Create/src/generated/resources/assets/create/lang/unfinished/fr_fr.json
simibubi a92855254c Close calls
- Display links are no longer unbreakable
- Various Ponder fixups
- Buffed potato cannon projectile speed
- Fixed Station Marker showing as Mansions on clientside maps
- Fixed Train Tracks no longer spawning fake track blocks for mapping
2022-07-08 15:35:25 +02:00

3024 lines
236 KiB
JSON

{
"_": "Missing Localizations: 2132",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "Fenêtre en acacia",
"block.create.acacia_window_pane": "Vitre en acacia",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.analog_lever": "Levier analogique",
"block.create.andesite_belt_funnel": "Entonnoir en andésite pour tapis roulant",
"block.create.andesite_casing": "Revêtement en andésite",
"block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel",
"block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel",
"block.create.andesite_encased_shaft": "Rotor dans un revêtement en andésite",
"block.create.andesite_funnel": "Entonnoir en andésite",
"block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder",
"block.create.andesite_pillar": "Pilier en andésite",
"block.create.andesite_tunnel": "Tunnel en andésite",
"block.create.asurine": "UNLOCALIZED: Asurine",
"block.create.asurine_pillar": "UNLOCALIZED: Asurine Pillar",
"block.create.basin": "Bassin",
"block.create.belt": "Tapis roulant",
"block.create.birch_window": "Fenêtre en bouleau",
"block.create.birch_window_pane": "Vitre en bouleau",
"block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "Voile noire",
"block.create.black_seat": "Siège noir",
"block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Vanne noire",
"block.create.blaze_burner": "Brûleur à blaze",
"block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "Voile bleue",
"block.create.blue_seat": "Siège bleu",
"block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Vanne bleue",
"block.create.brass_belt_funnel": "Entonnoir en laiton pour tapis roulant",
"block.create.brass_block": "Bloc de laiton",
"block.create.brass_casing": "Revêtement en laiton",
"block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel",
"block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel",
"block.create.brass_encased_shaft": "Rotor dans un revêtement en laiton",
"block.create.brass_funnel": "Entonnoir en laiton",
"block.create.brass_ladder": "UNLOCALIZED: Brass Ladder",
"block.create.brass_tunnel": "Tunnel en laiton",
"block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "Voile brune",
"block.create.brown_seat": "Siège brun",
"block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Vanne brune",
"block.create.calcite_pillar": "UNLOCALIZED: Calcite Pillar",
"block.create.cart_assembler": "Assembleur de wagon",
"block.create.chocolate": "Chocolat",
"block.create.chute": "Glissière",
"block.create.clockwork_bearing": "Roulement mécanique horloger",
"block.create.clutch": "Embrayage",
"block.create.cogwheel": "Roue dentée",
"block.create.content_observer": "Observateur de contenu",
"block.create.controller_rail": "Rails controlleurs",
"block.create.controls": "UNLOCALIZED: Train Controls",
"block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
"block.create.copper_casing": "Revêtement en cuivre",
"block.create.copper_ladder": "UNLOCALIZED: Copper Ladder",
"block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab",
"block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs",
"block.create.copper_shingles": "Bardeaux de cuivre",
"block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab",
"block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs",
"block.create.copper_tiles": "Tuiles en cuivre",
"block.create.copper_valve_handle": "Vanne en cuivre",
"block.create.creative_crate": "Créateur de schémacanon",
"block.create.creative_fluid_tank": "Réservoir créatif",
"block.create.creative_motor": "Moteur",
"block.create.crimsite": "UNLOCALIZED: Crimsite",
"block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar",
"block.create.crimson_window": "UNLOCALIZED: Crimson Window",
"block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
"block.create.crushing_wheel": "Roue de concassage",
"block.create.crushing_wheel_controller": "Contrôleur de roue de concassage",
"block.create.cuckoo_clock": "Horloge à coucou",
"block.create.cut_andesite": "UNLOCALIZED: Cut Andesite",
"block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab",
"block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs",
"block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall",
"block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks",
"block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab",
"block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs",
"block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall",
"block.create.cut_asurine": "UNLOCALIZED: Cut Asurine",
"block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab",
"block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs",
"block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall",
"block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks",
"block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab",
"block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs",
"block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall",
"block.create.cut_calcite": "UNLOCALIZED: Cut Calcite",
"block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab",
"block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs",
"block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall",
"block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks",
"block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab",
"block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs",
"block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall",
"block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite",
"block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab",
"block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs",
"block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall",
"block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks",
"block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab",
"block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs",
"block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall",
"block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate",
"block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab",
"block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs",
"block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall",
"block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks",
"block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab",
"block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs",
"block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall",
"block.create.cut_diorite": "UNLOCALIZED: Cut Diorite",
"block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab",
"block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs",
"block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall",
"block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks",
"block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab",
"block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs",
"block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall",
"block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone",
"block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab",
"block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs",
"block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall",
"block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks",
"block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab",
"block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs",
"block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall",
"block.create.cut_granite": "UNLOCALIZED: Cut Granite",
"block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab",
"block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs",
"block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall",
"block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks",
"block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab",
"block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs",
"block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall",
"block.create.cut_limestone": "UNLOCALIZED: Cut Limestone",
"block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab",
"block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs",
"block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall",
"block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks",
"block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab",
"block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs",
"block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall",
"block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum",
"block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab",
"block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs",
"block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall",
"block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks",
"block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab",
"block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs",
"block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall",
"block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia",
"block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab",
"block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs",
"block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall",
"block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks",
"block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab",
"block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs",
"block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall",
"block.create.cut_scoria": "UNLOCALIZED: Cut Scoria",
"block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab",
"block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs",
"block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall",
"block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks",
"block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab",
"block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs",
"block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall",
"block.create.cut_tuff": "UNLOCALIZED: Cut Tuff",
"block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab",
"block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs",
"block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall",
"block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks",
"block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab",
"block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs",
"block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall",
"block.create.cut_veridium": "UNLOCALIZED: Cut Veridium",
"block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab",
"block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs",
"block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall",
"block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks",
"block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab",
"block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs",
"block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall",
"block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "Voile cyan",
"block.create.cyan_seat": "Siège cyan",
"block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Vanne cyan",
"block.create.dark_oak_window": "fenêtre en chêne sombre",
"block.create.dark_oak_window_pane": "Vitre en chêne sombre",
"block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar",
"block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore",
"block.create.deployer": "Déployeur",
"block.create.depot": "Dépot",
"block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar",
"block.create.display_board": "UNLOCALIZED: Display Board",
"block.create.display_link": "UNLOCALIZED: Display Link",
"block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar",
"block.create.encased_chain_drive": "Chaine de transmission",
"block.create.encased_fan": "Ventilateur enchâssé",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab",
"block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs",
"block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles",
"block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab",
"block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs",
"block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles",
"block.create.fake_track": "UNLOCALIZED: Track Marker for Maps",
"block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe",
"block.create.fluid_tank": "UNLOCALIZED: Fluid Tank",
"block.create.fluid_valve": "UNLOCALIZED: Fluid Valve",
"block.create.flywheel": "Volant d'inertie",
"block.create.framed_glass": "Grande fenêtre en verre",
"block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door",
"block.create.framed_glass_pane": "Grande vitre encadrée",
"block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor",
"block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
"block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
"block.create.gearbox": "Boîte à roue dentée",
"block.create.gearshift": "Décaleur de rotation",
"block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe",
"block.create.granite_pillar": "UNLOCALIZED: Granite Pillar",
"block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "UNLOCALIZED: Gray Sail",
"block.create.gray_seat": "UNLOCALIZED: Gray Seat",
"block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle",
"block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "UNLOCALIZED: Green Sail",
"block.create.green_seat": "UNLOCALIZED: Green Seat",
"block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle",
"block.create.hand_crank": "Manivelle",
"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "UNLOCALIZED: Honey",
"block.create.horizontal_framed_glass": "Fenêtre en verre horizontale",
"block.create.horizontal_framed_glass_pane": "Vitre encadrée horizontale",
"block.create.hose_pulley": "UNLOCALIZED: Hose Pulley",
"block.create.item_drain": "UNLOCALIZED: Item Drain",
"block.create.item_vault": "UNLOCALIZED: Item Vault",
"block.create.jungle_window": "UNLOCALIZED: Jungle Window",
"block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane",
"block.create.large_bogey": "UNLOCALIZED: Large Bogey",
"block.create.large_cogwheel": "Grande roue dentée",
"block.create.layered_andesite": "UNLOCALIZED: Layered Andesite",
"block.create.layered_asurine": "UNLOCALIZED: Layered Asurine",
"block.create.layered_calcite": "UNLOCALIZED: Layered Calcite",
