Converted Schematic Doors

Converted the doors in our schematics into doors from DD. Also converted
mangled block IDs into Fabric of Reality and wiped all tile entities
from Steven's schematics to remove prefilled chests that had been
included somehow. Changed DungeonSchematic to expect mod doors now. This
means we can include Vanilla doors in our designs and they will not be
converted anymore.

This process was done by automatically re-exporting all of our dungeons
multiple times, so it serves as a good test that importing and exporting
are working properly. We confirmed by thorough testing that our
schematics load properly into WorldEdit. MCedit, unfortunately, does not
handle them right. We believe this is a bug in MCedit, NOT with us.
This commit is contained in:
SenseiKiwi 2013-08-01 23:36:28 -04:00
parent a081419855
commit 1dd9d802b0
71 changed files with 5 additions and 5 deletions

View file

@ -33,8 +33,8 @@ public class DungeonSchematic extends Schematic {
private static final short MAX_VANILLA_BLOCK_ID = 158;
private static final short STANDARD_FABRIC_OF_REALITY_ID = 1973;
private static final short STANDARD_ETERNAL_FABRIC_ID = 220;
private static final short STANDARD_WARP_DOOR_ID = (short) Block.doorWood.blockID;//1975;
private static final short STANDARD_DIMENSIONAL_DOOR_ID = (short) Block.doorIron.blockID;//1970;
private static final short STANDARD_WARP_DOOR_ID = 1975;
private static final short STANDARD_DIMENSIONAL_DOOR_ID = 1970;
private static final short MONOLITH_SPAWN_MARKER_ID = (short) Block.endPortalFrame.blockID;
private static final short EXIT_DOOR_MARKER_ID = (short) Block.sandStone.blockID;
@ -46,9 +46,9 @@ public class DungeonSchematic extends Schematic {
private static final short[] MOD_BLOCK_FILTER_EXCEPTIONS = new short[] {
STANDARD_FABRIC_OF_REALITY_ID,
STANDARD_ETERNAL_FABRIC_ID
//STANDARD_WARP_DOOR_ID,
//STANDARD_DIMENSIONAL_DOOR_ID
STANDARD_ETERNAL_FABRIC_ID,
STANDARD_WARP_DOOR_ID,
STANDARD_DIMENSIONAL_DOOR_ID
};
private DungeonSchematic(Schematic source)