Create/src/main/java/com/simibubi/create/AllBlocks.java
simibubi facef0ddb1 Bug Fixes in 0.1.1a
- Fixed id downcasing not working properly in non-english environments #25
- Removed event subscriber annotations for mod & registry events
- Added more displayable slots in the Washing JEI view
- Fixed Windowed blocks referencing IBakedModel on the server
- Changed stairs to use blockstate supplier
- Fixed Symmetry Wand crashing when configured in the off-hand
- Fixed "Hold Shift" in tooltips not being translated
- Chassis now drop applied slime balls
- Slime Balls are now craftable
- Mechanical Belts now lock living entities in place
- Blockzapper recipes can now be viewed from the uses of their ingredient materials
- Configured FlexPeaters now synchronize with other players
- Fixed client crash when rendering lava in a deployed schematic #15
- Made encased fans a little less expensive
- Added other coral types to tree fertilizer recipe
2019-10-15 22:22:19 +02:00

276 lines
12 KiB
Java

package com.simibubi.create;
import com.simibubi.create.foundation.block.IBlockWithColorHandler;
import com.simibubi.create.foundation.block.IWithoutBlockItem;
import com.simibubi.create.foundation.block.ProperStairsBlock;
import com.simibubi.create.foundation.block.RenderUtilityAxisBlock;
import com.simibubi.create.foundation.block.RenderUtilityBlock;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.modules.IModule;
import com.simibubi.create.modules.contraptions.generators.MotorBlock;
import com.simibubi.create.modules.contraptions.generators.WaterWheelBlock;
import com.simibubi.create.modules.contraptions.receivers.CrushingWheelBlock;
import com.simibubi.create.modules.contraptions.receivers.CrushingWheelControllerBlock;
import com.simibubi.create.modules.contraptions.receivers.DrillBlock;
import com.simibubi.create.modules.contraptions.receivers.EncasedFanBlock;
import com.simibubi.create.modules.contraptions.receivers.HarvesterBlock;
import com.simibubi.create.modules.contraptions.receivers.MechanicalPressBlock;
import com.simibubi.create.modules.contraptions.receivers.TurntableBlock;
import com.simibubi.create.modules.contraptions.receivers.constructs.MechanicalBearingBlock;
import com.simibubi.create.modules.contraptions.receivers.constructs.MechanicalPistonBlock;
import com.simibubi.create.modules.contraptions.receivers.constructs.MechanicalPistonHeadBlock;
import com.simibubi.create.modules.contraptions.receivers.constructs.PistonPoleBlock;
import com.simibubi.create.modules.contraptions.receivers.constructs.RotationChassisBlock;
import com.simibubi.create.modules.contraptions.receivers.constructs.TranslationChassisBlock;
import com.simibubi.create.modules.contraptions.redstone.ContactBlock;
import com.simibubi.create.modules.contraptions.relays.ClutchBlock;
import com.simibubi.create.modules.contraptions.relays.CogWheelBlock;
import com.simibubi.create.modules.contraptions.relays.EncasedBeltBlock;
import com.simibubi.create.modules.contraptions.relays.EncasedShaftBlock;
import com.simibubi.create.modules.contraptions.relays.GearboxBlock;
import com.simibubi.create.modules.contraptions.relays.GearshiftBlock;
import com.simibubi.create.modules.contraptions.relays.ShaftBlock;
import com.simibubi.create.modules.contraptions.relays.ShaftHalfBlock;
import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.modules.contraptions.relays.belt.BeltSupportBlock;
import com.simibubi.create.modules.curiosities.partialWindows.WindowInABlockBlock;
import com.simibubi.create.modules.curiosities.symmetry.block.CrossPlaneSymmetryBlock;
import com.simibubi.create.modules.curiosities.symmetry.block.PlaneSymmetryBlock;
import com.simibubi.create.modules.curiosities.symmetry.block.TriplePlaneSymmetryBlock;
import com.simibubi.create.modules.gardens.CocoaLogBlock;
import com.simibubi.create.modules.logistics.block.BeltFunnelBlock;
import com.simibubi.create.modules.logistics.block.EntityDetectorBlock;
import com.simibubi.create.modules.logistics.block.ExtractorBlock;
