Create/src/generated/resources/assets/create/lang/unfinished/it_it.json
simibubi 7defbb18a3 Dyed Toolboxes
- Added dyed variants of the toolbox
- Toolboxes can now supply items via the "pickblock" keybind
- Toolboxes are now craftable
2021-10-07 16:16:24 +02:00

2334 lines
179 KiB
JSON

{
"_": "Missing Localizations: 940",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "Finestra di acacia",
"block.create.acacia_window_pane": "Pannello di finestra di acacia",
"block.create.adjustable_chain_gearshift": "Cambio a catena regolabile",
"block.create.adjustable_crate": "Baule regolabile",
"block.create.adjustable_pulse_repeater": "Ripetitore di impulsi regolabile",
"block.create.adjustable_repeater": "Ripetitore regolabile",
"block.create.analog_lever": "Leva analogica",
"block.create.andesite_belt_funnel": "Imbuto per nastro di andesite",
"block.create.andesite_bricks": "Mattoni di andesite",
"block.create.andesite_bricks_slab": "Lastra di mattoni di andesite",
"block.create.andesite_bricks_stairs": "Scalini di mattoni di andesite",
"block.create.andesite_bricks_wall": "Muretto di mattoni di andesite",
"block.create.andesite_casing": "Involucro di andesite",
"block.create.andesite_cobblestone": "Pietrisco di andesite",
"block.create.andesite_cobblestone_slab": "Lastra di pietrisco di andesite",
"block.create.andesite_cobblestone_stairs": "Scalini di pietrisco di andesite",
"block.create.andesite_cobblestone_wall": "Muretto di pietrisco di andesite",
"block.create.andesite_encased_shaft": "Albero incassato di andesite",
"block.create.andesite_funnel": "Imbuto di andesite",
"block.create.andesite_pillar": "Pilastro di andesite",
"block.create.andesite_tunnel": "Tunnel di andesite",
"block.create.basin": "Bacinella",
"block.create.belt": "Nastro meccanico",
"block.create.birch_window": "Finestra di betulla",
"block.create.birch_window_pane": "Pannello di finestra di betulla",
"block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "Vela nera",
"block.create.black_seat": "Sedile nero",
"block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Maniglia per valvola nera",
"block.create.blaze_burner": "Inceneritore di blaze",
"block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "Vela blu",
"block.create.blue_seat": "Sedile blu",
"block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Maniglia per valvola blu",
"block.create.brass_belt_funnel": "Imbuto per nastro di ottone",
"block.create.brass_block": "Blocco di ottone",
"block.create.brass_casing": "Involucro di ottone",
"block.create.brass_encased_shaft": "Albero incassato di ottone",
"block.create.brass_funnel": "Imbuto di ottone",
"block.create.brass_tunnel": "Tunnel di ottone",
"block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "Vela marrone",
"block.create.brown_seat": "Sedile marrone",
"block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Maniglia per valvola marrone",
"block.create.cart_assembler": "Assemblatore di carrelli da miniera",
"block.create.chiseled_dark_scoria": "Scoria scura cesellata",
"block.create.chiseled_dolomite": "Dolomite cesellata",
"block.create.chiseled_gabbro": "Gabbro cesellato",
"block.create.chiseled_limestone": "Calcare cesellato",
"block.create.chiseled_scoria": "Scoria cesellata",
"block.create.chiseled_weathered_limestone": "Calcare consumato cesellato",
"block.create.chocolate": "Cioccolato",
"block.create.chute": "Scivolo",
"block.create.clockwork_bearing": "Supporto dell'orologio",
"block.create.clutch": "Frizione",
"block.create.cogwheel": "Ruota dentata",
"block.create.content_observer": "Osservatore dei contenuti",
"block.create.controller_rail": "Binario di controllo",
"block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
"block.create.copper_block": "Blocco di rame",
"block.create.copper_casing": "Involucro di rame",
"block.create.copper_ore": "Rame grezzo",
"block.create.copper_shingles": "Tegole di rame",
"block.create.copper_tiles": "Piastrelle di rame",
"block.create.copper_valve_handle": "Maniglia per valvola di rame",
"block.create.creative_crate": "Creatore cannoneschematico",
"block.create.creative_fluid_tank": "Serbatoio per fluidi (creativa)",
"block.create.creative_motor": "Motore (creativa)",
"block.create.crimson_window": "UNLOCALIZED: Crimson Window",
"block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
"block.create.crushing_wheel": "Ruota di frantumazione",
"block.create.crushing_wheel_controller": "Telecomando per ruota di frantumazione",
"block.create.cuckoo_clock": "Orologio a cucù",
"block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "Vela ciano",
"block.create.cyan_seat": "Sedile ciano",
"block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Maniglia per valvola ciano",
"block.create.dark_oak_window": "Finestra di quercia scura",
"block.create.dark_oak_window_pane": "Pannello di finestra di quercia scura",
"block.create.dark_scoria": "Scoria scura",
"block.create.dark_scoria_bricks": "Mattoni di scoria scura",
"block.create.dark_scoria_bricks_slab": "Lastra di mattoni di scoria scura",
"block.create.dark_scoria_bricks_stairs": "Scalini di mattoni di scoria scura",
"block.create.dark_scoria_bricks_wall": "Muretto di mattoni di scoria scura",
"block.create.dark_scoria_cobblestone": "Pietrisco di scoria scura",
"block.create.dark_scoria_cobblestone_slab": "Lastra di pietrisco di scoria scura",
"block.create.dark_scoria_cobblestone_stairs": "Scalini di pietrisco di scoria scura",
"block.create.dark_scoria_cobblestone_wall": "Muretto di pietrisco di scoria scura",
"block.create.dark_scoria_pillar": "Pilastro di scoria scura",
"block.create.deployer": "Installatore",
"block.create.depot": "Deposito",
"block.create.diorite_bricks": "Mattoni di diorite",
"block.create.diorite_bricks_slab": "Lastra di mattoni di diorite",
"block.create.diorite_bricks_stairs": "Scalini di mattoni di diorite",
"block.create.diorite_bricks_wall": "Muretto di mattoni di diorite",
"block.create.diorite_cobblestone": "Pietrisco di diorite",
"block.create.diorite_cobblestone_slab": "Lastra di pietrisco di diorite",
"block.create.diorite_cobblestone_stairs": "Scalini di pietrisco di diorite",
"block.create.diorite_cobblestone_wall": "Muretto di pietrisco di diorite",
"block.create.diorite_pillar": "Pilastro di diorite",
"block.create.dolomite": "Dolomite",
"block.create.dolomite_bricks": "Mattoni di dolomite",
"block.create.dolomite_bricks_slab": "Lastra di mattoni di dolomite",
"block.create.dolomite_bricks_stairs": "Scalini di mattoni di dolomite",
"block.create.dolomite_bricks_wall": "Muretto di mattoni di dolomite",
"block.create.dolomite_cobblestone": "Pietrisco di dolomite",
"block.create.dolomite_cobblestone_slab": "Lastra di pietrisco di dolomite",
"block.create.dolomite_cobblestone_stairs": "Scalini di pietrisco di dolomite",
"block.create.dolomite_cobblestone_wall": "Muretto di pietrisco di dolomite",
"block.create.dolomite_pillar": "Pilastro di dolomite",
"block.create.encased_chain_drive": "Trasmissione a catena incassata",
"block.create.encased_fan": "Ventilatore incassato",
"block.create.encased_fluid_pipe": "Tubo per fluidi incassato",
"block.create.fancy_andesite_bricks": "Mattoni di andesite decorati",
"block.create.fancy_andesite_bricks_slab": "Lastra di mattoni di andesite decorati",
"block.create.fancy_andesite_bricks_stairs": "Scalini di mattoni di andesite decorati",
"block.create.fancy_andesite_bricks_wall": "Muretto di mattoni di andesite decorati",
"block.create.fancy_dark_scoria_bricks": "Mattoni di scoria scura decorati",
"block.create.fancy_dark_scoria_bricks_slab": "Lastra di mattoni di scoria scura decorati",
"block.create.fancy_dark_scoria_bricks_stairs": "Scalini di mattoni di scoria scura decorati",
"block.create.fancy_dark_scoria_bricks_wall": "Muretto di mattoni di scoria scura decorati",
"block.create.fancy_diorite_bricks": "Mattoni di diorite decorati",
"block.create.fancy_diorite_bricks_slab": "Lastra di mattoni di diorite decorati",
"block.create.fancy_diorite_bricks_stairs": "Scalini di mattoni di diorite decorati",
"block.create.fancy_diorite_bricks_wall": "Muretto di mattoni di diorite decorati",
"block.create.fancy_dolomite_bricks": "Mattoni di dolomite decorati",
"block.create.fancy_dolomite_bricks_slab": "Lastra di mattoni di dolomite decorati",
"block.create.fancy_dolomite_bricks_stairs": "Scalini di mattoni di dolomite decorati",
"block.create.fancy_dolomite_bricks_wall": "Muretto di mattoni di dolomite decorati",
"block.create.fancy_gabbro_bricks": "Mattoni di gabbro decorati",
"block.create.fancy_gabbro_bricks_slab": "Lastra di mattoni di gabbro decorati",
"block.create.fancy_gabbro_bricks_stairs": "Scalini di mattoni di gabbro decorati",
"block.create.fancy_gabbro_bricks_wall": "Muretto di mattoni di gabbro decorati",
"block.create.fancy_granite_bricks": "Mattoni di granito decorati",
"block.create.fancy_granite_bricks_slab": "Lastra di mattoni di granito decorati",
"block.create.fancy_granite_bricks_stairs": "Scalini di mattoni di granito decorati",
"block.create.fancy_granite_bricks_wall": "Muretto di mattoni di granito decorati",
"block.create.fancy_limestone_bricks": "Mattoni di calcare decorati",
"block.create.fancy_limestone_bricks_slab": "Lastra di mattoni di calcare decorati",
"block.create.fancy_limestone_bricks_stairs": "Scalini di mattoni di calcare decorati",
"block.create.fancy_limestone_bricks_wall": "Muretto di mattoni di calcare decorati",
"block.create.fancy_scoria_bricks": "Mattoni di scoria decorati",
"block.create.fancy_scoria_bricks_slab": "Lastra di mattoni di scoria decorati",
"block.create.fancy_scoria_bricks_stairs": "Scalini di mattoni di scoria decorati",
"block.create.fancy_scoria_bricks_wall": "Muretto di mattoni di scoria decorati",
"block.create.fancy_weathered_limestone_bricks": "Mattoni di calcare consumato decorati",
"block.create.fancy_weathered_limestone_bricks_slab": "Lastra di mattoni di calcare consumato decorati",
"block.create.fancy_weathered_limestone_bricks_stairs": "Scalini di mattoni di calcare consumato decorati",
"block.create.fancy_weathered_limestone_bricks_wall": "Muretto di mattoni di calcare consumato decorati",
"block.create.fluid_pipe": "Tubo per fluidi",
"block.create.fluid_tank": "Serbatoio per fluidi",
"block.create.fluid_valve": "Valvola per fluidi",
"block.create.flywheel": "Volano",
"block.create.framed_glass": "Finestra di vetro",
"block.create.framed_glass_pane": "Pannello di finestra di vetro",
"block.create.furnace_engine": "Motore fornace",
"block.create.gabbro": "Gabbro",
"block.create.gabbro_bricks": "Mattoni di gabbro",
"block.create.gabbro_bricks_slab": "Lastra di mattoni di gabbro",
"block.create.gabbro_bricks_stairs": "Scalini di mattoni di gabbro",
"block.create.gabbro_bricks_wall": "Muretto di mattoni di gabbro",
"block.create.gabbro_cobblestone": "Pietrisco di gabbro",
"block.create.gabbro_cobblestone_slab": "Lastra di pietrisco di gabbro",
"block.create.gabbro_cobblestone_stairs": "Scalini di pietrisco di gabbro",
"block.create.gabbro_cobblestone_wall": "Muretto di pietrisco di gabbro",
"block.create.gabbro_pillar": "Pilastro di gabbro",
"block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
"block.create.gantry_shaft": "Albero a portale",
"block.create.gearbox": "Riduttore",
