Create/src/main/java/com/simibubi/create/AllItems.java
simibubi 34a16b05bf In memory of Gilded Rose Quartz
- Added the Extendo Grip
- Cart assemblers now center a held minecart on their position
- Fixed Minecart contraptions facing backwards upon assembly
2020-06-06 22:36:58 +02:00

239 lines
10 KiB
Java

package com.simibubi.create;
import static com.simibubi.create.AllTags.forgeItemTag;
import static com.simibubi.create.content.AllSections.CURIOSITIES;
import static com.simibubi.create.content.AllSections.KINETICS;
import static com.simibubi.create.content.AllSections.LOGISTICS;
import static com.simibubi.create.content.AllSections.MATERIALS;
import static com.simibubi.create.content.AllSections.SCHEMATICS;
import com.simibubi.create.AllTags.AllItemTags;
import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueItem;
import com.simibubi.create.content.contraptions.components.structureMovement.mounted.MinecartContraptionItem;
import com.simibubi.create.content.contraptions.goggles.GogglesItem;
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorItem;
import com.simibubi.create.content.contraptions.relays.gearbox.VerticalGearboxItem;
import com.simibubi.create.content.contraptions.wrench.WrenchItem;
import com.simibubi.create.content.contraptions.wrench.WrenchModel;
import com.simibubi.create.content.curiosities.ChromaticCompoundColor;
import com.simibubi.create.content.curiosities.ChromaticCompoundItem;
import com.simibubi.create.content.curiosities.RefinedRadianceItem;
import com.simibubi.create.content.curiosities.ShadowSteelItem;
import com.simibubi.create.content.curiosities.TreeFertilizerItem;
import com.simibubi.create.content.curiosities.symmetry.SymmetryWandItem;
import com.simibubi.create.content.curiosities.symmetry.client.SymmetryWandModel;
import com.simibubi.create.content.curiosities.tools.DeforesterItem;
import com.simibubi.create.content.curiosities.tools.DeforesterModel;
import com.simibubi.create.content.curiosities.tools.ExtendoGripItem;
import com.simibubi.create.content.curiosities.tools.ExtendoGripModel;
import com.simibubi.create.content.curiosities.tools.SandPaperItem;
import com.simibubi.create.content.curiosities.tools.SandPaperItemRenderer.SandPaperModel;
import com.simibubi.create.content.curiosities.zapper.blockzapper.BlockzapperItem;
import com.simibubi.create.content.curiosities.zapper.blockzapper.BlockzapperModel;
import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperItem;
import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperModel;
import com.simibubi.create.content.logistics.item.filter.FilterItem;
import com.simibubi.create.content.schematics.item.SchematicAndQuillItem;
import com.simibubi.create.content.schematics.item.SchematicItem;
import com.simibubi.create.foundation.data.AssetLookup;
import com.simibubi.create.foundation.data.CreateRegistrate;
import com.tterrag.registrate.util.entry.ItemEntry;
import net.minecraft.item.Item;
import net.minecraft.item.Rarity;
import net.minecraft.tags.Tag;
public class AllItems {
private static final CreateRegistrate REGISTRATE = Create.registrate()
.itemGroup(() -> Create.baseCreativeTab);
// Schematics
static {
REGISTRATE.startSection(MATERIALS);
}
public static final ItemEntry<Item> COPPER_NUGGET =
taggedIngredient("copper_nugget", forgeItemTag("nuggets/copper")),
ZINC_NUGGET = taggedIngredient("zinc_nugget", forgeItemTag("nuggets/zinc")),
BRASS_NUGGET = taggedIngredient("brass_nugget", forgeItemTag("nuggets/brass")),
COPPER_SHEET = taggedIngredient("copper_sheet", forgeItemTag("plates/copper")),
BRASS_SHEET = taggedIngredient("brass_sheet", forgeItemTag("plates/brass")),
IRON_SHEET = taggedIngredient("iron_sheet", forgeItemTag("plates/iron")),
GOLDEN_SHEET = taggedIngredient("golden_sheet", forgeItemTag("plates/gold")),
LAPIS_SHEET = ingredient("lapis_sheet"),
CRUSHED_IRON = taggedIngredient("crushed_iron_ore", AllItemTags.CRUSHED_ORES.tag),
CRUSHED_GOLD = taggedIngredient("crushed_gold_ore", AllItemTags.CRUSHED_ORES.tag),
CRUSHED_COPPER = taggedIngredient("crushed_copper_ore", AllItemTags.CRUSHED_ORES.tag),
CRUSHED_ZINC = taggedIngredient("crushed_zinc_ore", AllItemTags.CRUSHED_ORES.tag),
CRUSHED_BRASS = taggedIngredient("crushed_brass", AllItemTags.CRUSHED_ORES.tag),
ANDESITE_ALLOY = ingredient("andesite_alloy"),
COPPER_INGOT = taggedIngredient("copper_ingot", forgeItemTag("ingots/copper")),
ZINC_INGOT = taggedIngredient("zinc_ingot", forgeItemTag("ingots/zinc")),
BRASS_INGOT = taggedIngredient("brass_ingot", forgeItemTag("ingots/brass")),
WHEAT_FLOUR = ingredient("wheat_flour"), DOUGH = ingredient("dough"),
POWDERED_OBSIDIAN = ingredient("powdered_obsidian"), ROSE_QUARTZ = ingredient("rose_quartz"),
POLISHED_ROSE_QUARTZ = ingredient("polished_rose_quartz"), PROPELLER = ingredient("propeller"),
WHISK = ingredient("whisk"), BRASS_HAND = ingredient("brass_hand"),
CRAFTER_SLOT_COVER = ingredient("crafter_slot_cover");
