Gateways nearly done, added sandstone gateways

This commit is contained in:
StevenRS11 2014-01-15 16:29:47 -05:00
parent 21267309a1
commit 0fcf02e75f
6 changed files with 127 additions and 40 deletions

View file

@ -16,6 +16,7 @@ import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.items.ItemDimensionalDoor;
import StevenDimDoors.mod_pocketDim.world.gateways.BaseGateway;
import StevenDimDoors.mod_pocketDim.world.gateways.GatewaySandstonePillars;
import StevenDimDoors.mod_pocketDim.world.gateways.GatewayTwoPillars;
import cpw.mods.fml.common.IWorldGenerator;
@ -36,6 +37,7 @@ public class GatewayGenerator implements IWorldGenerator
private static final int END_DIMENSION_ID = 1;
private static ArrayList<BaseGateway> gateways;
private static BaseGateway defaultGateway;
private final DDProperties properties;
@ -48,7 +50,11 @@ public class GatewayGenerator implements IWorldGenerator
public void initGateways()
{
gateways=new ArrayList<BaseGateway>();
gateways.add(new GatewayTwoPillars(this.properties));
this.defaultGateway=new GatewayTwoPillars(this.properties);
//add gateways here
gateways.add(new GatewaySandstonePillars(this.properties));
}
@Override
@ -146,25 +152,23 @@ public class GatewayGenerator implements IWorldGenerator
//Build the gateway if we found a valid location
if (valid)
{
this.gateways.get(random.nextInt(gateways.size())).generate(world, x, y, z);
/**
//Create a partial link to a dungeon.
dimension = PocketManager.getDimensionData(world);
link = dimension.createLink(x, y + 1, z, LinkTypes.DUNGEON, 0);
//If the current dimension isn't Limbo, build a Rift Gateway out of Stone Bricks
if (dimension.id() != properties.LimboDimensionID)
//TODO I feel like this is slow and should be optimized. We are linear time with total # of generation restrictions
//Create an array and copy valid gateways into it
ArrayList<BaseGateway> validGateways = new ArrayList<BaseGateway>();
for(BaseGateway gateway:gateways)
{
createStoneGateway(world, x, y, z, random);
if(gateway.isLocationValid(world, x, y, z, world.getBiomeGenForCoords(x, z)))
{
validGateways.add(gateway);
}
}
else
//Add default gateway if we where unable to find a suitable gateway
if(validGateways.isEmpty())
{
createLimboGateway(world, x, y, z, properties.LimboBlockID);
validGateways.add(this.defaultGateway);
}
//Place the shiny transient door into a dungeon
ItemDimensionalDoor.placeDoorBlock(world, x, y, z, 0, mod_pocketDim.transientDoor);
**/
//randomly select a gateway from the pool of viable gateways
validGateways.get(random.nextInt(validGateways.size())).generate(world, x, y, z);
}
}
}

