Create/src/main/java/com/simibubi/create/content/trains/bogey/BogeyRenderer.java
zelophed 9098002c17 Wait it's all Flywheel? Always has been.
- add flywheel as a dependency to catnip
2023-08-13 23:39:10 +02:00

395 lines
14 KiB
Java

package com.simibubi.create.content.trains.bogey;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.IntStream;
import org.jetbrains.annotations.Nullable;
import com.jozufozu.flywheel.api.MaterialManager;
import com.jozufozu.flywheel.core.Materials;
import com.jozufozu.flywheel.core.PartialModel;
import com.jozufozu.flywheel.core.materials.model.ModelData;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Matrix3f;
import com.mojang.math.Matrix4f;
import com.mojang.math.Quaternion;
import com.simibubi.create.content.trains.entity.CarriageBogey;
import net.createmod.catnip.render.CachedBuffers;
import net.createmod.catnip.render.SuperByteBuffer;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
/**
* This is a port of the bogey api from Extended Bogeys, If you are looking to implement your own bogeys you can find some helpful resources below:
* <p>
* - <a href="https://github.com/Rabbitminers/Extended-Bogeys/tree/1.18/multiloader/dev/common/src/main/java/com/rabbitminers/extendedbogeys/bogeys/styles">Extended Bogeys (Examples)</a>
* - <a href="https://github.com/Rabbitminers/Extended-Bogeys/blob/1.18/multiloader/dev/API_DOCS.md">Extended Bogeys (API documentation)</a>
* - <a href="https://github.com/Layers-of-Railways/Railway/tree/93e318d1e922b1e992b89b0aceef85a2d545f370/common/src/main/java/com/railwayteam/railways/content/custom_bogeys">Steam n' Rails (Examples)</a>
*/
public abstract class BogeyRenderer {
Map<String, BogeyModelData[]> contraptionModelData = new HashMap<>();
/**
* A common interface for getting transform data for both in-world and in-contraption model data safely from a
* partial model
*
* @param model The key for the model data to instantiate or retrieve
* @param ms The posestack used for contraption model data
* @param inInstancedContraption The type of model needed
* @param size The amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
public BogeyModelData[] getTransform(PartialModel model, PoseStack ms, boolean inInstancedContraption, int size) {
return (inInstancedContraption) ? transformContraptionModelData(keyFromModel(model), ms) : createModelData(model, size);
}
/**
* A common interface for getting transform data for both in-world and in-contraption model data safely from a
* blockstate
*
* @param state The key for the model data to instantiate or retrieve
* @param ms The posestack used for contraption model data
* @param inContraption The type of model needed
* @param size The amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
public BogeyModelData[] getTransform(BlockState state, PoseStack ms, boolean inContraption, int size) {
return inContraption ? transformContraptionModelData(keyFromModel(state), ms) : createModelData(state, size);
}
/**
* Helper function to collect or create a single model from a partial model used for both in-world and
* in-contraption rendering
*
* @param model The key of the model to be collected or instantiated
* @param ms Posestack to bind the model to if it is within a contraption
* @param inInstancedContraption Type of rendering required
* @return A generic transform which can be used for both in-world and in-contraption models
*/
public BogeyModelData getTransform(PartialModel model, PoseStack ms, boolean inInstancedContraption) {
return inInstancedContraption ? contraptionModelData.get(keyFromModel(model))[0].setTransform(ms)
: BogeyModelData.from(model);
}
/**
* A common interface for getting transform data for blockstates, for a single model
*
* @param state The state of the model to be collected or instantiated
* @param ms Posestack to bind the model to if it is within a contraption
* @param inContraption Type of model required
* @return A generic transform which can be used for both in-world and in-contraption models
*/
public BogeyModelData getTransform(BlockState state, PoseStack ms, boolean inContraption) {
return (inContraption) ? contraptionModelData.get(keyFromModel(state))[0].setTransform(ms)
: BogeyModelData.from(state);
}
/**
* Used for calling both in-world and in-contraption rendering
*
* @param bogeyData Custom data stored on the bogey able to be used for rendering
* @param wheelAngle The angle of the wheel
* @param ms The posestack to render to
* @param light (Optional) Light used for in-world rendering
