Create/src/generated/resources/assets/create/lang/unfinished/fr_fr.json
simibubi 7defbb18a3 Dyed Toolboxes
- Added dyed variants of the toolbox
- Toolboxes can now supply items via the "pickblock" keybind
- Toolboxes are now craftable
2021-10-07 16:16:24 +02:00

2334 lines
182 KiB
JSON

{
"_": "Missing Localizations: 1412",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "Fenêtre en acacia",
"block.create.acacia_window_pane": "Vitre en acacia",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "Caisse ajustable",
"block.create.adjustable_pulse_repeater": "Répéteur d'impulsions réglable",
"block.create.adjustable_repeater": "Répéteur réglable",
"block.create.analog_lever": "Levier analogique",
"block.create.andesite_belt_funnel": "Entonnoir en andésite pour tapis roulant",
"block.create.andesite_bricks": "Briques d'andésite",
"block.create.andesite_bricks_slab": "Dalle en briques d'andésite",
"block.create.andesite_bricks_stairs": "Escalier en briques d'andésite",
"block.create.andesite_bricks_wall": "Mur en briques d'andésite",
"block.create.andesite_casing": "Revêtement en andésite",
"block.create.andesite_cobblestone": "Pierres d'andésite",
"block.create.andesite_cobblestone_slab": "Dalles en pierres d'andésite",
"block.create.andesite_cobblestone_stairs": "Escaliers en pierres d'andésite",
"block.create.andesite_cobblestone_wall": "Mur en pierres d'andésite",
"block.create.andesite_encased_shaft": "Rotor dans un revêtement en andésite",
"block.create.andesite_funnel": "Entonnoir en andésite",
"block.create.andesite_pillar": "Pilier en andésite",
"block.create.andesite_tunnel": "Tunnel en andésite",
"block.create.basin": "Bassin",
"block.create.belt": "Tapis roulant",
"block.create.birch_window": "Fenêtre en bouleau",
"block.create.birch_window_pane": "Vitre en bouleau",
"block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "Voile noire",
"block.create.black_seat": "Siège noir",
"block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Vanne noire",
"block.create.blaze_burner": "Brûleur à blaze",
"block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "Voile bleue",
"block.create.blue_seat": "Siège bleu",
"block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Vanne bleue",
"block.create.brass_belt_funnel": "Entonnoir en laiton pour tapis roulant",
"block.create.brass_block": "Bloc de laiton",
"block.create.brass_casing": "Revêtement en laiton",
"block.create.brass_encased_shaft": "Rotor dans un revêtement en laiton",
"block.create.brass_funnel": "Entonnoir en laiton",
"block.create.brass_tunnel": "Tunnel en laiton",
"block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "Voile brune",
"block.create.brown_seat": "Siège brun",
"block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Vanne brune",
"block.create.cart_assembler": "Assembleur de wagon",
"block.create.chiseled_dark_scoria": "Scoria sombre taillé",
"block.create.chiseled_dolomite": "Dolomite taillée",
"block.create.chiseled_gabbro": "Gabbro taillé",
"block.create.chiseled_limestone": "Calcaire taillé",
"block.create.chiseled_scoria": "Scoria taillé",
"block.create.chiseled_weathered_limestone": "Calcaire altéré taillé",
"block.create.chocolate": "Chocolat",
"block.create.chute": "Glissière",
"block.create.clockwork_bearing": "Roulement mécanique horloger",
"block.create.clutch": "Embrayage",
"block.create.cogwheel": "Roue dentée",
"block.create.content_observer": "Observateur de contenu",
"block.create.controller_rail": "Rails controlleurs",
"block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
"block.create.copper_block": "Bloc de cuivre",
"block.create.copper_casing": "Revêtement en cuivre",
"block.create.copper_ore": "Minerai de cuivre",
"block.create.copper_shingles": "Bardeaux de cuivre",
"block.create.copper_tiles": "Tuiles en cuivre",
"block.create.copper_valve_handle": "Vanne en cuivre",
"block.create.creative_crate": "Créateur de schémacanon",
"block.create.creative_fluid_tank": "Réservoir créatif",
"block.create.creative_motor": "Moteur",
"block.create.crimson_window": "UNLOCALIZED: Crimson Window",
"block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
"block.create.crushing_wheel": "Roue de concassage",
"block.create.crushing_wheel_controller": "Contrôleur de roue de concassage",
"block.create.cuckoo_clock": "Horloge à coucou",
"block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "Voile cyan",
"block.create.cyan_seat": "Siège cyan",
"block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Vanne cyan",
"block.create.dark_oak_window": "fenêtre en chêne sombre",
"block.create.dark_oak_window_pane": "Vitre en chêne sombre",
"block.create.dark_scoria": "Scorie sombre",
"block.create.dark_scoria_bricks": "Briques de scorie sombre",
"block.create.dark_scoria_bricks_slab": "Dalles de briques de scorie sombre",
"block.create.dark_scoria_bricks_stairs": "Escaliers de briques de scorie sombre",
"block.create.dark_scoria_bricks_wall": "Muret de briques de scorie sombre",
"block.create.dark_scoria_cobblestone": "Pierres de scorie sombre",
"block.create.dark_scoria_cobblestone_slab": "UNLOCALIZED: Dark Scoria Cobblestone Slab",
"block.create.dark_scoria_cobblestone_stairs": "UNLOCALIZED: Dark Scoria Cobblestone Stairs",
"block.create.dark_scoria_cobblestone_wall": "UNLOCALIZED: Dark Scoria Cobblestone Wall",
"block.create.dark_scoria_pillar": "UNLOCALIZED: Dark Scoria Pillar",
"block.create.deployer": "Déployeur",
"block.create.depot": "Dépot",
"block.create.diorite_bricks": "Briques de diorite",
"block.create.diorite_bricks_slab": "UNLOCALIZED: Diorite Bricks Slab",
"block.create.diorite_bricks_stairs": "UNLOCALIZED: Diorite Bricks Stairs",
"block.create.diorite_bricks_wall": "UNLOCALIZED: Diorite Bricks Wall",
"block.create.diorite_cobblestone": "UNLOCALIZED: Diorite Cobblestone",
"block.create.diorite_cobblestone_slab": "UNLOCALIZED: Diorite Cobblestone Slab",
"block.create.diorite_cobblestone_stairs": "UNLOCALIZED: Diorite Cobblestone Stairs",
"block.create.diorite_cobblestone_wall": "UNLOCALIZED: Diorite Cobblestone Wall",
"block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar",
"block.create.dolomite": "Dolomite",
"block.create.dolomite_bricks": "Briques de dolomite",
"block.create.dolomite_bricks_slab": "Dalle de briques de dolomite",
"block.create.dolomite_bricks_stairs": "Escaliers de briques de dolomite",
"block.create.dolomite_bricks_wall": "Muret de briques de dolomite",
"block.create.dolomite_cobblestone": "UNLOCALIZED: Dolomite Cobblestone",
"block.create.dolomite_cobblestone_slab": "UNLOCALIZED: Dolomite Cobblestone Slab",
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Pillier de dolomite",
"block.create.encased_chain_drive": "Chaine de transmission",
"block.create.encased_fan": "Ventilateur enchâssé",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks",
"block.create.fancy_andesite_bricks_slab": "UNLOCALIZED: Fancy Andesite Bricks Slab",
"block.create.fancy_andesite_bricks_stairs": "UNLOCALIZED: Fancy Andesite Bricks Stairs",
"block.create.fancy_andesite_bricks_wall": "UNLOCALIZED: Fancy Andesite Bricks Wall",
"block.create.fancy_dark_scoria_bricks": "UNLOCALIZED: Fancy Dark Scoria Bricks",
"block.create.fancy_dark_scoria_bricks_slab": "UNLOCALIZED: Fancy Dark Scoria Bricks Slab",
"block.create.fancy_dark_scoria_bricks_stairs": "UNLOCALIZED: Fancy Dark Scoria Bricks Stairs",
"block.create.fancy_dark_scoria_bricks_wall": "UNLOCALIZED: Fancy Dark Scoria Bricks Wall",
"block.create.fancy_diorite_bricks": "UNLOCALIZED: Fancy Diorite Bricks",
"block.create.fancy_diorite_bricks_slab": "UNLOCALIZED: Fancy Diorite Bricks Slab",
"block.create.fancy_diorite_bricks_stairs": "UNLOCALIZED: Fancy Diorite Bricks Stairs",
"block.create.fancy_diorite_bricks_wall": "UNLOCALIZED: Fancy Diorite Bricks Wall",
"block.create.fancy_dolomite_bricks": "UNLOCALIZED: Fancy Dolomite Bricks",
"block.create.fancy_dolomite_bricks_slab": "UNLOCALIZED: Fancy Dolomite Bricks Slab",
"block.create.fancy_dolomite_bricks_stairs": "UNLOCALIZED: Fancy Dolomite Bricks Stairs",
"block.create.fancy_dolomite_bricks_wall": "UNLOCALIZED: Fancy Dolomite Bricks Wall",
"block.create.fancy_gabbro_bricks": "UNLOCALIZED: Fancy Gabbro Bricks",
"block.create.fancy_gabbro_bricks_slab": "UNLOCALIZED: Fancy Gabbro Bricks Slab",
"block.create.fancy_gabbro_bricks_stairs": "UNLOCALIZED: Fancy Gabbro Bricks Stairs",
"block.create.fancy_gabbro_bricks_wall": "UNLOCALIZED: Fancy Gabbro Bricks Wall",
"block.create.fancy_granite_bricks": "UNLOCALIZED: Fancy Granite Bricks",
"block.create.fancy_granite_bricks_slab": "UNLOCALIZED: Fancy Granite Bricks Slab",
"block.create.fancy_granite_bricks_stairs": "UNLOCALIZED: Fancy Granite Bricks Stairs",
"block.create.fancy_granite_bricks_wall": "UNLOCALIZED: Fancy Granite Bricks Wall",
"block.create.fancy_limestone_bricks": "UNLOCALIZED: Fancy Limestone Bricks",
"block.create.fancy_limestone_bricks_slab": "UNLOCALIZED: Fancy Limestone Bricks Slab",
"block.create.fancy_limestone_bricks_stairs": "UNLOCALIZED: Fancy Limestone Bricks Stairs",
