mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-21 08:43:41 +01:00
75145976d3
- Changed a few stress balancing params - Fixed crash when resource reloading outside of a world - Fixed crash when moving a tile-entity only contraption with shaders preset - Fixed drill not breaking blocks after being moved - Lowered max speed of Mechanical Bearing in generator mode - Redstone wire and diodes aswell as flower pots can now be moved - Fixed in-world neighbour checking of moved blocks that are not doors - Bumped version in mods.toml
256 lines
6.7 KiB
Java
256 lines
6.7 KiB
Java
package com.simibubi.create.foundation.utility;
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import java.nio.ByteBuffer;
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import javax.vecmath.Matrix4f;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.Direction.Axis;
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public class SuperByteBuffer {
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public interface IVertexLighter {
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public int getPackedLight(float x, float y, float z);
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}
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public static final int FORMAT_LENGTH = DefaultVertexFormats.BLOCK.getSize();
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protected ByteBuffer original;
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protected ByteBuffer mutable;
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// Vertex Position
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private Matrix4f transforms;
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private Matrix4f t;
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// Vertex Texture Coords
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private boolean shouldShiftUV;
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private float uShift, vShift;
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// Vertex Lighting
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private boolean shouldLight;
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private IVertexLighter vertexLighter;
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private float lightOffsetX, lightOffsetY, lightOffsetZ;
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private int packedLightCoords;
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// Vertex Coloring
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private boolean shouldColor;
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private int r, g, b, a;
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public SuperByteBuffer(ByteBuffer original) {
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original.rewind();
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this.original = original;
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this.mutable = GLAllocation.createDirectByteBuffer(original.capacity());
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this.mutable.order(original.order());
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this.mutable.limit(original.limit());
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mutable.put(this.original);
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mutable.rewind();
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t = new Matrix4f();
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transforms = new Matrix4f();
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transforms.setIdentity();
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}
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public ByteBuffer build() {
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original.rewind();
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mutable.rewind();
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float x, y, z = 0;
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float x2, y2, z2 = 0;
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Matrix4f t = transforms;
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for (int vertex = 0; vertex < vertexCount(original); vertex++) {
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x = getX(original, vertex);
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y = getY(original, vertex);
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z = getZ(original, vertex);
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x2 = t.m00 * x + t.m01 * y + t.m02 * z + t.m03;
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y2 = t.m10 * x + t.m11 * y + t.m12 * z + t.m13;
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z2 = t.m20 * x + t.m21 * y + t.m22 * z + t.m23;
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putPos(mutable, vertex, x2, y2, z2);
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if (shouldColor) {
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byte lumByte = getR(original, vertex);
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float lum = (lumByte < 0 ? 255 + lumByte : lumByte) / 256f;
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int r2 = (int) (r * lum);
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int g2 = (int) (g * lum);
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int b2 = (int) (b * lum);
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putColor(mutable, vertex, (byte) r2, (byte) g2, (byte) b2, (byte) a);
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}
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if (shouldShiftUV)
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putUV(mutable, vertex, getU(original, vertex) + uShift, getV(original, vertex) + vShift);
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if (shouldLight) {
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if (vertexLighter != null)
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putLight(mutable, vertex,
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vertexLighter.getPackedLight(x2 + lightOffsetX, y2 + lightOffsetY, z2 + lightOffsetZ));
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else
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putLight(mutable, vertex, packedLightCoords);
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}
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}
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t.setIdentity();
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shouldShiftUV = false;
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shouldColor = false;
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shouldLight = false;
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return mutable;
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}
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public void renderInto(BufferBuilder buffer) {
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if (original.limit() == 0)
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return;
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buffer.putBulkData(build());
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}
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public SuperByteBuffer translate(double x, double y, double z) {
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return translate((float) x, (float) y, (float) z);
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}
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public SuperByteBuffer translate(float x, float y, float z) {
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transforms.m03 += x;
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transforms.m13 += y;
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transforms.m23 += z;
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return this;
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}
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public SuperByteBuffer rotate(Axis axis, float angle) {
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if (angle == 0)
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return this;
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t.setIdentity();
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if (axis == Axis.X)
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t.rotX(angle);
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else if (axis == Axis.Y)
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t.rotY(angle);
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else
