DimDoors/StevenDimDoors/mod_pocketDim/blocks/BlockRift.java

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package StevenDimDoors.mod_pocketDim.blocks;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.Queue;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.TileEntityRift;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDimClient.ClosingRiftFX;
import StevenDimDoors.mod_pocketDimClient.GoggleRiftFX;
import StevenDimDoors.mod_pocketDimClient.RiftFX;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockRift extends BlockContainer
{
private static final float MIN_IMMUNE_HARDNESS = 200.0F;
private static final int BLOCK_DESTRUCTION_RANGE = 4;
private static final int BLOCK_DESTRUCTION_VOLUME = (int) Math.pow(2 * BLOCK_DESTRUCTION_RANGE + 1, 3);
private static final int MAX_BLOCK_SEARCH_CHANCE = 100;
private static final int BLOCK_SEARCH_CHANCE = 50;
private static final int MAX_BLOCK_DESTRUCTION_CHANCE = 100;
private static final int BLOCK_DESTRUCTION_CHANCE = 50;
private final DDProperties properties;
private final ArrayList<Integer> blocksImmuneToRift;
public BlockRift(int i, int j, Material par2Material, DDProperties properties)
{
super(i, par2Material);
this.setTickRandomly(true);
this.setLightOpacity(14);
this.properties = properties;
this.blocksImmuneToRift = new ArrayList<Integer>();
this.blocksImmuneToRift.add(properties.FabricBlockID);
this.blocksImmuneToRift.add(properties.PermaFabricBlockID);
this.blocksImmuneToRift.add(properties.DimensionalDoorID);
this.blocksImmuneToRift.add(properties.WarpDoorID);
this.blocksImmuneToRift.add(properties.TransTrapdoorID);
this.blocksImmuneToRift.add(properties.UnstableDoorID);
this.blocksImmuneToRift.add(properties.RiftBlockID);
this.blocksImmuneToRift.add(properties.TransientDoorID);
this.blocksImmuneToRift.add(Block.blockIron.blockID);
this.blocksImmuneToRift.add(Block.blockDiamond.blockID);
this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
this.blocksImmuneToRift.add(Block.blockGold.blockID);
this.blocksImmuneToRift.add(Block.blockLapis.blockID);
}
@Override
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
}
//sends a packet informing the client that there is a link present so it renders properly. (when placed)
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
try
{
// PacketHandler.onLinkCreatedPacket(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World));
}
catch(Exception e)
{
e.printStackTrace();
}
// this.updateTick(par1World, par2, par3, par4, new Random());
}
@Override
public boolean isCollidable()
{
return false;
}
@Override
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
@Override
public boolean isOpaqueCube()
{
return false;
}
/**
* Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
*/
@Override
public boolean canCollideCheck(int par1, boolean par2)
{
return par2;
}
/**
* Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
* adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
*/
@Override
public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
//this doesnt do anything yet.
@Override
public int getRenderType()
{
if(mod_pocketDim.isPlayerWearingGoogles)
{
return 0;
}
return 8;
}
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
@Override
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
//function that regulates how many blocks it eats/ how fast it eats them.
@Override
public void updateTick(World world, int x, int y, int z, Random random)
{
if (properties.RiftGriefingEnabled && !world.isRemote &&
dimHelper.instance.getLinkDataFromCoords(x, y, z, world.provider.dimensionId) != null)
{
//Randomly decide whether to search for blocks to destroy. This reduces the frequency of search operations,
//moderates performance impact, and controls the apparent speed of block destruction.
if (random.nextInt(MAX_BLOCK_SEARCH_CHANCE) < BLOCK_SEARCH_CHANCE &&
((TileEntityRift) world.getBlockTileEntity(x, y, z)).isNearRift )
{
DestroyNearbyBlocks(world, x, y, z, random);
}
}
}
private void DestroyNearbyBlocks(World world, int x, int y, int z, Random random)
{
HashMap<Point3D, Integer> pointDistances = new HashMap<Point3D, Integer>(BLOCK_DESTRUCTION_VOLUME);
Queue<Point3D> points = new LinkedList<Point3D>();
//Perform a breadth-first search outwards from the point at which the rift is located. Record the distances
//of the points we visit to stop the search at its maximum range.
pointDistances.put(new Point3D(x, y, z), 0);
AddSurroundingBlocks(x, y, z, 1, pointDistances, points);
while (!points.isEmpty())
{
Point3D current = points.remove();
int distance = pointDistances.get(current);
//If the current block is air, continue searching. Otherwise, try destroying the block.
if (world.isAirBlock(current.getX(), current.getY(), current.getZ()))
{
//Make sure we stay within the search range
if (distance < BLOCK_DESTRUCTION_RANGE)
{
AddSurroundingBlocks(current.getX(), current.getY(), current.getZ(), distance + 1, pointDistances, points);
}
}
else
{
//Check if the current block is immune to destruction by rifts. If not, randomly decide whether to destroy it.