"block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite",
"block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate",
"block.create.layered_diorite": "UNLOCALIZED: Layered Diorite",
"block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone",
"block.create.layered_granite": "UNLOCALIZED: Layered Granite",
"block.create.layered_limestone": "UNLOCALIZED: Layered Limestone",
"block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum",
"block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia",
"block.create.layered_scoria": "UNLOCALIZED: Layered Scoria",
"block.create.layered_tuff": "UNLOCALIZED: Layered Tuff",
"block.create.layered_veridium": "UNLOCALIZED: Layered Veridium",
"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
"block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail",
"block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat",
"block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle",
"block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail",
"block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat",
"block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle",
"block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "UNLOCALIZED: Lime Sail",
"block.create.lime_seat": "UNLOCALIZED: Lime Seat",
"block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle",
"block.create.limestone": "Calcaire",
"block.create.limestone_pillar": "Pillier de calcaire",
"block.create.linear_chassis": "Châssis linéaire",
"block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner",
"block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "UNLOCALIZED: Magenta Sail",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
"block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle",
"block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm",
"block.create.mechanical_bearing": "Roulement mécanique",
"block.create.mechanical_crafter": "Établi mécanique",
"block.create.mechanical_drill": "Perceuse mécanique",
"block.create.mechanical_harvester": "Récolteuse mécanique",
"block.create.mechanical_mixer": "Mixeur mécanique",
"block.create.mechanical_piston": "Piston mécanique",
"block.create.mechanical_piston_head": "Tête de piston mécanique",
"block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough",
"block.create.mechanical_press": "Presse mécanique",
"block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump",
"block.create.mechanical_saw": "Scie mécanique",
"block.create.metal_bracket": "UNLOCALIZED: Metal Bracket",
"block.create.metal_girder": "UNLOCALIZED: Metal Girder",
"block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft",
"block.create.millstone": "UNLOCALIZED: Millstone",
"block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor",
"block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock",
"block.create.nixie_tube": "UNLOCALIZED: Nixie Tube",
"block.create.nozzle": "Buse",
"block.create.oak_window": "UNLOCALIZED: Oak Window",
"block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane",
"block.create.ochrum": "UNLOCALIZED: Ochrum",
"block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar",
"block.create.orange_sail": "UNLOCALIZED: Orange Sail",
"block.create.orange_seat": "UNLOCALIZED: Orange Seat",
"block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle",
"block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window",
"block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane",
"block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab",
"block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs",
"block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles",
"block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab",
"block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs",
"block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles",
"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
"block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
"block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Barre d'extension de piston",
"block.create.placard": "UNLOCALIZED: Placard",
"block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite",
"block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab",
"block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs",
"block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall",
"block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine",
"block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab",
"block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs",
"block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall",
"block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite",
"block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab",
"block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs",
"block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall",
"block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite",
"block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab",
"block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs",
"block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall",
"block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate",
"block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab",
"block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs",
"block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall",
"block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite",
"block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab",
"block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs",
"block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall",
"block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone",
"block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab",
"block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs",
"block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall",
"block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite",
"block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab",
"block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs",
"block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall",
"block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone",
"block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab",
"block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs",
"block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall",
"block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum",
"block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab",
"block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs",
"block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall",
"block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia",
"block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab",
"block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs",
"block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall",
"block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria",
"block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab",
"block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs",
"block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall",
"block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff",
"block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab",
"block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs",
"block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall",
"block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium",
"block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab",
"block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs",
"block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall",
"block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface",
"block.create.portable_storage_interface": "Interface de stockage portable",
"block.create.powered_latch": "Verrou alimenté",
"block.create.powered_shaft": "UNLOCALIZED: Powered Shaft",
"block.create.powered_toggle_latch": "Verrou alimenté à bascule",
"block.create.pulley_magnet": "Aimant de poulie",
"block.create.pulse_extender": "UNLOCALIZED: Pulse Extender",
"block.create.pulse_repeater": "Répéteur d'impulsions",
"block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "UNLOCALIZED: Purple Sail",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
"block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Châssis radial",
"block.create.railway_casing": "UNLOCALIZED: Train Casing",
"block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc",
"block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "UNLOCALIZED: Red Sail",
"block.create.red_seat": "UNLOCALIZED: Red Seat",
"block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
"block.create.redstone_contact": "Contact de redstone",
"block.create.redstone_link": "Liaison Redstone",
"block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing",
"block.create.rope": "Corde",
"block.create.rope_pulley": "Poulie à corde",
"block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz",
"block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp",
"block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles",
"block.create.rotation_speed_controller": "Contrôleur de vitesse de rotation",
"block.create.sail_frame": "UNLOCALIZED: Sail Frame",
"block.create.schematic_table": "Table à schéma",
"block.create.schematicannon": "Schémacanon",
"block.create.scorchia": "UNLOCALIZED: Scorchia",
"block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar",
"block.create.scoria": "Scorie",
"block.create.scoria_pillar": "Pillier de scorie",
"block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis",
"block.create.sequenced_gearshift": "Décaleur de rotation séquencé",
"block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing",
"block.create.shaft": "Rotor",
"block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab",
"block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs",
"block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall",
"block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks",
"block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab",
"block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs",
"block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall",
"block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks",
"block.create.small_bogey": "UNLOCALIZED: Small Bogey",
"block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab",
"block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs",
"block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall",
"block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks",
"block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab",
"block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs",
"block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall",
"block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks",
"block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab",
"block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs",
"block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall",
"block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks",
"block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab",
"block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs",
"block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall",
"block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks",
"block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab",
"block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs",
"block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall",
"block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks",
"block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab",
"block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs",
"block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall",
"block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks",
"block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab",
"block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs",
"block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall",
"block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks",
"block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab",
"block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs",
"block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall",
"block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks",
"block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles",
"block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab",
"block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs",
"block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall",
"block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks",
"block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab",
"block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs",
"block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall",
"block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks",
"block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab",
"block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs",
"block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall",
"block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks",
"block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab",
"block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs",
"block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall",
"block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks",
"block.create.smart_chute": "UNLOCALIZED: Smart Chute",
"block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe",
"block.create.speedometer": "Compteur de vitesse",
"block.create.spout": "UNLOCALIZED: Spout",
"block.create.spruce_window": "UNLOCALIZED: Spruce Window",
"block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane",
"block.create.steam_engine": "UNLOCALIZED: Steam Engine",
"block.create.steam_whistle": "UNLOCALIZED: Steam Whistle",
"block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension",
"block.create.sticker": "UNLOCALIZED: Sticker",
"block.create.sticky_mechanical_piston": "Piston mécanique collant",
"block.create.stockpile_switch": "Détecteur de stockage",
"block.create.stressometer": "Stressomètre",
"block.create.tiled_glass": "Verre carrelé",
"block.create.tiled_glass_pane": "Vitre carrelé",
"block.create.track": "UNLOCALIZED: Train Track",
"block.create.track_observer": "UNLOCALIZED: Train Observer",
"block.create.track_signal": "UNLOCALIZED: Train Signal",
"block.create.track_station": "UNLOCALIZED: Train Station",
"block.create.train_door": "UNLOCALIZED: Train Door",
"block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor",
"block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar",
"block.create.turntable": "Plaque tournante",
