Fixed bug in DDLoot, delayed loot generation

Changed DDLoot to use the correct item IDs when adding DD items to
chests. Moved loot chest registration from init() to postInit() in the
hopes that we'll be able to catch the loot of other mods that also hook
into Vanilla chests.
This commit is contained in:
SenseiKiwi 2013-06-15 01:58:53 -04:00
parent 1c7028cd1c
commit 03d60dc07d
2 changed files with 18 additions and 17 deletions

View file

@ -4,8 +4,6 @@ import java.util.ArrayList;
import java.util.Hashtable;
import java.util.Random;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraftforge.common.ChestGenHooks;
@ -27,7 +25,7 @@ public class DDLoot {
public static final String DIMENSIONAL_DUNGEON_CHEST = "dimensionalDungeonChest";
public static ChestGenHooks DungeonChestInfo = null;
private static final int CHEST_SIZE = 8;
private static final int CHEST_SIZE = 5;
private static final int COMMON_LOOT_WEIGHT = 10; //As common as iron ingots
private static final int UNCOMMON_LOOT_WEIGHT = 5; //As common as iron armor loot
@ -50,18 +48,18 @@ public class DDLoot {
ArrayList<WeightedRandomChestContent> items = mergeCategories(chestSources);
//Add any enabled DD loot to the list of items
addContent(properties.FabricOfRealityLootEnabled, items, properties.FabricBlockID, 8, 32, COMMON_LOOT_WEIGHT);
addContent(properties.FabricOfRealityLootEnabled, items, mod_pocketDim.blockDimWall.blockID, 8, 32, COMMON_LOOT_WEIGHT);
addContent(properties.DimensionalDoorLootEnabled, items, properties.DimensionalDoorItemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.WarpDoorLootEnabled, items, properties.WarpDoorItemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.TransTrapdoorLootEnabled, items, properties.TransTrapdoorID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.RiftSignatureLootEnabled, items, properties.RiftSignatureItemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.StableFabricLootEnabled, items, properties.StableFabricItemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.RiftRemoverLootEnabled, items, properties.RiftRemoverItemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.DimensionalDoorLootEnabled, items, mod_pocketDim.itemDimDoor.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.WarpDoorLootEnabled, items, mod_pocketDim.itemExitDoor.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.TransTrapdoorLootEnabled, items, mod_pocketDim.dimHatch.blockID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.RiftSignatureLootEnabled, items, mod_pocketDim.itemLinkSignature.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.StableFabricLootEnabled, items, mod_pocketDim.itemStableFabric.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.RiftRemoverLootEnabled, items, mod_pocketDim.itemRiftRemover.itemID, UNCOMMON_LOOT_WEIGHT);
addContent(properties.UnstableDoorLootEnabled, items, properties.UnstableDoorItemID, RARE_LOOT_WEIGHT);
addContent(properties.StabilizedRiftSignatureLootEnabled, items, properties.StabilizedRiftSignatureItemID, RARE_LOOT_WEIGHT);
addContent(properties.RiftBladeLootEnabled, items, properties.RiftBladeItemID, RARE_LOOT_WEIGHT);
addContent(properties.UnstableDoorLootEnabled, items, mod_pocketDim.itemChaosDoor.itemID, RARE_LOOT_WEIGHT);
addContent(properties.StabilizedRiftSignatureLootEnabled, items, mod_pocketDim.itemStabilizedLinkSignature.itemID, RARE_LOOT_WEIGHT);
addContent(properties.RiftBladeLootEnabled, items, mod_pocketDim.itemRiftBlade.itemID, RARE_LOOT_WEIGHT);
//Add all the items to our dungeon chest
addItemsToContainer(DungeonChestInfo, items);
@ -135,9 +133,13 @@ public class DDLoot {
private static void addItemsToContainer(ChestGenHooks container, ArrayList<WeightedRandomChestContent> items)
{
//System.out.println("Preparing Chest Stuff");
for (WeightedRandomChestContent item : items)
{
container.addItem(item);
//Uncomment this code to print out loot and weight pairs
//System.out.println(item.theItemId.getDisplayName() + "\t" + item.itemWeight);
}
}
}

View file

@ -395,15 +395,14 @@ public class mod_pocketDim
proxy.loadTextures();
proxy.registerRenderers();
//Register loot chests
DDLoot.registerInfo();
}
@PostInit
public void PostInit(FMLPostInitializationEvent event)
{
{
//Register loot chests
DDLoot.registerInfo();
}
@ServerStopping