"block.create.gearshift": "Cambio",
"block.create.glass_fluid_pipe": "Tubo per fluidi con vetrata",
"block.create.granite_bricks": "Mattoni di granito",
"block.create.granite_bricks_slab": "Lastra di mattoni di granito",
"block.create.granite_bricks_stairs": "Scalini di mattoni di granito",
"block.create.granite_bricks_wall": "Muretto di mattoni di granito",
"block.create.granite_cobblestone": "Pietrisco di granito",
"block.create.granite_cobblestone_slab": "Lastra di pietrisco di granito",
"block.create.granite_cobblestone_stairs": "Scalini di pietrisco di granito",
"block.create.granite_cobblestone_wall": "Muretto di pietrisco di granito",
"block.create.granite_pillar": "Pilastro di granito",
"block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "Vela grigia",
"block.create.gray_seat": "Sedile grigio",
"block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "Maniglia per valvola grigia",
"block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "Vela verde",
"block.create.green_seat": "Sedile verde",
"block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "Maniglia per valvola verde",
"block.create.hand_crank": "Manovella",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Miele",
"block.create.horizontal_framed_glass": "Finestra di vetro orizzontale",
"block.create.horizontal_framed_glass_pane": "Pannello di finestra di vetro orizzontale",
"block.create.hose_pulley": "Carrucola per tubi",
"block.create.item_drain": "Drenante di oggetti",
"block.create.jungle_window": "Finestra della giungla",
"block.create.jungle_window_pane": "Pannello di finestra della giungla",
"block.create.large_cogwheel": "Ruota dentata grande",
"block.create.layered_andesite": "Andesite stratificata",
"block.create.layered_dark_scoria": "Scoria scura stratificata",
"block.create.layered_diorite": "Diorite stratificata",
"block.create.layered_dolomite": "Dolomite stratificata",
"block.create.layered_gabbro": "Gabbro stratificato",
"block.create.layered_granite": "Granito stratificato",
"block.create.layered_limestone": "Calcare stratificato",
"block.create.layered_scoria": "Scoria stratificata",
"block.create.layered_weathered_limestone": "Calcare consumato stratificato",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "Vela azzurra",
"block.create.light_blue_seat": "Sedile azzurro",
"block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "Maniglia per valvola azzurra",
"block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "Vela grigio chiaro",
"block.create.light_gray_seat": "Sedile grigio chiaro",
"block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "Maniglia per valvola grigio chiaro",
"block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "Vela lime",
"block.create.lime_seat": "Sedile lime",
"block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "Maniglia per valvola lime",
"block.create.limesand": "Arenaria calcarea",
"block.create.limestone": "Calcare",
"block.create.limestone_bricks": "Mattoni di calcare",
"block.create.limestone_bricks_slab": "Lastra di mattoni di calcare",
"block.create.limestone_bricks_stairs": "Scalini di mattoni di calcare",
"block.create.limestone_bricks_wall": "Muretto di mattoni di calcare",
"block.create.limestone_cobblestone": "Pietrisco di calcare",
"block.create.limestone_cobblestone_slab": "Lastra di pietrisco di calcare",
"block.create.limestone_cobblestone_stairs": "Scalini di pietrisco di calcare",
"block.create.limestone_cobblestone_wall": "Muretto di pietrisco di calcare",
"block.create.limestone_pillar": "Pilastro di calcare",
"block.create.linear_chassis": "Telaio lineare",
"block.create.lit_blaze_burner": "Inceneritore di blaze acceso",
"block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "Vela magenta",
"block.create.magenta_seat": "Sedile magenta",
"block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "Maniglia per valvola magenta",
"block.create.mechanical_arm": "Braccio meccanico",
"block.create.mechanical_bearing": "Supporto meccanico",
"block.create.mechanical_crafter": "Costruttore meccanico",
"block.create.mechanical_drill": "Trapano meccanico",
"block.create.mechanical_harvester": "Mietitrice meccanica",
"block.create.mechanical_mixer": "Miscelatore meccanico",
"block.create.mechanical_piston": "Pistone meccanico",
"block.create.mechanical_piston_head": "Testa di pistone meccanico",
"block.create.mechanical_plough": "Aratro meccanico",
"block.create.mechanical_press": "Pressa meccanica",
"block.create.mechanical_pump": "Pompa meccanica",
"block.create.mechanical_saw": "Sega meccanica",
"block.create.metal_bracket": "Supporto di metallo",
"block.create.millstone": "Macina",
"block.create.minecart_anchor": "Ancora per carrello da miniera",
"block.create.mossy_andesite": "Andesite muschiosa",
"block.create.mossy_dark_scoria": "Scoria scura muschiosa",
"block.create.mossy_diorite": "Diorite muschiosa",
"block.create.mossy_dolomite": "Dolomite muschiosa",
"block.create.mossy_gabbro": "Gabbro muschioso",
"block.create.mossy_granite": "Granito muschioso",
"block.create.mossy_limestone": "Calcare muschioso",
"block.create.mossy_scoria": "Scoria muschiosa",
"block.create.mossy_weathered_limestone": "Calcare consumato muschioso",
"block.create.mysterious_cuckoo_clock": "Orologio a cucù misterioso",
"block.create.natural_scoria": "Scoria naturale",
"block.create.nixie_tube": "Tubo nixie",
"block.create.nozzle": "Ugello",
"block.create.oak_window": "Finestra di quercia",
"block.create.oak_window_pane": "Pannello di finestra di quercia",
"block.create.orange_sail": "Vela arancione",
"block.create.orange_seat": "Sedile arancione",
"block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "Maniglia per valvola arancione",
"block.create.ornate_iron_window": "Finestra di ferro ornata",
"block.create.ornate_iron_window_pane": "Pannello di finestra di ferro ornata",
"block.create.overgrown_andesite": "Andesite coperta",
"block.create.overgrown_dark_scoria": "Scoria scura coperta",
"block.create.overgrown_diorite": "Diorite coperta",
"block.create.overgrown_dolomite": "Dolomite coperta",
"block.create.overgrown_gabbro": "Gabbro coperto",
"block.create.overgrown_granite": "Granito coperto",
"block.create.overgrown_limestone": "Calcare coperto",
"block.create.overgrown_scoria": "Scoria coperta",
"block.create.overgrown_weathered_limestone": "Calcare consumato coperto",
"block.create.paved_andesite": "Andesite lastricata",
"block.create.paved_andesite_slab": "Lastra di andesite lastricata",
"block.create.paved_andesite_stairs": "Scalini di andesite lastricata",
"block.create.paved_andesite_wall": "Muretto di andesite lastricata",
"block.create.paved_dark_scoria": "Scoria scura lastricata",
"block.create.paved_dark_scoria_slab": "Lastra di scoria scura lastricata",
"block.create.paved_dark_scoria_stairs": "Scalini di scoria scura lastricata",
"block.create.paved_dark_scoria_wall": "Muretto di scoria scura lastricata",
"block.create.paved_diorite": "Diorite lastricata",
"block.create.paved_diorite_slab": "Lastra di diorite lastricata",
"block.create.paved_diorite_stairs": "Scalini di diorite lastricata",
"block.create.paved_diorite_wall": "Muretto di diorite lastricata",
"block.create.paved_dolomite": "Dolomite lastricata",
"block.create.paved_dolomite_slab": "Lastra di dolomite lastricata",
"block.create.paved_dolomite_stairs": "Scalini di dolomite lastricata",
"block.create.paved_dolomite_wall": "Muretto di dolomite lastricata",
"block.create.paved_gabbro": "Gabbro lastricato",
"block.create.paved_gabbro_slab": "Lastra di gabbro lastricato",
"block.create.paved_gabbro_stairs": "Scalini di gabbro lastricato",
"block.create.paved_gabbro_wall": "Muretto di gabbro lastricato",
"block.create.paved_granite": "Granito lastricato",
"block.create.paved_granite_slab": "Lastra di granito lastricato",
"block.create.paved_granite_stairs": "Scalini di granito lastricato",
"block.create.paved_granite_wall": "Muretto di granito lastricato",
"block.create.paved_limestone": "Calcare lastricato",
"block.create.paved_limestone_slab": "Lastra di calcare lastricato",
"block.create.paved_limestone_stairs": "Scalini di calcare lastricato",
"block.create.paved_limestone_wall": "Muretto di calcare lastricato",
"block.create.paved_scoria": "Scoria lastricata",
"block.create.paved_scoria_slab": "Lastra di scoria lastricata",
"block.create.paved_scoria_stairs": "Scalini di scoria lastricata",
"block.create.paved_scoria_wall": "Muretto di scoria lastricata",
"block.create.paved_weathered_limestone": "Calcare consumato lastricato",
"block.create.paved_weathered_limestone_slab": "Lastra di calcare consumato lastricato",
"block.create.paved_weathered_limestone_stairs": "Scalini di calcare consumato lastricato",
"block.create.paved_weathered_limestone_wall": "Muretto di calcare consumato lastricato",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "Vela rosa",
"block.create.pink_seat": "Sedile rosa",
"block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "Maniglia per valvola rosa",
"block.create.piston_extension_pole": "Palo di pistone",
"block.create.polished_dark_scoria": "Scoria scura levigata",
"block.create.polished_dark_scoria_slab": "Lastra di scoria scura levigata",
"block.create.polished_dark_scoria_stairs": "Scalini di scoria scura levigata",
"block.create.polished_dark_scoria_wall": "Muretto di scoria scura levigata",
"block.create.polished_dolomite": "Dolomite levigata",
"block.create.polished_dolomite_slab": "Lastra di dolomite levigata",
"block.create.polished_dolomite_stairs": "Scalini di dolomite levigata",
"block.create.polished_dolomite_wall": "Muretto di dolomite levigata",
"block.create.polished_gabbro": "Gabbro levigato",
"block.create.polished_gabbro_slab": "Lastra di gabbro levigato",
"block.create.polished_gabbro_stairs": "Scalini di gabbro levigato",
"block.create.polished_gabbro_wall": "Muretto di gabbro levigato",
"block.create.polished_limestone": "Calcare levigato",
"block.create.polished_limestone_slab": "Lastra di calcare levigato",
"block.create.polished_limestone_stairs": "Scalini di calcare levigato",
"block.create.polished_limestone_wall": "Muretto di calcare levigato",
"block.create.polished_scoria": "Scoria levigata",
"block.create.polished_scoria_slab": "Lastra di scoria levigata",
"block.create.polished_scoria_stairs": "Scalini di scoria levigata",
"block.create.polished_scoria_wall": "Muretto di scoria levigata",
"block.create.polished_weathered_limestone": "Calcare consumato levigato",
"block.create.polished_weathered_limestone_slab": "Lastra di calcare consumato levigato",
"block.create.polished_weathered_limestone_stairs": "Scalini di calcare consumato levigato",
"block.create.polished_weathered_limestone_wall": "Muretto di calcare consumato levigato",
"block.create.portable_fluid_interface": "Interfaccia per fluidi portatile",
"block.create.portable_storage_interface": "Interfaccia di archiviazione portatile",
"block.create.powered_latch": "Leva alimentata",
"block.create.powered_toggle_latch": "Leva alimentata alterata",
"block.create.pulley_magnet": "Magnete della carrucola",
"block.create.pulse_repeater": "Ripetitore di impulsi",
"block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "Vela viola",
"block.create.purple_seat": "Sedile viola",
