Added Config for Corium

Added a line in our config file for setting the block ID of Corium. Even
though it's only temporary code that's going to be removed later, people
need that to run our dev builds properly.
This commit is contained in:
SenseiKiwi 2014-01-20 02:30:11 -04:00
parent 81386a08e5
commit 238661158e
2 changed files with 4 additions and 5 deletions

View file

@ -21,6 +21,7 @@ public class DDProperties
public final int TransientDoorID;
public final int FabricBlockID;
public final int RiftBlockID;
public final int CoriumBlockID;
/**
* World Generation Block IDs
@ -181,6 +182,8 @@ public class DDProperties
GoldenDoorID = config.getBlock("Gold Door Block ID", 1980).getInt();
GoldenDimensionalDoorID = config.getBlock("Gold Dim Door Block ID", 1981).getInt();
CoriumBlockID = config.getBlock("Corium Block ID", 900).getInt();
WarpDoorItemID = config.getItem("Warp Door Item ID", 5670).getInt();
RiftRemoverItemID = config.getItem("Rift Remover Item ID", 5671).getInt();
StableFabricItemID = config.getItem("Stable Fabric Item ID", 5672).getInt();

View file

@ -291,15 +291,11 @@ public class mod_pocketDim
this.riftGen.initGateways();
coriumFluid = new LiquidCorium("Corium").setDensity(1000).setTemperature(3473).setDensity(9400).setLuminosity(6).setRarity(EnumRarity.rare);
coriumBlock = new LiquidCoriumBlock(900, coriumFluid, Material.lava).setQuantaPerBlock(16).setTickRate(20).setTickRandomly(true).setUnlocalizedName("Corium");
coriumBlock = new LiquidCoriumBlock(properties.CoriumBlockID, coriumFluid, Material.lava).setQuantaPerBlock(16).setTickRate(20).setTickRandomly(true).setUnlocalizedName("Corium");
FluidRegistry.registerFluid(coriumFluid);
GameRegistry.registerBlock(coriumBlock,"Corium");
LanguageRegistry.addName(coriumBlock, "Corium");
// Register loot chests
DDLoot.registerInfo(properties);
proxy.loadTextures();