diff --git a/StevenDimDoors/mod_pocketDim/CommonTickHandler.java b/StevenDimDoors/mod_pocketDim/CommonTickHandler.java index 59552d28..d6926b44 100644 --- a/StevenDimDoors/mod_pocketDim/CommonTickHandler.java +++ b/StevenDimDoors/mod_pocketDim/CommonTickHandler.java @@ -235,7 +235,7 @@ public class CommonTickHandler implements ITickHandler if (tickCount % LIMBO_DECAY_INTERVAL == 0) { - LimboDecay.ApplyRandomFastDecay(); + LimboDecay.applyRandomFastDecay(); } if (mod_pocketDim.teleTimer > 0) diff --git a/StevenDimDoors/mod_pocketDim/LimboDecay.java b/StevenDimDoors/mod_pocketDim/LimboDecay.java index fc10e3e8..80322a22 100644 --- a/StevenDimDoors/mod_pocketDim/LimboDecay.java +++ b/StevenDimDoors/mod_pocketDim/LimboDecay.java @@ -31,7 +31,7 @@ public class LimboDecay { /** * Initializes the array containing the reversed sequence of block IDs that blocks cycle through during decay. */ - private static void InitializeDecaySequence() + private static void initializeDecaySequence() { if (decaySequence == null) { @@ -51,7 +51,7 @@ public class LimboDecay { * Checks the blocks orthogonally around a given location (presumably the location of an Unraveled Fabric block) * and applies Limbo decay to them. This gives the impression that decay spreads outward from Unraveled Fabric. */ - public static void ApplySpreadDecay(World world, int x, int y, int z) + public static void applySpreadDecay(World world, int x, int y, int z) { if (properties == null) properties = DDProperties.instance(); @@ -62,12 +62,12 @@ public class LimboDecay { { //Apply decay to the blocks above, below, and on all four sides. //World.getBlockId() implements bounds checking, so we don't have to worry about reaching out of the world - DecayBlock(world, x - 1, y, z); - DecayBlock(world, x + 1, y, z); - DecayBlock(world, x, y, z - 1); - DecayBlock(world, x, y, z + 1); - DecayBlock(world, x, y - 1, z); - DecayBlock(world, x, y + 1, z); + decayBlock(world, x - 1, y, z); + decayBlock(world, x + 1, y, z); + decayBlock(world, x, y, z - 1); + decayBlock(world, x, y, z + 1); + decayBlock(world, x, y - 1, z); + decayBlock(world, x, y + 1, z); } } @@ -75,7 +75,7 @@ public class LimboDecay { * Picks random blocks from each active chunk in Limbo and, if decay is applicable, converts them directly to Unraveled Fabric. * This decay method is designed to stop players from avoiding Limbo decay by building floating structures. */ - public static void ApplyRandomFastDecay() + public static void applyRandomFastDecay() { if (properties == null) properties = DDProperties.instance(); @@ -102,7 +102,7 @@ public class LimboDecay { x = chunkCoord.chunkXPos * CHUNK_SIZE + random.nextInt(CHUNK_SIZE); z = chunkCoord.chunkZPos * CHUNK_SIZE + random.nextInt(CHUNK_SIZE); y = sectionY + random.nextInt(SECTION_HEIGHT); - DecayBlockFast(limbo, x, y, z); + decayBlockFast(limbo, x, y, z); } } } @@ -111,10 +111,10 @@ public class LimboDecay { /** * Checks if a block can be decayed and, if so, changes it directly into Unraveled Fabric. */ - private static boolean DecayBlockFast(World world, int x, int y, int z) + private static boolean decayBlockFast(World world, int x, int y, int z) { int blockID = world.getBlockId(x, y, z); - if (CanDecayBlock(blockID)) + if (canDecayBlock(blockID)) { world.setBlock(x, y, z, properties.LimboBlockID); return true; @@ -125,14 +125,14 @@ public class LimboDecay { /** * Checks if a block can be decayed and, if so, changes it to the next block ID along the decay sequence. */ - private static boolean DecayBlock(World world, int x, int y, int z) + private static boolean decayBlock(World world, int x, int y, int z) { //Make sure the decay sequence is initialized - InitializeDecaySequence(); + initializeDecaySequence(); int index; int blockID = world.getBlockId(x, y, z); - if (CanDecayBlock(blockID)) + if (canDecayBlock(blockID)) { //Loop over the block IDs that decay can go through. //Find an index matching the current blockID, if any. @@ -159,7 +159,7 @@ public class LimboDecay { /** * Checks if a block can decay. We will not decay air, Unraveled Fabric, Eternal Fabric, or containers. */ - private static boolean CanDecayBlock(int blockID) + private static boolean canDecayBlock(int blockID) { if (blockID == 0 || blockID == properties.LimboBlockID || blockID == properties.PermaFabricBlockID) return false; diff --git a/StevenDimDoors/mod_pocketDim/blocks/BlockLimbo.java b/StevenDimDoors/mod_pocketDim/blocks/BlockLimbo.java index bfbd133f..1c30ae95 100644 --- a/StevenDimDoors/mod_pocketDim/blocks/BlockLimbo.java +++ b/StevenDimDoors/mod_pocketDim/blocks/BlockLimbo.java @@ -56,7 +56,7 @@ public class BlockLimbo extends Block //Make sure this block is in Limbo if (world.provider.dimensionId == limboDimensionID) { - LimboDecay.ApplySpreadDecay(world, x, y, z); + LimboDecay.applySpreadDecay(world, x, y, z); } } }