Overhauling DungeonHelper

I changed the name filter for schematic names from
CommandEndDungeonCreation to DungeonHelper, and renamed it to
NamePattern. I also rewrote most of registerCustomDungeon() to be much
more concise. The changes are incomplete but I'm making an intermediate
commit. The aim is to change DungeonHelper into a proper singleton and
to eliminate the clunky sections that manually map dungeon categories to
their corresponding lists. Instead, I'll use data structures to
implement that far more efficiently.
This commit is contained in:
SenseiKiwi 2013-06-15 10:25:50 -04:00
parent 51969793a5
commit 1e2dedaafe
3 changed files with 105 additions and 74 deletions

View file

@ -8,11 +8,11 @@ import net.minecraft.entity.player.EntityPlayer;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DungeonGenerator;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
public class CommandEndDungeonCreation extends CommandBase
{
private static DDProperties properties = null;
private static Pattern nameFilter = Pattern.compile("[A-Za-z0-9_]+");
public CommandEndDungeonCreation()
{
@ -59,13 +59,13 @@ public class CommandEndDungeonCreation extends CommandBase
else if(!player.worldObj.isRemote)
{
//Check that the dungeon name is valid to prevent directory traversal and other forms of abuse
if (nameFilter.matcher(var2[0]).matches())
if (DungeonHelper.NamePattern.matcher(var2[0]).matches())
{
DungeonGenerator newDungeon = mod_pocketDim.dungeonHelper.exportDungeon(player.worldObj, x, y, z, properties.CustomSchematicDirectory + "/" + var2[0] + ".schematic");
player.sendChatToPlayer("created dungeon schematic in " + properties.CustomSchematicDirectory +"/"+var2[0]+".schematic");
player.sendChatToPlayer("created dungeon schematic in " + properties.CustomSchematicDirectory + "/" + var2[0]+".schematic");
mod_pocketDim.dungeonHelper.customDungeons.add(newDungeon);
if(mod_pocketDim.dungeonHelper.customDungeonStatus.containsKey(player.worldObj.provider.dimensionId)&&!player.worldObj.isRemote)
if (mod_pocketDim.dungeonHelper.customDungeonStatus.containsKey(player.worldObj.provider.dimensionId) && !player.worldObj.isRemote)
{
// mod_pocketDim.dungeonHelper.customDungeonStatus.remove(player.worldObj.provider.dimensionId);
// dimHelper.instance.teleportToPocket(player.worldObj, mod_pocketDim.dungeonHelper.customDungeonStatus.get(player.worldObj.provider.dimensionId), player);

