DimDoors/StevenDimDoors/mod_pocketDim/dungeon/pack/DungeonChainRule.java

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package StevenDimDoors.mod_pocketDim.dungeon.pack;
import java.util.ArrayList;
import java.util.HashMap;
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
public class DungeonChainRule
{
private final int[] condition;
private final ArrayList<WeightedContainer<DungeonType>> products;
public DungeonChainRule(DungeonChainRuleDefinition source, HashMap<String, DungeonType> nameToTypeMapping)
{
ArrayList<String> conditionNames = source.getCondition();
ArrayList<WeightedContainer<String>> productNames = source.getProducts();
//Validate the data, just in case
if (conditionNames == null)
{
throw new NullPointerException("source cannot have null conditions");
}
if (productNames == null)
{
throw new NullPointerException("source cannot have null products");
}
if (productNames.isEmpty())
{
throw new IllegalArgumentException("products cannot be an empty list");
}
for (WeightedContainer<String> product : productNames)
{
//Check for weights less than 1. Those could cause Minecraft's random selection algorithm to throw an exception.
//At the very least, they're useless values.
if (product.itemWeight < 1)
{
throw new IllegalArgumentException("products cannot contain items with weights less than 1");
}
}
//Obtain the IDs of dungeon types in reverse order. Reverse order makes comparing against chain histories easy.
condition = new int[conditionNames.size()];
for (int src = 0, dst = condition.length - 1; src < condition.length; src++, dst--)
{
condition[dst] = nameToTypeMapping.get(conditionNames.get(src)).ID;
}
products = new ArrayList<WeightedContainer<DungeonType>>(productNames.size());
for (WeightedContainer<String> product : productNames)
{
products.add(new WeightedContainer<DungeonType>(nameToTypeMapping.get(product.getData()), product.itemWeight ));
}
}
public int length()
{
return condition.length;
}
public boolean evaluate(int[] typeHistory)
{
if (typeHistory.length >= condition.length)
{
for (int k = 0; k < condition.length; k++)
{
if (condition[k] != 0 && typeHistory[k] != condition[k])
{
return false;
}
}
return true;
}
else
{
return false;
}
}
public ArrayList<WeightedContainer<DungeonType>> products()
{
//Create a deep copy of the internal list of products. That way, if the list is modified externally,
//it won't affect the reference copy inside this rule.
ArrayList<WeightedContainer<DungeonType>> copy = new ArrayList<WeightedContainer<DungeonType>>(products.size());
for (WeightedContainer<DungeonType> container : products)
{
copy.add(container.clone());
}
return copy;
}
}