"block.create.fancy_limestone_bricks_wall": "UNLOCALIZED: Fancy Limestone Bricks Wall",
"block.create.fancy_scoria_bricks": "UNLOCALIZED: Fancy Scoria Bricks",
"block.create.fancy_scoria_bricks_slab": "UNLOCALIZED: Fancy Scoria Bricks Slab",
"block.create.fancy_scoria_bricks_stairs": "UNLOCALIZED: Fancy Scoria Bricks Stairs",
"block.create.fancy_scoria_bricks_wall": "UNLOCALIZED: Fancy Scoria Bricks Wall",
"block.create.fancy_weathered_limestone_bricks": "UNLOCALIZED: Fancy Weathered Limestone Bricks",
"block.create.fancy_weathered_limestone_bricks_slab": "UNLOCALIZED: Fancy Weathered Limestone Bricks Slab",
"block.create.fancy_weathered_limestone_bricks_stairs": "UNLOCALIZED: Fancy Weathered Limestone Bricks Stairs",
"block.create.fancy_weathered_limestone_bricks_wall": "UNLOCALIZED: Fancy Weathered Limestone Bricks Wall",
"block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe",
"block.create.fluid_tank": "UNLOCALIZED: Fluid Tank",
"block.create.fluid_valve": "UNLOCALIZED: Fluid Valve",
"block.create.flywheel": "Volant d'inertie",
"block.create.framed_glass": "Grande fenêtre en verre",
"block.create.framed_glass_pane": "Grande vitre encadrée",
"block.create.furnace_engine": "Moteur de four",
"block.create.gabbro": "Gabbro",
"block.create.gabbro_bricks": "Briques de gabbro",
"block.create.gabbro_bricks_slab": "UNLOCALIZED: Gabbro Bricks Slab",
"block.create.gabbro_bricks_stairs": "Escaliers en briques de gabbro",
"block.create.gabbro_bricks_wall": "Muret en briques de gabbro",
"block.create.gabbro_cobblestone": "UNLOCALIZED: Gabbro Cobblestone",
"block.create.gabbro_cobblestone_slab": "UNLOCALIZED: Gabbro Cobblestone Slab",
"block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs",
"block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall",
"block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar",
"block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
"block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
"block.create.gearbox": "Boîte à roue dentée",
"block.create.gearshift": "Décaleur de rotation",
"block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe",
"block.create.granite_bricks": "Briques de granite",
"block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab",
"block.create.granite_bricks_stairs": "UNLOCALIZED: Granite Bricks Stairs",
"block.create.granite_bricks_wall": "UNLOCALIZED: Granite Bricks Wall",
"block.create.granite_cobblestone": "UNLOCALIZED: Granite Cobblestone",
"block.create.granite_cobblestone_slab": "UNLOCALIZED: Granite Cobblestone Slab",
"block.create.granite_cobblestone_stairs": "UNLOCALIZED: Granite Cobblestone Stairs",
"block.create.granite_cobblestone_wall": "UNLOCALIZED: Granite Cobblestone Wall",
"block.create.granite_pillar": "UNLOCALIZED: Granite Pillar",
"block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "UNLOCALIZED: Gray Sail",
"block.create.gray_seat": "UNLOCALIZED: Gray Seat",
"block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle",
"block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "UNLOCALIZED: Green Sail",
"block.create.green_seat": "UNLOCALIZED: Green Seat",
"block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle",
"block.create.hand_crank": "Manivelle",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "UNLOCALIZED: Honey",
"block.create.horizontal_framed_glass": "Fenêtre en verre horizontale",
"block.create.horizontal_framed_glass_pane": "Vitre encadrée horizontale",
"block.create.hose_pulley": "UNLOCALIZED: Hose Pulley",
"block.create.item_drain": "UNLOCALIZED: Item Drain",
"block.create.jungle_window": "UNLOCALIZED: Jungle Window",
"block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane",
"block.create.large_cogwheel": "Grande roue dentée",
"block.create.layered_andesite": "UNLOCALIZED: Layered Andesite",
"block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria",
"block.create.layered_diorite": "UNLOCALIZED: Layered Diorite",
"block.create.layered_dolomite": "UNLOCALIZED: Layered Dolomite",
"block.create.layered_gabbro": "UNLOCALIZED: Layered Gabbro",
"block.create.layered_granite": "UNLOCALIZED: Layered Granite",
"block.create.layered_limestone": "UNLOCALIZED: Layered Limestone",
"block.create.layered_scoria": "UNLOCALIZED: Layered Scoria",
"block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail",
"block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat",
"block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle",
"block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail",
"block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat",
"block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle",
"block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "UNLOCALIZED: Lime Sail",
"block.create.lime_seat": "UNLOCALIZED: Lime Seat",
"block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle",
"block.create.limesand": "Chaux",
"block.create.limestone": "Calcaire",
"block.create.limestone_bricks": "Briques de calcaire",
"block.create.limestone_bricks_slab": "Dalle de briques de calcaire",
"block.create.limestone_bricks_stairs": "Escaliers de briques de calcaire",
"block.create.limestone_bricks_wall": "Muret de briques de calcaire",
"block.create.limestone_cobblestone": "UNLOCALIZED: Limestone Cobblestone",
"block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab",
"block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs",
"block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall",
"block.create.limestone_pillar": "Pillier de calcaire",
"block.create.linear_chassis": "Châssis linéaire",
"block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner",
"block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "UNLOCALIZED: Magenta Sail",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
"block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle",
"block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm",
"block.create.mechanical_bearing": "Roulement mécanique",
"block.create.mechanical_crafter": "Établi mécanique",
"block.create.mechanical_drill": "Perceuse mécanique",
"block.create.mechanical_harvester": "Récolteuse mécanique",
"block.create.mechanical_mixer": "Mixeur mécanique",
"block.create.mechanical_piston": "Piston mécanique",
"block.create.mechanical_piston_head": "Tête de piston mécanique",
"block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough",
"block.create.mechanical_press": "Presse mécanique",
"block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump",
"block.create.mechanical_saw": "Scie mécanique",
"block.create.metal_bracket": "UNLOCALIZED: Metal Bracket",
"block.create.millstone": "UNLOCALIZED: Millstone",
"block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor",
"block.create.mossy_andesite": "UNLOCALIZED: Mossy Andesite",
"block.create.mossy_dark_scoria": "UNLOCALIZED: Mossy Dark Scoria",
"block.create.mossy_diorite": "UNLOCALIZED: Mossy Diorite",
"block.create.mossy_dolomite": "UNLOCALIZED: Mossy Dolomite",
"block.create.mossy_gabbro": "UNLOCALIZED: Mossy Gabbro",
"block.create.mossy_granite": "UNLOCALIZED: Mossy Granite",
"block.create.mossy_limestone": "UNLOCALIZED: Mossy Limestone",
"block.create.mossy_scoria": "UNLOCALIZED: Mossy Scoria",
"block.create.mossy_weathered_limestone": "UNLOCALIZED: Mossy Weathered Limestone",
"block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock",
"block.create.natural_scoria": "Scorie naturelle",
"block.create.nixie_tube": "UNLOCALIZED: Nixie Tube",
"block.create.nozzle": "Buse",
"block.create.oak_window": "UNLOCALIZED: Oak Window",
"block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane",
"block.create.orange_sail": "UNLOCALIZED: Orange Sail",
"block.create.orange_seat": "UNLOCALIZED: Orange Seat",
"block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle",
"block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window",
"block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane",
"block.create.overgrown_andesite": "UNLOCALIZED: Overgrown Andesite",
"block.create.overgrown_dark_scoria": "UNLOCALIZED: Overgrown Dark Scoria",
"block.create.overgrown_diorite": "UNLOCALIZED: Overgrown Diorite",
"block.create.overgrown_dolomite": "UNLOCALIZED: Overgrown Dolomite",
"block.create.overgrown_gabbro": "UNLOCALIZED: Overgrown Gabbro",
"block.create.overgrown_granite": "UNLOCALIZED: Overgrown Granite",
"block.create.overgrown_limestone": "UNLOCALIZED: Overgrown Limestone",
"block.create.overgrown_scoria": "UNLOCALIZED: Overgrown Scoria",
"block.create.overgrown_weathered_limestone": "UNLOCALIZED: Overgrown Weathered Limestone",
"block.create.paved_andesite": "UNLOCALIZED: Paved Andesite",
"block.create.paved_andesite_slab": "UNLOCALIZED: Paved Andesite Slab",
"block.create.paved_andesite_stairs": "UNLOCALIZED: Paved Andesite Stairs",
"block.create.paved_andesite_wall": "UNLOCALIZED: Paved Andesite Wall",
"block.create.paved_dark_scoria": "UNLOCALIZED: Paved Dark Scoria",
"block.create.paved_dark_scoria_slab": "UNLOCALIZED: Paved Dark Scoria Slab",