"block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "Maniglia per valvola viola",
"block.create.radial_chassis": "Telaio radiale",
"block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "Vela rossa",
"block.create.red_seat": "Sedile rosso",
"block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "Maniglia per valvola rossa",
"block.create.redstone_contact": "Contatto redstone",
"block.create.redstone_link": "Collegamento redstone",
"block.create.refined_radiance_casing": "Involucro radiante",
"block.create.reinforced_rail": "Binario rinforzato",
"block.create.rope": "Corda",
"block.create.rope_pulley": "Carrucola per corde",
"block.create.rotation_speed_controller": "Regolatore di velocità di rotazione",
"block.create.sail_frame": "Telaio per vela",
"block.create.schematic_table": "Banco schematico",
"block.create.schematicannon": "Cannoneschematico",
"block.create.scoria": "Scoria",
"block.create.scoria_bricks": "Mattoni di scoria",
"block.create.scoria_bricks_slab": "Lastra di mattoni di scoria",
"block.create.scoria_bricks_stairs": "Scalini di mattoni di scoria",
"block.create.scoria_bricks_wall": "Muretto di mattoni di scoria",
"block.create.scoria_cobblestone": "Pietrisco di scoria",
"block.create.scoria_cobblestone_slab": "Lastra di pietrisco di scoria",
"block.create.scoria_cobblestone_stairs": "Scalini di pietrisco di scoria",
"block.create.scoria_cobblestone_wall": "Muretto di pietrisco di scoria",
"block.create.scoria_pillar": "Pilastro di scoria",
"block.create.secondary_linear_chassis": "Telaio lineare secondario",
"block.create.sequenced_gearshift": "Cambio sequenziale",
"block.create.shadow_steel_casing": "Involucro ombra",
"block.create.shaft": "Albero",
"block.create.smart_chute": "Scivolo avanzato",
"block.create.smart_fluid_pipe": "Tubo per fluidi avanzato",
"block.create.speedometer": "Tachimetro",
"block.create.spout": "Spruzzo",
"block.create.spruce_window": "Finestra di abete",
"block.create.spruce_window_pane": "Pannello di finestra di abete",
"block.create.sticker": "UNLOCALIZED: Sticker",
"block.create.sticky_mechanical_piston": "Pistone meccanico appiccicoso",
"block.create.stockpile_switch": "Interruttore accumulatore",
"block.create.stressometer": "Stressometro",
"block.create.tiled_glass": "Vetro piastrellato",
"block.create.tiled_glass_pane": "Pannello di vetro piastrellato",
"block.create.turntable": "Piatto",
"block.create.vertical_framed_glass": "Finestra di vetro verticale",
"block.create.vertical_framed_glass_pane": "Pannello di finestra di vetro verticale",
"block.create.warped_window": "UNLOCALIZED: Warped Window",
"block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
"block.create.water_wheel": "Ruota idraulica",
"block.create.weathered_limestone": "Calcare consumato",
"block.create.weathered_limestone_bricks": "Mattoni di calcare consumato",
"block.create.weathered_limestone_bricks_slab": "Lastra di mattoni di calcare consumato",
"block.create.weathered_limestone_bricks_stairs": "Scalini di mattoni di calcare consumato",
"block.create.weathered_limestone_bricks_wall": "Muretto di mattoni di calcare consumato",
"block.create.weathered_limestone_cobblestone": "Pietrisco di calcare consumato",
"block.create.weathered_limestone_cobblestone_slab": "Lastra di pietrisco di calcare consumato",
"block.create.weathered_limestone_cobblestone_stairs": "Scalini di pietrisco di calcare consumato",
"block.create.weathered_limestone_cobblestone_wall": "Muretto di pietrisco di calcare consumato",
"block.create.weathered_limestone_pillar": "Pilastro di calcare consumato",
"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
"block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "Vela bianca",
"block.create.white_seat": "Sedile bianco",
"block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "Maniglia per valvola bianca",
"block.create.windmill_bearing": "Supporto per mulino a vento",
"block.create.wooden_bracket": "Supporto di legno",
"block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "Vela gialla",
"block.create.yellow_seat": "Sedile giallo",
"block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "Maniglia per valvola gialla",
"block.create.zinc_block": "Blocco di zinco",
"block.create.zinc_ore": "Zinco grezzo",
"enchantment.create.capacity": "UNLOCALIZED: Capacity",
"enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
"entity.create.contraption": "Contrazione",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Sedile",
"entity.create.stationary_contraption": "Contrazione stazionaria",
"entity.create.super_glue": "Super colla",
"fluid.create.potion": "Pozione",
"fluid.create.tea": "Tè del costruttore",
"item.create.andesite_alloy": "Lega di andesite",
"item.create.attribute_filter": "Filtro attributi",
"item.create.bar_of_chocolate": "Barretta di cioccolato",
"item.create.belt_connector": "Nastro meccanico",
"item.create.blaze_cake": "Torta per blaze",
"item.create.blaze_cake_base": "Base della torta per blaze",
"item.create.brass_hand": "Mano",
"item.create.brass_ingot": "Lingotto di ottone",
"item.create.brass_nugget": "Pepita di ottone",
"item.create.brass_sheet": "Lamiera di ottone",
"item.create.builders_tea": "Tè del costruttore",
"item.create.chest_minecart_contraption": "Contrazione per carrello da miniera con baule",
"item.create.chocolate_bucket": "Secchio di cioccolata",
"item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
"item.create.chromatic_compound": "Composto cromatico",
"item.create.cinder_flour": "Cenere farinosa",
"item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
"item.create.copper_ingot": "Lingotto di rame",
"item.create.copper_nugget": "Pepita di rame",
"item.create.copper_sheet": "Lamiera di rame",
"item.create.crafter_slot_cover": "Rivestimento per slot da costruzione",
"item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "Alluminio grezzo frantumato",
"item.create.crushed_brass": "Ottone frantumato",
"item.create.crushed_copper_ore": "Rame grezzo frantumato",
"item.create.crushed_gold_ore": "Oro grezzo frantumato",
"item.create.crushed_iron_ore": "Ferro grezzo frantumato",
"item.create.crushed_lead_ore": "Piombo grezzo frantumato",
"item.create.crushed_nickel_ore": "Nichel grezzo frantumato",
"item.create.crushed_osmium_ore": "Osmio grezzo frantumato",
"item.create.crushed_platinum_ore": "Platino grezzo frantumato",
"item.create.crushed_quicksilver_ore": "Mercurio grezzo frantumato",
"item.create.crushed_silver_ore": "Argento grezzo frantumato",
"item.create.crushed_tin_ore": "Stagno grezzo frantumato",
"item.create.crushed_uranium_ore": "Uranio grezzo frantumato",
"item.create.crushed_zinc_ore": "Zinco grezzo frantumato",
"item.create.diving_boots": "UNLOCALIZED: Diving Boots",
"item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
"item.create.dough": "Impasto",
"item.create.electron_tube": "Valvola",
"item.create.empty_blaze_burner": "Inceneritore di blaze vuoto",
"item.create.empty_schematic": "Schematica vuota",
"item.create.extendo_grip": "Presa extendo",
"item.create.filter": "Filtro",
"item.create.furnace_minecart_contraption": "Contrazione per carrello da miniera con fornace",
"item.create.goggles": "Occhiali da ingegnere",
"item.create.golden_sheet": "Lamiera d'oro",
"item.create.handheld_worldshaper": "Plasmatore del mondo portatile",
"item.create.honey_bucket": "Secchio di miele",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Lamiera di ferro",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Contrazione per carrello da miniera",
"item.create.minecart_coupling": "Aggancio per carrelli da miniera",
"item.create.polished_rose_quartz": "Quarzo rosa levigato",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Ossidiana in polvere",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Elica",
"item.create.red_sand_paper": "Carta vetrata rossa",
"item.create.refined_radiance": "Radiance raffinata",
"item.create.rose_quartz": "Quarzo rosa",
"item.create.sand_paper": "Carta vetrata",
"item.create.schematic": "Schematica",
"item.create.schematic_and_quill": "Schematica e penna d'oca",
"item.create.shadow_steel": "Acciaio oscuro",
"item.create.super_glue": "Super colla",
"item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
"item.create.tree_fertilizer": "Fertilizzante per alberi",
"item.create.vertical_gearbox": "Riduttore verticale",
"item.create.wand_of_symmetry": "Asta di simmetria",
"item.create.wheat_flour": "Farina di grano",
"item.create.whisk": "Frusta",
"item.create.wrench": "Chiave inglese",
"item.create.zinc_ingot": "Barra di zinco",
"item.create.zinc_nugget": "Pepita di zinco",
"_": "->------------------------] Advancements [------------------------<-",
"advancement.create.root": "Benvenuti alla Create",
"advancement.create.root.desc": "È ora di iniziare a costruire marchingegni fantastici!",
"advancement.create.andesite_alloy": "Allitterazioni in abbondanza",
"advancement.create.andesite_alloy.desc": "I materiali della Create hanno nomi strani, 'lega di andesite' è uno di quelli.",
"advancement.create.its_alive": "Si muove!",
"advancement.create.its_alive.desc": "Guarda il tuo primo componente cinetico che gira.",
"advancement.create.shifting_gears": "Meccanismi moventi",
"advancement.create.shifting_gears.desc": "Aggancia una ruota dentata grande con una piccola, permettendoti di cambiare la velocità.",
"advancement.create.overstressed": "Sovrastressato",
"advancement.create.overstressed.desc": "Vivi l'esperienza dei limiti dello stress in prima persona.",
"advancement.create.belt": "Nastro trasportatore",
"advancement.create.belt.desc": "Connetti due alberi con un nastro meccanico.",
"advancement.create.tunnel": "Coprilo!",
"advancement.create.tunnel.desc": "Abbellisci il tuo nastro meccanico con un tunnel.",
"advancement.create.splitter_tunnel": "Dividi e conquista",
"advancement.create.splitter_tunnel.desc": "Crea un separatore con una serie di tubi in ottone.",
"advancement.create.chute": "Giù per il tubo",
"advancement.create.chute.desc": "Piazza uno scivolo, la controparte verticale del nastro.",
"advancement.create.upward_chute": "SI VOLAAAA",
"advancement.create.upward_chute.desc": "Fai cadere un oggetto e guardalo salire per uno scivolo.",
"advancement.create.belt_funnel": "Gli imbuti",
"advancement.create.belt_funnel.desc": "Piazza un imbuto laterale su un nastro o di un deposito per creare un genere speciale.",
"advancement.create.belt_funnel_kiss": "Che dolce...",
"advancement.create.belt_funnel_kiss.desc": "Fai in modo che due imbuti montati su un nastro si 'bacino'.",
"advancement.create.fan": "Il dominatore dei venti",
"advancement.create.fan.desc": "Cavalca la corrente d'aria di un ventilatore incassato.",
"advancement.create.fan_lava": "Qui si scioglie",
"advancement.create.fan_lava.desc": "Mettiti in mezzo ad una corrente d'aria che fonde le cose.",
"advancement.create.fan_water": "Lavaggio da brivido",
"advancement.create.fan_water.desc": "Mettiti in mezzo ad una corrente d'aria che lava le cose.",
"advancement.create.fan_smoke": "Coff coff",
"advancement.create.fan_smoke.desc": "Mettiti in mezzo ad una corrente d'aria che affumica le cose.",
"advancement.create.wrench": "Configurazione",
"advancement.create.wrench.desc": "Crea una chiave inglese per aiutarti con le tue macchine.",
