Fixed Explosion Resistance Bug
Fixed Ancient Fabric and Eternal Fabric being vulnerable to explosions. I also noticed that a lot of DD blocks have unusual stats. I'm not sure whether those stats were assigned intentionally or simply because of copying and pasting code, but the values are certainly counterintuitive when you consider some of the block materials.
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71b9ce263a
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2 changed files with 20 additions and 4 deletions
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@ -13,6 +13,7 @@ import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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@ -23,6 +24,7 @@ import net.minecraft.world.World;
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public class BlockDimWall extends Block
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{
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private static final float SUPER_HIGH_HARDNESS = 10000000000000F;
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private static final float SUPER_EXPLOSION_RESISTANCE = 18000000F;
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private Icon[] blockIcon = new Icon[2];
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public BlockDimWall(int blockID, int j, Material par2Material)
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@ -31,9 +33,10 @@ public class BlockDimWall extends Block
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this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
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}
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public float getBlockHardness(World par1World, int par2, int par3, int par4)
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@Override
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public float getBlockHardness(World world, int x, int y, int z)
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{
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if (par1World.getBlockMetadata(par2, par3, par4) == 0)
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if (world.getBlockMetadata(x, y, z) == 0)
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{
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return this.blockHardness;
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}
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@ -41,7 +44,20 @@ public class BlockDimWall extends Block
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{
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return SUPER_HIGH_HARDNESS;
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}
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}
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}
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@Override
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public float getExplosionResistance(Entity entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
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{
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if (world.getBlockMetadata(x, y, z) == 0)
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{
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return super.getExplosionResistance(entity, world, x, y, z, explosionX, explosionY, explosionZ);
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}
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else
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{
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return SUPER_EXPLOSION_RESISTANCE;
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}
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}
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public void registerIcons(IconRegister par1IconRegister)
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{
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@ -179,7 +179,7 @@ public class mod_pocketDim
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transientDoor = (new TransientDoor(properties.TransientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");
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blockDimWall = (new BlockDimWall(properties.FabricBlockID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall");
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blockDimWallPerm = (new BlockDimWallPerm(properties.PermaFabricBlockID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setUnlocalizedName("blockDimWallPerm");
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blockDimWallPerm = (new BlockDimWallPerm(properties.PermaFabricBlockID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setResistance(6000000.0F).setUnlocalizedName("blockDimWallPerm");
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ExitDoor = (new ExitDoor(properties.WarpDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
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blockRift = (new BlockRift(properties.RiftBlockID, 0, Material.air).setHardness(1.0F) .setUnlocalizedName("rift"));
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blockLimbo = (new BlockLimbo(properties.LimboBlockID, 15, Material.iron).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
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