Converted Schematic Doors
Converted the doors in our schematics into doors from DD. Also converted mangled block IDs into Fabric of Reality and wiped all tile entities from Steven's schematics to remove prefilled chests that had been included somehow. Changed DungeonSchematic to expect mod doors now. This means we can include Vanilla doors in our designs and they will not be converted anymore. This process was done by automatically re-exporting all of our dungeons multiple times, so it serves as a good test that importing and exporting are working properly. We confirmed by thorough testing that our schematics load properly into WorldEdit. MCedit, unfortunately, does not handle them right. We believe this is a bug in MCedit, NOT with us.
This commit is contained in:
parent
a081419855
commit
1dd9d802b0
71 changed files with 5 additions and 5 deletions
|
@ -33,8 +33,8 @@ public class DungeonSchematic extends Schematic {
|
|||
private static final short MAX_VANILLA_BLOCK_ID = 158;
|
||||
private static final short STANDARD_FABRIC_OF_REALITY_ID = 1973;
|
||||
private static final short STANDARD_ETERNAL_FABRIC_ID = 220;
|
||||
private static final short STANDARD_WARP_DOOR_ID = (short) Block.doorWood.blockID;//1975;
|
||||
private static final short STANDARD_DIMENSIONAL_DOOR_ID = (short) Block.doorIron.blockID;//1970;
|
||||
private static final short STANDARD_WARP_DOOR_ID = 1975;
|
||||
private static final short STANDARD_DIMENSIONAL_DOOR_ID = 1970;
|
||||
private static final short MONOLITH_SPAWN_MARKER_ID = (short) Block.endPortalFrame.blockID;
|
||||
private static final short EXIT_DOOR_MARKER_ID = (short) Block.sandStone.blockID;
|
||||
|
||||
|
@ -46,9 +46,9 @@ public class DungeonSchematic extends Schematic {
|
|||
|
||||
private static final short[] MOD_BLOCK_FILTER_EXCEPTIONS = new short[] {
|
||||
STANDARD_FABRIC_OF_REALITY_ID,
|
||||
STANDARD_ETERNAL_FABRIC_ID
|
||||
//STANDARD_WARP_DOOR_ID,
|
||||
//STANDARD_DIMENSIONAL_DOOR_ID
|
||||
STANDARD_ETERNAL_FABRIC_ID,
|
||||
STANDARD_WARP_DOOR_ID,
|
||||
STANDARD_DIMENSIONAL_DOOR_ID
|
||||
};
|
||||
|
||||
private DungeonSchematic(Schematic source)
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Add table
Reference in a new issue