monolith tele cooldown

This commit is contained in:
StevenRS11 2013-06-03 00:55:57 -04:00
parent a8ac17f81b
commit 2e2184f033
2 changed files with 2 additions and 1 deletions

View file

@ -188,7 +188,7 @@ public class MobObelisk extends EntityFlying implements IMob
}
else if(!this.worldObj.isRemote)
else if(!this.worldObj.isRemote&&!entityPlayer.capabilities.isCreativeMode)
{
@ -198,6 +198,7 @@ public class MobObelisk extends EntityFlying implements IMob
LinkData link = new LinkData(this.worldObj.provider.dimensionId, mod_pocketDim.limboDimID, (int)this.posX, (int)this.posY, (int)this.posZ, (int)this.posX+rand.nextInt(500)-250, (int)this.posY+500, (int)this.posZ+rand.nextInt(500)-250, false,0);
dimHelper.instance.teleportToPocket(worldObj, link, entityPlayer);
this.aggro=0;
entityPlayer.worldObj.playSoundAtEntity(entityPlayer,"mods.DimDoors.sfx.crack",13, 1);
if(!(this.worldObj.provider instanceof LimboProvider ||this.worldObj.provider instanceof pocketProvider))

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