View file

@ -5,6 +5,7 @@ import java.io.FileOutputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Random;
import java.util.regex.Pattern;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
@ -25,7 +26,11 @@ public class DungeonHelper
private static DDProperties properties = null;
private Random rand = new Random();
private static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
private static final int DEFAULT_DUNGEON_WEIGHT = 100;
public static Pattern NamePattern = Pattern.compile("[A-Za-z0-9_]+");
public HashMap<Integer, LinkData> customDungeonStatus = new HashMap<Integer, LinkData>();
public ArrayList<DungeonGenerator> customDungeons = new ArrayList<DungeonGenerator>();
@ -53,96 +58,122 @@ public class DungeonHelper
properties = DDProperties.instance();
}
public boolean validateSchematicName(String name)
{
String[] dungeonData = name.split("_");
//Check for a valid number of parts
if (dungeonData.length < 3 || dungeonData.length > 4)
return false;
//Check if the category is valid
if (!tagList.contains(dungeonData[0]))
return false;
//Check if the name is valid
if (!NamePattern.matcher(dungeonData[1]).matches())
return false;
//Check if the open/closed flag is present
if (!dungeonData[2].equalsIgnoreCase("open") && !dungeonData[2].equalsIgnoreCase("closed"))
return false;
//If the weight is present, check that it is valid
if (dungeonData.length == 4)
{
try
{
int weight = Integer.parseInt(dungeonData[3]);
if (weight < 0)
return false;
}
catch (NumberFormatException e)
{
//Not a number
return false;
}
}
return true;
}
public void registerCustomDungeon(File schematicFile)
{
String name = schematicFile.getName();
try
{
if(schematicFile.getName().contains(".schematic"))
if (name.endsWith(SCHEMATIC_FILE_EXTENSION) && validateSchematicName(name))
{
String[] name = schematicFile.getName().split("_");
//Strip off the file extension while splitting the file name
String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
String path = schematicFile.getAbsolutePath();
boolean open = dungeonData[2].equals("open");
int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
if(name.length<4)
//Change this code so that instead of using IFs, we use a hash table mapping (category) -> (list)
/*while(count<weight)
{
System.out.println("Could not parse filename tags, not adding dungeon to generation lists");
this.customDungeons.add(new DungeonGenerator(0,schematicFile.getAbsolutePath(),true));
System.out.println("Imported "+schematicFile.getName());
}
else if(!(name[2].equals("open")||name[2].equals("closed"))||!this.tagList.contains(name[0]))
{
System.out.println("Could not parse filename tags, not adding dungeon to generation lists");
this.customDungeons.add(new DungeonGenerator(0,schematicFile.getAbsolutePath(),true));
System.out.println("Imported "+schematicFile.getName());
}
else
{
int count=0;
boolean open= name[2].equals("open");
int weight = Integer.parseInt(name[3].replace(".schematic", ""));
String path = schematicFile.getAbsolutePath();
while(count<weight)
if(name[0].equals("hub"))
{
if(name[0].equals("hub"))
{
this.hubs.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("simpleHall"))
{
this.simpleHalls.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("complexHall"))
{
this.complexHalls.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("trap"))
{
this.pistonTraps.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("deadEnd"))
{
this.deadEnds.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("exit"))
{
this.exits.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("maze"))
{
this.mazes.add(new DungeonGenerator(weight,path,open));
}
count++;
this.weightedDungeonGenList.add(new DungeonGenerator(weight,path,open));
this.hubs.add(new DungeonGenerator(weight,path,open));
}
this.registeredDungeons.add(new DungeonGenerator(weight,path,open));
System.out.println("Imported "+schematicFile.getName());
}
else if(name[0].equals("simpleHall"))
{
this.simpleHalls.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("complexHall"))
{
this.complexHalls.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("trap"))
{
this.pistonTraps.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("deadEnd"))
{
this.deadEnds.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("exit"))
{
this.exits.add(new DungeonGenerator(weight,path,open));
}
else if(name[0].equals("maze"))
{
this.mazes.add(new DungeonGenerator(weight,path,open));
}
count++;
this.weightedDungeonGenList.add(new DungeonGenerator(weight,path,open));
}*/
registeredDungeons.add(new DungeonGenerator(weight, path, open));
System.out.println("Imported " + name);
}
else
{
System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists");
customDungeons.add(new DungeonGenerator(0, schematicFile.getAbsolutePath(), true));
System.out.println("Imported " + name);
}
}
catch(Exception e)
{
e.printStackTrace();
System.out.println("Importing custom dungeon failed");
System.out.println("Failed to import " + name);
}
}
public void importCustomDungeons(String dir)
{
File file = new File(dir);
File[] schematicNames=file.listFiles();
File[] schematicNames = file.listFiles();
if(schematicNames!=null)
if (schematicNames!=null)
{
for(File schematicFile: schematicNames)
{

View file

@ -177,7 +177,7 @@ public class mod_pocketDim
String helpFile = "/mods/DimDoors/How_to_add_dungeons.txt";
if(new File(helpFile).exists())
{
copyfile.copyFile(helpFile, file+"/How_to_add_dungeons.txt");
copyfile.copyFile(helpFile, file + "/How_to_add_dungeons.txt");
}
dungeonHelper.importCustomDungeons(properties.CustomSchematicDirectory);