tweak
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f4efa7dca2
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03ab75b80c
1 changed files with 27 additions and 22 deletions
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@ -22,6 +22,7 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
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public class MobMonolith extends EntityFlying implements IMob
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{
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private static final short MAX_AGGRO = 200;
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private static final short MAX_AGGRO_CAP = 100;
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private static final int MAX_TEXTURE_STATE = 18;
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private static final int MAX_SOUND_COOLDOWN = 200;
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private static final int MAX_AGGRO_RANGE = 35;
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@ -34,6 +35,7 @@ public class MobMonolith extends EntityFlying implements IMob
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public float pitchLevel;
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private short aggro = 0;
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private int soundTime = 0;
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private final short aggroCap;
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private static DDProperties properties = null;
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@ -42,6 +44,7 @@ public class MobMonolith extends EntityFlying implements IMob
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super(world);
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this.setSize(WIDTH, HEIGHT);
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this.noClip = true;
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this.aggroCap = (short) (this.rand.nextInt(MAX_AGGRO_CAP + 1)+20);
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if (properties == null)
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properties = DDProperties.instance();
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}
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@ -55,7 +58,7 @@ public class MobMonolith extends EntityFlying implements IMob
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@Override
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public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
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{
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if (!(par1DamageSource == DamageSource.inWall))
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if (par1DamageSource != DamageSource.inWall)
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{
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this.aggro = MAX_AGGRO;
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}
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@ -90,7 +93,7 @@ public class MobMonolith extends EntityFlying implements IMob
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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this.getAttributeMap().getAttributeInstance(SharedMonsterAttributes.maxHealth).setAttribute(10);
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this.getAttributeMap().getAttributeInstance(SharedMonsterAttributes.maxHealth).setAttribute(57005);
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}
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@Override
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@ -174,29 +177,31 @@ public class MobMonolith extends EntityFlying implements IMob
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// If we're working on the client side, retrieve aggro level from dataWatcher
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if (!this.worldObj.isRemote)
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{
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//Server side..
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//aggro constantly decreases at a rate that varies with the current amount of aggro.
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if(aggro > 0)
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// Server side...
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// Rapidly increase the aggro level if this Monolith can see the player
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if (visibility)
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{
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this.aggro -= (short)(this.aggro/(this.MAX_AGGRO/4));
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if (this.worldObj.provider instanceof LimboProvider)
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{
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aggro++;
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}
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else
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{
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// Aggro increases faster outside of Limbo
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aggro += 4;
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}
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}
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if(player != null)
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else
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{
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//monoliths increase aggro slightly if the player is near, but slowly and to a cap.
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aggro+= 1.5-(this.getDistanceToEntity(player)/this.MAX_AGGRO_RANGE);
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//rapidly increase aggro if the monolith has line of sight to the player.
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if(visibility)
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{
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//reduce the rate at which aggro increases in limbo
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if(this.worldObj.provider instanceof LimboProvider)
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{
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aggro+=1.5;
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}
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else
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{
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aggro+=3;
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}
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if (aggro > aggroCap)
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{
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// Decrease aggro over time
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aggro--;
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}
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else if (player != null && (aggro < aggroCap))
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{
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// Increase aggro if a player is within range and aggro < aggroCap
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aggro++;
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}
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}
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// Clamp the aggro level
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