DimDoors/StevenDimDoors/mod_pocketDim/blocks/BlockLimbo.java

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package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.dimHelper;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
public class BlockLimbo extends Block
{
public BlockLimbo(int i, int j, Material par2Material)
{
super(i, Material.ground);
setTickRandomly(false);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
}
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
//part of the decay mech, if a block has fallen onto it, when it turns, it makes sure any block above it gets added too.
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
if(par1World.getBlockId(par2, par3+1, par4)==Block.gravel.blockID)
{
Point3D point = new Point3D(par2,par3+1,par4);
dimHelper.blocksToDecay.add(point);
}
}
public int quantityDropped(Random par1Random)
{
return 1;
}
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9)
{
return false;
}
//if a block lands on it and its gravel, adds it to the decay list
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if(par1World.getBlockId(par2, par3+1, par4)==Block.gravel.blockID)
{
Point3D point = new Point3D(par2,par3+1,par4);
dimHelper.blocksToDecay.add(point);
}
}
//TODO set render color!!
}