Config getters and setters
Changes to be committed modified: src/main/java/org/dimdev/dimdoors/ModConfig.java
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@ -4,6 +4,7 @@ import java.util.LinkedHashSet;
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import java.util.Set;
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import java.util.Set;
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public final class ModConfig {
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public final class ModConfig {
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public static ModConfig INSTANCE;
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public static final General GENERAL = new General();
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public static final General GENERAL = new General();
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public static final Pockets POCKETS = new Pockets();
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public static final Pockets POCKETS = new Pockets();
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public static final World WORLD = new World();
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public static final World WORLD = new World();
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@ -12,6 +13,52 @@ public final class ModConfig {
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public static final Limbo LIMBO = new Limbo();
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public static final Limbo LIMBO = new Limbo();
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public static final Graphics GRAPHICS = new Graphics();
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public static final Graphics GRAPHICS = new Graphics();
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private final General generalConfig;
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private final Pockets pocketsConfig;
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private final World worldConfig;
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private final Dungeons dungeonsConfig;
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private final Monoliths monolithsConfig;
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private final Limbo limboConfig;
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private final Graphics graphicsConfig;
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protected ModConfig(General generalConfig, Pockets pocketsConfig, World worldConfig, Dungeons dungeonsConfig, Monoliths monolithsConfig, Limbo limboConfig, Graphics graphicsConfig) {
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this.generalConfig = generalConfig;
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this.pocketsConfig = pocketsConfig;
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this.worldConfig = worldConfig;
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this.dungeonsConfig = dungeonsConfig;
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this.monolithsConfig = monolithsConfig;
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this.limboConfig = limboConfig;
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this.graphicsConfig = graphicsConfig;
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}
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public General getGeneralConfig() {
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return this.generalConfig;
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}
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public Pockets getPocketsConfig() {
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return this.pocketsConfig;
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}
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public World getWorldConfig() {
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return this.worldConfig;
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}
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public Dungeons getDungeonsConfig() {
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return this.dungeonsConfig;
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}
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public Monoliths getMonolithsConfig() {
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return this.monolithsConfig;
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}
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public Limbo getLimboConfig() {
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return this.limboConfig;
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}
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public Graphics getGraphicsConfig() {
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return this.graphicsConfig;
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}
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public static class General {
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public static class General {
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public boolean closeDoorBehind = false;
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public boolean closeDoorBehind = false;
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public double teleportOffset = 0.5;
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public double teleportOffset = 0.5;
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@ -22,6 +69,20 @@ public final class ModConfig {
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public boolean useEnderPearlsInCrafting = false;
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public boolean useEnderPearlsInCrafting = false;
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public double endermanSpawnChance = 0.001;
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public double endermanSpawnChance = 0.001;
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public double endermanAggressiveChance = 0.5;
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public double endermanAggressiveChance = 0.5;
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public static General create(boolean closeDoorBehind, double teleportOffset, boolean riftBoundingBoxInCreative, double riftCloseSpeed, double riftGrowthSpeed, int depthSpreadFactor, boolean useEnderPearlsInCrafting, double endermanSpawnChance, double endermanAggressiveChance) {
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General general = new General();
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general.closeDoorBehind = closeDoorBehind;
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general.teleportOffset = teleportOffset;
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general.riftBoundingBoxInCreative = riftBoundingBoxInCreative;
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general.riftCloseSpeed = riftCloseSpeed;
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general.riftGrowthSpeed = riftGrowthSpeed;
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general.depthSpreadFactor = depthSpreadFactor;
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general.useEnderPearlsInCrafting = useEnderPearlsInCrafting;
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general.endermanSpawnChance = endermanSpawnChance;
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general.endermanAggressiveChance = endermanAggressiveChance;
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return general;
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}
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}
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}
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public static class Pockets {
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public static class Pockets {
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@ -31,6 +92,17 @@ public final class ModConfig {
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public int publicPocketSize = 1;
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public int publicPocketSize = 1;
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public boolean loadAllSchematics = false;
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public boolean loadAllSchematics = false;
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public int cachedSchematics = 10;
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public int cachedSchematics = 10;
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public static Pockets create(int pocketGridSize, int maxPocketSize, int privatePocketSize, int publicPocketSize, boolean loadAllSchematics, int cachedSchematics) {
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Pockets pockets = new Pockets();