"block.create.veridium": "UNLOCALIZED: Veridium",
"block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar",
"block.create.vertical_framed_glass": "Fenêtre en verre verticale",
"block.create.vertical_framed_glass_pane": "Vitre encadrée verticale",
"block.create.warped_window": "UNLOCALIZED: Warped Window",
"block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
"block.create.water_wheel": "Roue à eau",
"block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab",
"block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs",
"block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles",
"block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab",
"block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs",
"block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles",
"block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab",
"block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs",
"block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles",
"block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab",
"block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs",
"block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles",
"block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab",
"block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs",
"block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles",
"block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab",
"block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs",
"block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles",
"block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab",
"block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs",
"block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles",
"block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab",
"block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs",
"block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles",
"block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab",
"block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs",
"block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles",
"block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab",
"block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs",
"block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles",
"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
"block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "UNLOCALIZED: White Sail",
"block.create.white_seat": "UNLOCALIZED: White Seat",
"block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
"block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing",
"block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket",
"block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "UNLOCALIZED: Yellow Sail",
"block.create.yellow_seat": "UNLOCALIZED: Yellow Seat",
"block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle",
"block.create.zinc_block": "Bloc de zinc",
"block.create.zinc_ore": "Minerai de zinc",
"enchantment.create.capacity": "UNLOCALIZED: Capacity",
"enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
"entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption",
"entity.create.contraption": "Engin",
"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Siège",
"entity.create.stationary_contraption": "Engin stationnaire",
"entity.create.super_glue": "Colle extra-forte",
"fluid.create.potion": "Potion",
"fluid.create.tea": "Thé du constructeur",
"item.create.andesite_alloy": "Alliage d'andésite",
"item.create.attribute_filter": "Filtre d'attribut",
"item.create.bar_of_chocolate": "Barre de chocolat",
"item.create.belt_connector": "Tapis roulant",
"item.create.blaze_cake": "Cake au blaze",
"item.create.blaze_cake_base": "Base d'un cake au blase",
"item.create.brass_hand": "Main",
"item.create.brass_ingot": "Lingot de laiton",
"item.create.brass_nugget": "Pépite de laiton",
"item.create.brass_sheet": "Plaques de laiton",
"item.create.builders_tea": "Thé du constructeur",
"item.create.chest_minecart_contraption": "Engin de wagonnet avec coffre",
"item.create.chocolate_bucket": "Seau de chocolat",
"item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
"item.create.chromatic_compound": "Composé chromatique",
"item.create.cinder_flour": "Farine de braise",
"item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
"item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable",
"item.create.copper_nugget": "Pépite de cuivre",
"item.create.copper_sheet": "Plaques de cuivre",
"item.create.crafter_slot_cover": "Couvercle",
"item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "Aluminium concassé",
"item.create.crushed_copper_ore": "Cuivre concassé",
"item.create.crushed_gold_ore": "Or concassé",
"item.create.crushed_iron_ore": "Fer concassé",
"item.create.crushed_lead_ore": "Plomb concassé",
"item.create.crushed_nickel_ore": "Nickel concassé",
"item.create.crushed_osmium_ore": "Osmium concassé",
"item.create.crushed_platinum_ore": "Platinium concassé",
"item.create.crushed_quicksilver_ore": "Vif-argent concassé",
"item.create.crushed_silver_ore": "Argent concassé",
"item.create.crushed_tin_ore": "Etain concassé",
"item.create.crushed_uranium_ore": "Uranium concassé",
"item.create.crushed_zinc_ore": "Zinc concassé",
"item.create.diving_boots": "UNLOCALIZED: Diving Boots",
"item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
"item.create.dough": "Pâte",
"item.create.electron_tube": "Tube électronique",
"item.create.empty_blaze_burner": "Brûleur à blaze vide",
"item.create.empty_schematic": "Schéma vide",
"item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience",
"item.create.extendo_grip": "Extendo Grip",
"item.create.filter": "Filtre",
"item.create.furnace_minecart_contraption": "Engin de wagon avec fourneau",
"item.create.goggles": "Lunettes d'ingénieur",
"item.create.golden_sheet": "Feuille d'or",
"item.create.handheld_worldshaper": "Térraformeur portable",
"item.create.honey_bucket": "Seau de miel",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.incomplete_track": "UNLOCALIZED: Incomplete Track",
"item.create.iron_sheet": "Plaque de Fer",
"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Engin de wagonnet",
"item.create.minecart_coupling": "Lien pour wagonnet",
"item.create.polished_rose_quartz": "Quartz rose poli",
"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Obsidienne concassée",
"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Hélice",
"item.create.raw_zinc": "UNLOCALIZED: Raw Zinc",
"item.create.red_sand_paper": "Papier de verre rouge",
"item.create.refined_radiance": "Éclat raffiné",
"item.create.rose_quartz": "Quartz rose",
"item.create.sand_paper": "Papier de verre",
"item.create.schedule": "UNLOCALIZED: Train Schedule",
"item.create.schematic": "Schéma",
"item.create.schematic_and_quill": "Schéma et plume",
"item.create.shadow_steel": "Acier sombre",
"item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet",
"item.create.super_glue": "Colle extra-forte",
"item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
"item.create.tree_fertilizer": "Engrais pour arbres",
"item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet",
"item.create.vertical_gearbox": "Boîte de transfert verticale",
"item.create.wand_of_symmetry": "Bâton de symétrie",
"item.create.wheat_flour": "Farine",
"item.create.whisk": "Fouet",
"item.create.wrench": "Clé",
"item.create.zinc_ingot": "Barre de zinc",
"item.create.zinc_nugget": "Pépite de zinc",
"_": "->------------------------] Advancements [------------------------<-",
"advancement.create.root": "Bienvenue dans Create.",
"advancement.create.root.desc": "Le temps de la redstone est révolu!",
"advancement.create.andesite_alloy": "UNLOCALIZED: Sturdier Rocks",
"advancement.create.andesite_alloy.desc": "Certains matériaux de Create ont des noms bizzares; l'alliage d'andésite est l'un d'entre eux.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Apply Andesite Alloy to wood creating a basic casing for your machines",
"advancement.create.mechanical_press": "UNLOCALIZED: Bonk",
"advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press",
"advancement.create.encased_fan": "UNLOCALIZED: Wind maker",
"advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan",
"advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle",
"advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials",
"advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared",
"advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials",
"advancement.create.compacting": "UNLOCALIZED: Compactification",
"advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two Shafts with a Mechanical Belt",
"advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic",
"advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel",
"advancement.create.chute": "UNLOCALIZED: Vertical Logistics",
"advancement.create.chute.desc": "UNLOCALIZED: Transport some items by Chute",
"advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up",
"advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer",
"advancement.create.burner": "UNLOCALIZED: Sentient Fireplace",
"advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessed Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and use it to generate torque",
"advancement.create.windmill": "Une brise moyenne...",
"advancement.create.windmill.desc": "Construire un moulin à vent",
"advancement.create.shifting_gears": "rotor de transmission",
"advancement.create.shifting_gears.desc": "Connectez une roue dentée à une grande roue dentée afin de changer la vitesse de votre engin",
"advancement.create.millstone": "UNLOCALIZED: Embrace the Grind",
"advancement.create.millstone.desc": "UNLOCALIZED: Use a Millstone to pulverise materials",
"advancement.create.super_glue": "UNLOCALIZED: Area of Connect",
"advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group",
"advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose",
"advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board",
"advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange",
"advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption",
"advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out",
"advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench",
"advancement.create.stressometer": "UNLOCALIZED: Stress for Nerds",
"advancement.create.stressometer.desc": "UNLOCALIZED: Get an exact readout with the help of Goggles and a Stressometer",
"advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?",
"advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime",
"advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze",
"advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength",
"advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion",
"advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector",
"advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere",
"advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep",
"advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms",
"advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks",
"advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery",
"advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs",
"advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)",
"advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session",
"advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two Belt-mounted Funnels kiss§7\n(Hidden Advancement)",
"advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed",
"advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)",
"advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks",
"advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Apply Copper Ingots to wood creating a waterproof casing for your machines",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid containing item be filled using a Spout",
"advancement.create.drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain",
"advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse",
"advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque",
"advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel",
"advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle",
"advancement.create.backtank": "UNLOCALIZED: Pressure to Go",
"advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure",
"advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths",
"advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water",
"advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure",
"advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Discovery",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Use your Wrench on a pipe that contains a fluid",
"advancement.create.water_supply": "UNLOCALIZED: Puddle Collector",
"advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a Hose Pulley and watch it drain or fill a body of fluid",
"advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination",
"advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate",
"advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping",
"advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House",
"advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle",
"advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite",
"advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam",
"advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power",
"advancement.create.foods": "UNLOCALIZED: Balanced Diet",
"advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout",
"advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders",
"advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)",
"advancement.create.chained_drain": "UNLOCALIZED: On a Roll",
"advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)",
"advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!",
"advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)",
"advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ",
"advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)",
"advancement.create.brass": "UNLOCALIZED: Real Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Create some Brass from Copper and Zinc ingots in your Blaze-powered Mixer",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Apply Brass Ingots to wood creating a casing for more sophisticated machines",
"advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds",
"advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz",
"advancement.create.deployer": "UNLOCALIZED: Artificial Intelligence",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and activate a Deployer, the perfect reflection of yourself",
"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers Hate Him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Fine tune your contraption with a Rotation Speed Controller",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Watch your Mechanical Arm transport its first Item",
"advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Place and power a set of Crushing Wheels",
"advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense",
"advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption O'Clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a structure mounted on a Clockwork Bearing",
"advancement.create.display_link": "UNLOCALIZED: Big Data",
"advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information",
"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip",
"advancement.create.linked_controller": "UNLOCALIZED: Remote Activation",
"advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner",
"advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it",
"advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations",
"advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks",
"advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other",
"advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart",
"advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump§7\n(Hidden Advancement)",
"advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures",
"advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)",
"advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent",
"advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)",
"advancement.create.musical_arm": "UNLOCALIZED: DJ Mechanico",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox§7\n(Hidden Advancement)",
"advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks",
"advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian",
"advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age",
"advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components",
"advancement.create.train": "UNLOCALIZED: All Aboard!",
"advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train",
"advancement.create.conductor": "UNLOCALIZED: Conductor Instructor",
"advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule",
"advancement.create.track_signal": "UNLOCALIZED: Traffic Control",
"advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal",
"advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables",
"advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links",
"advancement.create.track_0": "UNLOCALIZED: A new Gauge",
"advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks",
"advancement.create.train_whistle": "UNLOCALIZED: Choo choo!",
"advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving",
"advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter",
"advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal",
"advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory",
"advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press",
"advancement.create.long_bend": "UNLOCALIZED: The Longest Bend",
"advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length",
"advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours",
"advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages",
"advancement.create.long_travel": "UNLOCALIZED: Field Trip",
"advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling",
"advancement.create.train_roadkill": "UNLOCALIZED: Road Kill",
"advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)",
"advancement.create.red_signal": "UNLOCALIZED: Expert Driver",
"advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)",
"advancement.create.train_crash": "UNLOCALIZED: Terrible Service",
"advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)",
"advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot",
"advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)",
"_": "->------------------------] UI & Messages [------------------------<-",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create Palettes",
"death.attack.create.crush": "%1$s a été concassé.e",
"death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "%1$s a été brûlé à mort par l'air chaud",
"death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "%1$s a été brûlé à mort par un ventilateur de lave",
"death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s a été empalé par une perceuse mécanique",
"death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "%1$s a été coupé en deux par une scie mécanique",
"death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé par un coucou trafiquée",
"death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s",
"create.block.deployer.damage_source_name": "un déployeur voyou",
"create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block",
"create.menu.return": "UNLOCALIZED: Return to Menu",
"create.menu.configure": "UNLOCALIZED: Configure...",
"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
"create.menu.project_page": "UNLOCALIZED: Project Page",
"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
"create.menu.support": "UNLOCALIZED: Support Us",
"create.recipe.crushing": "Ecrasement",
"create.recipe.milling": "Mouture",
"create.recipe.fan_washing": "Lavage",
"create.recipe.fan_washing.fan": "Ventilateur derrière de l'eau",
"create.recipe.fan_smoking": "Fumage",
"create.recipe.fan_smoking.fan": "Ventilateur derrière du feu",
"create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting",
"create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire",
"create.recipe.fan_blasting": "Fonte",
"create.recipe.fan_blasting.fan": "Ventilateur derrière de la lave",
"create.recipe.pressing": "Pressage",
"create.recipe.mixing": "Mixage",
"create.recipe.deploying": "UNLOCALIZED: Deploying",
"create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting",
"create.recipe.automatic_brewing": "Alchimie automatisée",
"create.recipe.packing": "Compactage",
"create.recipe.automatic_packing": "Compactage automatisé",
"create.recipe.sawing": "Sciage",
"create.recipe.mechanical_crafting": "Fabrication mécanique",
"create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting",
"create.recipe.block_cutting": "Coupe de bloc",
"create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
"create.recipe.sandpaper_polishing": "Polissage au papier de verre",
"create.recipe.mystery_conversion": "Métamorphose chromatique",
"create.recipe.spout_filling": "Remplissage par un bec verseur",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
"create.recipe.item_application": "UNLOCALIZED: Manual Item Application",
"create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe",
"create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence",
"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
"create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "%1$s%% de chance",
"create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "Pas de chauffage requis",
"create.recipe.heat_requirement.heated": "Chauffé",
"create.recipe.heat_requirement.superheated": "Surchauffé",
"create.generic.range": "Portée",
"create.generic.radius": "Rayon",
"create.generic.width": "Largeur",
"create.generic.height": "Hauteur",
"create.generic.length": "Longueur",
"create.generic.speed": "Vitesse",
"create.generic.delay": "Delai",
"create.generic.duration": "UNLOCALIZED: Duration",
"create.generic.timeUnit": "UNLOCALIZED: Time Unit",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Secondes",
"create.generic.unit.minutes": "Minutes",
"create.generic.daytime.hour": "UNLOCALIZED: Hour",
"create.generic.daytime.minute": "UNLOCALIZED: Minute",
"create.generic.daytime.second": "UNLOCALIZED: Second",
"create.generic.daytime.pm": "UNLOCALIZED: pm",
"create.generic.daytime.am": "UNLOCALIZED: am",
"create.generic.unit.rpm": "tr/min",
"create.generic.unit.stress": "us",
"create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "%1$smS",
"create.generic.unit.buckets": "UNLOCALIZED: B",
"create.generic.clockwise": "dans le sens horaire",
"create.generic.counter_clockwise": "dans le sens anti-horaire",
"create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"",
"create.generic.pitch": "UNLOCALIZED: Pitch: %1$s",
"create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
"create.action.scroll": "Faire défiler",
"create.action.confirm": "Confirmer",
"create.action.abort": "Abandonner",
"create.action.saveToFile": "Sauvegarder",
"create.action.discard": "Annuler",
"create.keyinfo.toolmenu": "Focus sur le menu de l'outil",
"create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
"create.gui.scrollInput.defaultTitle": "Choisissez une option:",
"create.gui.scrollInput.scrollToModify": "Faites défiler pour modifier",
"create.gui.scrollInput.scrollToAdjustAmount": "Faites défiler pour ajuster le montant",
"create.gui.scrollInput.scrollToSelect": "Faites défiler pour sélectionner",
"create.gui.scrollInput.shiftScrollsFaster": "Maj pour défiler plus rapidement",
"create.gui.toolmenu.focusKey": "Enfoncez [%1$s] pour focus",
"create.gui.toolmenu.cycle": "[SCROLL] pour cycler",
"create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
"create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
"create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
"create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
"create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
"create.gui.symmetryWand.mirrorType": "Mirroir",
"create.gui.symmetryWand.orientation": "Orientation",
"create.symmetry.mirror.plane": "Miroir une fois",
"create.symmetry.mirror.doublePlane": "Rectangulaire",
"create.symmetry.mirror.triplePlane": "Octogonal",
"create.orientation.orthogonal": "Orthogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "Sur Z",
"create.orientation.alongX": "Sur X",
"create.gui.terrainzapper.title": "Térraformeur portable",
"create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
"create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
"create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
"create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
"create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
"create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
"create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
"create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
"create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
"create.gui.terrainzapper.placement": "Placement",
"create.gui.terrainzapper.placement.merged": "Fusionner",
"create.gui.terrainzapper.placement.attached": "Attacher",
"create.gui.terrainzapper.placement.inserted": "Inserer",
"create.gui.terrainzapper.brush": "Pinceau",
"create.gui.terrainzapper.brush.cuboid": "Cuboïde",
"create.gui.terrainzapper.brush.sphere": "Sphère",
"create.gui.terrainzapper.brush.cylinder": "Cylindre",
"create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
"create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
"create.gui.terrainzapper.tool": "Outil",
"create.gui.terrainzapper.tool.fill": "Remplir",
"create.gui.terrainzapper.tool.place": "Placer",
"create.gui.terrainzapper.tool.replace": "Remplacer",
"create.gui.terrainzapper.tool.clear": "Effacer",
"create.gui.terrainzapper.tool.overlay": "Recouvrir",
"create.gui.terrainzapper.tool.flatten": "Applatir",
"create.terrainzapper.shiftRightClickToSet": "Maj + clic droit pour sélectionner une forme",
"create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
"create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
"create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each",
"create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks",
"create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop",
"create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart",
"create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart",
"create.contraptions.movement_mode": "Mode de mouvement",
"create.contraptions.movement_mode.move_place": "Toujours placer à l'arrêt",
"create.contraptions.movement_mode.move_place_returned": "Placer uniquement en position de départ",
"create.contraptions.movement_mode.move_never_place": "Ne placer que Quand l'ancre est détruite",
"create.contraptions.movement_mode.rotate_place": "Toujours placer à l'arrêt",
"create.contraptions.movement_mode.rotate_place_returned": "Placer uniquement près de l'angle initial",
"create.contraptions.movement_mode.rotate_never_place": "Ne placer que Quand l'ancre est détruite",
"create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode",
"create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion",
"create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating",
"create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation",
"create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction",
"create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands",
"create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first",
"create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first",
"create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first",
"create.logistics.filter": "Filtre",
"create.logistics.recipe_filter": "Filtre de recettes",
"create.logistics.fluid_filter": "Filtre de fuides",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "Filtre appliqué à %1$s.",
"create.logistics.filter.apply_click_again": "Filtre appliqué à %1$s, appuiez de nouveau pour copier le montant",
"create.logistics.filter.apply_count": "Montant d'extraction appliqué au filtre",
"create.gui.goggles.generator_stats": "Statistiques du générateur:",
"create.gui.goggles.kinetic_stats": "Statistiques cinétiques:",
"create.gui.goggles.at_current_speed": "À la vitesse actuelle",
"create.gui.goggles.pole_length": "Longueur de la barre",
"create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
"create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
"create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
"create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
"create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
"create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
"create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
"create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
"create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
"create.gui.gauge.info_header": "Informations sur la jauge:",
"create.gui.speedometer.title": "Vitesse de rotation",
"create.gui.stressometer.title": "Stress du réseau",
"create.gui.stressometer.capacity": "Capacité restante",
"create.gui.stressometer.overstressed": "Surmenée",
"create.gui.stressometer.no_rotation": "Pas de rotation",
"create.gui.contraptions.not_fast_enough": "Il semblerais que ce.t.te %1$s ne tourne _pas_ à la _vitesse_ _suffisante_.",
"create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.",
"create.gui.adjustable_crate.title": "Caisse réglable",
"create.gui.adjustable_crate.storageSpace": "Espace de stockage",