"advancement.create.goggles": "Vedo tutto",
"advancement.create.goggles.desc": "Crea degli occhiali da ingegnere per aiutarti a vedere più informazioni sui componenti cinetici.",
"advancement.create.speedometer": "Che velocità!",
"advancement.create.speedometer.desc": "Piazza e alimenta un tachimetro. Guardalo con gli occhiali per leggere il suo esatto valore.",
"advancement.create.stressometer": "Che stress!",
"advancement.create.stressometer.desc": "Piazza e alimenta un tachimetro. Guardalo con gli occhiali per leggere il suo esatto valore.",
"advancement.create.aesthetics": "Esteticamente perfetto",
"advancement.create.aesthetics.desc": "Piazza dei supporti su alberi, tubi e ruote dentate.",
"advancement.create.reinforced": "Rinforzato!",
"advancement.create.reinforced.desc": "Usa degli involucri appropriati su alberi, tubi e nastri meccanici.",
"advancement.create.water_wheel": "Ingegneria idraulica",
"advancement.create.water_wheel.desc": "Piazza una ruota idraulica e prova a farla girare!",
"advancement.create.chocolate_wheel": "Potere... tanto potere",
"advancement.create.chocolate_wheel.desc": "Fai girare una ruota idraulica con del cioccolato fuso.",
"advancement.create.lava_wheel": "Ruota magmatica",
"advancement.create.lava_wheel.desc": "Non dovrebbe funzionare così.",
"advancement.create.cuckoo": "È ora?",
"advancement.create.cuckoo.desc": "Aspetta che un orologio a cucù annunci l'ora di andare a dormire.",
"advancement.create.millstone": "Frantumatore portatile",
"advancement.create.millstone.desc": "Piazza e alimenta una macina.",
"advancement.create.windmill": "Una lieve brezza",
"advancement.create.windmill.desc": "Assembla un mulino a vento.",
"advancement.create.maxed_windmill": "Un vento potente",
"advancement.create.maxed_windmill.desc": "Assembla un mulino a vento con la massima potenza.",
"advancement.create.andesite_casing": "L'era dell'andesite",
"advancement.create.andesite_casing.desc": "Usa della lega di andesite e del legno per creare un involucro basilare.",
"advancement.create.mechanical_drill": "Distruttore statico",
"advancement.create.mechanical_drill.desc": "Piazza e alimenta una trivella meccanica.",
"advancement.create.press": "Come fa la pressa? BONK",
"advancement.create.press.desc": "Alimenta una pressa meccanica e usala per creare delle lamiere.",
"advancement.create.polished_rose_quartz": "Diamanti rosa",
"advancement.create.polished_rose_quartz.desc": "Usa un pezzo di carta vetrata per levigare il quarzo rosa finché non diventa trasparente.",
"advancement.create.electron_tube": "BeEp bOoP",
"advancement.create.electron_tube.desc": "Crea delle valvole, utile nella creazione di macchinari basici.",
"advancement.create.mechanical_saw": "Taglialegna statico",
"advancement.create.mechanical_saw.desc": "Piazza e alimenta una sega meccanica.",
"advancement.create.basin": "Operazione bacinella",
"advancement.create.basin.desc": "Piazza una bacinella e buttaci dentro degli oggetti.",
"advancement.create.mixer": "Facciamo un bel mix",
"advancement.create.mixer.desc": "Piazza un miscelatore meccanico sobra una bacinella, alimentalo e inizia a mischiare alcuni ingredienti.",
"advancement.create.blaze_burner": "Un camino vivente",
"advancement.create.blaze_burner.desc": "Ottieni un inceneritore di blaze.",
"advancement.create.compact": "Compattazione automatica",
"advancement.create.compact.desc": "Usa una pressa e una bacinella per compattare certi oggetti.",
"advancement.create.brass": "L'ottone",
"advancement.create.brass.desc": "Usa il rame e lo zinco frantumati per creare dell'ottone.",
"advancement.create.brass_casing": "L'era dell'ottone",
"advancement.create.brass_casing.desc": "Usa l'ottone e del legno per creare involucri più avanzati.",
"advancement.create.copper_casing": "L'era del rame",
"advancement.create.copper_casing.desc": "Usa delle lamiere di ottone e del legno per creare involucri di ottone.",
"advancement.create.spout": "SPLASH",
"advancement.create.spout.desc": "Guarda mentre un oggetto fluido viene versato con uno spruzzo.",
"advancement.create.spout_potion": "Birrificio mondiale",
"advancement.create.spout_potion.desc": "Guarda mentre uno spruzzo riempie una bottiglia col liquido di una pozione.",
"advancement.create.chocolate": "Viva il cioccolato",
"advancement.create.chocolate.desc": "Ottieni un secchio di cioccolato fuso",
"advancement.create.item_drain": "Svuotamento completo",
"advancement.create.item_drain.desc": "Guarda un oggetto mentre viene svuotato da un drenante di oggetti.",
"advancement.create.chained_item_drain": "Lascialo rotolare",
"advancement.create.chained_item_drain.desc": "Guarda un oggetto rotolare attraverso una serie di drenanti di oggetti concatenati.",
"advancement.create.glass_pipe": "Spiare il flusso",
"advancement.create.glass_pipe.desc": "Guarda mentre un fluido si propaga attraverso un tubo per fluidi con vetrata. Puoi aggiungere una vetrata cliccando con una chiave inglese sui tubi per fluidi dritti.",
"advancement.create.pipe_collision": "Mai incrociare due correnti!",
"advancement.create.pipe_collision.desc": "Guarda mentre due fluidi diversi si incrociano nella tua rete di tubi.",
"advancement.create.pipe_spill": "Ci dev'essere una perdita...",
"advancement.create.pipe_spill.desc": "Guarda mentre l'estremità aperta di un tubo assorbe o piazza dei fluidi nel mondo esterno.",
"advancement.create.hose_pulley": "Spillamento industriale",
"advancement.create.hose_pulley.desc": "Tira giù una carrucola per tubi e guardala drenare o riempire un corpo dal fluido.",
"advancement.create.infinite_water": "Drenare un oceano",
"advancement.create.infinite_water.desc": "Pompa da un corpo d'acqua abbastanza esteso da essere considerato infinito.",
"advancement.create.infinite_lava": "Drenare il nucleo di un pianeta",
"advancement.create.infinite_lava.desc": "Pompa da un corpo di lava abbastanza esteso da essere considerato infinito.",
"advancement.create.infinite_chocolate": "Drenare la Fabbrica di Cioccolato",
"advancement.create.infinite_chocolate.desc": "Pompa da un corpo di cioccolato fuso abbastanza esteso da essere considerato infinito.",
"advancement.create.crafter": "Assemblamento automatico",
"advancement.create.crafter.desc": "Piazza e alimenta dei costruttori meccanici.",
"advancement.create.clockwork_bearing": "Tic toc tic toc",
"advancement.create.clockwork_bearing.desc": "Assembla una struttura montata su un supporto dell'orologio.",
"advancement.create.nixie_tube": "Segni di stile",
"advancement.create.nixie_tube.desc": "Ottieni e piazza un paio di tubi nixie.",
"advancement.create.deployer": "Piazza e attacca",
"advancement.create.deployer.desc": "Piazza e alimenta un installatore, il riflesso perfetto di te stesso.",
"advancement.create.speed_controller": "Gli ingegneri lo odiano",
"advancement.create.speed_controller.desc": "Piazza un regolatore di velocità di rotazione, il dispositivo più avanzato in termini di meccanica.",
"advancement.create.flywheel": "Il cuore della fabbrica",
"advancement.create.flywheel.desc": "Collega un motore ad un volano.",
"advancement.create.overstress_flywheel": "Alti livelli di stress",
"advancement.create.overstress_flywheel.desc": "Sovrastressa un motore fornace.",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Mani occupate!",
"advancement.create.mechanical_arm.desc": "Costruisci un braccio meccanico, seleziona gli input e gli output, piazzalo e alimentalo; poi guardalo mentre fa il lavoro sporco al tuo posto.",
"advancement.create.musical_arm": "DJ, metti su la musica!",
"advancement.create.musical_arm.desc": "Guarda mentre un braccio meccanico attiva un giradischi.",
"advancement.create.arm_many_targets": "Organizzatore seriale",
"advancement.create.arm_many_targets.desc": "Programma un braccio meccanico con 10 o più posizioni di output.",
"advancement.create.arm_blaze_burner": "Combustibili",
"advancement.create.arm_blaze_burner.desc": "Istruisci il tuo braccio meccanico ad alimentare un inceneritore di blaze.",
"advancement.create.fist_bump": "Mano a mano!",
"advancement.create.fist_bump.desc": "Metti uno contro l'altro due installatori.",
"advancement.create.crushing_wheel": "Una coppia di giganti",
"advancement.create.crushing_wheel.desc": "Crea delle ruote di frantumazione per frantumare i materiali.",
"advancement.create.blaze_cake": "Sugar Rush",
"advancement.create.blaze_cake.desc": "Dai una torta di blaze al tuo inceneritore.",
"advancement.create.chromatic_compound": "Minerali bipolari",
"advancement.create.chromatic_compound.desc": "Crea una barra di composto cromatico.",
"advancement.create.shadow_steel": "Il ritorno del Vuoto",
"advancement.create.shadow_steel.desc": "Crea l'acciaio oscuro, una barra di metallo composta dalla non-esistenza.",
"advancement.create.refined_radiance": "Illumina e ispira",
"advancement.create.refined_radiance.desc": "Crea la radiance raffinata, una sostanza cromatica potente.",
"advancement.create.chromatic_age": "L'era cromatica",
"advancement.create.chromatic_age.desc": "Crea involucri di luce e d'ombra.",
"advancement.create.wand_of_symmetry": "Perfettamente simmetrico",
"advancement.create.wand_of_symmetry.desc": "Crea un'asta di simmetria.",
"advancement.create.extendo_grip": "BOIOIOING",
"advancement.create.extendo_grip.desc": "Procurati una presa extendo.",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Boingaggio estremo",
"advancement.create.dual_extendo_grip.desc": "Brandisci due prese extendo per raggiungere il superuomo.",
"advancement.create.eob": "Fine della beta",
"advancement.create.eob.desc": "Aspettati altri contenuti in futuro. <3",
"_": "->------------------------] UI & Messages [------------------------<-",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create: Blocchi",
"death.attack.create.crush": "%1$s è stato frantumato",
"death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "%1$s è stato bruciato dall'aria calda",
"death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "%1$s è stato bruciato dal ventilatore di lava",
"death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s è stato trafitto dal trapano meccanico",
"death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla sega meccanica",
"death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria da un orologio a cucù manomesso",
"death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "un disadattato",
"create.block.cart_assembler.invalid": "Piazza il tuo assemblatore di carrelli da miniera su un binario",
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
"create.recipe.crushing": "Frantumazione",
"create.recipe.milling": "Macinatura",
"create.recipe.fan_washing": "Lavaggio volumetrico",
"create.recipe.fan_washing.fan": "Ventilatore dietro l'acqua corrente",
"create.recipe.fan_smoking": "Fumo volumetrico",
"create.recipe.fan_smoking.fan": "Ventilatore dietro il fuoco",
"create.recipe.fan_blasting": "Esplosione volumetrica",
"create.recipe.fan_blasting.fan": "Ventilatore dietro la lava",
"create.recipe.pressing": "Pressatura",
"create.recipe.mixing": "Mescolamento",
"create.recipe.deploying": "UNLOCALIZED: Deploying",
"create.recipe.automatic_shapeless": "Costruzione informe automatizzata",
"create.recipe.automatic_brewing": "Fermentazione automatica",
