DimDoors/StevenDimDoors/mod_pocketDimClient/RenderDimDoor.java

286 lines
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Java
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package StevenDimDoors.mod_pocketDimClient;
import java.nio.FloatBuffer;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderDimDoor extends TileEntitySpecialRenderer
{
FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
public RenderDimDoor()
{
if (properties == null)
properties = DDProperties.instance();
}
private static DDProperties properties = null;
/**
* Renders the dimdoor.
*/
public void renderDimDoorTileEntity(TileEntityDimDoor tile, double x, double y, double z, float par8)
{
try
{
dimDoor.class.cast(Block.blocksList[properties.DimensionalDoorID]).updateAttatchedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord).getFullMetadata(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord);
}
catch(Exception e)
{
e.printStackTrace();
}
// float playerX = (float)this.tileEntityRenderer.playerX;
// float playerY = (float)this.tileEntityRenderer.playerY;
// float playerZ = (float)this.tileEntityRenderer.playerZ;
//float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ);
GL11.glDisable(GL11.GL_LIGHTING);
Random rand = new Random(31100L);
float var13 = 0.75F;
for (int count = 0; count < 16; ++count)
{
GL11.glPushMatrix();
float var15 = (float)(16 - count);
float var16 = 0.2625F;
float var17 = 1.0F / (var15 + 1.0F);
if (count == 0)
{
this.bindTextureByName("/RIFT.png");
var17 = 0.1F;
var15 = 25.0F;
var16 = 0.125F;
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
if (count == 1)
{
this.bindTextureByName("/WARP.png");
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
var16 = .5F;
}
float startY = (float)(+(y + (double)var13));
float ratioY = startY + ActiveRenderInfo.objectY;
float ratioY2 = startY + var15 + ActiveRenderInfo.objectY;
float yConverted = ratioY / ratioY2;
float startZ = (float)(+(z + (double)var13));
float ratioZ = startZ + ActiveRenderInfo.objectZ;
float ratioZ2 = startZ + var15 + ActiveRenderInfo.objectZ;
float zConverted = ratioZ / ratioZ2;
float startX = (float)(+(x + (double)var13));
float ratioX = startX + ActiveRenderInfo.objectX;
float ratioX2 = startX + var15 + ActiveRenderInfo.objectX;
float xConverted = ratioX / ratioX2;
yConverted += (float)(y + (double)var13);
xConverted += (float)(x + (double)var13);
zConverted += (float)(z + (double)var13);
GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F);
GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F);
GL11.glTranslatef(0,0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F);
GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
switch ((tile.orientation%4)+4)
{
case 4:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
break;
case 5:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
break;
case 6:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
break;
case 7:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
break;
}
GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F*var15, 0.0F);
GL11.glScalef(var16, var16, var16);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glRotatef((float)(count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
Tessellator var24 = Tessellator.instance;
var24.startDrawingQuads();
float var21 = rand.nextFloat() * 0.5F + 0.1F;
float var22 = rand.nextFloat() * 0.4F + 0.4F;
float var23 = rand.nextFloat() * 0.6F + 0.5F;
if (count == 0)
{
var23 = 1.0F;
var22 = 1.0F;
yConverted = 1.0F;
}
var24.setColorRGBA_F(var21 * var17, var22 * var17, var23 * var17, 1.0F);
if(tile.openOrClosed)
{
switch (tile.orientation)
{
case 0:
var24.addVertex(x+.01F, y-1 , z);
var24.addVertex(x+.01, y-1, z+1.0D);
var24.addVertex(x+.01 , y+1 , z + 1.0D);
var24.addVertex(x+.01 , y+1 , z);
break;
case 1:
var24.addVertex(x , y+1 , z+.01);
var24.addVertex(x+1 , y+1 , z+.01);
var24.addVertex(x+1, y-1, z+.01);
var24.addVertex(x, y-1, z+.01);
break;
case 2: //
var24.addVertex(x+.99 , y+1 , z);
var24.addVertex(x+.99 , y+1 , z + 1.0D);
var24.addVertex(x+.99, y-1, z+1.0D);
var24.addVertex(x+.99, y-1, z);
break;
case 3:
var24.addVertex(x, y-1, z+.99);
var24.addVertex(x+1, y-1, z+.99);
var24.addVertex(x+1 , y+1 , z+.99);
var24.addVertex(x , y+1 , z+.99);
break;
case 4://
// GL11.glTranslatef();
var24.addVertex(x+.15F, y-1 , z);
var24.addVertex(x+.15, y-1, z+1.0D);
var24.addVertex(x+.15 , y+1 , z + 1.0D);
var24.addVertex(x+.15 , y+1 , z);
break;
case 5:
var24.addVertex(x , y+1 , z+.15);
var24.addVertex(x+1 , y+1 , z+.15);
var24.addVertex(x+1, y-1, z+.15);
var24.addVertex(x, y-1, z+.15);
break;
case 6: //
var24.addVertex(x+.85 , y+1 , z);
var24.addVertex(x+.85 , y+1 , z + 1.0D);
var24.addVertex(x+.85, y-1, z+1.0D);
var24.addVertex(x+.85, y-1, z);
break;
case 7:
var24.addVertex(x, y-1, z+.85);
var24.addVertex(x+1, y-1, z+.85);
var24.addVertex(x+1 , y+1 , z+.85);
var24.addVertex(x , y+1 , z+.85);
break;
default:
break;
}
}
var24.draw();
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
GL11.glEnable(GL11.GL_LIGHTING);
}
private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4)
{
this.field_76908_a.clear();
this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
this.field_76908_a.flip();
return this.field_76908_a;
}
public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
{
if (properties.DoorRenderingEnabled)
{
this.renderDimDoorTileEntity((TileEntityDimDoor)par1TileEntity, par2, par4, par6, par8);
}
}
}