"create.gui.stockpile_switch.title": "Commutateur de stockage",
"create.gui.stockpile_switch.invert_signal": "Inverser le signal",
"create.gui.stockpile_switch.move_to_lower_at": "Bouger sur la ligne du bas à %1$s%%",
"create.gui.stockpile_switch.move_to_upper_at": "Bouger sur la ligne de haut à %1$s%%",
"create.gui.sequenced_gearshift.title": "Décaleur de rotation séquencé",
"create.gui.sequenced_gearshift.instruction": "Instructions",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
"create.gui.sequenced_gearshift.instruction.turn_angle": "Tourner",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle",
"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
"create.gui.sequenced_gearshift.instruction.turn_distance": "Piston",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance",
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
"create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
"create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
"create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
"create.gui.sequenced_gearshift.instruction.end": "Fin",
"create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
"create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
"create.gui.sequenced_gearshift.speed": "Vitesse, direction",
"create.gui.sequenced_gearshift.speed.forward": "Vitesse d'entrée, normal",
"create.gui.sequenced_gearshift.speed.forward_fast": "Vitesse double, normal",
"create.gui.sequenced_gearshift.speed.back": "Vitesse d'entrée, inversé",
"create.gui.sequenced_gearshift.speed.back_fast": "Vitesse double, inversée",
"create.schematicAndQuill.dimensions": "Taille du schéma: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Première position définie.",
"create.schematicAndQuill.secondPos": "Seconde position définie.",
"create.schematicAndQuill.noTarget": "Enfoncez [Ctrl] pour sélectionner les blocs d'air.",
"create.schematicAndQuill.abort": "Sélection supprimée.",
"create.schematicAndQuill.title": "Nom du schéma:",
"create.schematicAndQuill.convert": "Enregistrer et déployer immédiatement",
"create.schematicAndQuill.fallbackName": "Mon schéma",
"create.schematicAndQuill.saved": "Sauvegardé en tant que %1$s",
"create.schematic.invalid": "[!] objet invalide - Utilisez plutôt la table à schéma",
"create.schematic.position": "Position",
"create.schematic.rotation": "Rotation",
"create.schematic.rotation.none": "Aucune",
"create.schematic.rotation.cw90": "Sens horaire 90",
"create.schematic.rotation.cw180": "Sens horaire 180",
"create.schematic.rotation.cw270": "Sens horaire 270",
"create.schematic.mirror": "Mirroir",
"create.schematic.mirror.none": "Aucun",
"create.schematic.mirror.frontBack": "Avant-Arrière",
"create.schematic.mirror.leftRight": "Gauche-Droite",
"create.schematic.tool.deploy": "Déployer",
"create.schematic.tool.move": "Déplacer XZ",
"create.schematic.tool.movey": "Déplacer Y",
"create.schematic.tool.rotate": "Tourner",
"create.schematic.tool.print": "Imprimer",
"create.schematic.tool.flip": "Retourner",
"create.schematic.tool.deploy.description.0": "Déplace la structure vers un emplacement.",
"create.schematic.tool.deploy.description.1": "Clic droit sur le sol pour placer.",
"create.schematic.tool.deploy.description.2": "Maintenez [Ctrl] pour sélectionner à une distance fixe.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Défiler pour changer la distance.",
"create.schematic.tool.move.description.0": "Décale le schéma horizontalement.",
"create.schematic.tool.move.description.1": "Pointez sur le schéma et [CTRL]-Défiler pour le pousser.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Décale le schéma verticalement.",
"create.schematic.tool.movey.description.1": "[CTRL]-Défiler pour le déplacer vers le haut / bas.",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Fait pivoter le schéma autour de son centre.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Défiler pour faire une rotation de 90 degrés.",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Place instantanément la structure dans le monde.",
"create.schematic.tool.print.description.1": "[Clic droit] pour confirmer le placement à l'emplacement actuel.",
"create.schematic.tool.print.description.2": "Cet outil est uniquement pour le mode créatif.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Retourne le schéma le long de la face que vous sélectionnez.",
"create.schematic.tool.flip.description.1": "Pointez sur le schéma et [CTRL]-Défiler pour le retourner.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Synchronisation...",
"create.schematics.uploadTooLarge": "Votre schéma est trop grand.",
"create.schematics.maxAllowedSize": "La taille de fichier schématique maximale autorisée est:",
"create.gui.schematicTable.refresh": "Actualiser les fichiers",
"create.gui.schematicTable.open_folder": "Ouvrir le dossier",
"create.gui.schematicTable.title": "Table à schéma",
"create.gui.schematicTable.availableSchematics": "Schémas disponibles",
"create.gui.schematicTable.noSchematics": "Aucun schéma enregistré",
"create.gui.schematicTable.uploading": "Téléchargement...",
"create.gui.schematicTable.finished": "Téléchargement terminé!",
"create.gui.schematicannon.title": "Schémacanon",
"create.gui.schematicannon.listPrinter": "Imprimante de liste de matériaux",
"create.gui.schematicannon.gunpowderLevel": "Poudre à canon à %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Tirs restants: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "Avec sauvegarde: %1$s",
"create.gui.schematicannon.optionEnabled": "Actuellement activé",
"create.gui.schematicannon.optionDisabled": "Actuellement désactivé",
"create.gui.schematicannon.showOptions": "Afficher les paramètres d'impression",
"create.gui.schematicannon.option.dontReplaceSolid": "Ne remplacez pas les blocs solides",
"create.gui.schematicannon.option.replaceWithSolid": "Remplacer solide par solide",
"create.gui.schematicannon.option.replaceWithAny": "Remplacer le solide par n'importe quoi",
"create.gui.schematicannon.option.replaceWithEmpty": "Remplacer le solide par rien",
"create.gui.schematicannon.option.skipMissing": "Ignorer les blocs manquants",
"create.gui.schematicannon.option.skipTileEntities": "Protéger les Tile Entities",
"create.gui.schematicannon.slot.gunpowder": "Ajouter de la poudre a canon pour alimenter le canon",
"create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic",
"create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.",
"create.gui.schematicannon.option.skipMissing.description": "Si le canon ne peut pas trouver un bloc requis pour le placement, il continuera au prochain emplacement.",
"create.gui.schematicannon.option.skipTileEntities.description": "Le canon évitera de remplacer les blocs de stockage de données tels que les coffres.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Le canon ne remplacera jamais les blocs solides dans sa zone de travail, seulement non solides et air.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Le canon ne remplacera les blocs solides dans sa zone de travail que si le schéma contient un bloc solide à l'emplacement.",
"create.gui.schematicannon.option.replaceWithAny.description": "Le canon remplacera les blocs solides dans sa zone de travail si le schéma contient un bloc à l'emplacement.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Le canon effacera tous les blocs dans sa zone de travail, y compris ceux remplacés par de l'air.",
"create.schematicannon.status.idle": "Repos",
"create.schematicannon.status.ready": "Prêt",
"create.schematicannon.status.running": "En cours",
"create.schematicannon.status.finished": "Terminé",
"create.schematicannon.status.paused": "Pausé",
"create.schematicannon.status.stopped": "Arrêté",
"create.schematicannon.status.noGunpowder": "Plus de poudre à canon",
"create.schematicannon.status.targetNotLoaded": "Le bloc n'est pas chargé",
"create.schematicannon.status.targetOutsideRange": "Cible trop lointaine",
"create.schematicannon.status.searching": "Recherche",
"create.schematicannon.status.skipping": "Saut",
"create.schematicannon.status.missingBlock": "Blocs manquants:",
"create.schematicannon.status.placing": "Placement",
"create.schematicannon.status.clearing": "Suppression des blocs",
"create.schematicannon.status.schematicInvalid": "Schéma non valide",
"create.schematicannon.status.schematicNotPlaced": "Schéma non déployé",
"create.schematicannon.status.schematicExpired": "Fichier de schéma arrivé à expiration",
"create.materialChecklist": "Liste des matériaux",
"create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.",
"create.gui.filter.deny_list": "Liste noire",
"create.gui.filter.deny_list.description": "Les articles réussissent s'ils ne correspondent à AUCUN des éléments ci-dessus. Une liste noire vide accepte tout.",
"create.gui.filter.allow_list": "Liste blanche",
"create.gui.filter.allow_list.description": "Les éléments réussissent s'ils correspondent à l'un des éléments ci-dessus. Une liste blanche vide rejette tout.",
"create.gui.filter.respect_data": "Respect des données",
"create.gui.filter.respect_data.description": "Les objets ne correspondent que si leur durabilité, leurs enchantements et autres attributs correspondent également.",
"create.gui.filter.ignore_data": "Ignorer les données",
"create.gui.filter.ignore_data.description": "Les éléments correspondent indépendamment de leurs attributs.",
"create.item_attributes.placeable": "est placeable",
"create.item_attributes.placeable.inverted": "n'est pas plaçable",
"create.item_attributes.consumable": "peut être mangé",
"create.item_attributes.consumable.inverted": "ne peut pas être mangé",
"create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
"create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "est enchanté",
"create.item_attributes.enchanted.inverted": "n'est pas enchanté",
"create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
"create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
"create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "est endommagé",
"create.item_attributes.damaged.inverted": "n'est pas endomagé",
"create.item_attributes.badly_damaged": "est fortement damaged",
"create.item_attributes.badly_damaged.inverted": "n'est pas fortement endomagé",
"create.item_attributes.not_stackable": "ne peut pas s'empiler",
"create.item_attributes.not_stackable.inverted": "peut être empilé",
"create.item_attributes.equipable": "peut être équipé",
"create.item_attributes.equipable.inverted": "ne peut pas être équipé",
"create.item_attributes.furnace_fuel": "est du combustible",
"create.item_attributes.furnace_fuel.inverted": "n'est pas un combustible",
"create.item_attributes.washable": "peut être lavé",
"create.item_attributes.washable.inverted": "ne peut pas être lavé",
"create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted",
"create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted",
"create.item_attributes.crushable": "peut être concassé",
"create.item_attributes.crushable.inverted": "ne peut pas être concassé",
"create.item_attributes.smeltable": "peut être fondu",
"create.item_attributes.smeltable.inverted": "ne peut pas être fondu",
"create.item_attributes.smokable": "peut être fumé",
"create.item_attributes.smokable.inverted": "ne peut pas être fumé",
"create.item_attributes.blastable": "est fondable dans un Haut fourneau",
"create.item_attributes.blastable.inverted": "n'est pas fondable dans un Haut fourneau",
"create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
"create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
"create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
"create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
"create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "est étiqueté %1$s",
"create.item_attributes.in_tag.inverted": "n'est pas étiqueté",
"create.item_attributes.in_item_group": "appartient à %1$s",
"create.item_attributes.in_item_group.inverted": "n'appartient pas à %1$s'",
"create.item_attributes.added_by": "a été ajouté par %1$s",
"create.item_attributes.added_by.inverted": "n'a pas été ajouté par %1$s",
"create.item_attributes.has_enchant": "est enchanté %1$s",
"create.item_attributes.has_enchant.inverted": "n'est pas enchenté %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
"create.item_attributes.has_fluid": "contient %1$s",
"create.item_attributes.has_fluid.inverted": "ne contient pas %1$s",
"create.item_attributes.has_name": "est renommé %1$s",
"create.item_attributes.has_name.inverted": "n'est pas renommé %1$s",
"create.item_attributes.book_author": "a été écrit par %1$s",
"create.item_attributes.book_author.inverted": "n'a pas été écrit par %1$s",
"create.item_attributes.book_copy_original": "est originel",
"create.item_attributes.book_copy_original.inverted": "n'est pas originel",
"create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy",
"create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy",
"create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy",
"create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
"create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
"create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
"create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",
"create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
"create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
"create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
"create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
"create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
"create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Aucun attribut sélectionné",
"create.gui.attribute_filter.selected_attributes": "Attributs sélectionnés:",
"create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List",
"create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List",
"create.gui.attribute_filter.allow_list_disjunctive": "Liste blanche (n'importe)",
"create.gui.attribute_filter.allow_list_disjunctive.description": "Les objets réussissent s'ils possèdent l'un des attributs sélectionnés.",
"create.gui.attribute_filter.allow_list_conjunctive": "Liste blanche (tout)",
"create.gui.attribute_filter.allow_list_conjunctive.description": "Les objets ne passent que s'ils ont TOUS les attributs sélectionnés.",
"create.gui.attribute_filter.deny_list": "Liste noire",
"create.gui.attribute_filter.deny_list.description": "Les éléments réussissent s'ils n'ont AUCUN des attributs sélectionnés.",
"create.gui.attribute_filter.add_reference_item": "Ajouter un objet de référence",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Maj",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Vitesse requise: %1$s",
"create.tooltip.speedRequirement.none": "Aucune",
"create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow",