"create.recipe.packing": "Compattazione",
"create.recipe.automatic_packing": "Imballaggio automatico",
"create.recipe.sawing": "Sega",
"create.recipe.mechanical_crafting": "Costruzione meccanica",
"create.recipe.automatic_shaped": "Costruzione con forma automatizzata",
"create.recipe.block_cutting": "Taglio di blocchi",
"create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
"create.recipe.sandpaper_polishing": "Levigamento da carta vetrata",
"create.recipe.mystery_conversion": "Metamorfosi cromatica",
"create.recipe.spout_filling": "Riempimento da spruzzo",
"create.recipe.draining": "Drenaggio di oggetti",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "%1$s%% di probabilità",
"create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "Nessun riscaldamento",
"create.recipe.heat_requirement.heated": "Riscaldamento",
"create.recipe.heat_requirement.superheated": "Super riscaldamento",
"create.generic.range": "Gamma",
"create.generic.radius": "Raggio",
"create.generic.width": "Larghezza",
"create.generic.height": "Altezza",
"create.generic.length": "Lunghezza",
"create.generic.speed": "Velocità",
"create.generic.delay": "Ritardo",
"create.generic.unit.ticks": "Tick",
"create.generic.unit.seconds": "Secondi",
"create.generic.unit.minutes": "Minuti",
"create.generic.unit.rpm": "RPM",
"create.generic.unit.stress": "su",
"create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "%1$s mB",
"create.generic.clockwise": "Senso orario",
"create.generic.counter_clockwise": "Senso anti-orario",
"create.action.scroll": "Scorri",
"create.action.confirm": "Conferma",
"create.action.abort": "Annulla",
"create.action.saveToFile": "Salva",
"create.action.discard": "Scarta",
"create.keyinfo.toolmenu": "Focalizzazione sul menù degli strumenti",
"create.keyinfo.scrollup": "Simula rotellina del mouse verso su (nel mondo)",
"create.keyinfo.scrolldown": "Simula rotellina del mouse verso giù (nel mondo)",
"create.gui.scrollInput.defaultTitle": "Scegli un'opzione:",
"create.gui.scrollInput.scrollToModify": "Scorri per modificare",
"create.gui.scrollInput.scrollToAdjustAmount": "Scorri fino a regolare l'importo",
"create.gui.scrollInput.scrollToSelect": "Scorri per selezionare",
"create.gui.scrollInput.shiftScrollsFaster": "Premi shift per scorrere più velocemente",
"create.gui.toolmenu.focusKey": "Premi [%1$s] per aprire il menù",
"create.gui.toolmenu.cycle": "[SCORRI] per navigare",
"create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
"create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
"create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
"create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
"create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
"create.gui.symmetryWand.mirrorType": "Specchio",
"create.gui.symmetryWand.orientation": "Orientamento",
"create.symmetry.mirror.plane": "Singola",
"create.symmetry.mirror.doublePlane": "Rettangolare",
"create.symmetry.mirror.triplePlane": "Ottagonale",
"create.orientation.orthogonal": "Ortogonale",
"create.orientation.diagonal": "Diagonale",
"create.orientation.horizontal": "Orizzontale",
"create.orientation.alongZ": "Lungo Z",
"create.orientation.alongX": "Lungo X",
"create.gui.terrainzapper.title": "Plasmatore del mondo",
"create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
"create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
"create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
"create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
"create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
"create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
"create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
"create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
"create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
"create.gui.terrainzapper.placement": "Piazzamento",
"create.gui.terrainzapper.placement.merged": "Fuso",
"create.gui.terrainzapper.placement.attached": "Attaccato",
"create.gui.terrainzapper.placement.inserted": "Inserito",
"create.gui.terrainzapper.brush": "Pennello",
"create.gui.terrainzapper.brush.cuboid": "Cuboide",
"create.gui.terrainzapper.brush.sphere": "Sferico",
"create.gui.terrainzapper.brush.cylinder": "Cilindrico",
"create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
"create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
"create.gui.terrainzapper.tool": "Strumento",
"create.gui.terrainzapper.tool.fill": "Riempi",
"create.gui.terrainzapper.tool.place": "Piazza",
"create.gui.terrainzapper.tool.replace": "Sostituisci",
"create.gui.terrainzapper.tool.clear": "Ripulisci",
"create.gui.terrainzapper.tool.overlay": "Ricopri",
"create.gui.terrainzapper.tool.flatten": "Appiattisci",
"create.terrainzapper.shiftRightClickToSet": "Clic destro e shift per selezionare una forma",
"create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
"create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
"create.minecart_coupling.two_couplings_max": "I carrelli da miniera non possono avere più di due agganci ciascuno",
"create.minecart_coupling.unloaded": "Parti del tuo treno sembrano essere in mezzo a chunk non caricati",
"create.minecart_coupling.no_loops": "Gli agganci non possono creare un loop",
"create.minecart_coupling.removed": "Agganci rimossi dai carrelli da miniera",
"create.minecart_coupling.too_far": "Carrelli da miniera troppo distanti",
"create.contraptions.movement_mode": "Modalità movimento",
"create.contraptions.movement_mode.move_place": "Posizionare sempre quando è fermo",
"create.contraptions.movement_mode.move_place_returned": "Posiziona solo nella posizione iniziale",
"create.contraptions.movement_mode.move_never_place": "Posiziona solo quando distrutto",
"create.contraptions.movement_mode.rotate_place": "Ruota sempre quando è fermo",
"create.contraptions.movement_mode.rotate_place_returned": "Ruota solo vicino all'angolo iniziale",
"create.contraptions.movement_mode.rotate_never_place": "Ruota solo quando l'ancora viene distrutta",
"create.contraptions.cart_movement_mode": "Modalità movimento carrello da miniera",
"create.contraptions.cart_movement_mode.rotate": "Rivolta sempre verso il movimento",
"create.contraptions.cart_movement_mode.rotate_paused": "Pausa durante la rotazione",
"create.contraptions.cart_movement_mode.rotation_locked": "Blocca rotazione",
"create.contraptions.windmill.rotation_direction": "Direzione di rotazione",
"create.contraptions.clockwork.clock_hands": "Lancette dell'orologio",
"create.contraptions.clockwork.hour_first": "Prima lancetta delle ore",
"create.contraptions.clockwork.minute_first": "Prima lancetta dei minuti",
"create.contraptions.clockwork.hour_first_24": "Prima lancetta delle 24 ore",
"create.logistics.filter": "Filtro",
"create.logistics.recipe_filter": "Filtro ricette",
"create.logistics.fluid_filter": "Filtro fluidi",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "Filtro applicato a %1$s.",
"create.logistics.filter.apply_click_again": "Filtro applicato a %1$s, clicca di nuovo per copiare.",
"create.logistics.filter.apply_count": "Conteggio estrazione applicato ai filtri.",
"create.gui.goggles.generator_stats": "Statistiche del generatore:",
"create.gui.goggles.kinetic_stats": "Statistiche cinetiche:",
"create.gui.goggles.at_current_speed": "Alla velocità attuale",
"create.gui.goggles.pole_length": "Lunghezza palo:",
"create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
"create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
"create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
"create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
"create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
"create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
"create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
"create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
"create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
"create.gui.gauge.info_header": "Informazioni sul calibro:",
"create.gui.speedometer.title": "Velocità di rotazione",
"create.gui.stressometer.title": "Stress della rete",
"create.gui.stressometer.capacity": "Capacità rimanente",
"create.gui.stressometer.overstressed": "Sovrastressato",
"create.gui.stressometer.no_rotation": "Nessuna rotazione",
"create.gui.contraptions.not_fast_enough": "Sembra che questo %1$s _non_ stia girando con una _velocità_ _sufficiente_.",
"create.gui.contraptions.network_overstressed": "Sembra che questo marchingegno sia _sovraccarico_. Aggiungi più fonti o _rallenta_ i componenti con un forte _impatto_ _di_ _stress_.",
"create.gui.adjustable_crate.title": "Baule regolabile",
"create.gui.adjustable_crate.storageSpace": "Spazio di immagazzinamento",
"create.gui.stockpile_switch.title": "Interruttore accumulatore",
"create.gui.stockpile_switch.invert_signal": "Inverti segnale",
"create.gui.stockpile_switch.move_to_lower_at": "Muovi giù al %1$s%%",
"create.gui.stockpile_switch.move_to_upper_at": "Muovi su al %1$s%%",
"create.gui.sequenced_gearshift.title": "Cambio sequenziale",
"create.gui.sequenced_gearshift.instruction": "Istruzione",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
"create.gui.sequenced_gearshift.instruction.turn_angle": "Gira",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angolo",
"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
"create.gui.sequenced_gearshift.instruction.turn_distance": "Pistone",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distanza",
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
"create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
"create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
"create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
"create.gui.sequenced_gearshift.instruction.end": "Fine",
"create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
"create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
"create.gui.sequenced_gearshift.speed": "Velocità, direzione",
"create.gui.sequenced_gearshift.speed.forward": "Velocità di ingresso, avanti",
"create.gui.sequenced_gearshift.speed.forward_fast": "Doppia velocità, avanti",
"create.gui.sequenced_gearshift.speed.back": "Velocità di ingresso, invertita",
"create.gui.sequenced_gearshift.speed.back_fast": "Doppia velocità, invertita",
"create.schematicAndQuill.dimensions": "Dimensione schematica: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Prima posizione impostata.",
"create.schematicAndQuill.secondPos": "Seconda posizione impostata.",
"create.schematicAndQuill.noTarget": "Premi [Ctrl] per selezionare il blocco d'aria.",
"create.schematicAndQuill.abort": "Selezione rimossa.",
"create.schematicAndQuill.title": "Nome schematica:",
"create.schematicAndQuill.convert": "Salva e piazza immediatamente",
"create.schematicAndQuill.fallbackName": "La mia schematica",
"create.schematicAndQuill.saved": "Salvata come %1$s",
"create.schematic.invalid": "[!] Oggetto non valido - utilizza il banco schematico",
"create.schematic.position": "Posizione",
"create.schematic.rotation": "Rotazione",
"create.schematic.rotation.none": "Nessuna",
"create.schematic.rotation.cw90": "Senso orario 90",
"create.schematic.rotation.cw180": "Senso orario 180",
"create.schematic.rotation.cw270": "Senso orario 270",
