Fixed overworld rift color issue.

This commit is contained in:
brikeener 2013-05-09 13:55:43 -04:00
parent 8cfb157699
commit 272528b490

View file

@ -107,7 +107,7 @@ public class RiftFX extends EntityFX
float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
float f14 = 1.0F;
float f14 = 0F;
try