Forgot a bit of testing code from a while ago.
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@ -70,7 +70,7 @@ public final class LimboDecay {
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public static void applySpreadDecay(World world, BlockPos pos) {
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//Check if we randomly apply decay spread or not. This can be used to moderate the frequency of
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//full spread decay checks, which can also shift its performance impact on the game.
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//if (random.nextInt(MAX_DECAY_SPREAD_CHANCE) < DECAY_SPREAD_CHANCE) {
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if (random.nextInt(MAX_DECAY_SPREAD_CHANCE) < DECAY_SPREAD_CHANCE) {
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//Apply decay to the blocks above, below, and on all four sides.
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//World.getBlockId() implements bounds checking, so we don't have to worry about reaching out of the world
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decayBlock(world, pos.up());
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@ -79,7 +79,7 @@ public final class LimboDecay {
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decayBlock(world, pos.south());
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decayBlock(world, pos.west());
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decayBlock(world, pos.east());
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//}
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}
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}
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/**
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