"create.schematic.mirror": "Specchio",
"create.schematic.mirror.none": "Nessuno",
"create.schematic.mirror.frontBack": "Fronte-retro",
"create.schematic.mirror.leftRight": "Sinistra-destra",
"create.schematic.tool.deploy": "Installa",
"create.schematic.tool.move": "Muovi XZ",
"create.schematic.tool.movey": "Muovi Y",
"create.schematic.tool.rotate": "Ruota",
"create.schematic.tool.print": "Stampa",
"create.schematic.tool.flip": "Capovolgi",
"create.schematic.tool.deploy.description.0": "Sposta la struttura in una posizione.",
"create.schematic.tool.deploy.description.1": "Clic destro sul terreno per posizionarla.",
"create.schematic.tool.deploy.description.2": "Premi [Ctrl] per selezionare a distanza fissa.",
"create.schematic.tool.deploy.description.3": "[Ctrl] e scorri per cambiare la distanza.",
"create.schematic.tool.move.description.0": "Sposta la schematica in orizzontale.",
"create.schematic.tool.move.description.1": "Indica la schematica e premi [Ctrl] mentre scorri per spingerla.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Sposta la schematica verticalmente.",
"create.schematic.tool.movey.description.1": "[Ctrl] e scorri per spostarla su/giù.",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Ruota la schematica attorno al suo centro.",
"create.schematic.tool.rotate.description.1": "[Ctrl] e scorri per ruotarla di 90 gradi.",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Posiziona istantaneamente la struttura nel mondo.",
"create.schematic.tool.print.description.1": "Clic destro per confermare la posizione corrente.",
"create.schematic.tool.print.description.2": "Questo strumento è solo per la modalità creativa.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Capovolge la schematica lungo la faccia selezionata.",
"create.schematic.tool.flip.description.1": "Indica la schematica e premi [Ctrl] mentre scorri per capovolgerla.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Sincronizzazione...",
"create.schematics.uploadTooLarge": "La schematica è troppo grande.",
"create.schematics.maxAllowedSize": "La dimensione massima consentita del file schematica è:",
"create.gui.schematicTable.refresh": "Ricarica file",
"create.gui.schematicTable.open_folder": "Apri cartella",
"create.gui.schematicTable.title": "Banco schematico",
"create.gui.schematicTable.availableSchematics": "Schematiche disponibili",
"create.gui.schematicTable.noSchematics": "Nessuna schematica salvata",
"create.gui.schematicTable.uploading": "Caricamento...",
"create.gui.schematicTable.finished": "Caricamento finito!",
"create.gui.schematicannon.title": "Cannoneschematico",
"create.gui.schematicannon.listPrinter": "Stampante lista dei materiali",
"create.gui.schematicannon.gunpowderLevel": "Polvere da sparo al %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Spari rimanenti: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "Con il backup: %1$s",
"create.gui.schematicannon.optionEnabled": "Attualmente abilitato",
"create.gui.schematicannon.optionDisabled": "Attualmente disabilitato",
"create.gui.schematicannon.showOptions": "Mostra impostazioni stampante",
"create.gui.schematicannon.option.dontReplaceSolid": "Non sostituire i blocchi solidi",
"create.gui.schematicannon.option.replaceWithSolid": "Sostituisci solidi con solidi",
"create.gui.schematicannon.option.replaceWithAny": "Sostituisci solidi con qualsiasi",
"create.gui.schematicannon.option.replaceWithEmpty": "Sostituisci solidi col vuoto",
"create.gui.schematicannon.option.skipMissing": "Salta i blocchi mancanti",
"create.gui.schematicannon.option.skipTileEntities": "Proteggi i blocchi entità",
"create.gui.schematicannon.slot.gunpowder": "Aggiungi polvere da sparo per alimentare il cannone",
"create.gui.schematicannon.slot.listPrinter": "Piazza qui i libri per stampare una lista di controllo per la tua schematica",
"create.gui.schematicannon.slot.schematic": "Aggiungi qui la tua schematica. Assicurati che sia piazzata in una posizione specifica.",
"create.gui.schematicannon.option.skipMissing.description": "Se il cannone non riesce a trovare un blocco richiesto per il posizionamento, continuerà nella posizione successiva.",
"create.gui.schematicannon.option.skipTileEntities.description": "Il cannone eviterà di sostituire i blocchi di dati come bauli.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Il cannone non sostituirà mai alcun blocco solido nella sua area di lavoro, solo non solidi e aria.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido nella posizione.",
"create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene qualche blocco nella posizione.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli sostituiti dall'aria.",
"create.schematicannon.status.idle": "Inattivo",
"create.schematicannon.status.ready": "Pronto",
"create.schematicannon.status.running": "In esecuzione",
"create.schematicannon.status.finished": "Finito",
"create.schematicannon.status.paused": "In pausa",
"create.schematicannon.status.stopped": "Fermo",
"create.schematicannon.status.noGunpowder": "Polvere da sparo mancante",
"create.schematicannon.status.targetNotLoaded": "Il blocco non è caricato",
"create.schematicannon.status.targetOutsideRange": "Obiettivo troppo lontano",
"create.schematicannon.status.searching": "Ricerca",
"create.schematicannon.status.skipping": "Skip",
"create.schematicannon.status.missingBlock": "Blocco mancante:",
"create.schematicannon.status.placing": "Piazzamento",
"create.schematicannon.status.clearing": "Cancellazione blocchi",
"create.schematicannon.status.schematicInvalid": "Schematica non valida",
"create.schematicannon.status.schematicNotPlaced": "Schematica non implementata",
"create.schematicannon.status.schematicExpired": "File schematica scaduto",
"create.materialChecklist": "Lista di controllo dei materiali",
"create.materialChecklist.blocksNotLoaded": "* Disclaimer *\n\nLa lista dei materiali potrebbe non essere accurata a causa di molti chunk non caricati.",
"create.gui.filter.deny_list": "Lista nera",
"create.gui.filter.deny_list.description": "Gli oggetti passano se NON corrispondono a nessuno dei precedenti. Una lista nera vuota accetta tutto.",
"create.gui.filter.allow_list": "Lista bianca",
"create.gui.filter.allow_list.description": "Gli oggetti passano se corrispondono a qualcuno dei precedenti. Una lista bianca vuota rifiuta tutto.",
"create.gui.filter.respect_data": "Rispetto dei dati",
"create.gui.filter.respect_data.description": "Gli oggetti corrispondono solo se la loro durata, incantesimi e altri attributi corrispondono.",
"create.gui.filter.ignore_data": "Ignora dati",
"create.gui.filter.ignore_data.description": "Gli oggetti corrispondono indipendentemente dai loro attributi.",
"create.item_attributes.placeable": "è posizionabile",
"create.item_attributes.placeable.inverted": "non è posizionabile",
"create.item_attributes.consumable": "è commestibile",
"create.item_attributes.consumable.inverted": "non è commestibile",
"create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
"create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "è incantato",
"create.item_attributes.enchanted.inverted": "non è incantato",
"create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
"create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
"create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "è danneggiato",
"create.item_attributes.damaged.inverted": "non è danneggiato",
"create.item_attributes.badly_damaged": "è gravemente danneggiato",
"create.item_attributes.badly_damaged.inverted": "non è gravemente danneggiato",
"create.item_attributes.not_stackable": "non è impilabile",
"create.item_attributes.not_stackable.inverted": "è impilabile",
"create.item_attributes.equipable": "può essere equipaggiato",
"create.item_attributes.equipable.inverted": "non può essere equipaggiato",
"create.item_attributes.furnace_fuel": "è un combustibile per fornace",
"create.item_attributes.furnace_fuel.inverted": "non è un combustibile per fornace",
"create.item_attributes.washable": "può essere lavato",
"create.item_attributes.washable.inverted": "non può essere lavato",
"create.item_attributes.crushable": "può essere frantumato",
"create.item_attributes.crushable.inverted": "non può essere frantumato",
"create.item_attributes.smeltable": "può essere fuso",
"create.item_attributes.smeltable.inverted": "non può essere fuso",
"create.item_attributes.smokable": "può essere affumicato",
"create.item_attributes.smokable.inverted": "non può essere affumicato",
"create.item_attributes.blastable": "è fondibile in un forno fusorio",
"create.item_attributes.blastable.inverted": "non è fondibile in un forno fusorio",
"create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
"create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
"create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
"create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
"create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "è etichettato %1$s",
"create.item_attributes.in_tag.inverted": "non è etichettato %1$s",
"create.item_attributes.in_item_group": "appartiene a %1$s",
"create.item_attributes.in_item_group.inverted": "non appartiene a '%1$s'",
"create.item_attributes.added_by": "è stato aggiunto da %1$s",
"create.item_attributes.added_by.inverted": "non è stato aggiunto da %1$s",
"create.item_attributes.has_enchant": "è stato incantato con %1$s",
"create.item_attributes.has_enchant.inverted": "non è stato incantato con %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
"create.item_attributes.has_fluid": "contiene %1$s",
"create.item_attributes.has_fluid.inverted": "non contiene %1$s",
"create.item_attributes.has_name": "è stato rinominato in %1$s",
"create.item_attributes.has_name.inverted": "non è stato rinominato in %1$s",
"create.item_attributes.book_author": "è stato autorizzato da %1$s",
"create.item_attributes.book_author.inverted": "non è stato autorizzato da %1$s",
"create.item_attributes.book_copy_original": "è una copia originale",
"create.item_attributes.book_copy_original.inverted": "non è una copia originale",
"create.item_attributes.book_copy_first": "è una copia di prima generazione",
"create.item_attributes.book_copy_first.inverted": "non è una copia di prima generazione",
"create.item_attributes.book_copy_second": "è una copia di seconda generazione",
"create.item_attributes.book_copy_second.inverted": "non è una copia di seconda generazione",
"create.item_attributes.book_copy_tattered": "è in condizioni precarie",
"create.item_attributes.book_copy_tattered.inverted": "non è in condizioni precarie",
"create.item_attributes.astralsorcery_amulet": "migliora %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "non migliora %1$s",
"create.item_attributes.astralsorcery_constellation": "è in sintonia con %1$s",
"create.item_attributes.astralsorcery_constellation.inverted": "non è in sintonia con %1$s",
"create.item_attributes.astralsorcery_crystal": "ha l'attributo del cristallo %1$s",
"create.item_attributes.astralsorcery_crystal.inverted": "non ha l'attributo del cristallo %1$s",
"create.item_attributes.astralsorcery_perk_gem": "ha l'attributo benefico %1$s",