* @param vb (Optional) Vertex Consumer used for in-world rendering
*/
@OnlyIn(Dist.CLIENT)
public abstract void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
VertexConsumer vb, boolean inContraption);
/**
* Used for calling in-contraption rendering ensuring that falsey data is handled correctly
*
* @param bogeyData Custom data stored on the bogey able to be used for rendering
* @param wheelAngle The angle of the wheel
* @param ms The posestack to render to
*/
@OnlyIn(Dist.CLIENT)
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms) {
this.render(bogeyData, wheelAngle, ms, 0, null, true);
}
public abstract BogeySizes.BogeySize getSize();
/**
* Used to collect Contraption Model Data for in-contraption rendering, should not be utilised directly when
* rendering to prevent render type mismatch
*
* @param key The key used to access the model
* @param ms Posestack of the contraption to bind the model data to
* @return A generic transform which can be used for both in-world and in-contraption models
*/
private BogeyModelData[] transformContraptionModelData(String key, PoseStack ms) {
BogeyModelData[] modelData = contraptionModelData.get(key);
Arrays.stream(modelData).forEach(modelDataElement -> modelDataElement.setTransform(ms));
return modelData;
}
/**
* Used for in world rendering, creates a set count of model data to be rendered, allowing for a generic response
* when rendering multiple models both in-world and in-contraption for example, with wheels
*
* @param model The partial model of the model data ot be made
* @param size The Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
private BogeyModelData[] createModelData(PartialModel model, int size) {
BogeyModelData[] data = { BogeyModelData.from(model) };
return expandArrayToLength(data, size);
}
/**
* Used for in world rendering, creates a set count of model data to be rendered, allowing for a generic response
* when rendering multiple models both in-world and in-contraption for example, with wheels
*
* @param state The state of the model data to be made
* @param size Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
private BogeyModelData[] createModelData(BlockState state, int size) {
BogeyModelData[] data = { BogeyModelData.from(state) };
return expandArrayToLength(data, size);
}
/**
* Utility function to clone in-world models to a set size to allow for common handling of rendering with multiple
* instances of the same model for example with wheels
*
* @param data An in-world model to be replicated
* @param size Amount of models needed
* @return A generic transform which can be used for both in-world and in-contraption models
*/
private BogeyModelData[] expandArrayToLength(BogeyModelData[] data, int size) {
return Arrays.stream(Collections.nCopies(size, data).toArray())
.flatMap(inner -> Arrays.stream((BogeyModelData[]) inner))
.toArray(BogeyModelData[]::new);
}
/**
* Provides render implementations a point in setup to instantiate all model data to be needed
*
* @param materialManager The material manager
* @param carriageBogey The bogey to create data for
*/
@OnlyIn(Dist.CLIENT)
public abstract void initialiseContraptionModelData(MaterialManager materialManager, CarriageBogey carriageBogey);
/**
* Creates instances of models for in-world rendering to a set length from a provided partial model
*
* @param materialManager The material manager
* @param model Partial model to be instanced
* @param count Amount of models neeeded
*/
public void createModelInstance(MaterialManager materialManager, PartialModel model, int count) {
BogeyModelData[] modelData = IntStream.range(0, count)
.mapToObj(i -> materialManager.defaultSolid()
.material(Materials.TRANSFORMED)
.getModel(model).createInstance())
.map(BogeyModelData::new)
.toArray(BogeyModelData[]::new);
contraptionModelData.put(keyFromModel(model), modelData);
}
/**
* Creates instances of models for in-contraption rendering to a set length from a provided blockstate
*
* @param materialManager The material manager
* @param state Blockstate of the model to be created
* @param count Amount of models needed
*/
public void createModelInstance(MaterialManager materialManager, BlockState state, int count) {
BogeyModelData[] modelData = IntStream.range(0, count)
.mapToObj(i -> materialManager.defaultSolid()
.material(Materials.TRANSFORMED)
.getModel(state).createInstance())
.map(BogeyModelData::new)
.toArray(BogeyModelData[]::new);
contraptionModelData.put(keyFromModel(state), modelData);
}
/**