"create.tooltip.speedRequirement.medium": "Modérée",
"create.tooltip.speedRequirement.fast": "Rapide",
"create.tooltip.stressImpact": "Impact du stress: %1$s",
"create.tooltip.stressImpact.low": "Faible",
"create.tooltip.stressImpact.medium": "Modéré",
"create.tooltip.stressImpact.high": "Elevé",
"create.tooltip.stressImpact.overstressed": "Surmené",
"create.tooltip.up_to": "UNLOCALIZED: Up to %1$s",
"create.tooltip.capacityProvided": "Capacité de stress: %1$s",
"create.tooltip.capacityProvided.low": "Petite",
"create.tooltip.capacityProvided.medium": "Moyenne",
"create.tooltip.capacityProvided.high": "Grande",
"create.tooltip.generationSpeed": "Génère à %1$s %2$s",
"create.tooltip.analogStrength": "Force analogique: %1$s/15",
"create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
"create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
"create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
"create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
"create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
"create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
"create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
"create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.tooltip.chute.header": "UNLOCALIZED: Chute Information",
"create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward",
"create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward",
"create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans",
"create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below",
"create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above",
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
"create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
"create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
"create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
"create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
"create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
"create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
"create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
"create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
"create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
"create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
"create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
"create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
"create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
"create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
"create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
"create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
"create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
"create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
"create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
"create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
"create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow",
"create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.",
"create.backtank.low": "UNLOCALIZED: Backtank pressure low",
"create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted",
"create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train",
"create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.",
"create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s",
"create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s",
"create.boiler.passive": "UNLOCALIZED: Passive",
"create.boiler.idle": "UNLOCALIZED: Idle",
"create.boiler.lvl": "UNLOCALIZED: Lvl %1$s",
"create.boiler.max_lvl": "UNLOCALIZED: Max",
"create.boiler.size": "UNLOCALIZED: Size",
"create.boiler.size_dots": "UNLOCALIZED: ....... ",
"create.boiler.water": "UNLOCALIZED: Water",
"create.boiler.water_dots": "UNLOCALIZED: ... ",
"create.boiler.heat": "UNLOCALIZED: Heat",
"create.boiler.heat_dots": "UNLOCALIZED: ...... ",
"create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine",
"create.boiler.via_engines": "UNLOCALIZED: via %1$s engines",
"create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit",
"create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove",
"create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate",
"create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action",
"create.gui.schedule.add_entry": "UNLOCALIZED: Add Action",
"create.gui.schedule.move_up": "UNLOCALIZED: Move up",
"create.gui.schedule.move_down": "UNLOCALIZED: Move down",
"create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition",
"create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition",
"create.schedule.instruction_type": "UNLOCALIZED: Next Action:",
"create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor",
"create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station",
"create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:",
"create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name",
"create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard",
"create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'",
"create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match",
"create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title",
"create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:",
"create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title",
"create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays",
"create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name",
"create.schedule.instruction.throttle": "UNLOCALIZED: Change Throttle",
"create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Throttle to %1$s",
"create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle",
"create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train",
"create.schedule.condition_type": "UNLOCALIZED: Continue if/after:",
"create.schedule.condition.editor": "UNLOCALIZED: Condition Editor",
"create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay",
"create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s",
"create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s",
"create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity",
"create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s",
"create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s",
"create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s",
"create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded",
"create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload",
"create.schedule.condition.powered": "UNLOCALIZED: Station Powered",
"create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone",
"create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day",
"create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s",
"create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s",
"create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation",
"create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day",
"create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00",
"create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00",
"create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00",
"create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00",
"create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00",
"create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00",
"create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45",
"create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30",
"create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15",
"create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ",
"create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s",
"create.schedule.condition.threshold.greater": "UNLOCALIZED: more than",
"create.schedule.condition.threshold.less": "UNLOCALIZED: less than",
"create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly",
"create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s",
"create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content",
"create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure",
"create.schedule.condition.threshold.items": "UNLOCALIZED: Items",
"create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks",
"create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets",
"create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s",
"create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item",
"create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used",
"create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition",
"create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition",
"create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link",
"create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link",
"create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On",
"create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off",
"create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered",
"create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered",
"create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:",
"create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:",
"create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:",
"create.schedule.condition.player_count": "UNLOCALIZED: Players Seated",
"create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player",
"create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players",
"create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated",
"create.schedule.condition.player_count.players": "UNLOCALIZED: Players",
"create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional",
"create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly",
"create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above",
"create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s",
"create.schedule.loop": "UNLOCALIZED: Loop Forever",
"create.schedule.loop1": "UNLOCALIZED: Schedule starts over",
"create.schedule.loop2": "UNLOCALIZED: when completed",
"create.schedule.reset": "UNLOCALIZED: Reset Progress",
"create.schedule.skip": "UNLOCALIZED: Skip current Stop",
"create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule",
"create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block",
"create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand",
"create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded",
"create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train",
"create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet",
"create.schedule.continued": "UNLOCALIZED: Schedule resumed",
"create.track.selection_cleared": "UNLOCALIZED: Selection Cleared",
"create.track.valid_connection": "UNLOCALIZED: Can Connect ✔",
"create.track.second_point": "UNLOCALIZED: Place track or select a second point",
"create.track.too_far": "UNLOCALIZED: Too far away",
"create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset",
"create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly",
"create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends",
"create.track.too_sharp": "UNLOCALIZED: Turn too sharp",
"create.track.too_steep": "UNLOCALIZED: Slope too steep",
"create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn",
"create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes",
"create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending",
"create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending",
"create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees",
"create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction",
"create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn",
"create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks",
"create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks",
"create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:",
"create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet",
"create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)",
"create.station.idle": "UNLOCALIZED: Station is Idle",
"create.station.assembly_title": "UNLOCALIZED: Train Assembly",
"create.station.close": "UNLOCALIZED: Close Window",
"create.station.cancel": "UNLOCALIZED: Cancel Assembly",
"create.station.failed": "UNLOCALIZED: Assembly Failed",
"create.station.icon_type": "UNLOCALIZED: Icon Type",
"create.station.create_train": "UNLOCALIZED: Create new Train",
"create.station.assemble_train": "UNLOCALIZED: Assemble Train",
"create.station.disassemble_train": "UNLOCALIZED: Disassemble Train",
"create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule",
"create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule",
"create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains",
"create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks",
"create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains",
"create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks",
"create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,",
"create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned",
"create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:",
"create.station.retry": "UNLOCALIZED: Resolve this and retry",
"create.station.no_bogeys": "UNLOCALIZED: No Bogeys",
"create.station.one_bogey": "UNLOCALIZED: 1 Bogey",
"create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys",
"create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.",
"create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.",
"create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.",
"create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s",
"create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker",
"create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found",
"create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order",
"create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other",
"create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own",
"create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s",
"create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train",
"create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways",
"create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type",
"create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks",
"create.track_target.set": "UNLOCALIZED: Targeted track selected",
"create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track",
"create.track_target.clear": "UNLOCALIZED: Cleared track selection",
"create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first",
"create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here",
"create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection",
"create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied",
"create.track_target.invalid": "UNLOCALIZED: Cannot target this track here",
"create.train.unnamed": "UNLOCALIZED: Unnamed Train",
