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d8dd101fdf
- Refactor the ArmInteractionPoint system - ArmInteractionPointTypes are now used instead of instances - Point types can now have a priority that determines the primary type at a certain location - Points can now deserialize arbitrary data - Points' cached BlockState is now updated before it is used - Points now store the Level directly - Default types are now registered in AllArmInteractionPointTypes - Add point types for campfires and respawn anchors - Fix arms being able to insert any item into composters - Delete unused flag models and texture - Make all BehaviorType instances final |
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