DimDoors/StevenDimDoors/mod_pocketDim/world/BiomeGenLimbo.java

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package StevenDimDoors.mod_pocketDim.world;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
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import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.SpawnListEntry;
public class BiomeGenLimbo extends BiomeGenBase
{
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public BiomeGenLimbo(int par1)
{
super(par1);
this.theBiomeDecorator.treesPerChunk = 0;
this.theBiomeDecorator.flowersPerChunk = 0;
this.theBiomeDecorator.grassPerChunk = 0;
this.setBiomeName("Limbo");
this.setDisableRain();
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCaveCreatureList.clear();
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// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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}
public float getSpawningChance()
{
return 0.00001F;
}
}