Create/src/main/java/com/simibubi/create/content/logistics/trains/BogeyRenderer.java
2023-03-23 18:50:41 +00:00

176 lines
6.4 KiB
Java

package com.simibubi.create.content.logistics.trains;
import com.jozufozu.flywheel.api.MaterialManager;
import com.jozufozu.flywheel.core.Materials;
import com.jozufozu.flywheel.core.PartialModel;
import com.jozufozu.flywheel.core.materials.model.ModelData;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.simibubi.create.foundation.render.CachedBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.jetbrains.annotations.Nullable;
import java.util.Arrays;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
/*
* Proof of concept implementation of a common and generic bogey render
* - Model data is handled as a generic Transform which allows them to be modified in a common manner and then
* "finalised" seperately
* - Model instances (used for contraptions) are stored in a map keyed by the partial type, this should probably
* be replaced as it has a few drawbacks notably all model data is the same between sizes for the same type
* - Lighting and removal is automatically handled by collecting values from the map
* - Renderers are stored by type so they can be easily added or removed for specific sizes without individual
* overriden methods for each size
*/
// Seperate From BogeyInstance So It Can Be Used Inworld
public abstract class BogeyRenderer {
Map<BogeySize, Renderer> renderers = new EnumMap<>(BogeySize.class);
Map<String, ModelData[]> contraptionModelData = new HashMap<>();
public Transform<?>[] getTransformsFromPartial(PartialModel model, PoseStack ms, boolean inContraption, int size) {
return (inContraption) ? transformContraptionModelData(keyFromModel(model), ms) : createModelData(model, size);
}
public Transform<?>[] getTransformsFromBlockState(BlockState state, PoseStack ms, boolean inContraption, int size) {
return (inContraption) ? transformContraptionModelData(keyFromModel(state), ms) : createModelData(state, size);
}
private Transform<?>[] transformContraptionModelData(String key, PoseStack ms) {
ModelData[] modelData = contraptionModelData.get(key);
Arrays.stream(modelData).forEach(modelDataElement -> modelDataElement.setTransform(ms));
return modelData;
}
private Transform<?>[] createModelData(PartialModel model, int size) {
BlockState air = Blocks.AIR.defaultBlockState();
SuperByteBuffer[] data = { CachedBufferer.partial(model, air) };
return expandArrayToLength(data, size);
}
private Transform<?>[] createModelData(BlockState state, int size) {
SuperByteBuffer[] data = { CachedBufferer.block(state) };
return expandArrayToLength(data, size);
}
private Transform<?>[] expandArrayToLength(SuperByteBuffer[] data, int size) {
return Arrays.stream(Collections.nCopies(size, data).toArray())
.flatMap(inner -> Arrays.stream((SuperByteBuffer[]) inner))
.toArray(SuperByteBuffer[]::new);
}
public Transform<?> getTransformFromPartial(PartialModel model, PoseStack ms, boolean inContraption) {
BlockState air = Blocks.AIR.defaultBlockState();
return inContraption ? contraptionModelData.get(keyFromModel(model))[0].setTransform(ms)
: CachedBufferer.partial(model, air);
}
@OnlyIn(Dist.CLIENT)
public abstract void initialiseContraptionModelData(MaterialManager materialManager, BogeySize size);
public void createModelInstances(MaterialManager materialManager, PartialModel model, int count) {
ModelData[] modelData = new ModelData[count];
materialManager.defaultSolid().material(Materials.TRANSFORMED)
.getModel(model).createInstances(modelData);
contraptionModelData.put(keyFromModel(model), modelData);
}
public void createModelInstances(MaterialManager materialManager, BlockState state, int count) {
ModelData[] modelData = new ModelData[count];
materialManager.defaultSolid().material(Materials.TRANSFORMED)
.getModel(state).createInstances(modelData);
contraptionModelData.put(keyFromModel(state), modelData);
}
public void createModelInstances(MaterialManager materialManager, PartialModel... models) {
for (PartialModel model : models)
createModelInstances(materialManager, model, 1);
}
@OnlyIn(Dist.CLIENT)
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, @Nullable VertexConsumer vb,
BogeySize size) {
renderCommon(bogeyData, wheelAngle, ms, light, vb);
renderers.get(size).render(bogeyData, wheelAngle, ms, light, vb);
}
@OnlyIn(Dist.CLIENT)
public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, BogeySize size) {
this.render(bogeyData, wheelAngle, ms, 0, null, size);
}
@OnlyIn(Dist.CLIENT)
public abstract void renderCommon(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light,
@Nullable VertexConsumer vb);
public static <B extends Transform<?>> void finalize(B b, PoseStack ms, int light, @Nullable VertexConsumer vb) {
b.scale(1 - 1/512f);
if (b instanceof SuperByteBuffer byteBuf && vb != null)
byteBuf.light(light).renderInto(ms, vb);
}
public boolean styleImplementsSize(BogeySize size) {
return this.renderers.containsKey(size);
}
public Set<BogeySize> implementedSizes() {
return renderers.keySet();
}
public void emptyTransforms() {
for (ModelData[] data : contraptionModelData.values())
for (ModelData model : data)
model.setEmptyTransform();
}
public void updateLight(int blockLight, int skyLight) {
for (ModelData[] data : contraptionModelData.values())
for (ModelData model : data)
model.setBlockLight(blockLight).setSkyLight(skyLight);
}
public void remove() {
for (ModelData[] data : contraptionModelData.values())
for (ModelData model : data)
model.delete();
contraptionModelData.clear();
}
private String keyFromModel(PartialModel partialModel) {
return partialModel.getLocation().toString();
}
private String keyFromModel(BlockState state) {
return state.toString();
}
@FunctionalInterface
interface Renderer {
void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb);
}
// TODO: REPLACE THIS SO THAT IT CAN BE ADDED TO
public enum BogeySize {
SMALL, LARGE;
}
}