"create.item_attributes.astralsorcery_perk_gem.inverted": "non ha l'attributo benefico %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Nessun attributo selezionato",
"create.gui.attribute_filter.selected_attributes": "Attributi selezionati:",
"create.gui.attribute_filter.add_attribute": "Aggiungi attributi alla lista",
"create.gui.attribute_filter.add_inverted_attribute": "Aggiungi attributo opposto alla lista",
"create.gui.attribute_filter.allow_list_disjunctive": "Lista bianca (qualsiasi)",
"create.gui.attribute_filter.allow_list_disjunctive.description": "Gli oggetti passano se hanno almeno uno degli attributi selezionati.",
"create.gui.attribute_filter.allow_list_conjunctive": "Lista Bianca (tutti)",
"create.gui.attribute_filter.allow_list_conjunctive.description": "Gli oggetti passano solo se hanno TUTTI gli attributi selezionati.",
"create.gui.attribute_filter.deny_list": "Lista nera",
"create.gui.attribute_filter.deny_list.description": "Gli oggetti passano se NON hanno nessuno degli attributi selezionati.",
"create.gui.attribute_filter.add_reference_item": "Aggiungi oggetto di riferimento.",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Velocità richiesta: %1$s",
"create.tooltip.speedRequirement.none": "Nessuna",
"create.tooltip.speedRequirement.medium": "Moderata",
"create.tooltip.speedRequirement.high": "Veloce",
"create.tooltip.stressImpact": "Impatto sullo stress: %1$s",
"create.tooltip.stressImpact.low": "Basso",
"create.tooltip.stressImpact.medium": "Moderato",
"create.tooltip.stressImpact.high": "Alto",
"create.tooltip.stressImpact.overstressed": "Sovrastressato",
"create.tooltip.capacityProvided": "Capacità dello stress: %1$s",
"create.tooltip.capacityProvided.low": "Piccola",
"create.tooltip.capacityProvided.medium": "Media",
"create.tooltip.capacityProvided.high": "Grande",
"create.tooltip.generationSpeed": "Genera %1$s %2$s",
"create.tooltip.analogStrength": "Forza analogica: %1$s/15",
"create.mechanical_arm.extract_from": "Prendi oggetti da %1$s",
"create.mechanical_arm.deposit_to": "Deposita oggetti su %1$s",
"create.mechanical_arm.summary": "Il braccio meccanico ha %1$s input e %2$s output.",
"create.mechanical_arm.points_outside_range": "%1$s punti di interazione selezionati rimossi per limiti di gamma.",
"create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
"create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
"create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
"create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",
"create.logistics.when_multiple_outputs_available": "Quando disponibili diversi output",
"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
"create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzato",
"create.mechanical_arm.selection_mode.prefer_first": "Preferisci il primo bersaglio",
"create.tunnel.selection_mode.split": "Diviso",
"create.tunnel.selection_mode.forced_split": "Diviso forzato",
"create.tunnel.selection_mode.round_robin": "Round Robin",
"create.tunnel.selection_mode.forced_round_robin": "Round Robin forzato",
"create.tunnel.selection_mode.prefer_nearest": "Preferisci il più vicino",
"create.tunnel.selection_mode.randomize": "Casuale",
"create.tunnel.selection_mode.synchronize": "Sincronizza input",
"create.tooltip.chute.header": "Informazioni sullo scivolo",
"create.tooltip.chute.items_move_down": "Gli oggetti si spostano verso il basso",
"create.tooltip.chute.items_move_up": "Gli oggetti si spostano verso l'alto",
"create.tooltip.chute.no_fans_attached": "Nessun ventilatore attaccato",
"create.tooltip.chute.fans_push_up": "I ventilatori spingono da sotto",
"create.tooltip.chute.fans_push_down": "I ventilatori spingono da sopra",
"create.tooltip.chute.fans_pull_up": "I ventilatori tirano da sopra",
"create.tooltip.chute.fans_pull_down": "I ventilatori tirano da sotto",
"create.tooltip.chute.contains": "Contiene: %1$s x%2$s",
"create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
"create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
"create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
"create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
"create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
"create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
"create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
"create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
"create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
"create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
"create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
"create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
"create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
"create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
"create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
"create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
"create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
"create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "Buco senza fondo",
"create.hint.hose_pulley": "Il corpo fluido selezionato è considerato infinito.",
"create.hint.mechanical_arm_no_targets.title": "Nessun bersaglio",
"create.hint.mechanical_arm_no_targets": "Sembra che questo _braccio_ _meccanico_ non sia stato assegnato a nessun _bersaglio_. Seleziona nastri, depositi, imbuti e altri blocchi _cliccandoli_ _col_ _destro_ e _tenendo_ _in_ _mano_ il _braccio_ _meccanico_.",
"create.hint.empty_bearing.title": "Aggiorna il supporto",
"create.hint.empty_bearing": "_Clicca_ _col_ _destro_ il supporto con una _mano_ _vuota_ per _attaccarci_ la struttura che ci hai appena costruito davanti.",
"create.hint.full_deployer.title": "Overflow di oggetti dell'installatore",
"create.hint.full_deployer": "Sembra che questo _installatore_ contenga _oggetti_ _eccessivi_ che necessitano di essere _estratti_. Usa una _tramoggia_, un _imbuto_ o altro per liberarlo dall'overflow.",
"create.gui.config.overlay1": "Ciao :)",
"create.gui.config.overlay2": "Questo overlay è di esempio",
"create.gui.config.overlay3": "Cliccalo o trascinalo col mouse",
"create.gui.config.overlay4": "per muovere questa anteprima",
"create.gui.config.overlay5": "Premi Esc per uscire e",
"create.gui.config.overlay6": "salvare la nuova posizione",
"create.gui.config.overlay7": "Fai /create per resettare",
"create.gui.config.overlay8": "l'overlay alla posizione standard",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Il tick del server è attualmente rallentato di %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Il tick del server è ora rallentato di %s ms >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Il tick del server è tornato alla velocità normale :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps per riportare il tick del server alla velocità normale",
"create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps avvia <tickTime> per rallentare artificialmente il tick del server",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
"create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "Il blaze lo gusta felicemente",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
"create.subtitle.schematicannon_finish": "Finiture cannoneschematico",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Slime schiacciato",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Tiri del cannoneschematico",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Pressa meccanica attiva",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
"_": "->------------------------] Item Descriptions [------------------------<-",
"item.create.example_item.tooltip": "OGGETTO DI ESEMPIO (solo un indicatore che esiste nella descrizione)",
"item.create.example_item.tooltip.summary": "Una breve descrizione dell'oggetto. La _sottolineatura_ evidenzia un termine.",
"item.create.example_item.tooltip.condition1": "Quando questo",
"item.create.example_item.tooltip.behaviour1": "Quindi questo articolo fa questo. (i comportamenti mostrati con shift)",
"item.create.example_item.tooltip.condition2": "E quando questo",
"item.create.example_item.tooltip.behaviour2": "Puoi aggiungere tutti i comportamenti che desideri",
"item.create.example_item.tooltip.control1": "Quando premi Ctrl",
"item.create.example_item.tooltip.action1": "Questi controlli vengono visualizzati.",
"block.create.wooden_bracket.tooltip": "SUPPORTO DI LEGNO",
"block.create.wooden_bracket.tooltip.summary": "_Decora_ i tuoi _alberi_, _ruote dentate_ e _tubi_ rinforzandoli col legno.",
"block.create.metal_bracket.tooltip": "SUPPORTO DI METALLO",
"block.create.metal_bracket.tooltip.summary": "_Decora_ i tuoi _alberi_, _ruote dentate_ e _tubi_ rinforzandoli col ferro.",
"block.create.seat.tooltip": "SEDILE",
"block.create.seat.tooltip.summary": "Siediti e goditi l'escursione! Ancora un giocatore a una macchina _in movimento_. Perfetto anche per l'arredamento! Dispone di una varietà di colori.",
"block.create.seat.tooltip.condition1": "Clicca col destro sul sedile",
"block.create.seat.tooltip.behaviour1": "Fa sedere il giocatore sul _sedile_. Premi L-Shift per alzarti dal _sedile_.",
"item.create.blaze_cake.tooltip": "TORTA PER BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delizioso trattamento per i tuoi _inceneritori di blaze_. Alimentali col fuoco!",
"item.create.wand_of_symmetry.tooltip": "ASTA DI SIMMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Rispecchia perfettamente il posizionamento dei blocchi su piani configurati.",
"item.create.wand_of_symmetry.tooltip.condition1": "Nella hotbar",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Rimane attivo",
"item.create.wand_of_symmetry.tooltip.control1": "Clic destro sul terreno",
"item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _sposta_ lo specchio",
"item.create.wand_of_symmetry.tooltip.control2": "Clic destro in aria",
"item.create.wand_of_symmetry.tooltip.action2": "_Rimuove_ lo specchio attivo",
"item.create.wand_of_symmetry.tooltip.control3": "Clic destro da accovacciato",
"item.create.wand_of_symmetry.tooltip.action3": "Apre l'_interfaccia_ _di_ _configurazione_",
"item.create.handheld_worldshaper.tooltip": "PLASMATORE DEL MONDO PORTATILE",
"item.create.handheld_worldshaper.tooltip.summary": "Strumento per la creazione di _paesaggi_ e _caratteristiche_ _del_ _terreno_.",
"item.create.handheld_worldshaper.tooltip.control1": "Clic sinistro su un blocco",
"item.create.handheld_worldshaper.tooltip.action1": "Imposta i blocchi posizionati dallo strumento sul blocco selezionato.",
"item.create.handheld_worldshaper.tooltip.control2": "Clic destro su un blocco",
"item.create.handheld_worldshaper.tooltip.action2": "Applica il _pennello_ e lo _strumento_ attualmente selezionati nella posizione selezionata.",
"item.create.handheld_worldshaper.tooltip.control3": "Clic destro da accovacciato",
"item.create.handheld_worldshaper.tooltip.action3": "Apre l'_interfaccia_ _di_ _configurazione_",
"item.create.tree_fertilizer.tooltip": "FERTILIZZANTE PER ALBERI",
"item.create.tree_fertilizer.tooltip.summary": "Una potente combinazione di minerali adatta ad accelerare la crescita di tipi di alberi comuni.",
"item.create.tree_fertilizer.tooltip.condition1": "Se utilizzato su un arboscello",
"item.create.tree_fertilizer.tooltip.behaviour1": "Fa crescere gli alberi _indipendentemente_ dalle _condizioni_ _di_ _spazio_",
