Added rest of Item textures and semi implmentted the Rift Blade.

This commit is contained in:
Waterpicker 2017-01-20 03:54:26 -06:00
parent 8a36c6b1c0
commit 16416e35d4
10 changed files with 28 additions and 1 deletions

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@ -0,0 +1,18 @@
package com.zixiken.dimdoors.items;
import com.zixiken.dimdoors.DimDoors;
import net.minecraft.item.ItemSword;
/**
* Created by Jared Johnson on 1/20/2017.
*/
public class ItemRiftBlade extends ItemSword {
public static final String ID = "itemRiftBlade";
public ItemRiftBlade() {
super(ToolMaterial.IRON);
setCreativeTab(DimDoors.dimDoorsCreativeTab);
setUnlocalizedName(ID);
setRegistryName(ID);
}
}

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@ -35,6 +35,7 @@ public class ItemRiftConnectionTool extends ItemTool {
ItemRiftConnectionTool() {
super(1.0F, -2.8F, ToolMaterial.WOOD, new HashSet());
//@todo add extra stuff?
setCreativeTab(DimDoors.dimDoorsCreativeTab);
setUnlocalizedName(ID);
setRegistryName(ID);
}

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@ -17,6 +17,7 @@ public class ModItems {
public static ItemDimDoorPersonal itemDimDoorPersonal;
public static ItemBlockDimWall itemBlockDimWall;
public static ItemRiftConnectionTool itemRiftConnectionTool;
public static ItemRiftBlade itemRiftBlade;
public static void registerItems() {
GameRegistry.register(itemDoorQuartz = new ItemDoorQuartz());
@ -29,6 +30,7 @@ public class ModItems {
GameRegistry.register(itemDimDoorChaos = new ItemDimDoorUnstable());
GameRegistry.register(itemWorldThread = new ItemWorldThread());
GameRegistry.register(itemRiftConnectionTool = new ItemRiftConnectionTool());
GameRegistry.register(itemRiftBlade = new ItemRiftBlade());
//ItemBlocks
GameRegistry.register(itemBlockDimWall = new ItemBlockDimWall());

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@ -27,7 +27,7 @@ item.itemRiftConnectionTool.name=Below Average Rift Connection Tool
item.itemRiftRemover.name=Rift Remover
item.itemStableFabric.name=Stable Fabric
item.itemChaosDoor.name=Unstable Door
item.ItemRiftBlade.name=Rift Blade
item.itemRiftBlade.name=Rift Blade
item.itemWorldThread.name=World Thread
info.riftkey.bound=Bound
info.riftkey.unbound=Unbound

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@ -0,0 +1,6 @@
{
"parent": "item/handheld",
"textures": {
"layer0": "dimdoors:items/itemRiftBlade"
}
}

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