"create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train",
"create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort",
"create.train.relocate.abort": "UNLOCALIZED: Relocation aborted",
"create.train.relocate.success": "UNLOCALIZED: Relocation successful",
"create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm",
"create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here",
"create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away",
"create.train.departing_from": "UNLOCALIZED: Departing from %1$s",
"create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s",
"create.train.status": "UNLOCALIZED: <i> Information about Train: %1$s",
"create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track",
"create.train.status.collision": "UNLOCALIZED: Collision with other Train",
"create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track",
"create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another",
"create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings",
"create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train",
"create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls",
"create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction",
"create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing",
"create.train.status.found_driver": "UNLOCALIZED: A new driver has been found",
"create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded",
"create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'",
"create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found",
"create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal",
"create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied",
"create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable",
"create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s",
"create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption",
"create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s",
"create.display_link.set": "UNLOCALIZED: Targeted position selected",
"create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position",
"create.display_link.clear": "UNLOCALIZED: Cleared position selection",
"create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here",
"create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again",
"create.display_link.title": "UNLOCALIZED: Display Link",
"create.display_link.no_source": "UNLOCALIZED: Not a Display Source",
"create.display_link.no_target": "UNLOCALIZED: Not a Display Target",
"create.display_link.reading_from": "UNLOCALIZED: Read from:",
"create.display_link.writing_to": "UNLOCALIZED: Send to:",
"create.display_link.attached_side": "UNLOCALIZED: Block on attached side",
"create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location",
"create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible",
"create.display_link.information_type": "UNLOCALIZED: Type of Information",
"create.display_link.display_on": "UNLOCALIZED: Write data to:",
"create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:",
"create.display_source.label": "UNLOCALIZED: Attached Label",
"create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names",
"create.display_source.count_items": "UNLOCALIZED: Amount of matching Items",
"create.display_source.list_items": "UNLOCALIZED: List matching Items",
"create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids",
"create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids",
"create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes",
"create.display_source.fill_level": "UNLOCALIZED: Container Fill Level",
"create.display_source.fill_level.display": "UNLOCALIZED: Display Format",
"create.display_source.fill_level.percent": "UNLOCALIZED: Percent",
"create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar",
"create.display_source.value_list.display": "UNLOCALIZED: Value Display",
"create.display_source.value_list.shortened": "UNLOCALIZED: Shortened",
"create.display_source.value_list.full_number": "UNLOCALIZED: Full Number",
"create.display_source.value_list.thousand": "UNLOCALIZED: k",
"create.display_source.value_list.million": "UNLOCALIZED: m",
"create.display_source.player_deaths": "UNLOCALIZED: Player Deaths",
"create.display_source.scoreboard": "UNLOCALIZED: Scoreboard",
"create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID",
"create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found",
"create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths",
"create.display_source.time_of_day": "UNLOCALIZED: Time of Day",
"create.display_source.stop_watch": "UNLOCALIZED: Stopwatch",
"create.display_source.time.format": "UNLOCALIZED: Time Format",
"create.display_source.time.12_hour": "UNLOCALIZED: 12-hour",
"create.display_source.time.24_hour": "UNLOCALIZED: 24-hour",
"create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count",
"create.display_source.item_throughput": "UNLOCALIZED: Item Throughput",
"create.display_source.item_throughput.interval": "UNLOCALIZED: Interval",
"create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second",
"create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute",
"create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour",
"create.display_source.train_status": "UNLOCALIZED: Train Schedule Status",
"create.display_source.station_summary": "UNLOCALIZED: Train Station Summary",
"create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter",
"create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size",
"create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size",
"create.display_source.station_summary.now": "UNLOCALIZED: now",
"create.display_source.station_summary.minutes": "UNLOCALIZED: min",
"create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss",
"create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name",
"create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost",
"create.display_source.boiler_status": "UNLOCALIZED: Boiler Status",
"create.display_source.entity_name": "UNLOCALIZED: Entity Name",
"create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)",
"create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction",
"create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction",
"create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress",
"create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info",
"create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar",
"create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage",
"create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU",
"create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity",
"create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU",
"create.display_source.redstone_power": "UNLOCALIZED: Redstone Power",
"create.display_source.redstone_power.display": "UNLOCALIZED: Display Format",
"create.display_source.redstone_power.number": "UNLOCALIZED: Number",
"create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar",
"create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ",
"create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status",
"create.display_target.line": "UNLOCALIZED: Line %1$s",
"create.display_target.page": "UNLOCALIZED: Page %1$s",
"create.display_target.single_line": "UNLOCALIZED: Single Line",
"create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
"create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9",
"create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s",
"create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M",
"create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ",
"create.flap_display.cycles.instant": "UNLOCALIZED: ; ",
"create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒",
"create.super_glue.too_far": "UNLOCALIZED: Selected area is too big",
"create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected",
"create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm",
"create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection",
"create.super_glue.first_pos": "UNLOCALIZED: First position selected",
"create.super_glue.abort": "UNLOCALIZED: Selection discarded",
"create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory",
"create.super_glue.sucess": "UNLOCALIZED: Applying Glue...",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
"create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",
"create.gui.config.overlay4": "UNLOCALIZED: to move this preview",
"create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen",
"create.gui.config.overlay6": "UNLOCALIZED: and save the new position",
"create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset",
"create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed",
"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start <tickTime> to artificially slow down the server tick",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
"create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
"create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks",
"create.subtitle.steam": "UNLOCALIZED: Steam noises",
"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.schematicannon_finish": "Fin de schémacanon",
"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled",
"create.subtitle.whistle": "UNLOCALIZED: Whistling",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Bruit de slime",
"create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling",
"create.subtitle.schematicannon_launch_block": "Tir de schémacanon",
"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
"create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
"create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises",
"create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.whistle_high": "UNLOCALIZED: High whistling",
"create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks",
"create.subtitle.whistle_train": "UNLOCALIZED: Whistling",
"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.whistle_low": "UNLOCALIZED: Low whistling",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.mechanical_press_activation": "Activation de la presse mechanique",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
"_": "->------------------------] Item Descriptions [------------------------<-",
"item.create.example_item.tooltip": "OBJET EXEMPLE (juste une indication que cette info-bulle existe)",
"item.create.example_item.tooltip.summary": "Une brève description de l'objet. Les _underscores_ surligne les mots.",
"item.create.example_item.tooltip.condition1": "Quand ceci",
"item.create.example_item.tooltip.behaviour1": "Donc cet objet fait ceci. (les comportements sont affichés avec shift)",
"item.create.example_item.tooltip.condition2": "Et quand cela",
"item.create.example_item.tooltip.behaviour2": "Vous pouvez ajouter autant de comportements que vous le souhaitez",
"item.create.example_item.tooltip.control1": "Quand Ctrl enfoncé",
"item.create.example_item.tooltip.action1": "Ces commandes sont affichées.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
"item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE",
"item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quand positionné dans la barre active",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Reste actif",
"item.create.wand_of_symmetry.tooltip.control1": "Clic droit au sol",
"item.create.wand_of_symmetry.tooltip.action1": "_Créé_ ou _déplace_ le mirroir",
"item.create.wand_of_symmetry.tooltip.control2": "Clic droit dans les airs",
"item.create.wand_of_symmetry.tooltip.action2": "_Retire_ le mirroir actif",
"item.create.wand_of_symmetry.tooltip.control3": "Clic droit en étant accroupi",
"item.create.wand_of_symmetry.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_",
"item.create.handheld_worldshaper.tooltip": "TERRAFORMEUR",
"item.create.handheld_worldshaper.tooltip.summary": "Outil pratique pour créer des _paysage_ et _caractéristiques_ _de_ _terrain_.",
"item.create.handheld_worldshaper.tooltip.control1": "Clic gauche sur un bloc",
"item.create.handheld_worldshaper.tooltip.action1": "Définit les blocs placés par l'outil sur le bloc ciblé.",
"item.create.handheld_worldshaper.tooltip.control2": "Clic droit sur un bloc",
"item.create.handheld_worldshaper.tooltip.action2": "Applique le _pinceau_ et l'_outil_ actuellement sélectionnés à l'emplacement ciblé.",
"item.create.handheld_worldshaper.tooltip.control3": "Clic droit en étant accroupi",
"item.create.handheld_worldshaper.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_",
"item.create.tree_fertilizer.tooltip": "ENGRAIS POUR ARBRES",
"item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux adaptée pour accélérer la croissance des types d'rotors communs.",
"item.create.tree_fertilizer.tooltip.condition1": "Lorsqu'utilisé sur une pousse d'rotor",
"item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des rotors _indépendamment_ de leurs _conditions_ _d'emplacement_",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTRE",
"item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.",
"item.create.filter.tooltip.condition1": "Quand dans l'emplacement de filtre",
"item.create.filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.",
"item.create.filter.tooltip.condition2": "Clic droit",
"item.create.filter.tooltip.behaviour2": "Ouvre l'_interface_ _de_ _configuration_.",
"item.create.attribute_filter.tooltip": "FILTRE D'ATTRIBUTS",
"item.create.attribute_filter.tooltip.summary": "_Contrôle_ les _sorties_ et les _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.",
"item.create.attribute_filter.tooltip.condition1": "Quand dans l'emplacement de filtre",
"item.create.attribute_filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.",
"item.create.attribute_filter.tooltip.condition2": "Clic droit",
"item.create.attribute_filter.tooltip.behaviour2": "Ouvre l'_interface_ _de_ _configuration_.",
"item.create.empty_schematic.tooltip": "SCHÉMA VIDE",
"item.create.empty_schematic.tooltip.summary": "Utilisé comme ingrédient de recette et pour écrire à la _table_ _à_ _schéma_.",
"item.create.schematic.tooltip": "SCHÉMA",
"item.create.schematic.tooltip.summary": "Contient une structure à positionner et à placer dans le monde. Positionnez l'hologramme comme vous le souhaitez et utilisez un _schémacanon_ pour le construire.",
"item.create.schematic.tooltip.condition1": "Quand tenu en main",
"item.create.schematic.tooltip.behaviour1": "Peut être positionné à l'aide des outils à l'écran.",
"item.create.schematic.tooltip.control1": "Clic droit en étant accroupi",
"item.create.schematic.tooltip.action1": "Ouvre une _interface_ pour rentrer les _coordonées_ correctes.",
"item.create.schematic_and_quill.tooltip": "SCHÉMA ET PLUME",
"item.create.schematic_and_quill.tooltip.summary": "Utilisé pour enregistrer une structure de votre monde dans un fichier .nbt.",
