Solved compiler errors
Apparently "worldobj" was changed into "world" since the last Forge update?
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3a282486d3
commit
1bd31a5d82
4 changed files with 18 additions and 18 deletions
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@ -93,13 +93,13 @@ public class ClosingRiftFX extends Particle
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this.setParticleTextureIndex(this.baseTextureIndex + (7 - this.particleAge * 8 / this.particleMaxAge));
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// this.motionY -= 0.004D;
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.move(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.9100000262260437D;
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this.motionY *= 0.9100000262260437D;
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this.motionZ *= 0.9100000262260437D;
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if (this.trail && this.particleAge < this.particleMaxAge / 2 && (this.particleAge + this.particleMaxAge) % 2 == 0) {
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ClosingRiftFX var1 = new ClosingRiftFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
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ClosingRiftFX var1 = new ClosingRiftFX(this.world, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
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var1.setRBGColorF(this.particleRed, this.particleGreen, this.particleBlue);
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var1.particleAge = var1.particleMaxAge / 2;
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@ -43,7 +43,7 @@ public class TileEntityDimDoor extends DDTileEntityBase
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@Override
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public float[] getRenderColor(Random rand) {
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float[] rgbaColor = {1,1,1,1};
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if (this.worldObj.provider.getDimension() == -1) {
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if (this.world.provider.getDimension() == -1) {
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rgbaColor[0] = rand.nextFloat() * 0.5F + 0.4F;
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rgbaColor[1] = rand.nextFloat() * 0.05F;
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rgbaColor[2] = rand.nextFloat() * 0.05F;
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@ -37,7 +37,7 @@ public class TileEntityRift extends DDTileEntityBase implements ITickable {
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@Override
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public void update() {
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if (worldObj.getBlockState(pos).getBlock() != ModBlocks.blockRift) {
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if (world.getBlockState(pos).getBlock() != ModBlocks.blockRift) {
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invalidate();
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return;
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}
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@ -61,10 +61,10 @@ public class TileEntityRift extends DDTileEntityBase implements ITickable {
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}
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private void spawnEndermen() {
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if (worldObj.isRemote) return;
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if (world.isRemote) return;
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// Ensure that this rift is only spawning one Enderman at a time, to prevent hordes of Endermen
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Entity entity = worldObj.getEntityByID(this.spawnedEndermenID);
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Entity entity = world.getEntityByID(this.spawnedEndermenID);
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if (entity != null && entity instanceof EntityEnderman) {
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return;
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}
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@ -72,16 +72,16 @@ public class TileEntityRift extends DDTileEntityBase implements ITickable {
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if (random.nextInt(MAX_ENDERMAN_SPAWNING_CHANCE) < ENDERMAN_SPAWNING_CHANCE) {
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// Endermen will only spawn from groups of rifts
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if (updateNearestRift()) {
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List<EntityEnderman> list = worldObj.getEntitiesWithinAABB(EntityEnderman.class,
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List<EntityEnderman> list = world.getEntitiesWithinAABB(EntityEnderman.class,
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new AxisAlignedBB(pos.getX() - 9, pos.getY() - 3, pos.getZ() - 9, pos.getX() + 9, pos.getY() + 3, pos.getZ() + 9));
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if (list.isEmpty()) {
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EntityEnderman enderman = new EntityEnderman(worldObj);
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EntityEnderman enderman = new EntityEnderman(world);
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enderman.setLocationAndAngles(pos.getX() + 0.5, pos.getY() - 1, pos.getZ() + 0.5, 5, 6);
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worldObj.spawnEntityInWorld(enderman);
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world.spawnEntity(enderman);
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if (random.nextInt(MAX_HOSTILE_ENDERMAN_CHANCE) < HOSTILE_ENDERMAN_CHANCE) {
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EntityPlayer player = this.worldObj.getClosestPlayerToEntity(enderman, 50);
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EntityPlayer player = this.world.getClosestPlayerToEntity(enderman, 50);
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if (player != null) {
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enderman.setAttackTarget(player);
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}
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@ -92,7 +92,7 @@ public class TileEntityRift extends DDTileEntityBase implements ITickable {
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}
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private void closeRift() {
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worldObj.setBlockToAir(pos);
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world.setBlockToAir(pos);
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growth--;
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}
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@ -7,14 +7,14 @@ public class TileEntityTransTrapdoor extends DDTileEntityBase {
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@Override
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public float[] getRenderColor(Random rand) {
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float[] rgbaColor = {1,1,1,1};
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if (this.worldObj.provider.getDimension() == -1) {
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rgbaColor[0] = worldObj.rand.nextFloat() * 0.5F + 0.4F;
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rgbaColor[1] = worldObj.rand.nextFloat() * 0.05F;
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rgbaColor[2] = worldObj.rand.nextFloat() * 0.05F;
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if (this.world.provider.getDimension() == -1) {
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rgbaColor[0] = world.rand.nextFloat() * 0.5F + 0.4F;
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rgbaColor[1] = world.rand.nextFloat() * 0.05F;
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rgbaColor[2] = world.rand.nextFloat() * 0.05F;
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} else {
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rgbaColor[0] = worldObj.rand.nextFloat() * 0.5F + 0.1F;
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rgbaColor[1] = worldObj.rand.nextFloat() * 0.4F + 0.4F;
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rgbaColor[2] = worldObj.rand.nextFloat() * 0.6F + 0.5F;
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rgbaColor[0] = world.rand.nextFloat() * 0.5F + 0.1F;
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rgbaColor[1] = world.rand.nextFloat() * 0.4F + 0.4F;
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rgbaColor[2] = world.rand.nextFloat() * 0.6F + 0.5F;
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}
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return rgbaColor;
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}
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