"block.create.paved_dark_scoria_stairs": "UNLOCALIZED: Paved Dark Scoria Stairs",
"block.create.paved_dark_scoria_wall": "UNLOCALIZED: Paved Dark Scoria Wall",
"block.create.paved_diorite": "UNLOCALIZED: Paved Diorite",
"block.create.paved_diorite_slab": "UNLOCALIZED: Paved Diorite Slab",
"block.create.paved_diorite_stairs": "UNLOCALIZED: Paved Diorite Stairs",
"block.create.paved_diorite_wall": "UNLOCALIZED: Paved Diorite Wall",
"block.create.paved_dolomite": "UNLOCALIZED: Paved Dolomite",
"block.create.paved_dolomite_slab": "UNLOCALIZED: Paved Dolomite Slab",
"block.create.paved_dolomite_stairs": "UNLOCALIZED: Paved Dolomite Stairs",
"block.create.paved_dolomite_wall": "UNLOCALIZED: Paved Dolomite Wall",
"block.create.paved_gabbro": "UNLOCALIZED: Paved Gabbro",
"block.create.paved_gabbro_slab": "UNLOCALIZED: Paved Gabbro Slab",
"block.create.paved_gabbro_stairs": "UNLOCALIZED: Paved Gabbro Stairs",
"block.create.paved_gabbro_wall": "UNLOCALIZED: Paved Gabbro Wall",
"block.create.paved_granite": "UNLOCALIZED: Paved Granite",
"block.create.paved_granite_slab": "UNLOCALIZED: Paved Granite Slab",
"block.create.paved_granite_stairs": "UNLOCALIZED: Paved Granite Stairs",
"block.create.paved_granite_wall": "UNLOCALIZED: Paved Granite Wall",
"block.create.paved_limestone": "UNLOCALIZED: Paved Limestone",
"block.create.paved_limestone_slab": "UNLOCALIZED: Paved Limestone Slab",
"block.create.paved_limestone_stairs": "UNLOCALIZED: Paved Limestone Stairs",
"block.create.paved_limestone_wall": "UNLOCALIZED: Paved Limestone Wall",
"block.create.paved_scoria": "UNLOCALIZED: Paved Scoria",
"block.create.paved_scoria_slab": "UNLOCALIZED: Paved Scoria Slab",
"block.create.paved_scoria_stairs": "UNLOCALIZED: Paved Scoria Stairs",
"block.create.paved_scoria_wall": "UNLOCALIZED: Paved Scoria Wall",
"block.create.paved_weathered_limestone": "UNLOCALIZED: Paved Weathered Limestone",
"block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
"block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Barre d'extension de piston",
"block.create.polished_dark_scoria": "Scorie sombre polie",
"block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab",
"block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs",
"block.create.polished_dark_scoria_wall": "UNLOCALIZED: Polished Dark Scoria Wall",
"block.create.polished_dolomite": "Dolomite polie",
"block.create.polished_dolomite_slab": "UNLOCALIZED: Polished Dolomite Slab",
"block.create.polished_dolomite_stairs": "UNLOCALIZED: Polished Dolomite Stairs",
"block.create.polished_dolomite_wall": "UNLOCALIZED: Polished Dolomite Wall",
"block.create.polished_gabbro": "Gabbro poli",
"block.create.polished_gabbro_slab": "UNLOCALIZED: Polished Gabbro Slab",
"block.create.polished_gabbro_stairs": "UNLOCALIZED: Polished Gabbro Stairs",
"block.create.polished_gabbro_wall": "UNLOCALIZED: Polished Gabbro Wall",
"block.create.polished_limestone": "Calcaire poli",
"block.create.polished_limestone_slab": "Dalle de calcaire polie",
"block.create.polished_limestone_stairs": "UNLOCALIZED: Polished Limestone Stairs",
"block.create.polished_limestone_wall": "UNLOCALIZED: Polished Limestone Wall",
"block.create.polished_scoria": "Scorie polie",
"block.create.polished_scoria_slab": "Dalle de scorie polie",
"block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs",
"block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall",
"block.create.polished_weathered_limestone": "Calcaire altéré polies",
"block.create.polished_weathered_limestone_slab": "Dalle de calcaire altéré",
"block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs",
"block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall",
"block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface",
"block.create.portable_storage_interface": "Interface de stockage portable",
"block.create.powered_latch": "Verrou alimenté",
"block.create.powered_toggle_latch": "Verrou alimenté à bascule",
"block.create.pulley_magnet": "Aimant de poulie",
"block.create.pulse_repeater": "Répéteur d'impulsions",
"block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "UNLOCALIZED: Purple Sail",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
"block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Châssis radial",
"block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "UNLOCALIZED: Red Sail",
"block.create.red_seat": "UNLOCALIZED: Red Seat",
"block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
"block.create.redstone_contact": "Contact de redstone",
"block.create.redstone_link": "Liaison Redstone",
"block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing",
"block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail",
"block.create.rope": "Corde",
"block.create.rope_pulley": "Poulie à corde",
"block.create.rotation_speed_controller": "Contrôleur de vitesse de rotation",
"block.create.sail_frame": "UNLOCALIZED: Sail Frame",
"block.create.schematic_table": "Table à schéma",
"block.create.schematicannon": "Schémacanon",
"block.create.scoria": "Scorie",
"block.create.scoria_bricks": "Briques de scorie",
"block.create.scoria_bricks_slab": "UNLOCALIZED: Scoria Bricks Slab",
"block.create.scoria_bricks_stairs": "UNLOCALIZED: Scoria Bricks Stairs",
"block.create.scoria_bricks_wall": "UNLOCALIZED: Scoria Bricks Wall",
"block.create.scoria_cobblestone": "UNLOCALIZED: Scoria Cobblestone",
"block.create.scoria_cobblestone_slab": "UNLOCALIZED: Scoria Cobblestone Slab",
"block.create.scoria_cobblestone_stairs": "UNLOCALIZED: Scoria Cobblestone Stairs",
"block.create.scoria_cobblestone_wall": "UNLOCALIZED: Scoria Cobblestone Wall",
"block.create.scoria_pillar": "Pillier de scorie",
"block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis",
"block.create.sequenced_gearshift": "Décaleur de rotation séquencé",
"block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing",
"block.create.shaft": "Rotor",
"block.create.smart_chute": "UNLOCALIZED: Smart Chute",
"block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe",
"block.create.speedometer": "Compteur de vitesse",
"block.create.spout": "UNLOCALIZED: Spout",
"block.create.spruce_window": "UNLOCALIZED: Spruce Window",
"block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane",
"block.create.sticker": "UNLOCALIZED: Sticker",
"block.create.sticky_mechanical_piston": "Piston mécanique collant",
"block.create.stockpile_switch": "Détecteur de stockage",
"block.create.stressometer": "Stressomètre",
"block.create.tiled_glass": "Verre carrelé",
"block.create.tiled_glass_pane": "Vitre carrelé",
"block.create.turntable": "Plaque tournante",
"block.create.vertical_framed_glass": "Fenêtre en verre verticale",
"block.create.vertical_framed_glass_pane": "Vitre encadrée verticale",
"block.create.warped_window": "UNLOCALIZED: Warped Window",
"block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
"block.create.water_wheel": "Roue à eau",
"block.create.weathered_limestone": "Calcaire altéré",
"block.create.weathered_limestone_bricks": "Briques de Calcaire altéré",
"block.create.weathered_limestone_bricks_slab": "Dalle de briques de Calcaire altéré",
"block.create.weathered_limestone_bricks_stairs": "Escaliers de briques de Calcaire altéré",
"block.create.weathered_limestone_bricks_wall": "Muret de briques de Calcaire altéré",
"block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone",
"block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab",
"block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs",
"block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Pillier de Calcaire altéré",
"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
"block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "UNLOCALIZED: White Sail",
"block.create.white_seat": "UNLOCALIZED: White Seat",
"block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
"block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing",
"block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket",
"block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "UNLOCALIZED: Yellow Sail",
"block.create.yellow_seat": "UNLOCALIZED: Yellow Seat",
"block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle",
"block.create.zinc_block": "Bloc de zinc",
"block.create.zinc_ore": "Minerai de zinc",
"enchantment.create.capacity": "UNLOCALIZED: Capacity",
"enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
"entity.create.contraption": "Engin",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Siège",
"entity.create.stationary_contraption": "Engin stationnaire",
"entity.create.super_glue": "Colle extra-forte",
"fluid.create.potion": "Potion",
"fluid.create.tea": "Thé du constructeur",
"item.create.andesite_alloy": "Alliage d'andésite",
"item.create.attribute_filter": "Filtre d'attribut",
"item.create.bar_of_chocolate": "Barre de chocolat",
"item.create.belt_connector": "Tapis roulant",
"item.create.blaze_cake": "Cake au blaze",
"item.create.blaze_cake_base": "Base d'un cake au blase",
"item.create.brass_hand": "Main",
