@Override
public InteractionResult use(BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand,
BlockHitResult hit) {
if (level.isClientSide)
return InteractionResult.PASS;
ItemStack stack = player.getItemInHand(hand);
if (!player.isShiftKeyDown() && stack.is(AllItems.WRENCH.get()) && !player.getCooldowns().isOnCooldown(stack.getItem())
&& AllBogeyStyles.BOGEY_STYLES.size() > 1) {
BlockEntity be = level.getBlockEntity(pos);
if (!(be instanceof AbstractBogeyTileEntity sbte))
return InteractionResult.FAIL;
player.getCooldowns().addCooldown(stack.getItem(), 20);
BogeyStyle currentStyle = sbte.getStyle();
BogeySizes.BogeySize size = getSize();
BogeyStyle style = this.getNextStyle(currentStyle);
if (style == currentStyle)
return InteractionResult.PASS;
Set<BogeySizes.BogeySize> validSizes = style.validSizes();
for (int i = 0; i < BogeySizes.count(); i++) {
if (validSizes.contains(size)) break;
size = size.increment();
}
sbte.setBogeyStyle(style);
CompoundTag defaultData = style.defaultData;
sbte.setBogeyData(sbte.getBogeyData().merge(defaultData));
if (size == getSize()) {
player.displayClientMessage(Lang.translateDirect("bogey.style.updated_style")
.append(": ").append(style.displayName), true);
} else {
CompoundTag oldData = sbte.getBogeyData();
level.setBlock(pos, this.getStateOfSize(sbte, size), 3);
BlockEntity newBlockEntity = level.getBlockEntity(pos);
if (!(newBlockEntity instanceof AbstractBogeyTileEntity newTileEntity))
return InteractionResult.FAIL;
newTileEntity.setBogeyData(oldData);
player.displayClientMessage(Lang.translateDirect("bogey.style.updated_style_and_size")
.append(": ").append(style.displayName), true);
}
return InteractionResult.CONSUME;
}
return InteractionResult.PASS;
}
/**
* If, instead of using the style-based cycling system you prefer to use separate blocks, return them from this method
*/
protected List<ResourceLocation> getBogeyBlockCycle() {
return BOGEYS;
}
@Override
public BlockState getRotatedBlockState(BlockState state, Direction targetedFace) {
Block block = state.getBlock();
List<ResourceLocation> bogeyCycle = getBogeyBlockCycle();
int indexOf = bogeyCycle.indexOf(RegisteredObjects.getKeyOrThrow(block));
if (indexOf == -1)
return state;
int index = (indexOf + 1) % bogeyCycle.size();
Direction bogeyUpDirection = getBogeyUpDirection();
boolean trackAxisAlongFirstCoordinate = isTrackAxisAlongFirstCoordinate(state);
while (index != indexOf) {
ResourceLocation id = bogeyCycle.get(index);
Block newBlock = ForgeRegistries.BLOCKS.getValue(id);
if (newBlock instanceof AbstractBogeyBlock<?> bogey) {
BlockState matchingBogey = bogey.getMatchingBogey(bogeyUpDirection, trackAxisAlongFirstCoordinate);
if (matchingBogey != null)
return copyProperties(state, matchingBogey);
}
index = (index + 1) % bogeyCycle.size();
}
return state;
}
public BlockState getNextSize(Level level, BlockPos pos) {
BlockEntity te = level.getBlockEntity(pos);
if (te instanceof AbstractBogeyTileEntity sbte)
return this.getNextSize(sbte);
return level.getBlockState(pos);
}
/**
* List of BlockState Properties to copy between sizes
*/
public List<Property<?>> propertiesToCopy() {
return ImmutableList.of(WATERLOGGED, AXIS);
}
// generic method needed to satisfy Property and BlockState's generic requirements
private <V extends Comparable<V>> BlockState copyProperty(BlockState source, BlockState target, Property<V> property) {
if (source.hasProperty(property) && target.hasProperty(property)) {
return target.setValue(property, source.getValue(property));
}
return target;
}
private BlockState copyProperties(BlockState source, BlockState target) {
for (Property<?> property : propertiesToCopy())
target = copyProperty(source, target, property);
return target;
}
public BlockState getNextSize(AbstractBogeyTileEntity sbte) {
BogeySizes.BogeySize size = this.getSize();
BogeyStyle style = sbte.getStyle();
BlockState nextBlock = style.getNextBlock(size).defaultBlockState();
nextBlock = copyProperties(sbte.getBlockState(), nextBlock);
return nextBlock;
}
public BlockState getStateOfSize(AbstractBogeyTileEntity sbte, BogeySizes.BogeySize size) {
BogeyStyle style = sbte.getStyle();
BlockState state = style.getBlockOfSize(size).defaultBlockState();
return copyProperties(sbte.getBlockState(), state);
}
public BogeyStyle getNextStyle(Level level, BlockPos pos) {
BlockEntity te = level.getBlockEntity(pos);
if (te instanceof AbstractBogeyTileEntity sbte)
return this.getNextStyle(sbte.getStyle());
return getDefaultStyle();
}
public BogeyStyle getNextStyle(BogeyStyle style) {
Collection<BogeyStyle> allStyles = style.getCycleGroup().values();
if (allStyles.size() <= 1)
return style;
List<BogeyStyle> list = new ArrayList<>(allStyles);
return Iterate.cycleValue(list, style);
}
@Override
public @NotNull BlockState rotate(@NotNull BlockState pState, Rotation pRotation) {
return switch (pRotation) {
case COUNTERCLOCKWISE_90, CLOCKWISE_90 -> pState.cycle(AXIS);
default -> pState;
};
}
@Override
public ItemRequirement getRequiredItems(BlockState state, BlockEntity te) {
return new ItemRequirement(ItemRequirement.ItemUseType.CONSUME, AllBlocks.RAILWAY_CASING.asStack());
}
public boolean canBeUpsideDown() {
return false;
}
public boolean isUpsideDown(BlockState state) {
return false;
}
public BlockState getVersion(BlockState base, boolean upsideDown) {
return base;
}
}