View file

@ -21,12 +21,34 @@ import net.minecraft.world.biome.BiomeGenBase;
public abstract class BaseGateway
{
//This pack is what the dungeon initially generates into from this gateway.
protected DungeonPack startingPack;
/**Flag that determines if this gateway is tied to a specific biome.
*For compatabilities sake, we are just using string comparison to check.
**/
protected boolean isBiomeSpecific;
protected ArrayList<String> allowedBiomeNames;
/**
* List of biome names that we check against. Is by default a whitelist, but the isBiomeValid method
* can be overriden for specific gateways. For example, any biome containing 'forest' would be valid if we added 'forest',
* even from other mods.
*/
protected ArrayList<String> biomeNames = new ArrayList<String>();
/**
* List containing all the .schematics attached to this gateway. Selection is random by default,
* but can be overriden for specific gateways in getSchematicToBuild
*/
protected ArrayList<String> schematicPaths= new ArrayList<String>();
//TODO not yet implemented
protected boolean surfaceGateway;
//TODO not yet implemented
protected int generationWeight;
protected String schematicPath;
//Used to find the doorway for the .schematic
protected GatewayBlockFilter filter;
@ -46,27 +68,19 @@ public abstract class BaseGateway
*/
public boolean generate(World world, int x, int y, int z)
{
int orientation = 0;
try
if(this.hasSchematic())
{
if(this.schematicPath!=null)
{
Schematic schematic = Schematic.readFromResource(schematicPath);
schematic.applyFilter(filter);
Schematic schematic = this.getSchematicToBuild(world, x, y, z);
schematic.applyFilter(filter);
Point3D doorLocation = filter.getEntranceDoorLocation();
orientation = filter.getEntranceOrientation();
Point3D doorLocation = filter.getEntranceDoorLocation();
orientation = filter.getEntranceOrientation();
schematic.copyToWorld(world, x-doorLocation.getX(), y+1-doorLocation.getY(), z-doorLocation.getZ());
}
}
catch (Exception e)
{
e.printStackTrace();
System.err.println("Could not load schematic "+this.schematicPath+" for gateway");
return false;
schematic.copyToWorld(world, x-doorLocation.getX(), y+1-doorLocation.getY(), z-doorLocation.getZ());
}
this.generateRandomBits(world, x,y,z);
DimLink link = PocketManager.getDimensionData(world).createLink(x, y + 1, z, LinkTypes.DUNGEON, orientation);
@ -75,6 +89,29 @@ public abstract class BaseGateway
return true;
}
/**
* Gets a .schematic to generate for this gateway
* @param world
* @param x
* @param y
* @param z
* @return
*/
public Schematic getSchematicToBuild(World world, int x, int y, int z)
{
//TODO- refine selection criteria here, this is the default case
try
{
return Schematic.readFromResource(schematicPaths.get(world.rand.nextInt(schematicPaths.size())));
}
catch (Exception e)
{
e.printStackTrace();
System.err.println("Could not load schematic for gateway");
return null;
}
}
/**
* Use this function to generate randomized bits of the structure.
* @param world
@ -104,7 +141,8 @@ public abstract class BaseGateway
*/
public boolean isLocationValid(World world, int x, int y, int z, BiomeGenBase biome)
{
return false;
//TODO- refine condition here as warranted
return this.isBiomeValid(biome);
}
public boolean shouldGenUnderground()
@ -114,7 +152,11 @@ public abstract class BaseGateway
public boolean isBiomeValid(BiomeGenBase biome)
{
return this.isBiomeSpecific||this.allowedBiomeNames.contains(biome.biomeName.toLowerCase());
return !this.isBiomeSpecific||this.biomeNames.contains(biome.biomeName.toLowerCase());
}
public boolean hasSchematic()
{
return this.schematicPaths!=null&&this.schematicPaths.size()>0;
}

View file

@ -48,7 +48,6 @@ public class GatewayBlockFilter extends SchematicFilter {
{
int indexBelow;
int indexDoubleBelow;
System.out.println(blocks[index]);
if (blocks[index] == dimensionalDoorID)
{
indexBelow = schematic.calculateIndexBelow(index);

View file

@ -0,0 +1,42 @@
package StevenDimDoors.mod_pocketDim.world.gateways;
import java.util.ArrayList;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
public class GatewaySandstonePillars extends BaseGateway
{
private static final int GATEWAY_RADIUS = 4;
public GatewaySandstonePillars(DDProperties properties)
{
super(properties);
super.startingPack=DungeonHelper.instance().getDungeonPack("RUINS");
super.isBiomeSpecific=true;
super.biomeNames.add("desert");
surfaceGateway=true;
generationWeight = 0;
schematicPaths.add("/schematics/gateways/sandstonePillars.schematic");
}
@Override
public boolean generate(World world, int x, int y, int z)
{
//simple to transform the generation location here.
//Do you think this is the best way to do this?
return super.generate(world, x, y+2, z);
}
@Override
public void generateRandomBits(World world, int x, int y, int z)
{
}
}

View file

@ -19,10 +19,10 @@ public class GatewayTwoPillars extends BaseGateway
super(properties);
super.startingPack=DungeonHelper.instance().getDungeonPack("RUINS");
super.isBiomeSpecific=false;
super.allowedBiomeNames=null;
super.biomeNames=null;
surfaceGateway=true;
generationWeight = 0;
schematicPath="/schematics/gateways/twoPillars.schematic";
schematicPaths.add("/schematics/gateways/twoPillars.schematic");
}
@Override