Create/src/main/java/com/simibubi/create/content/kinetics/press/MechanicalPressRenderer.java
zelophed 9098002c17 Wait it's all Flywheel? Always has been.
- add flywheel as a dependency to catnip
2023-08-13 23:39:10 +02:00

54 lines
1.9 KiB
Java

package com.simibubi.create.content.kinetics.press;
import static net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING;
import com.jozufozu.flywheel.backend.Backend;
import com.mojang.blaze3d.vertex.PoseStack;
import com.simibubi.create.AllPartialModels;
import com.simibubi.create.content.kinetics.base.KineticBlockEntityRenderer;
import net.createmod.catnip.render.CachedBuffers;
import net.createmod.catnip.render.SuperByteBuffer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import net.minecraft.world.level.block.state.BlockState;
public class MechanicalPressRenderer extends KineticBlockEntityRenderer<MechanicalPressBlockEntity> {
public MechanicalPressRenderer(BlockEntityRendererProvider.Context context) {
super(context);
}
@Override
public boolean shouldRenderOffScreen(MechanicalPressBlockEntity be) {
return true;
}
@Override
protected void renderSafe(MechanicalPressBlockEntity be, float partialTicks, PoseStack ms, MultiBufferSource buffer,
int light, int overlay) {
super.renderSafe(be, partialTicks, ms, buffer, light, overlay);
if (Backend.canUseInstancing(be.getLevel()))
return;
BlockState blockState = be.getBlockState();
PressingBehaviour pressingBehaviour = be.getPressingBehaviour();
float renderedHeadOffset =
pressingBehaviour.getRenderedHeadOffset(partialTicks) * pressingBehaviour.mode.headOffset;
SuperByteBuffer headRender = CachedBuffers.partialFacing(AllPartialModels.MECHANICAL_PRESS_HEAD, blockState,
blockState.getValue(HORIZONTAL_FACING));
headRender.translate(0, -renderedHeadOffset, 0)
.light(light)
.renderInto(ms, buffer.getBuffer(RenderType.solid()));
}
@Override
protected BlockState getRenderedBlockState(MechanicalPressBlockEntity be) {
return shaft(getRotationAxisOf(be));
}
}