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t.rotZ(angle);
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transforms.mul(t, transforms);
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return this;
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}
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public SuperByteBuffer rotateCentered(Axis axis, float angle) {
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return translate(-.5f, -.5f, -.5f).rotate(axis, angle).translate(.5f, .5f, .5f);
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}
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public SuperByteBuffer shiftUV(TextureAtlasSprite from, TextureAtlasSprite to) {
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shouldShiftUV = true;
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uShift = to.getMinU() - from.getMinU();
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vShift = to.getMinV() - from.getMinV();
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return this;
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}
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public SuperByteBuffer shiftUVtoSheet(TextureAtlasSprite from, TextureAtlasSprite to, int sheetX, int sheetY) {
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shouldShiftUV = true;
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uShift = to.getInterpolatedU(sheetX * 16f / to.getWidth()) - from.getMinU();
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vShift = to.getInterpolatedV(sheetY * 16f / to.getHeight()) - from.getMinV();
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return this;
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}
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public SuperByteBuffer dontShiftUV() {
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shouldShiftUV = false;
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uShift = 0;
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vShift = 0;
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return this;
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}
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public SuperByteBuffer light(int packedLightCoords) {
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shouldLight = true;
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vertexLighter = null;
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this.packedLightCoords = packedLightCoords;
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return this;
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}
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public SuperByteBuffer light(IVertexLighter lighter) {
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shouldLight = true;
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vertexLighter = lighter;
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return this;
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}
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public SuperByteBuffer offsetLighting(double x, double y, double z) {
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lightOffsetX = (float) x;
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lightOffsetY = (float) y;
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lightOffsetZ = (float) z;
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return this;
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}
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public SuperByteBuffer color(int color) {
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shouldColor = true;
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r = ((color >> 16) & 0xFF);
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g = ((color >> 8) & 0xFF);
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b = (color & 0xFF);
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a = 255;
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return this;
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}
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protected int vertexCount(ByteBuffer buffer) {
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return buffer.limit() / FORMAT_LENGTH;
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}
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protected int getBufferPosition(int vertexIndex) {
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return vertexIndex * FORMAT_LENGTH;
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}
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protected float getX(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index));
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}
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protected float getY(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index) + 4);
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}
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protected float getZ(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index) + 8);
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}
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protected byte getR(ByteBuffer buffer, int index) {
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return buffer.get(getBufferPosition(index) + 12);
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}
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protected byte getG(ByteBuffer buffer, int index) {
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return buffer.get(getBufferPosition(index) + 13);
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}
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protected byte getB(ByteBuffer buffer, int index) {
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return buffer.get(getBufferPosition(index) + 14);
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}
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protected byte getA(ByteBuffer buffer, int index) {
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return buffer.get(getBufferPosition(index) + 15);
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}
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protected float getU(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index) + 16);
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}
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protected float getV(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index) + 20);
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}
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protected void putPos(ByteBuffer buffer, int index, float x, float y, float z) {
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int pos = getBufferPosition(index);
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buffer.putFloat(pos, x);
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buffer.putFloat(pos + 4, y);
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buffer.putFloat(pos + 8, z);
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}
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protected void putUV(ByteBuffer buffer, int index, float u, float v) {
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int pos = getBufferPosition(index);
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buffer.putFloat(pos + 16, u);
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buffer.putFloat(pos + 20, v);
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}
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protected void putLight(ByteBuffer buffer, int index, int packedLight) {
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buffer.putInt(getBufferPosition(index) + 24, packedLight);
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}
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protected void putColor(ByteBuffer buffer, int index, byte r, byte g, byte b, byte a) {
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int bufferPosition = getBufferPosition(index);
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buffer.put(bufferPosition + 12, r);
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buffer.put(bufferPosition + 13, g);
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buffer.put(bufferPosition + 14, b);
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buffer.put(bufferPosition + 15, a);
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}
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}
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