"item.create.schematic_and_quill.tooltip.condition1": "Étape 1",
"item.create.schematic_and_quill.tooltip.behaviour1": "Sélectionnez deux points d'angle à l'aide du clic droit.",
"item.create.schematic_and_quill.tooltip.condition2": "Étape 2",
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Défilement_ sur les faces pour ajuster la taille. Cliquez à nouveau pour enregistrer.",
"item.create.schematic_and_quill.tooltip.control1": "Clic droit",
"item.create.schematic_and_quill.tooltip.action1": "Sélectionnez un point d'angle / confirmez la sauvegarde.",
"item.create.schematic_and_quill.tooltip.control2": "Ctrl maintenu",
"item.create.schematic_and_quill.tooltip.action2": "Sélectionnez des points _dans_ _les_ _airs_. Faites défiler pour régler la distance.",
"item.create.schematic_and_quill.tooltip.control3": "Clic droit en étant accroupi",
"item.create.schematic_and_quill.tooltip.action3": "_Réinitialise_ et supprime la sélection.",
"block.create.schematicannon.tooltip": "SCHÉMACANON",
"block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre_ _à_ _canon_ comme carburant.",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "TABLE À SCHÉMA",
"block.create.schematic_table.tooltip.summary": "Écrit les schémas enregistrés dans un _schéma_ _vide_.",
"block.create.schematic_table.tooltip.condition1": "Quand donné un schéma vide",
"block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.",
"item.create.goggles.tooltip": "LUNETTES",
"item.create.goggles.tooltip.summary": "Une paire de lunettes pour augmenter votre vision avec des _informations_ _kinétiques_ utiles.",
"item.create.goggles.tooltip.condition1": "Quand portées",
"item.create.goggles.tooltip.behaviour1": "Affiche des _indicateurs_ _colorés_ correspondants au _niveau_ _de_ _vitesse_ d'un composant cinétique placé ainsi que _l'impact_ du _stress_ et la _capacité_ des composants individuels.",
"item.create.goggles.tooltip.condition2": "Quand vision portée sur une jauge",
"item.create.goggles.tooltip.behaviour2": "Affiche des informations détaillées sur la _vitesse_ ou le _stress_ du réseau auquel la jauge est connectée.",
"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
"item.create.wrench.tooltip": "CLÉ",
"item.create.wrench.tooltip.summary": "Un outil utile pour travailler sur les engins cinétiques. Peut être utilisé pour _tourner_, _démonter_ et _configurer_ les composants.",
"item.create.wrench.tooltip.control1": "Clic droit sur un bloc de Create",
"item.create.wrench.tooltip.action1": "_Tourne_ le _composant_ le long de l'axe dépendant de la face avec lequel vous avez interagi.",
"item.create.wrench.tooltip.control2": "Clic droit en étant accroupi",
"item.create.wrench.tooltip.action2": "_Démonte_ les _composants_ _cinétiques_ et les replace dans _votre_ _inventaire_.",
"block.create.nozzle.tooltip": "BUSE",
"block.create.nozzle.tooltip.summary": "Attachez-le à l'avant d'un _ventilateur_ enchâssé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.",
"block.create.cuckoo_clock.tooltip": "COUCOU",
"block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion_ _du_ _temps_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quand tourné",
"block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps_ _présent_ et joue une mélodie deux fois par jour. _S'active_ une fois le _midi_ et une fois au crépuscule, dès que les _joueurs_ _peuvent_ _dormir_.",
"block.create.turntable.tooltip": "PLAQUE TOURNANTE",
"block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en énergie cinétique.",
"block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
"block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
"block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
"block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
"block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
"block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
"block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
"block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "DÉTÉCTEUR DE STOCKAGE",
"block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.",
"block.create.stockpile_switch.tooltip.condition1": "Lorsqu'en dessous de la limite de stockage minimum",
"block.create.stockpile_switch.tooltip.behaviour1": "Arrête de fournir de _l'énergie_",
"block.create.content_observer.tooltip": "OBSERVATEUR DE CONTENU",
"block.create.content_observer.tooltip.summary": "_Détecte les objets_ à l'intérieur des _conteneurs_ et des _transporteurs_ correspondant à un _filtre_ configuré. Tant que l'_inventaire_, le _tapis roulant_ ou la _glissière_ observé _contient_ un objet correspondant, ce composant émet un _signal de redstone_. Quand un _entonnoir_ observé _transfère_ un objet correspondant, ce composant émet une _impulsion de redstone_.",
"block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
"block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
"block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
"block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.creative_crate.tooltip": "CAISSE CRÉATIVE",
"block.create.creative_crate.tooltip.summary": "Fournit une réserve infinie de blocs aux _Schémacanons_ adjacents.",
"block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtrage",
"block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur aura une _alimentation illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _éliminés_.",
"item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
"item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.",
"item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"item.create.sand_paper.tooltip": "PAPIER DE VERRE",
"item.create.sand_paper.tooltip.summary": "Un papier rugueux qui peut être utilisé pour _polir des matériaux_. Peut être appliqué automatiquement à l'aide du déployeur.",
"item.create.sand_paper.tooltip.condition1": "Quand utilisé",
"item.create.sand_paper.tooltip.behaviour1": "Polit les objets qui se tenus dans la _main secondaire_ ou par terre quand on les _regarde_.",
"item.create.builders_tea.tooltip": "THÉ DU CONSTRUCTEUR",
"item.create.builders_tea.tooltip.summary": "La boisson parfaite pour commencer la journée - _motivante_ et _rasasiante_.",
"item.create.refined_radiance.tooltip": "ÉCLAT RAFFINÉ",
"item.create.refined_radiance.tooltip.summary": "Un matériau chromatique forgé à partir de _lumière_ _absorbée_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "ACIER SOMBRE",
"item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "VOLANT D'INERTIE",
"block.create.flywheel.tooltip.summary": "Une grande roue métallique pour _exploiter_ _et_ _stabiliser_ la force générée par un _moteur_ _attaché_. Les volants d'inertie se connectent aux moteurs s'ils sont séparés _d'un_ _mètre_ et tournés à un _angle_ de _90°_ les uns des autres.",
"block.create.flywheel.tooltip.condition1": "Lorsqu'attaché à un moteur en marche",
"block.create.flywheel.tooltip.behaviour1": "Fournit une _force_ _de_ rotation_ à un engin connecté basé sur la force et la vitesse du générateur.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "LIEN POUR WAGONS",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE",
"item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.",
"item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used",
"item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.",
"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.next_up": "UNLOCALIZED: Up Next:",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.exit": "UNLOCALIZED: Exit",
"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links",
"create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links",
"create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link",
"create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment",
"create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other",
"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels",
"create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels",
"create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs",
"create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
"create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma",
"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
"create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards",
"create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign",
"create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate",
"create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...",
"create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links",
"create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board",
"create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand",
"create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links",
"create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information",
"create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...",
"create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from",
"create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent",
"create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link",
"create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source",
"create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information",
"create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays",
"create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates",
"create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately",
"create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link",
"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
"create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
"create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
"create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
"create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
"create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
"create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
"create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
"create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
"create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
"create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
"create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
"create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
"create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault",
"create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity",
"create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
"create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter",
"create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults",
"create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items",
"create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually",
"create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...",
"create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders",
"create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through",
"create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...",
"create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration",
"create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured",
"create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay",
"create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
"create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps",
"create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal",
"create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards",
"create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...",
"create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others",
"create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp",
"create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench",
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
"create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines",
"create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank",
"create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4",
"create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines",
"create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8",
"create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines",
"create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output",
"create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...",
"create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force",
"create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks",
"create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased",
"create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat",
"create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles",
"create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity",
"create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles",
"create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank",
"create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...",
"create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated",
"create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch",
"create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench",
"create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle",
"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions",
"create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area",
"create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand",
"create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along",
"create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location",
"create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
"create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds",
"create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel",
"create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station",
"create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations",
"create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key",
"create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train",
"create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules",
"create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers",
"create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface",
"create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver",
"create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor",
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue",
"create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill",
"create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
"create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
"create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
"create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
"_": "Thank you for translating Create!"
}