* Creates a single instance of models for in-contraption rendering from a provided blockstate
*
* @param materialManager The material manager
* @param states Blockstates of the models to be created
*/
public void createModelInstance(MaterialManager materialManager, BlockState... states) {
for (BlockState state : states)
this.createModelInstance(materialManager, state, 1);
}
/**
* Helper function to create a single model instance for in-contraption rendering
*
* @param materialManager The material manager
* @param models The type of model to create instances of
*/
public void createModelInstance(MaterialManager materialManager, PartialModel... models) {
for (PartialModel model : models)
createModelInstance(materialManager, model, 1);
}
/**
* This method is deprecated, use BogeyModelData#render instead, left in
* to avoid existing usages from crashing
*
* @param b The model data itself
* @param ms Pose stack to render to
* @param light light level of the scene
* @param vb Vertex Consumber to render to
* @param <B> Generic alias for both contraption and in-world model data
*/
@Deprecated
public static <B extends Transform<?>> void finalize(B b, PoseStack ms, int light, @Nullable VertexConsumer vb) {
b.scale(1 - 1/512f);
if (b instanceof SuperByteBuffer byteBuf && vb != null)
byteBuf.light(light).renderInto(ms, vb);
}
/**
* Automatic handling for setting empty transforms for all model data
*
*/
public void emptyTransforms() {
for (BogeyModelData[] data : contraptionModelData.values())
for (BogeyModelData model : data)
model.setEmptyTransform();
}
/**
* Automatic handling for updating all model data's light
*
* @param blockLight the blocklight to be applied
* @param skyLight the skylight to be applied
*/
public void updateLight(int blockLight, int skyLight) {
for (BogeyModelData[] data : contraptionModelData.values())
for (BogeyModelData model : data)
model.updateLight(blockLight, skyLight);
}
/**
* Automatic handling for clearing all model data of a contraption
*
*/
public void remove() {
for (BogeyModelData[] data : contraptionModelData.values())
for (BogeyModelData model : data)
model.delete();
contraptionModelData.clear();
}
/**
* Create a model key from a partial model, so it can be easily accessed
*
* @param partialModel the model we want a unique key for
* @return Key of the model
*/
private String keyFromModel(PartialModel partialModel) {
return partialModel.getLocation().toString();
}
/**
* Create a model key from a blockstate, so it can be easily accessed
*
* @param state Blockstate of the model
* @return Key of the model
*/
private String keyFromModel(BlockState state) {
return state.toString();
}
public static abstract class CommonRenderer extends BogeyRenderer {
@Override
public BogeySizes.BogeySize getSize() {
return null;
}
}
public record BogeyModelData(Transform<?> transform) implements Transform<BogeyModelData> {
public static BogeyModelData from(PartialModel model) {
BlockState air = Blocks.AIR.defaultBlockState();
return new BogeyModelData(CachedBuffers.partial(model, air));
}
public static BogeyModelData from(BlockState model) {
return new BogeyModelData(CachedBuffers.block(model));
}
public void render(PoseStack ms, int light, @Nullable VertexConsumer vb) {
transform.scale(1 - 1/512f);
if (transform instanceof SuperByteBuffer byteBuf && vb != null)
byteBuf.light(light).renderInto(ms, vb);
}
public BogeyModelData setTransform(PoseStack ms) {
if (this.transform instanceof ModelData model)
model.setTransform(ms);
return this;
}
public BogeyModelData setEmptyTransform() {
if (this.transform instanceof ModelData model)
model.setEmptyTransform();
return this;
}
public BogeyModelData delete() {
if (this.transform instanceof ModelData model)
model.delete();
return this;
}
public BogeyModelData updateLight(int blockLight, int skyLight) {
if (this.transform instanceof ModelData model)
model.setBlockLight(blockLight).setSkyLight(skyLight);
return this;
}
@Override
public BogeyModelData mulPose(Matrix4f pose) {
this.transform.mulPose(pose);
return this;
}
@Override
public BogeyModelData mulNormal(Matrix3f normal) {
this.transform.mulNormal(normal);
return this;
}
@Override
public BogeyModelData multiply(Quaternion quaternion) {
this.transform.multiply(quaternion);
return this;
}
@Override
public BogeyModelData scale(float factorX, float factorY, float factorZ) {
this.transform.scale(factorX, factorY, factorZ);
return this;
}
@Override
public BogeyModelData translate(double x, double y, double z) {
this.transform.translate(x, y, z);
return this;
}
}
}