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simibubi d5ac8cb3b9 Why are we still here, Part II
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
.github/workflows add a ci 2020-11-14 19:29:58 -08:00
gradle/wrapper Add registrate as dependency, experimental refactor of AllBlocks 2020-04-19 16:16:00 -04:00
src Why are we still here, Part II 2020-12-29 20:45:21 +01:00
.gitattributes Force generated jsons to check out with LF line endings on Windows 2020-05-14 21:12:58 -04:00
.gitignore BlockState gen progress 2020-05-12 14:06:50 +02:00
build.gradle more changes to heater and particles 2020-07-18 20:07:22 +02:00
changelog.txt Readying up 0.2.4d 2020-06-14 00:14:06 +02:00
gradle.properties Why are we still here 2020-12-27 23:09:19 +01:00
gradlew Make gradlew executable on *nix 2020-03-17 11:30:35 -07:00
gradlew.bat Setup Infrastructure 2019-07-11 09:03:08 +02:00
LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00
README.md Update README.md 2020-12-19 22:40:55 +01:00

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Create
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Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.

  • Support for Minecraft 1.12: Not planned
  • Support for Fabric: Not planned

Find out more about Create on our Project Page