"item.create.brass_ingot": "Lingot de laiton",
"item.create.brass_nugget": "Pépite de laiton",
"item.create.brass_sheet": "Plaques de laiton",
"item.create.builders_tea": "Thé du constructeur",
"item.create.chest_minecart_contraption": "Engin de wagonnet avec coffre",
"item.create.chocolate_bucket": "Seau de chocolat",
"item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
"item.create.chromatic_compound": "Composé chromatique",
"item.create.cinder_flour": "Farine de braise",
"item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
"item.create.copper_ingot": "Lingot de cuivre",
"item.create.copper_nugget": "Pépite de cuivre",
"item.create.copper_sheet": "Plaques de cuivre",
"item.create.crafter_slot_cover": "Couvercle",
"item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "Aluminium concassé",
"item.create.crushed_brass": "Laiton concassé",
"item.create.crushed_copper_ore": "Cuivre concassé",
"item.create.crushed_gold_ore": "Or concassé",
"item.create.crushed_iron_ore": "Fer concassé",
"item.create.crushed_lead_ore": "Plomb concassé",
"item.create.crushed_nickel_ore": "Nickel concassé",
"item.create.crushed_osmium_ore": "Osmium concassé",
"item.create.crushed_platinum_ore": "Platinium concassé",
"item.create.crushed_quicksilver_ore": "Vif-argent concassé",
"item.create.crushed_silver_ore": "Argent concassé",
"item.create.crushed_tin_ore": "Etain concassé",
"item.create.crushed_uranium_ore": "Uranium concassé",
"item.create.crushed_zinc_ore": "Zinc concassé",
"item.create.diving_boots": "UNLOCALIZED: Diving Boots",
"item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
"item.create.dough": "Pâte",
"item.create.electron_tube": "Tube électronique",
"item.create.empty_blaze_burner": "Brûleur à blaze vide",
"item.create.empty_schematic": "Schéma vide",
"item.create.extendo_grip": "Extendo Grip",
"item.create.filter": "Filtre",
"item.create.furnace_minecart_contraption": "Engin de wagon avec fourneau",
"item.create.goggles": "Lunettes d'ingénieur",
"item.create.golden_sheet": "Feuille d'or",
"item.create.handheld_worldshaper": "Térraformeur portable",
"item.create.honey_bucket": "Seau de miel",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Plaque de Fer",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Engin de wagonnet",
"item.create.minecart_coupling": "Lien pour wagonnet",
"item.create.polished_rose_quartz": "Quartz rose poli",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Obsidienne concassée",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "Papier de verre rouge",
"item.create.refined_radiance": "Éclat raffiné",
"item.create.rose_quartz": "Quartz rose",
"item.create.sand_paper": "Papier de verre",
"item.create.schematic": "Schéma",
"item.create.schematic_and_quill": "Schéma et plume",
"item.create.shadow_steel": "Acier sombre",
"item.create.super_glue": "Colle extra-forte",
"item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
"item.create.tree_fertilizer": "Engrais pour arbres",
"item.create.vertical_gearbox": "Boîte de transfert verticale",
"item.create.wand_of_symmetry": "Bâton de symétrie",
"item.create.wheat_flour": "Farine",
"item.create.whisk": "Fouet",
"item.create.wrench": "Clé",
"item.create.zinc_ingot": "Barre de zinc",
"item.create.zinc_nugget": "Pépite de zinc",
"_": "->------------------------] Advancements [------------------------<-",
"advancement.create.root": "Bienvenue dans Create.",
"advancement.create.root.desc": "Le temps de la redstone est révolu!",
"advancement.create.andesite_alloy": "UNLOCALIZED: Alliterations Aplenty",
"advancement.create.andesite_alloy.desc": "Certains matériaux de Create ont des noms bizzares; l'alliage d'andésite est l'un d'entre eux.",
"advancement.create.its_alive": "Ça bouge!",
"advancement.create.its_alive.desc": "Regardez vos bremiers composants tourner.",
"advancement.create.shifting_gears": "rotor de transmission",
"advancement.create.shifting_gears.desc": "Connectez une roue dentée à une grande roue dentée afin de changer la vitesse de votre engin",
"advancement.create.overstressed": "Surtension",
"advancement.create.overstressed.desc": "Testez d'abord les limites de la force mécanique",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "Roue à aubes... dans de la lave?",
"advancement.create.lava_wheel.desc": "Cela... N'aurait pas dû fonctionner.",
"advancement.create.cuckoo": "C'est déjà l'heure?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
"advancement.create.windmill": "Une brise moyenne...",
"advancement.create.windmill.desc": "Construire un moulin à vent",
"advancement.create.maxed_windmill": "Et une forte brise.",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
"advancement.create.brass": "UNLOCALIZED: Actual Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.wand_of_symmetry": "UNLOCALIZED: Radiant Mirrors",
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "UNLOCALIZED: End of Beta",
"advancement.create.eob.desc": "UNLOCALIZED: Expect more content here in the future. <3",
"_": "->------------------------] UI & Messages [------------------------<-",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create Palettes",
"death.attack.create.crush": "%1$s a été concassé.e",
"death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "%1$s a été brûlé à mort par l'air chaud",
"death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "%1$s a été brûlé à mort par un ventilateur de lave",
"death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s a été empalé par une perceuse mécanique",
"death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "%1$s a été coupé en deux par une scie mécanique",
"death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé par un coucou trafiquée",
"death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "un déployeur voyou",
"create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block",
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
"create.recipe.crushing": "Ecrasement",
"create.recipe.milling": "Mouture",
"create.recipe.fan_washing": "Lavage",
"create.recipe.fan_washing.fan": "Ventilateur derrière de l'eau",
"create.recipe.fan_smoking": "Fumage",
"create.recipe.fan_smoking.fan": "Ventilateur derrière du feu",
"create.recipe.fan_blasting": "Fonte",
"create.recipe.fan_blasting.fan": "Ventilateur derrière de la lave",
"create.recipe.pressing": "Pressage",
"create.recipe.mixing": "Mixage",
"create.recipe.deploying": "UNLOCALIZED: Deploying",
"create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting",
"create.recipe.automatic_brewing": "Alchimie automatisée",
"create.recipe.packing": "Compactage",
"create.recipe.automatic_packing": "Compactage automatisé",
"create.recipe.sawing": "Sciage",
"create.recipe.mechanical_crafting": "Fabrication mécanique",
"create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting",
"create.recipe.block_cutting": "Coupe de bloc",
"create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
"create.recipe.sandpaper_polishing": "Polissage au papier de verre",
"create.recipe.mystery_conversion": "Métamorphose chromatique",
"create.recipe.spout_filling": "Remplissage par un bec verseur",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "%1$s%% de chance",
"create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "Pas de chauffage requis",
"create.recipe.heat_requirement.heated": "Chauffé",
"create.recipe.heat_requirement.superheated": "Surchauffé",
"create.generic.range": "Portée",
"create.generic.radius": "Rayon",
"create.generic.width": "Largeur",
"create.generic.height": "Hauteur",
"create.generic.length": "Longueur",
"create.generic.speed": "Vitesse",
"create.generic.delay": "Delai",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Secondes",
"create.generic.unit.minutes": "Minutes",
"create.generic.unit.rpm": "tr/min",
"create.generic.unit.stress": "us",
"create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "%1$smS",
"create.generic.clockwise": "dans le sens horaire",
"create.generic.counter_clockwise": "dans le sens anti-horaire",
"create.action.scroll": "Faire défiler",
"create.action.confirm": "Confirmer",
"create.action.abort": "Abandonner",
"create.action.saveToFile": "Sauvegarder",
"create.action.discard": "Annuler",
"create.keyinfo.toolmenu": "Focus sur le menu de l'outil",
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
"create.gui.scrollInput.defaultTitle": "Choisissez une option:",
"create.gui.scrollInput.scrollToModify": "Faites défiler pour modifier",
"create.gui.scrollInput.scrollToAdjustAmount": "Faites défiler pour ajuster le montant",
"create.gui.scrollInput.scrollToSelect": "Faites défiler pour sélectionner",
"create.gui.scrollInput.shiftScrollsFaster": "Maj pour défiler plus rapidement",
"create.gui.toolmenu.focusKey": "Enfoncez [%1$s] pour focus",
"create.gui.toolmenu.cycle": "[SCROLL] pour cycler",
"create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
"create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
"create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
"create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