import com.simibubi.create.modules.logistics.block.FlexcrateBlock;
import com.simibubi.create.modules.logistics.block.LinkedExtractorBlock;
import com.simibubi.create.modules.logistics.block.RedstoneBridgeBlock;
import com.simibubi.create.modules.logistics.block.StockswitchBlock;
import com.simibubi.create.modules.logistics.block.diodes.FlexpeaterBlock;
import com.simibubi.create.modules.logistics.block.diodes.PulseRepeaterBlock;
import com.simibubi.create.modules.palettes.GlassPaneBlock;
import com.simibubi.create.modules.schematics.block.CreativeCrateBlock;
import com.simibubi.create.modules.schematics.block.SchematicTableBlock;
import com.simibubi.create.modules.schematics.block.SchematicannonBlock;
import net.minecraft.block.Block;
import net.minecraft.block.Block.Properties;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.FallingBlock;
import net.minecraft.block.FenceBlock;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.block.GlassBlock;
import net.minecraft.block.RotatedPillarBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.WallBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.color.BlockColors;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.registries.IForgeRegistry;
public enum AllBlocks {
__SCHEMATICS__(),
SCHEMATICANNON(new SchematicannonBlock()),
SCHEMATICANNON_CONNECTOR(new RenderUtilityBlock()),
SCHEMATICANNON_PIPE(new RenderUtilityBlock()),
CREATIVE_CRATE(new CreativeCrateBlock()),
SCHEMATIC_TABLE(new SchematicTableBlock()),
__CONTRAPTIONS__(),
SHAFT(new ShaftBlock(Properties.from(Blocks.ANDESITE))),
COGWHEEL(new CogWheelBlock(false)),
LARGE_COGWHEEL(new CogWheelBlock(true)),
ENCASED_SHAFT(new EncasedShaftBlock()),
ENCASED_BELT(new EncasedBeltBlock()),
CLUTCH(new ClutchBlock()),
GEARSHIFT(new GearshiftBlock()),
GEARBOX(new GearboxBlock()),
BELT(new BeltBlock()),
BELT_SUPPORT(new BeltSupportBlock()),
BELT_PULLEY(new RenderUtilityAxisBlock()),
BELT_ANIMATION(new RenderUtilityBlock()),
MOTOR(new MotorBlock()),
WATER_WHEEL(new WaterWheelBlock()),
ENCASED_FAN(new EncasedFanBlock()),
ENCASED_FAN_INNER(new RenderUtilityAxisBlock()),
TURNTABLE(new TurntableBlock()),
SHAFT_HALF(new ShaftHalfBlock()),
CRUSHING_WHEEL(new CrushingWheelBlock()),
CRUSHING_WHEEL_CONTROLLER(new CrushingWheelControllerBlock()),
MECHANICAL_PRESS(new MechanicalPressBlock()),
MECHANICAL_PRESS_HEAD(new MechanicalPressBlock.Head()),
MECHANICAL_PISTON(new MechanicalPistonBlock(false)),
STICKY_MECHANICAL_PISTON(new MechanicalPistonBlock(true)),
MECHANICAL_PISTON_HEAD(new MechanicalPistonHeadBlock()),
PISTON_POLE(new PistonPoleBlock()),
MECHANICAL_BEARING(new MechanicalBearingBlock()),
MECHANICAL_BEARING_TOP(new ShaftHalfBlock()),
TRANSLATION_CHASSIS(new TranslationChassisBlock()),
ROTATION_CHASSIS(new RotationChassisBlock()),
DRILL(new DrillBlock()),
HARVESTER(new HarvesterBlock()),
__LOGISTICS__(),
CONTACT(new ContactBlock()),
REDSTONE_BRIDGE(new RedstoneBridgeBlock()),
STOCKSWITCH(new StockswitchBlock()),
FLEXCRATE(new FlexcrateBlock()),
EXTRACTOR(new ExtractorBlock()),
LINKED_EXTRACTOR(new LinkedExtractorBlock()),
BELT_FUNNEL(new BeltFunnelBlock()),
ENTITY_DETECTOR(new EntityDetectorBlock()),
PULSE_REPEATER(new PulseRepeaterBlock()),
FLEXPEATER(new FlexpeaterBlock()),
FLEXPEATER_INDICATOR(new RenderUtilityBlock()),
__CURIOSITIES__(),
SYMMETRY_PLANE(new PlaneSymmetryBlock()),
SYMMETRY_CROSSPLANE(new CrossPlaneSymmetryBlock()),
SYMMETRY_TRIPLEPLANE(new TriplePlaneSymmetryBlock()),
WINDOW_IN_A_BLOCK(new WindowInABlockBlock()),
__GARDENS__(),
COCOA_LOG(new CocoaLogBlock()),
__PALETTES__(),
TILED_GLASS(new GlassBlock(Properties.from(Blocks.GLASS))),
TILED_GLASS_PANE(new GlassPaneBlock(Properties.from(Blocks.GLASS))),
ANDESITE_BRICKS(new Block(Properties.from(Blocks.ANDESITE))),
DIORITE_BRICKS(new Block(Properties.from(Blocks.DIORITE))),
GRANITE_BRICKS(new Block(Properties.from(Blocks.GRANITE))),
GABBRO(new Block(Properties.from(Blocks.GRANITE)), ComesWith.STAIRS, ComesWith.SLAB, ComesWith.WALL),
POLISHED_GABBRO(new Block(Properties.from(GABBRO.block))),
