Create/src/main/java/com/simibubi/create/compat/jei/category/animations/AnimatedBlazeBurner.java
zelophed 9098002c17 Wait it's all Flywheel? Always has been.
- add flywheel as a dependency to catnip
2023-08-13 23:39:10 +02:00

98 lines
3.3 KiB
Java

package com.simibubi.create.compat.jei.category.animations;
import com.jozufozu.flywheel.core.PartialModel;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Vector3f;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllPartialModels;
import com.simibubi.create.AllSpriteShifts;
import com.simibubi.create.content.processing.burner.BlazeBurnerBlock.HeatLevel;
import net.createmod.catnip.render.CachedBuffers;
import net.createmod.catnip.render.SpriteShiftEntry;
import net.createmod.catnip.utility.AnimationTickHolder;
import net.createmod.ponder.utility.WorldTickHolder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.Mth;
import net.minecraft.world.level.block.Blocks;
public class AnimatedBlazeBurner extends AnimatedKinetics {
private HeatLevel heatLevel;
public AnimatedBlazeBurner withHeat(HeatLevel heatLevel) {
this.heatLevel = heatLevel;
return this;
}
public void draw(PoseStack matrixStack, int xOffset, int yOffset) {
matrixStack.pushPose();
matrixStack.translate(xOffset, yOffset, 200);
matrixStack.mulPose(Vector3f.XP.rotationDegrees(-15.5f));
matrixStack.mulPose(Vector3f.YP.rotationDegrees(22.5f));
int scale = 23;
float offset = (Mth.sin(AnimationTickHolder.getRenderTime() / 16f) + 0.5f) / 16f;
blockElement(AllBlocks.BLAZE_BURNER.getDefaultState()).atLocal(0, 1.65, 0)
.scale(scale)
.render(matrixStack);
PartialModel blaze =
heatLevel == HeatLevel.SEETHING ? AllPartialModels.BLAZE_SUPER : AllPartialModels.BLAZE_ACTIVE;
PartialModel rods2 = heatLevel == HeatLevel.SEETHING ? AllPartialModels.BLAZE_BURNER_SUPER_RODS_2
: AllPartialModels.BLAZE_BURNER_RODS_2;
blockElement(blaze).atLocal(1, 1.8, 1)
.rotate(0, 180, 0)
.scale(scale)
.render(matrixStack);
blockElement(rods2).atLocal(1, 1.7 + offset, 1)
.rotate(0, 180, 0)
.scale(scale)
.render(matrixStack);
matrixStack.scale(scale, -scale, scale);
matrixStack.translate(0, -1.8, 0);
SpriteShiftEntry spriteShift =
heatLevel == HeatLevel.SEETHING ? AllSpriteShifts.SUPER_BURNER_FLAME : AllSpriteShifts.BURNER_FLAME;
float spriteWidth = spriteShift.getTarget()
.getU1()
- spriteShift.getTarget()
.getU0();
float spriteHeight = spriteShift.getTarget()
.getV1()
- spriteShift.getTarget()
.getV0();
float time = WorldTickHolder.getRenderTime(Minecraft.getInstance().level);
float speed = 1 / 32f + 1 / 64f * heatLevel.ordinal();
double vScroll = speed * time;
vScroll = vScroll - Math.floor(vScroll);
vScroll = vScroll * spriteHeight / 2;
double uScroll = speed * time / 2;
uScroll = uScroll - Math.floor(uScroll);
uScroll = uScroll * spriteWidth / 2;
Minecraft mc = Minecraft.getInstance();
MultiBufferSource.BufferSource buffer = mc.renderBuffers()
.bufferSource();
VertexConsumer vb = buffer.getBuffer(RenderType.cutoutMipped());
CachedBuffers.partial(AllPartialModels.BLAZE_BURNER_FLAME, Blocks.AIR.defaultBlockState())
.shiftUVScrolling(spriteShift, (float) uScroll, (float) vScroll)
.light(LightTexture.FULL_BRIGHT)
.renderInto(matrixStack, vb);
matrixStack.popPose();
}
}