"create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
"create.gui.symmetryWand.mirrorType": "Mirroir",
"create.gui.symmetryWand.orientation": "Orientation",
"create.symmetry.mirror.plane": "Miroir une fois",
"create.symmetry.mirror.doublePlane": "Rectangulaire",
"create.symmetry.mirror.triplePlane": "Octogonal",
"create.orientation.orthogonal": "Orthogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "Sur Z",
"create.orientation.alongX": "Sur X",
"create.gui.terrainzapper.title": "Térraformeur portable",
"create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
"create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
"create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
"create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
"create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
"create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
"create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
"create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
"create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
"create.gui.terrainzapper.placement": "Placement",
"create.gui.terrainzapper.placement.merged": "Fusionner",
"create.gui.terrainzapper.placement.attached": "Attacher",
"create.gui.terrainzapper.placement.inserted": "Inserer",
"create.gui.terrainzapper.brush": "Pinceau",
"create.gui.terrainzapper.brush.cuboid": "Cuboïde",
"create.gui.terrainzapper.brush.sphere": "Sphère",
"create.gui.terrainzapper.brush.cylinder": "Cylindre",
"create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
"create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
"create.gui.terrainzapper.tool": "Outil",
"create.gui.terrainzapper.tool.fill": "Remplir",
"create.gui.terrainzapper.tool.place": "Placer",
"create.gui.terrainzapper.tool.replace": "Remplacer",
"create.gui.terrainzapper.tool.clear": "Effacer",
"create.gui.terrainzapper.tool.overlay": "Recouvrir",
"create.gui.terrainzapper.tool.flatten": "Applatir",
"create.terrainzapper.shiftRightClickToSet": "Maj + clic droit pour sélectionner une forme",
"create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
"create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
"create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each",
"create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks",
"create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop",
"create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart",
"create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart",
"create.contraptions.movement_mode": "Mode de mouvement",
"create.contraptions.movement_mode.move_place": "Toujours placer à l'arrêt",
"create.contraptions.movement_mode.move_place_returned": "Placer uniquement en position de départ",
"create.contraptions.movement_mode.move_never_place": "Ne placer que Quand l'ancre est détruite",
"create.contraptions.movement_mode.rotate_place": "Toujours placer à l'arrêt",
"create.contraptions.movement_mode.rotate_place_returned": "Placer uniquement près de l'angle initial",
"create.contraptions.movement_mode.rotate_never_place": "Ne placer que Quand l'ancre est détruite",
"create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode",
"create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion",
"create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating",
"create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation",
"create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction",
"create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands",
"create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first",
"create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first",
"create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first",
"create.logistics.filter": "Filtre",
"create.logistics.recipe_filter": "Filtre de recettes",
"create.logistics.fluid_filter": "Filtre de fuides",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "Filtre appliqué à %1$s.",
"create.logistics.filter.apply_click_again": "Filtre appliqué à %1$s, appuiez de nouveau pour copier le montant",
"create.logistics.filter.apply_count": "Montant d'extraction appliqué au filtre",
"create.gui.goggles.generator_stats": "Statistiques du générateur:",
"create.gui.goggles.kinetic_stats": "Statistiques cinétiques:",
"create.gui.goggles.at_current_speed": "À la vitesse actuelle",
"create.gui.goggles.pole_length": "Longueur de la barre",
"create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
"create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
"create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
"create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
"create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
"create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
"create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
"create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
"create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
"create.gui.gauge.info_header": "Informations sur la jauge:",
"create.gui.speedometer.title": "Vitesse de rotation",
"create.gui.stressometer.title": "Stress du réseau",
"create.gui.stressometer.capacity": "Capacité restante",
"create.gui.stressometer.overstressed": "Surmenée",
"create.gui.stressometer.no_rotation": "Pas de rotation",
"create.gui.contraptions.not_fast_enough": "Il semblerais que ce.t.te %1$s ne tourne _pas_ à la _vitesse_ _suffisante_.",
"create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.",
"create.gui.adjustable_crate.title": "Caisse réglable",
"create.gui.adjustable_crate.storageSpace": "Espace de stockage",
"create.gui.stockpile_switch.title": "Commutateur de stockage",
"create.gui.stockpile_switch.invert_signal": "Inverser le signal",
"create.gui.stockpile_switch.move_to_lower_at": "Bouger sur la ligne du bas à %1$s%%",
"create.gui.stockpile_switch.move_to_upper_at": "Bouger sur la ligne de haut à %1$s%%",
"create.gui.sequenced_gearshift.title": "Décaleur de rotation séquencé",
"create.gui.sequenced_gearshift.instruction": "Instructions",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
"create.gui.sequenced_gearshift.instruction.turn_angle": "Tourner",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle",
"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
"create.gui.sequenced_gearshift.instruction.turn_distance": "Piston",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance",
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
"create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
"create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
"create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
"create.gui.sequenced_gearshift.instruction.end": "Fin",
"create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
"create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
"create.gui.sequenced_gearshift.speed": "Vitesse, direction",
"create.gui.sequenced_gearshift.speed.forward": "Vitesse d'entrée, normal",
"create.gui.sequenced_gearshift.speed.forward_fast": "Vitesse double, normal",
"create.gui.sequenced_gearshift.speed.back": "Vitesse d'entrée, inversé",
"create.gui.sequenced_gearshift.speed.back_fast": "Vitesse double, inversée",
"create.schematicAndQuill.dimensions": "Taille du schéma: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Première position définie.",
"create.schematicAndQuill.secondPos": "Seconde position définie.",
"create.schematicAndQuill.noTarget": "Enfoncez [Ctrl] pour sélectionner les blocs d'air.",
"create.schematicAndQuill.abort": "Sélection supprimée.",
"create.schematicAndQuill.title": "Nom du schéma:",
"create.schematicAndQuill.convert": "Enregistrer et déployer immédiatement",
"create.schematicAndQuill.fallbackName": "Mon schéma",
"create.schematicAndQuill.saved": "Sauvegardé en tant que %1$s",
"create.schematic.invalid": "[!] objet invalide - Utilisez plutôt la table à schéma",
"create.schematic.position": "Position",
"create.schematic.rotation": "Rotation",
"create.schematic.rotation.none": "Aucune",
"create.schematic.rotation.cw90": "Sens horaire 90",
"create.schematic.rotation.cw180": "Sens horaire 180",
"create.schematic.rotation.cw270": "Sens horaire 270",
"create.schematic.mirror": "Mirroir",
"create.schematic.mirror.none": "Aucun",
"create.schematic.mirror.frontBack": "Avant-Arrière",
"create.schematic.mirror.leftRight": "Gauche-Droite",
"create.schematic.tool.deploy": "Déployer",
"create.schematic.tool.move": "Déplacer XZ",
"create.schematic.tool.movey": "Déplacer Y",
"create.schematic.tool.rotate": "Tourner",
"create.schematic.tool.print": "Imprimer",
"create.schematic.tool.flip": "Retourner",
"create.schematic.tool.deploy.description.0": "Déplace la structure vers un emplacement.",
"create.schematic.tool.deploy.description.1": "Clic droit sur le sol pour placer.",
"create.schematic.tool.deploy.description.2": "Maintenez [Ctrl] pour sélectionner à une distance fixe.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Défiler pour changer la distance.",