GABBRO_BRICKS(new Block(Properties.from(GABBRO.block)), ComesWith.STAIRS, ComesWith.WALL),
PAVED_GABBRO_BRICKS(new Block(Properties.from(GABBRO.block)), ComesWith.SLAB),
INDENTED_GABBRO(new Block(Properties.from(GABBRO.block)), ComesWith.SLAB),
SLIGHTLY_MOSSY_GABBRO_BRICKS(new Block(Properties.from(GABBRO.block))),
MOSSY_GABBRO_BRICKS(new Block(Properties.from(GABBRO.block))),
LIMESAND(new FallingBlock(Properties.from(Blocks.SAND))),
LIMESTONE(new Block(Properties.from(Blocks.SANDSTONE)), ComesWith.STAIRS, ComesWith.SLAB, ComesWith.WALL),
LIMESTONE_BRICKS(new Block(Properties.from(LIMESTONE.block)), ComesWith.STAIRS, ComesWith.SLAB, ComesWith.WALL),
POLISHED_LIMESTONE(new Block(Properties.from(LIMESTONE.block)), ComesWith.SLAB),
LIMESTONE_PILLAR(new RotatedPillarBlock(Properties.from(LIMESTONE.block))),
WEATHERED_LIMESTONE(new Block(Properties.from(Blocks.ANDESITE)), ComesWith.STAIRS, ComesWith.SLAB, ComesWith.WALL),
WEATHERED_LIMESTONE_BRICKS(new Block(Properties.from(WEATHERED_LIMESTONE.block)), ComesWith.STAIRS, ComesWith.SLAB,
ComesWith.WALL),
POLISHED_WEATHERED_LIMESTONE(new Block(Properties.from(WEATHERED_LIMESTONE.block)), ComesWith.SLAB),
WEATHERED_LIMESTONE_PILLAR(new RotatedPillarBlock(Properties.from(WEATHERED_LIMESTONE.block))),
DOLOMITE(new Block(Properties.from(Blocks.QUARTZ_BLOCK)), ComesWith.STAIRS, ComesWith.SLAB, ComesWith.WALL),
DOLOMITE_BRICKS(new Block(Properties.from(DOLOMITE.block))),
POLISHED_DOLOMITE(new Block(Properties.from(DOLOMITE.block))),
DOLOMITE_PILLAR(new RotatedPillarBlock(Properties.from(DOLOMITE.block))),
;
private enum ComesWith {
WALL, FENCE, FENCE_GATE, SLAB, STAIRS;
}
private static class CategoryTracker {
static IModule currentModule;
}
public Block block;
public Block[] alsoRegistered;
public IModule module;
private AllBlocks() {
CategoryTracker.currentModule = new IModule() {
@Override
public String getModuleName() {
return Lang.asId(name()).replaceAll("__", "");
}
};
}
private AllBlocks(Block block, ComesWith... comesWith) {
this.block = block;
this.block.setRegistryName(Create.ID, Lang.asId(name()));
this.module = CategoryTracker.currentModule;
alsoRegistered = new Block[comesWith.length];
for (int i = 0; i < comesWith.length; i++)
alsoRegistered[i] = makeRelatedBlock(block, comesWith[i]);
}
public static void registerBlocks(IForgeRegistry<Block> registry) {
for (AllBlocks block : values()) {
if (block.get() == null)
continue;
registry.register(block.block);
for (Block extra : block.alsoRegistered)
registry.register(extra);
}
}
public static void registerItemBlocks(IForgeRegistry<Item> registry) {
for (AllBlocks block : values()) {
if (block.get() == null)
continue;
if (block.get() instanceof IWithoutBlockItem)
continue;
registerAsItem(registry, block.get());
for (Block extra : block.alsoRegistered)
registerAsItem(registry, extra);
}
}
private static void registerAsItem(IForgeRegistry<Item> registry, Block blockIn) {
registry.register(
new BlockItem(blockIn, AllItems.standardItemProperties()).setRegistryName(blockIn.getRegistryName()));
}
public Block get() {
return block;
}
public boolean typeOf(BlockState state) {
return state.getBlock() == block;
}
private Block makeRelatedBlock(Block block, ComesWith feature) {
Properties properties = Properties.from(block);
Block featured = null;
switch (feature) {
case FENCE:
featured = new FenceBlock(properties);
break;
case SLAB:
featured = new SlabBlock(properties);
break;
case STAIRS:
featured = new ProperStairsBlock(block);
break;
case WALL:
featured = new WallBlock(properties);
break;
case FENCE_GATE:
featured = new FenceGateBlock(properties);
break;
default:
return null;
}
return featured.setRegistryName(Create.ID,
block.getRegistryName().getPath() + "_" + Lang.asId(feature.name()));
}
@OnlyIn(Dist.CLIENT)
public static void registerColorHandlers() {
BlockColors blockColors = Minecraft.getInstance().getBlockColors();
for (AllBlocks block : values()) {
if (block.block instanceof IBlockWithColorHandler) {
blockColors.register(((IBlockWithColorHandler) block.block).getColorHandler(), block.block);
}
}
}
}