DimDoors/StevenDimDoors/mod_pocketDim/commands/CommandEndDungeonCreation.java

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package StevenDimDoors.mod_pocketDim.commands;
import java.io.File;
import net.minecraft.entity.player.EntityPlayer;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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public class CommandEndDungeonCreation extends DDCommandBase
{
private static CommandEndDungeonCreation instance = null;
private CommandEndDungeonCreation()
{
super("dd-export", new String[] {
"<dungeon type> <dungeon name> <'open' | 'closed'> [weight] ['override']",
"<schematic name> override" } );
}
public static CommandEndDungeonCreation instance()
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{
if (instance == null)
instance = new CommandEndDungeonCreation();
return instance;
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}
@Override
protected DDCommandResult processCommand(EntityPlayer sender, String[] command)
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{
/*
* There are two versions of this command. One version takes 3 to 5 arguments consisting
* of the information needed for a proper schematic name and an optional override argument.
* The override argument only allows the user to export any dimension, even if it wasn't
* meant for custom dungeon creation. It does not allow the user to export a dungeon with
* invalid tags.
*
* If the user wishes to name his schematic in a different format, then he will have to use
* the 2-argument version of this command, which accepts a schematic name and a mandatory
* override argument.
*/
DungeonHelper dungeonHelper = DungeonHelper.instance();
if (command.length < 2)
{
return DDCommandResult.TOO_FEW_ARGUMENTS;
}
if (command.length > 5)
{
return DDCommandResult.TOO_MANY_ARGUMENTS;
}
//Check if we received the 2-argument version
if (command.length == 2)
{
if (command[1].equalsIgnoreCase("override"))
{
//Check that the schematic name is a legal name
if (DungeonHelper.SchematicNamePattern.matcher(command[0]).matches())
{
//Export the schematic
return exportDungeon(sender, command[0]);
}
else
{
//The schematic name contains illegal characters. Inform the user.
return new DDCommandResult("Error: Invalid schematic name. Please use only letters, numbers, dashes, and underscores.");
}
}
else
{
//The command is malformed in some way. Assume that the user meant to use
//the 3-argument version and report an error.
return DDCommandResult.TOO_FEW_ARGUMENTS;
}
}
//The user must have used the 3-argument version of this command
//Check if the current dimension is a pocket for building custom dungeons or if the override argument was used.
if (!dungeonHelper.isCustomDungeon(sender.worldObj.provider.dimensionId) &&
!command[command.length - 1].equalsIgnoreCase("override"))
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{
//This dimension may not be exported without overriding!
return new DDCommandResult("Error: The current dimension was not made for dungeon creation. Use the 'override' argument to export anyway.");
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}
//TODO: Why do we check remoteness here but not before? And why not for the other export case?
//Something feels wrong... ~SenseiKiwi
if (!sender.worldObj.isRemote)
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{
//TODO: This validation should be in DungeonHelper or in another class. We should move it
//once the during the save file format rewrite. ~SenseiKiwi
if (!dungeonHelper.validateDungeonType(command[0]))
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{
return new DDCommandResult("Error: Invalid dungeon type. Please use one of the existing types.");
}
if (!DungeonHelper.DungeonNamePattern.matcher(command[1]).matches())
{
return new DDCommandResult("Error: Invalid dungeon name. Please use only letters, numbers, and dashes.");
}
if (!command[2].equalsIgnoreCase("open") && !command[2].equalsIgnoreCase("closed"))
{
return new DDCommandResult("Error: Please specify whether the dungeon is 'open' or 'closed'.");
}
//If there are no more argument, export the dungeon.
if (command.length == 3)
{
return exportDungeon(sender, join(command, "_", 0, 3));
}
//Validate the 4th argument, which might be the weight or might be "override".
try
{
int weight = Integer.parseInt(command[3]);
if (weight >= 0 && weight <= DungeonHelper.MAX_DUNGEON_WEIGHT)
{
return exportDungeon(sender, join(command, "_", 0, 4));
}
}
catch (Exception e)
{
//The 4th argument could be "override", but only if it's the last argument.
//In that case, we assume the default dungeon weight.
if (command.length == 4 && command[3].equalsIgnoreCase("override"))
{
return exportDungeon(sender, join(command, "_", 0, 3));
}
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}
//If we've reached this point, then we must have an invalid weight.
return new DDCommandResult("Invalid dungeon weight. Please specify a weight between 0 and " + DungeonHelper.MAX_DUNGEON_WEIGHT + ", inclusive.");
}
return DDCommandResult.SUCCESS;
}
private static DDCommandResult exportDungeon(EntityPlayer player, String name)
{
DDProperties properties = DDProperties.instance();
DungeonHelper dungeonHelper = DungeonHelper.instance();
int x = (int) player.posX;
int y = (int) player.posY;
int z = (int) player.posZ;
String exportPath = properties.CustomSchematicDirectory + File.separator + name + ".schematic";
if (dungeonHelper.exportDungeon(player.worldObj, x, y, z, exportPath))
{
player.sendChatToPlayer("Saved dungeon schematic in " + exportPath);
dungeonHelper.registerCustomDungeon(new File(exportPath));
return DDCommandResult.SUCCESS;
}
else
{
return new DDCommandResult("Error: Failed to save dungeon schematic!");
}
}
private static String join(String[] source, String delimiter, int start, int end)
{
//TODO: This function should be moved to a helper, but we have several single-function helpers as is.
//I find that to be worse than keeping this private. ~SenseiKiwi
int index;
int length = 0;
StringBuilder buffer;
for (index = start; index < end; index++)
{
length += source[index].length();
}
length += (end - start - 1) * delimiter.length();
buffer = new StringBuilder(length);
buffer.append(source[start]);
for (index = start + 1; index < end; index++)
{
buffer.append(delimiter);
buffer.append(source[index]);
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}
return buffer.toString();
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}
}