"create.schematic.tool.move.description.0": "Décale le schéma horizontalement.",
"create.schematic.tool.move.description.1": "Pointez sur le schéma et [CTRL]-Défiler pour le pousser.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Décale le schéma verticalement.",
"create.schematic.tool.movey.description.1": "[CTRL]-Défiler pour le déplacer vers le haut / bas.",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Fait pivoter le schéma autour de son centre.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Défiler pour faire une rotation de 90 degrés.",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Place instantanément la structure dans le monde.",
"create.schematic.tool.print.description.1": "[Clic droit] pour confirmer le placement à l'emplacement actuel.",
"create.schematic.tool.print.description.2": "Cet outil est uniquement pour le mode créatif.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Retourne le schéma le long de la face que vous sélectionnez.",
"create.schematic.tool.flip.description.1": "Pointez sur le schéma et [CTRL]-Défiler pour le retourner.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Synchronisation...",
"create.schematics.uploadTooLarge": "Votre schéma est trop grand.",
"create.schematics.maxAllowedSize": "La taille de fichier schématique maximale autorisée est:",
"create.gui.schematicTable.refresh": "Actualiser les fichiers",
"create.gui.schematicTable.open_folder": "Ouvrir le dossier",
"create.gui.schematicTable.title": "Table à schéma",
"create.gui.schematicTable.availableSchematics": "Schémas disponibles",
"create.gui.schematicTable.noSchematics": "Aucun schéma enregistré",
"create.gui.schematicTable.uploading": "Téléchargement...",
"create.gui.schematicTable.finished": "Téléchargement terminé!",
"create.gui.schematicannon.title": "Schémacanon",
"create.gui.schematicannon.listPrinter": "Imprimante de liste de matériaux",
"create.gui.schematicannon.gunpowderLevel": "Poudre à canon à %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Tirs restants: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "Avec sauvegarde: %1$s",
"create.gui.schematicannon.optionEnabled": "Actuellement activé",
"create.gui.schematicannon.optionDisabled": "Actuellement désactivé",
"create.gui.schematicannon.showOptions": "Afficher les paramètres d'impression",
"create.gui.schematicannon.option.dontReplaceSolid": "Ne remplacez pas les blocs solides",
"create.gui.schematicannon.option.replaceWithSolid": "Remplacer solide par solide",
"create.gui.schematicannon.option.replaceWithAny": "Remplacer le solide par n'importe quoi",
"create.gui.schematicannon.option.replaceWithEmpty": "Remplacer le solide par rien",
"create.gui.schematicannon.option.skipMissing": "Ignorer les blocs manquants",
"create.gui.schematicannon.option.skipTileEntities": "Protéger les Tile Entities",
"create.gui.schematicannon.slot.gunpowder": "Ajouter de la poudre a canon pour alimenter le canon",
"create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic",
"create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.",
"create.gui.schematicannon.option.skipMissing.description": "Si le canon ne peut pas trouver un bloc requis pour le placement, il continuera au prochain emplacement.",
"create.gui.schematicannon.option.skipTileEntities.description": "Le canon évitera de remplacer les blocs de stockage de données tels que les coffres.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Le canon ne remplacera jamais les blocs solides dans sa zone de travail, seulement non solides et air.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Le canon ne remplacera les blocs solides dans sa zone de travail que si le schéma contient un bloc solide à l'emplacement.",
"create.gui.schematicannon.option.replaceWithAny.description": "Le canon remplacera les blocs solides dans sa zone de travail si le schéma contient un bloc à l'emplacement.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Le canon effacera tous les blocs dans sa zone de travail, y compris ceux remplacés par de l'air.",
"create.schematicannon.status.idle": "Repos",
"create.schematicannon.status.ready": "Prêt",
"create.schematicannon.status.running": "En cours",
"create.schematicannon.status.finished": "Terminé",
"create.schematicannon.status.paused": "Pausé",
"create.schematicannon.status.stopped": "Arrêté",
"create.schematicannon.status.noGunpowder": "Plus de poudre à canon",
"create.schematicannon.status.targetNotLoaded": "Le bloc n'est pas chargé",
"create.schematicannon.status.targetOutsideRange": "Cible trop lointaine",
"create.schematicannon.status.searching": "Recherche",
"create.schematicannon.status.skipping": "Saut",
"create.schematicannon.status.missingBlock": "Blocs manquants:",
"create.schematicannon.status.placing": "Placement",
"create.schematicannon.status.clearing": "Suppression des blocs",
"create.schematicannon.status.schematicInvalid": "Schéma non valide",
"create.schematicannon.status.schematicNotPlaced": "Schéma non déployé",
"create.schematicannon.status.schematicExpired": "Fichier de schéma arrivé à expiration",
"create.materialChecklist": "Liste des matériaux",
"create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.",
"create.gui.filter.deny_list": "Liste noire",
"create.gui.filter.deny_list.description": "Les articles réussissent s'ils ne correspondent à AUCUN des éléments ci-dessus. Une liste noire vide accepte tout.",
"create.gui.filter.allow_list": "Liste blanche",
"create.gui.filter.allow_list.description": "Les éléments réussissent s'ils correspondent à l'un des éléments ci-dessus. Une liste blanche vide rejette tout.",
"create.gui.filter.respect_data": "Respect des données",
"create.gui.filter.respect_data.description": "Les objets ne correspondent que si leur durabilité, leurs enchantements et autres attributs correspondent également.",
"create.gui.filter.ignore_data": "Ignorer les données",
"create.gui.filter.ignore_data.description": "Les éléments correspondent indépendamment de leurs attributs.",
"create.item_attributes.placeable": "est placeable",
"create.item_attributes.placeable.inverted": "n'est pas plaçable",
"create.item_attributes.consumable": "peut être mangé",
"create.item_attributes.consumable.inverted": "ne peut pas être mangé",
"create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
"create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "est enchanté",
"create.item_attributes.enchanted.inverted": "n'est pas enchanté",
"create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
"create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
"create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "est endommagé",
"create.item_attributes.damaged.inverted": "n'est pas endomagé",
"create.item_attributes.badly_damaged": "est fortement damaged",
"create.item_attributes.badly_damaged.inverted": "n'est pas fortement endomagé",
"create.item_attributes.not_stackable": "ne peut pas s'empiler",
"create.item_attributes.not_stackable.inverted": "peut être empilé",
"create.item_attributes.equipable": "peut être équipé",
"create.item_attributes.equipable.inverted": "ne peut pas être équipé",
"create.item_attributes.furnace_fuel": "est du combustible",
"create.item_attributes.furnace_fuel.inverted": "n'est pas un combustible",
"create.item_attributes.washable": "peut être lavé",
"create.item_attributes.washable.inverted": "ne peut pas être lavé",
"create.item_attributes.crushable": "peut être concassé",
"create.item_attributes.crushable.inverted": "ne peut pas être concassé",
"create.item_attributes.smeltable": "peut être fondu",
"create.item_attributes.smeltable.inverted": "ne peut pas être fondu",
"create.item_attributes.smokable": "peut être fumé",
"create.item_attributes.smokable.inverted": "ne peut pas être fumé",
"create.item_attributes.blastable": "est fondable dans un Haut fourneau",
"create.item_attributes.blastable.inverted": "n'est pas fondable dans un Haut fourneau",
"create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
"create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
"create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
"create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
"create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "est étiqueté %1$s",
"create.item_attributes.in_tag.inverted": "n'est pas étiqueté",
"create.item_attributes.in_item_group": "appartient à %1$s",
"create.item_attributes.in_item_group.inverted": "n'appartient pas à %1$s'",
"create.item_attributes.added_by": "a été ajouté par %1$s",
"create.item_attributes.added_by.inverted": "n'a pas été ajouté par %1$s",
"create.item_attributes.has_enchant": "est enchanté %1$s",
"create.item_attributes.has_enchant.inverted": "n'est pas enchenté %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
"create.item_attributes.has_fluid": "contient %1$s",
"create.item_attributes.has_fluid.inverted": "ne contient pas %1$s",
"create.item_attributes.has_name": "est renommé %1$s",
