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simibubi 8c793b8d28 Portable Belts
- Belts can now be moved and rotated by a contraption, holding on to its items if possible.
- Fixed belts not transporting entities when moving at less than 32 rpm
- Fixed belt initialization to allow migration old belts and re-initialization of moved belts
- Added a little in-world tooltip for kinetic blocks rotating below their required speed level
- Fixed kinetic tileentities keeping their previous speed when animated in a contraption
- Fixed motors not trying to overpower a network when directly attached on placement
- Belts now spawn a reasonable amount of particles when broken
- Coloured belts now spawn coloured particles when broken
- Fixed belts segments dropping too many connectors when not broken by a player
- Fixed falldamage being applied after an entity has left the belt it fell upon
- Fixed belt voxelshapes not being cached properly, leading to some bad performance hit when broken or looked at
- Fixed blazing tools not always smelting mob drops
2020-03-10 16:34:04 +01:00
gradle/wrapper Setup Infrastructure 2019-07-11 09:03:08 +02:00
src/main Portable Belts 2020-03-10 16:34:04 +01:00
wiki Rotated Disassembly & Powered Latch 2020-02-27 18:09:41 +01:00
.gitattributes Initial commit 2019-07-11 08:29:24 +02:00
.gitignore Setup Infrastructure 2019-07-11 09:03:08 +02:00
build.gradle Refactored animated block partials 2020-02-04 14:48:21 +01:00
gradle.properties Addressing Todos 2019-10-13 21:30:25 +02:00
gradlew Setup Infrastructure 2019-07-11 09:03:08 +02:00
gradlew.bat Setup Infrastructure 2019-07-11 09:03:08 +02:00
LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00