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pockets.pocketGridSize = pocketGridSize;
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pockets.maxPocketSize = maxPocketSize;
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pockets.privatePocketSize = privatePocketSize;
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pockets.publicPocketSize = publicPocketSize;
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pockets.loadAllSchematics = loadAllSchematics;
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pockets.cachedSchematics = cachedSchematics;
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return pockets;
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}
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}
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}
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public static class World {
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public static class World {
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@ -38,21 +110,51 @@ public final class ModConfig {
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public int gatewayGenChance = 80;
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public int gatewayGenChance = 80;
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public Set<Integer> clusterDimBlacklist = new LinkedHashSet<>();
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public Set<Integer> clusterDimBlacklist = new LinkedHashSet<>();
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public Set<Integer> gatewayDimBlacklist = new LinkedHashSet<>();
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public Set<Integer> gatewayDimBlacklist = new LinkedHashSet<>();
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public static World create(double clusterGenChance, int gatewayGenChance, Set<Integer> clusterDimBlacklist, Set<Integer> gatewayDimBlacklist) {
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World world = new World();
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world.clusterGenChance = clusterGenChance;
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world.gatewayGenChance = gatewayGenChance;
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world.clusterDimBlacklist = clusterDimBlacklist;
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world.gatewayDimBlacklist = gatewayDimBlacklist;
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return world;
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}
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}
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}
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public static class Dungeons {
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public static class Dungeons {
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public int maxDungeonDepth = 50;
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public int maxDungeonDepth = 50;
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public static Dungeons create(int maxDungeonDepth) {
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Dungeons dungeons = new Dungeons();
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dungeons.maxDungeonDepth = maxDungeonDepth;
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return dungeons;
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}
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}
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}
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public static class Monoliths {
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public static class Monoliths {
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public boolean dangerousLimboMonoliths = false;
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public boolean dangerousLimboMonoliths = false;
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public boolean monolithTeleportation = true;
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public boolean monolithTeleportation = true;
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public static Monoliths create(boolean dangerousLimboMonoliths, boolean monolithTeleportation) {
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Monoliths monoliths = new Monoliths();
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monoliths.dangerousLimboMonoliths = dangerousLimboMonoliths;
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monoliths.monolithTeleportation = monolithTeleportation;
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return monoliths;
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}
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}
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}
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public static class Limbo {
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public static class Limbo {
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public boolean universalLimbo = false;
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public boolean universalLimbo = false;
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public boolean hardcoreLimbo = false;
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public boolean hardcoreLimbo = false;
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public double decaySpreadChance = 0.5;
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public double decaySpreadChance = 0.5;
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public static Limbo create(boolean universalLimbo, boolean hardcoreLimbo, double decaySpreadChance) {
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Limbo limbo = new Limbo();
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limbo.universalLimbo = universalLimbo;
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limbo.hardcoreLimbo = hardcoreLimbo;
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limbo.decaySpreadChance = decaySpreadChance;
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return limbo;
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}
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}
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}
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public static class Graphics {
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public static class Graphics {
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@ -60,5 +162,26 @@ public final class ModConfig {
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public int highlightRiftCoreFor = 15000;
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public int highlightRiftCoreFor = 15000;
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public double riftSize = 1;
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public double riftSize = 1;
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public double riftJitter = 1;
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public double riftJitter = 1;
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public static Graphics create(boolean showRiftCore, int highlightRiftCoreFor, double riftSize, double riftJitter) {
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Graphics graphics = new Graphics();
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graphics.showRiftCore = showRiftCore;
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graphics.highlightRiftCoreFor = highlightRiftCoreFor;
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graphics.riftSize = riftSize;
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graphics.riftJitter = riftJitter;
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return graphics;
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}
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}
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static {
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INSTANCE = new ModConfig(
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new General(),
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new Pockets(),
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new World(),
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new Dungeons(),
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new Monoliths(),
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new Limbo(),
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new Graphics()
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);
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}
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}
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}
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}
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