"create.item_attributes.has_name.inverted": "n'est pas renommé %1$s",
"create.item_attributes.book_author": "a été écrit par %1$s",
"create.item_attributes.book_author.inverted": "n'a pas été écrit par %1$s",
"create.item_attributes.book_copy_original": "est originel",
"create.item_attributes.book_copy_original.inverted": "n'est pas originel",
"create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy",
"create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy",
"create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy",
"create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
"create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
"create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
"create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",
"create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
"create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
"create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
"create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
"create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
"create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Aucun attribut sélectionné",
"create.gui.attribute_filter.selected_attributes": "Attributs sélectionnés:",
"create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List",
"create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List",
"create.gui.attribute_filter.allow_list_disjunctive": "Liste blanche (n'importe)",
"create.gui.attribute_filter.allow_list_disjunctive.description": "Les objets réussissent s'ils possèdent l'un des attributs sélectionnés.",
"create.gui.attribute_filter.allow_list_conjunctive": "Liste blanche (tout)",
"create.gui.attribute_filter.allow_list_conjunctive.description": "Les objets ne passent que s'ils ont TOUS les attributs sélectionnés.",
"create.gui.attribute_filter.deny_list": "Liste noire",
"create.gui.attribute_filter.deny_list.description": "Les éléments réussissent s'ils n'ont AUCUN des attributs sélectionnés.",
"create.gui.attribute_filter.add_reference_item": "Ajouter un objet de référence",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Maj",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Vitesse requise: %1$s",
"create.tooltip.speedRequirement.none": "Aucune",
"create.tooltip.speedRequirement.medium": "Modérée",
"create.tooltip.speedRequirement.high": "Rapide",
"create.tooltip.stressImpact": "Impact du stress: %1$s",
"create.tooltip.stressImpact.low": "Faible",
"create.tooltip.stressImpact.medium": "Modéré",
"create.tooltip.stressImpact.high": "Elevé",
"create.tooltip.stressImpact.overstressed": "Surmené",
"create.tooltip.capacityProvided": "Capacité de stress: %1$s",
"create.tooltip.capacityProvided.low": "Petite",
"create.tooltip.capacityProvided.medium": "Moyenne",
"create.tooltip.capacityProvided.high": "Grande",
"create.tooltip.generationSpeed": "Génère à %1$s %2$s",
"create.tooltip.analogStrength": "Force analogique: %1$s/15",
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
"create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
"create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
"create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.tooltip.chute.header": "UNLOCALIZED: Chute Information",
"create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward",
"create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward",
"create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans",
"create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below",
"create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above",
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
"create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
"create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
"create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
"create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
"create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
"create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
"create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
"create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
"create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
"create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
"create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
"create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
"create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
"create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
"create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
"create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
"create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
"create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
"create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow",
"create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",
"create.gui.config.overlay4": "UNLOCALIZED: to move this preview",
"create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen",
"create.gui.config.overlay6": "UNLOCALIZED: and save the new position",
"create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset",
"create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed",
"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start <tickTime> to artificially slow down the server tick",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
"create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
"create.subtitle.schematicannon_finish": "Fin de schémacanon",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Bruit de slime",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Tir de schémacanon",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Activation de la presse mechanique",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
"_": "->------------------------] Item Descriptions [------------------------<-",
"item.create.example_item.tooltip": "OBJET EXEMPLE (juste une indication que cette info-bulle existe)",
"item.create.example_item.tooltip.summary": "Une brève description de l'objet. Les _underscores_ surligne les mots.",
"item.create.example_item.tooltip.condition1": "Quand ceci",
"item.create.example_item.tooltip.behaviour1": "Donc cet objet fait ceci. (les comportements sont affichés avec shift)",
"item.create.example_item.tooltip.condition2": "Et quand cela",
"item.create.example_item.tooltip.behaviour2": "Vous pouvez ajouter autant de comportements que vous le souhaitez",
"item.create.example_item.tooltip.control1": "Quand Ctrl enfoncé",
"item.create.example_item.tooltip.action1": "Ces commandes sont affichées.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE",
"item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quand positionné dans la barre active",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Reste actif",
"item.create.wand_of_symmetry.tooltip.control1": "Clic droit au sol",
"item.create.wand_of_symmetry.tooltip.action1": "_Créé_ ou _déplace_ le mirroir",
"item.create.wand_of_symmetry.tooltip.control2": "Clic droit dans les airs",
"item.create.wand_of_symmetry.tooltip.action2": "_Retire_ le mirroir actif",
"item.create.wand_of_symmetry.tooltip.control3": "Clic droit en étant accroupi",
"item.create.wand_of_symmetry.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_",
"item.create.handheld_worldshaper.tooltip": "TERRAFORMEUR",
"item.create.handheld_worldshaper.tooltip.summary": "Outil pratique pour créer des _paysage_ et _caractéristiques_ _de_ _terrain_.",
"item.create.handheld_worldshaper.tooltip.control1": "Clic gauche sur un bloc",
"item.create.handheld_worldshaper.tooltip.action1": "Définit les blocs placés par l'outil sur le bloc ciblé.",
"item.create.handheld_worldshaper.tooltip.control2": "Clic droit sur un bloc",
"item.create.handheld_worldshaper.tooltip.action2": "Applique le _pinceau_ et l'_outil_ actuellement sélectionnés à l'emplacement ciblé.",
"item.create.handheld_worldshaper.tooltip.control3": "Clic droit en étant accroupi",
"item.create.handheld_worldshaper.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_",
"item.create.tree_fertilizer.tooltip": "ENGRAIS POUR ARBRES",
"item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux adaptée pour accélérer la croissance des types d'rotors communs.",
"item.create.tree_fertilizer.tooltip.condition1": "Lorsqu'utilisé sur une pousse d'rotor",
"item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des rotors _indépendamment_ de leurs _conditions_ _d'emplacement_",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTRE",
"item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.",
"item.create.filter.tooltip.condition1": "Quand dans l'emplacement de filtre",
"item.create.filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.",
"item.create.filter.tooltip.condition2": "Clic droit",
"item.create.filter.tooltip.behaviour2": "Ouvre l'_interface_ _de_ _configuration_.",
"item.create.attribute_filter.tooltip": "FILTRE D'ATTRIBUTS",
"item.create.attribute_filter.tooltip.summary": "_Contrôle_ les _sorties_ et les _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.",
