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- Fixed containers dropping items when moved while also holding on to them - Fixed filters dropping when a filterable tile entity gets moved - Fixed actors rotating in the central axis of a bearing contraption not activating as no new positions are visited - Shulker boxes can now be moved in a contraption - Fixed general tile entities not rendering on moving contraptions - Chests and Flexcrates can now be used as portable storage in a moving contraption - Fixed mechanical pistons not moving on the first activation - Fixed occasional crash when moving deployers - Made some more blocks piston-safe - Double flexcrates now split when at least one half gets picked up by a contraption |
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