"item.create.extendo_grip.tooltip": "PRESA EXTENDO",
"item.create.extendo_grip.tooltip.summary": "Boioioing! _Incrementa notevolmente la distanza per piazzare_ di chi lo brandisce.",
"item.create.extendo_grip.tooltip.condition1": "Quando in mano secondaria",
"item.create.extendo_grip.tooltip.behaviour1": "Incrementa la _distanza per piazzare_ degli oggetti usati nella _mano primaria_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTRO",
"item.create.filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, confrontandoli con una _serie_ _di_ _oggetti_ o diversi _filtri_ _nidificati_.",
"item.create.filter.tooltip.condition1": "Quando si trova nello slot del filtro",
"item.create.filter.tooltip.behaviour1": "_Controlla_ il flusso degli oggetti in base alla sua _configurazione_.",
"item.create.filter.tooltip.condition2": "Clic destro su di esso",
"item.create.filter.tooltip.behaviour2": "Apre l'_interfaccia_ _di_ _configurazione_.",
"item.create.attribute_filter.tooltip": "FILTRO ATTRIBUTI",
"item.create.attribute_filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, abbinandolo a una _serie_ _di_ _attributi_ e _categorie_ di oggetti.",
"item.create.attribute_filter.tooltip.condition1": "Quando si trova nello slot del filtro",
"item.create.attribute_filter.tooltip.behaviour1": "_Controlla_ il flusso degli oggetti in base alla sua _configurazione_.",
"item.create.attribute_filter.tooltip.condition2": "Clic destro su di esso",
"item.create.attribute_filter.tooltip.behaviour2": "Apre l'_interfaccia_ _di_ _configurazione_.",
"item.create.empty_schematic.tooltip": "SCHEMATICA VUOTA",
"item.create.empty_schematic.tooltip.summary": "Utilizzato come ingrediente per ricette e per la scrittura al _banco_ _schematico_.",
"item.create.schematic.tooltip": "SCHEMATICA",
"item.create.schematic.tooltip.summary": "Contiene una struttura da posizionare e collocare nel mondo. Posiziona l'ologramma come desiderato e usa un _Cannoneschematico_ per costruirla.",
"item.create.schematic.tooltip.condition1": "In mano",
"item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli strumenti sullo schermo.",
"item.create.schematic.tooltip.control1": "Clic destro da accovacciato",
"item.create.schematic.tooltip.action1": "Apre un'_interfaccia_ per l'immissione di _coordinate_ esatte.",
"item.create.schematic_and_quill.tooltip": "SCHEMATICA E PENNA D'OCA",
"item.create.schematic_and_quill.tooltip.summary": "Utilizzato per salvare una struttura nel tuo mondo in un file .nbt.",
"item.create.schematic_and_quill.tooltip.condition1": "Passo 1",
"item.create.schematic_and_quill.tooltip.behaviour1": "Seleziona due punti d'angolo usando il clic destro.",
"item.create.schematic_and_quill.tooltip.condition2": "Passo 2",
"item.create.schematic_and_quill.tooltip.behaviour2": "Premi _Ctrl_ e _scorri_ sulle facciate per regolare le dimensioni. Clic destro di nuovo per salvare.",
"item.create.schematic_and_quill.tooltip.control1": "Clic-Destro",
"item.create.schematic_and_quill.tooltip.action1": "Seleziona un punto d'angolo / conferma il salvataggio.",
"item.create.schematic_and_quill.tooltip.control2": "Ctrl premuto",
"item.create.schematic_and_quill.tooltip.action2": "Seleziona i punti a _mezz'aria_. _Scorri_ per regolare la distanza.",
"item.create.schematic_and_quill.tooltip.control3": "Clic destro da accovacciato",
"item.create.schematic_and_quill.tooltip.action3": "_Resetta_ e rimuove la selezione.",
"block.create.schematicannon.tooltip": "CANNONESCHEMATICO",
"block.create.schematicannon.tooltip.summary": "Spara blocchi per ricreare una _schematica_ distribuita nel mondo. Usa gli oggetti degli inventari adiacenti e della _polvere da sparo_ come combustibile.",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "BANCO SCHEMATICO",
"block.create.schematic_table.tooltip.summary": "Scrive schematiche salvate su una _schematica_ _vuota_.",
"block.create.schematic_table.tooltip.condition1": "Quando viene fornita una schematica vuota",
"block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla cartella Schematics.",
"item.create.goggles.tooltip": "OCCHIALI DA INGEGNERE",
"item.create.goggles.tooltip.summary": "Un paio di occhiali per migliorare la tua visione con utili _informazioni_ _cinetiche_.",
"item.create.goggles.tooltip.condition1": "Quando indossati",
"item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _livello_ _di_ _velocità_ di un componente cinetico posizionato, nonché all'_impatto_ _dello_ _stress_ e la capacità dei singoli componenti.",
"item.create.goggles.tooltip.condition2": "Quando si guarda il calibro",
"item.create.goggles.tooltip.behaviour2": "Mostra informazioni dettagliate sulla _velocità_ o lo _stress_ della rete a cui è collegato il misuratore.",
"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
"item.create.wrench.tooltip": "CHIAVE INGLESE",
"item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _ruotare_, _smontare_ e _configurare_ i componenti.",
"item.create.wrench.tooltip.control1": "Clic destro su un blocco cinetico",
"item.create.wrench.tooltip.action1": "_Ruota_ _i_ _componenti_ verso o lontano dalla facciata con cui hai interagito.",
"item.create.wrench.tooltip.control2": "Clic destro da accovacciato",
"item.create.wrench.tooltip.action2": "_Smonta_ _i_ _componenti_ _cinetici_ e li rimette nel _tuo_ _inventario_.",
"block.create.nozzle.tooltip": "UGELLO",
"block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _ventilatore_ _incassato_ per distribuire il suo effetto sulle entità in _tutte_ _le_ _direzioni_.",
"block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ",
"block.create.cuckoo_clock.tooltip.summary": "Artigianato raffinato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quando in rotazione",
"block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.",
"block.create.turntable.tooltip": "PIATTO",
"block.create.turntable.tooltip.summary": "Assorbe la _forza_ _di_ _rotazione_, girando.",
"block.create.stockpile_switch.tooltip": "INTERRUTTORE ACCUMULATORE",
"block.create.stockpile_switch.tooltip.summary": "Attiva/disattiva un segnale redstone in base allo _spazio_ _di_ _stoccaggio_ nel contenitore collegato.",
"block.create.stockpile_switch.tooltip.condition1": "Quando inferiore al limite inferiore",
"block.create.stockpile_switch.tooltip.behaviour1": "Smette di fornire il _segnale_ _redstone_",
"block.create.content_observer.tooltip": "OSSERVATORE DEI CONTENUTI",
"block.create.content_observer.tooltip.summary": "_Rileva oggetti_ dentro i _contenitori_ ed i _nastri_ corrispondenti ad un _filtro_. Quando l'_inventario_ del blocco, _nastro_ or _scivolo_ contiene un oggetto corrispondente, questo componente emetterà un _segnale redstone_. Quando un _imbuto_ osservato _trasferisce_ un oggetto corrispondente, questo componente emetterà un _segnale redstone_ temporaneo.",
"block.create.adjustable_crate.tooltip": "BAULE REGOLABILE",
"block.create.adjustable_crate.tooltip.summary": "Questo _contenitore_ _di_ _stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _pile_ di qualsiasi oggetto. Supporta _comparatori_ _redstone_.",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "CREATORE CANNONESCHEMATICO",
"block.create.creative_crate.tooltip.summary": "Fornisce una scorta infinita di blocchi ai _cannoneschematici_ adiacenti.",
"block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro",
"block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _svuotati_.",
"item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
"item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
"item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
"item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
"block.create.controller_rail.tooltip": "BINARIO DI CONTROLLO",
"block.create.controller_rail.tooltip.summary": "Un _binario alimentato unidirezionale_ capace di _controllare precisamente_ la _velocità di movimento_ di un carrello da miniera.",
"block.create.controller_rail.tooltip.condition1": "Quando alimentato da redstone",
"block.create.controller_rail.tooltip.behaviour1": "_Accelera o _decelera_ i _carrelli da miniera_ che passano, a seconda della _potenza del segnale_. Propaga il segnale redstone ai binari di controllo adiacenti. Alimentare due binari di controllo con segnali differenti farà in modo che i binari tra di loro interpoleranno il segnale.",
"item.create.sand_paper.tooltip": "CARTA VETRATA",
"item.create.sand_paper.tooltip.summary": "Una superficie di carta ruvida che può essere usata per _levigare_. Può essere applicata automaticamente usando l'installatore.",
"item.create.sand_paper.tooltip.condition1": "Quando utilizzata",
"item.create.sand_paper.tooltip.behaviour1": "Applica una levigatura agli oggetti tenuti in _mano secondaria_ o per _terra_ quando li si _guarda_.",
"item.create.builders_tea.tooltip": "TÈ DEL COSTRUTTORE",
"item.create.builders_tea.tooltip.summary": "La bevanda perfetta per iniziare la giornata - _motiva_ e _satura._",
"item.create.refined_radiance.tooltip": "RADIANCE RAFFINATA",
"item.create.refined_radiance.tooltip.summary": "Un materiale cromatico forgiato dalla _luce_ _assorbita_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "ACCIAIO OSCURO",
"item.create.shadow_steel.tooltip.summary": "Un materiale cromatico forgiato _nel_ _vuoto_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "AGGANCIO PER CARRELLI DA MINIERA",
"item.create.minecart_coupling.tooltip.summary": "_Concatena_ i _carrelli da miniera_ le _macchine su carrello_ insieme per formare un treno maestoso.",
"item.create.minecart_coupling.tooltip.condition1": "Quando usato su un carrello da miniera",
"item.create.minecart_coupling.tooltip.behaviour1": "_Concatena_ due carrelli insieme, provando a tenerli uniti a una _distanza costante_ mentre si muovono.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
"create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
"create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
"create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
"create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
"create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
"create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
"create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
"create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
"create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
"create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
"create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
"create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
"create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
"create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
"create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
"create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
"create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
"create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
"create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
"create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
"create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
"create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
"_": "Thank you for translating Create!"
}