"item.create.attribute_filter.tooltip.condition1": "Quand dans l'emplacement de filtre",
"item.create.attribute_filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.",
"item.create.attribute_filter.tooltip.condition2": "Clic droit",
"item.create.attribute_filter.tooltip.behaviour2": "Ouvre l'_interface_ _de_ _configuration_.",
"item.create.empty_schematic.tooltip": "SCHÉMA VIDE",
"item.create.empty_schematic.tooltip.summary": "Utilisé comme ingrédient de recette et pour écrire à la _table_ _à_ _schéma_.",
"item.create.schematic.tooltip": "SCHÉMA",
"item.create.schematic.tooltip.summary": "Contient une structure à positionner et à placer dans le monde. Positionnez l'hologramme comme vous le souhaitez et utilisez un _schémacanon_ pour le construire.",
"item.create.schematic.tooltip.condition1": "Quand tenu en main",
"item.create.schematic.tooltip.behaviour1": "Peut être positionné à l'aide des outils à l'écran.",
"item.create.schematic.tooltip.control1": "Clic droit en étant accroupi",
"item.create.schematic.tooltip.action1": "Ouvre une _interface_ pour rentrer les _coordonées_ correctes.",
"item.create.schematic_and_quill.tooltip": "SCHÉMA ET PLUME",
"item.create.schematic_and_quill.tooltip.summary": "Utilisé pour enregistrer une structure de votre monde dans un fichier .nbt.",
"item.create.schematic_and_quill.tooltip.condition1": "Étape 1",
"item.create.schematic_and_quill.tooltip.behaviour1": "Sélectionnez deux points d'angle à l'aide du clic droit.",
"item.create.schematic_and_quill.tooltip.condition2": "Étape 2",
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Défilement_ sur les faces pour ajuster la taille. Cliquez à nouveau pour enregistrer.",
"item.create.schematic_and_quill.tooltip.control1": "Clic droit",
"item.create.schematic_and_quill.tooltip.action1": "Sélectionnez un point d'angle / confirmez la sauvegarde.",
"item.create.schematic_and_quill.tooltip.control2": "Ctrl maintenu",
"item.create.schematic_and_quill.tooltip.action2": "Sélectionnez des points _dans_ _les_ _airs_. Faites défiler pour régler la distance.",
"item.create.schematic_and_quill.tooltip.control3": "Clic droit en étant accroupi",
"item.create.schematic_and_quill.tooltip.action3": "_Réinitialise_ et supprime la sélection.",
"block.create.schematicannon.tooltip": "SCHÉMACANON",
"block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre_ _à_ _canon_ comme carburant.",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "TABLE À SCHÉMA",
"block.create.schematic_table.tooltip.summary": "Écrit les schémas enregistrés dans un _schéma_ _vide_.",
"block.create.schematic_table.tooltip.condition1": "Quand donné un schéma vide",
"block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.",
"item.create.goggles.tooltip": "LUNETTES",
"item.create.goggles.tooltip.summary": "Une paire de lunettes pour augmenter votre vision avec des _informations_ _kinétiques_ utiles.",
"item.create.goggles.tooltip.condition1": "Quand portées",
"item.create.goggles.tooltip.behaviour1": "Affiche des _indicateurs_ _colorés_ correspondants au _niveau_ _de_ _vitesse_ d'un composant cinétique placé ainsi que _l'impact_ du _stress_ et la _capacité_ des composants individuels.",
"item.create.goggles.tooltip.condition2": "Quand vision portée sur une jauge",
"item.create.goggles.tooltip.behaviour2": "Affiche des informations détaillées sur la _vitesse_ ou le _stress_ du réseau auquel la jauge est connectée.",
"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
"item.create.wrench.tooltip": "CLÉ",
"item.create.wrench.tooltip.summary": "Un outil utile pour travailler sur les engins cinétiques. Peut être utilisé pour _tourner_, _démonter_ et _configurer_ les composants.",
"item.create.wrench.tooltip.control1": "Clic droit sur un bloc de Create",
"item.create.wrench.tooltip.action1": "_Tourne_ le _composant_ le long de l'axe dépendant de la face avec lequel vous avez interagi.",
"item.create.wrench.tooltip.control2": "Clic droit en étant accroupi",
"item.create.wrench.tooltip.action2": "_Démonte_ les _composants_ _cinétiques_ et les replace dans _votre_ _inventaire_.",
"block.create.nozzle.tooltip": "BUSE",
"block.create.nozzle.tooltip.summary": "Attachez-le à l'avant d'un _ventilateur_ enchâssé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.",
"block.create.cuckoo_clock.tooltip": "COUCOU",
"block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion_ _du_ _temps_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quand tourné",
"block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps_ _présent_ et joue une mélodie deux fois par jour. _S'active_ une fois le _midi_ et une fois au crépuscule, dès que les _joueurs_ _peuvent_ _dormir_.",
"block.create.turntable.tooltip": "PLAQUE TOURNANTE",
"block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en énergie cinétique.",
"block.create.stockpile_switch.tooltip": "DÉTÉCTEUR DE STOCKAGE",
"block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.",
"block.create.stockpile_switch.tooltip.condition1": "Lorsqu'en dessous de la limite de stockage minimum",
"block.create.stockpile_switch.tooltip.behaviour1": "Arrête de fournir de _l'énergie_",
"block.create.content_observer.tooltip": "OBSERVATEUR DE CONTENU",
"block.create.content_observer.tooltip.summary": "_Détecte les objets_ à l'intérieur des _conteneurs_ et des _transporteurs_ correspondant à un _filtre_ configuré. Tant que l'_inventaire_, le _tapis roulant_ ou la _glissière_ observé _contient_ un objet correspondant, ce composant émet un _signal de redstone_. Quand un _entonnoir_ observé _transfère_ un objet correspondant, ce composant émet une _impulsion de redstone_.",
"block.create.adjustable_crate.tooltip": "CAISSE AJUSTABLE",
"block.create.adjustable_crate.tooltip.summary": "Ce _conteneur_ _de_ _stockage_ permet un contrôle manuel de sa capacité. Il peut contenir jusqu'à _16_ _piles_ de n'importe quel objet. Prend en charge les _comparateurs_ _de_ _redstone_.",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "CAISSE CRÉATIVE",
"block.create.creative_crate.tooltip.summary": "Fournit une réserve infinie de blocs aux _Schémacanons_ adjacents.",
"block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtrage",
"block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur aura une _alimentation illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _éliminés_.",
"item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
"item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
"item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
"item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"item.create.sand_paper.tooltip": "PAPIER DE VERRE",
"item.create.sand_paper.tooltip.summary": "Un papier rugueux qui peut être utilisé pour _polir des matériaux_. Peut être appliqué automatiquement à l'aide du déployeur.",
"item.create.sand_paper.tooltip.condition1": "Quand utilisé",
"item.create.sand_paper.tooltip.behaviour1": "Polit les objets qui se tenus dans la _main secondaire_ ou par terre quand on les _regarde_.",
"item.create.builders_tea.tooltip": "THÉ DU CONSTRUCTEUR",
"item.create.builders_tea.tooltip.summary": "La boisson parfaite pour commencer la journée - _motivante_ et _rasasiante_.",
"item.create.refined_radiance.tooltip": "ÉCLAT RAFFINÉ",
"item.create.refined_radiance.tooltip.summary": "Un matériau chromatique forgé à partir de _lumière_ _absorbée_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "ACIER SOMBRE",
"item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "LIEN POUR WAGONS",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
"create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
"create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
"create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
"create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
"create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
"create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
"create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
"create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
"create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
"create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
"create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
"create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
"create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
"create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
"create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
"create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
"create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
"create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
"create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
"create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
"create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
"create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
"_": "Thank you for translating Create!"
}