//The randomness makes it so the destroyed area appears "noisy" if the rift is exposed to a large surface.
if (!isBlockImmune(world, current.getX(), current.getY(), current.getZ()) &&
random.nextInt(MAX_BLOCK_DESTRUCTION_CHANCE) < BLOCK_DESTRUCTION_CHANCE)
{
world.setBlockToAir(current.getX(), current.getY(), current.getZ());
}
}
}
}
private void AddSurroundingBlocks(int x, int y, int z, int distance, HashMap<Point3D, Integer> pointDistances, Queue<Point3D> points)
{
Point3D[] neighbors = new Point3D[] {
new Point3D(x - 1, y, z),
new Point3D(x + 1, y, z),
new Point3D(x, y - 1, z),
new Point3D(x, y + 1, z),
new Point3D(x, y, z - 1),
new Point3D(x, y, z + 1)
};
for (int index = 0; index < neighbors.length; index++)
{
if (!pointDistances.containsKey(neighbors[index]))
{
pointDistances.put(neighbors[index], distance);
points.add(neighbors[index]);
}
}
}
/**
* regulates the render effect, especially when multiple rifts start to link up. Has 3 main parts- Grows toward and away from nearest rft, bends toward it, and a randomization function
*/
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random rand)
{
int count;
//growth in the direction towards the nearby rift
float xGrowth=0;
float yGrowth=0;
float zGrowth=0;
//growth away from the nearby rift
float xGrowthn=0;
float yGrowthn=0;
float zGrowthn=0;
//how far the particles are away from original rift. Used to decrease noise the farther they are away.
float xChange = 0;
float yChange = 0;
float zChange = 0;
TileEntityRift tile = (TileEntityRift)par1World.getBlockTileEntity(par2, par3, par4);
float Xoffset=0;
float Yoffset=0;
float Zoffset=0;
for (count = 0; count < 12 && tile!=null; ++count)
{
//TODO change to a switch statement for clarity
if(tile.xOffset>0)
{
if(rand.nextInt(tile.xOffset)==0)
{
xGrowth =xGrowth+.15F*tile.xOffset;
}
}
else if(tile.xOffset<0)
{
if(rand.nextInt(-tile.xOffset)==0)
{
xGrowthn =xGrowthn-.15F*-tile.xOffset;
}
}
if(tile.yOffset>0)
{
if(rand.nextInt(tile.yOffset)==0)
{
yGrowth =yGrowth+.15F*tile.yOffset;
}
}
else if(tile.yOffset<0)
{
if(rand.nextInt(-tile.yOffset)==0)
{
yGrowthn =yGrowthn-.15F*-tile.yOffset;
}
}
if(tile.zOffset>0)
{
if(rand.nextInt(tile.zOffset)==0)
{
zGrowth =zGrowth+.15F*tile.zOffset;
}
}
else if(tile.zOffset<0)
{
if(rand.nextInt(-tile.zOffset)==0)
{
zGrowthn =zGrowthn-.15F*-tile.zOffset;
}
}
xChange=(float) ((xGrowth+xGrowthn)+rand.nextGaussian()*.05F);
yChange=(float) ((yGrowth+yGrowthn)+rand.nextGaussian()*.05F);
zChange=(float) ((zGrowth+zGrowthn)+rand.nextGaussian()*.05F);
Xoffset= (float) ((0.25F/(1+Math.abs(xChange))));
Yoffset= (float) ((0.25F/(1+Math.abs(yChange))));
Zoffset= (float) ((0.25F/(1+Math.abs(zChange))));
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new RiftFX(par1World,par2+.5+xChange+Xoffset*rand.nextGaussian(), par3+.5+yChange+Yoffset*rand.nextGaussian() , par4+.5+zChange+Zoffset*rand.nextGaussian(), rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, FMLClientHandler.instance().getClient().effectRenderer));
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new RiftFX(par1World,par2+.5-xChange-Xoffset*rand.nextGaussian(), par3+.5-yChange-Yoffset*rand.nextGaussian() , par4+.5-zChange-Zoffset*rand.nextGaussian(), rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, FMLClientHandler.instance().getClient().effectRenderer));
if(rand.nextBoolean())
{
//renders an extra little blob on top of the actual rift location so its easier to find. Eventually will only render if the player has the goggles.
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new GoggleRiftFX(par1World,par2+.5, par3+.5, par4+.5, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, FMLClientHandler.instance().getClient().effectRenderer));
}
if(tile.shouldClose)
{
//renders an opposite color effect if it is being closed by the rift remover
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new ClosingRiftFX(par1World,par2+.5, par3+.5, par4+.5, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, FMLClientHandler.instance().getClient().effectRenderer));
}
}
}
public boolean isBlockImmune(World world, int x, int y, int z)
{
Block block = Block.blocksList[world.getBlockId(x, y, z)];
if (block != null)
{
float hardness = block.getBlockHardness(world, x, y, z);
return (hardness < 0 || hardness >= MIN_IMMUNE_HARDNESS || blocksImmuneToRift.contains(block.blockID));
}
return false;
}
@Override
public int idPicked(World par1World, int par2, int par3, int par4)
{
return 0;
}
@Override
public int idDropped(int par1, Random par2Random, int par3)
{
return 0;
}
@Override
public TileEntity createNewTileEntity(World var1)
{
return new TileEntityRift();
}
}