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simibubi db8e52be2e Bugs & Refactors
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
2020-04-16 20:46:15 +02:00
gradle/wrapper Setup Infrastructure 2019-07-11 09:03:08 +02:00
src/main Bugs & Refactors 2020-04-16 20:46:15 +02:00
.gitattributes Initial commit 2019-07-11 08:29:24 +02:00
.gitignore Setup Infrastructure 2019-07-11 09:03:08 +02:00
build.gradle Bugs & Refactors 2020-04-16 20:46:15 +02:00
gradle.properties Addressing Todos 2019-10-13 21:30:25 +02:00
gradlew Make gradlew executable on *nix 2020-03-17 11:30:35 -07:00
gradlew.bat Setup Infrastructure 2019-07-11 09:03:08 +02:00
LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00
README.md added readme from forge 2020-03-28 00:44:15 +03:00

Create

Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.

Current Progress

  • Create 0.2.2 is coming soon with more bug-fixes. Thank you for testing Create with us!
  • Support for Minecraft 1.12: Not planned
  • Support for Minecraft 1.15: Porting work is in Progress!
  • Support for Fabric: Not planned

The Creators of Create

  • evanthebruce - Resident Nitwit
  • fuzzyweapon - Contributor
  • LeastReality - Artist
  • Zelophed - Developer
  • simibubi - Developer & Artist
  • tterrag - Developer & Port-Meister

Localization

Code Version Language Author
en_us 0.2.2 English US
de_de 0.1 German Vexatos & Azratosh
nl_nl 0.1 Dutch Prusias
fr_fr 0.2.1 French Kiro
zh_cn 0.2.1 Chinese noptia & spider_stranger
ru_ru 0.1 Russian sirabein
pt_br 0.1 Brazilian lucassabreu