Fix pocket schematics

This commit is contained in:
Runemoro 2017-12-22 03:00:22 -05:00
parent 02c7c61c73
commit 00e02bd7ea
17 changed files with 1 additions and 1 deletions

View file

@ -136,7 +136,7 @@ public class PocketSchematicGenerator {
for (int x = 0; x < size; x++) { for (int x = 0; x < size; x++) {
for (int y = 0; y < size; y++) { for (int y = 0; y < size; y++) {
for (int z = 0; z < size; z++) { for (int z = 0; z < size; z++) {
int layer = Collections.min(Arrays.asList(x, y, z, size - x, size - y, size - z)); int layer = Collections.min(Arrays.asList(x, y, z, size - 1 - x, size - 1 - y, size - 1 - z));
if (layer == 0) { if (layer == 0) {
schematic.blockData[x][y][z] = 1; // outer wall schematic.blockData[x][y][z] = 1; // outer wall
} else if (layer < 5) { } else if (layer < 5) {