public static final ItemEntry<ChromaticCompoundItem> CHROMATIC_COMPOUND =
REGISTRATE.item("chromatic_compound", ChromaticCompoundItem::new)
.properties(p -> p.rarity(Rarity.UNCOMMON))
.model(AssetLookup.existingItemModel())
.onRegister(CreateRegistrate.itemColors(() -> ChromaticCompoundColor::new))
.register();
public static final ItemEntry<ShadowSteelItem> SHADOW_STEEL = REGISTRATE.item("shadow_steel", ShadowSteelItem::new)
.properties(p -> p.rarity(Rarity.UNCOMMON))
.register();
public static final ItemEntry<RefinedRadianceItem> REFINED_RADIANCE =
REGISTRATE.item("refined_radiance", RefinedRadianceItem::new)
.properties(p -> p.rarity(Rarity.UNCOMMON))
.register();
public static final ItemEntry<Item>
ELECTRON_TUBE = ingredient("electron_tube"), INTEGRATED_CIRCUIT = ingredient("integrated_circuit");
// Kinetics
static {
REGISTRATE.startSection(KINETICS);
}
public static final ItemEntry<BeltConnectorItem> BELT_CONNECTOR =
REGISTRATE.item("belt_connector", BeltConnectorItem::new)
.lang("Mechanical Belt")
.register();
public static final ItemEntry<VerticalGearboxItem> VERTICAL_GEARBOX =
REGISTRATE.item("vertical_gearbox", VerticalGearboxItem::new)
.model(AssetLookup.<VerticalGearboxItem>customItemModel("gearbox", "item_vertical"))
.register();
public static final ItemEntry<SuperGlueItem> SUPER_GLUE = REGISTRATE.item("super_glue", SuperGlueItem::new)
.register();
public static final ItemEntry<SandPaperItem> SAND_PAPER = REGISTRATE.item("sand_paper", SandPaperItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new))
.register();
public static final ItemEntry<SandPaperItem> RED_SAND_PAPER = REGISTRATE.item("red_sand_paper", SandPaperItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new))
.register();
public static final ItemEntry<WrenchItem> WRENCH = REGISTRATE.item("wrench", WrenchItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> WrenchModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<GogglesItem> GOGGLES = REGISTRATE.item("goggles", GogglesItem::new)
.model(AssetLookup.existingItemModel())
.lang("Engineer's Goggles")
.register();
public static final ItemEntry<MinecartContraptionItem> MINECART_CONTRAPTION =
REGISTRATE.item("minecart_contraption", MinecartContraptionItem::rideable)
.register();
public static final ItemEntry<MinecartContraptionItem> FURNACE_MINECART_CONTRAPTION =
REGISTRATE.item("furnace_minecart_contraption", MinecartContraptionItem::furnace)
.register();
// Logistics
static {
REGISTRATE.startSection(LOGISTICS);
}
public static final ItemEntry<FilterItem> FILTER = REGISTRATE.item("filter", FilterItem::regular)
.model(AssetLookup.existingItemModel())
.register();
public static final ItemEntry<FilterItem> ATTRIBUTE_FILTER =
REGISTRATE.item("attribute_filter", FilterItem::attribute)
.model(AssetLookup.existingItemModel())
.register();
// Curiosities
static {
REGISTRATE.startSection(CURIOSITIES);
}
public static final ItemEntry<TreeFertilizerItem> TREE_FERTILIZER =
REGISTRATE.item("tree_fertilizer", TreeFertilizerItem::new)
.register();
public static final ItemEntry<BlockzapperItem> BLOCKZAPPER =
REGISTRATE.item("handheld_blockzapper", BlockzapperItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> BlockzapperModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<WorldshaperItem> WORLDSHAPER =
REGISTRATE.item("handheld_worldshaper", WorldshaperItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> WorldshaperModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<DeforesterItem> DEFORESTER = REGISTRATE.item("deforester", DeforesterItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> DeforesterModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<SymmetryWandItem> WAND_OF_SYMMETRY =
REGISTRATE.item("wand_of_symmetry", SymmetryWandItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> SymmetryWandModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<ExtendoGripItem> EXTENDO_GRIP = REGISTRATE.item("extendo_grip", ExtendoGripItem::new)
.transform(CreateRegistrate.customRenderedItem(() -> ExtendoGripModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
// Schematics
static {
REGISTRATE.startSection(SCHEMATICS);
}
public static final ItemEntry<Item> EMPTY_SCHEMATIC = REGISTRATE.item("empty_schematic", Item::new)
.properties(p -> p.maxStackSize(1))
.register();
public static final ItemEntry<SchematicAndQuillItem> SCHEMATIC_AND_QUILL =
REGISTRATE.item("schematic_and_quill", SchematicAndQuillItem::new)
.properties(p -> p.maxStackSize(1))
.register();
public static final ItemEntry<SchematicItem> SCHEMATIC = REGISTRATE.item("schematic", SchematicItem::new)
.properties(p -> p.maxStackSize(1))
.register();
// Shortcuts
private static ItemEntry<Item> ingredient(String name) {
return REGISTRATE.item(name, Item::new)
.register();
}
private static ItemEntry<Item> taggedIngredient(String name, Tag<Item> tag) {
return REGISTRATE.item(name, Item::new)
.tag(tag)
.register();
}
// Load this class
public static void register() {}
}